A couple of weeks ago – and right at the end of the incredibly-busy development cycle that preceded Three Rings‘ Milestone: Krypton – Ruth, JTA and I joined Ruth’s mother on a long-weekend trip to the island of
Jersey. I’d been to the Channel Islands only once before (and that was spent primarily either in the dark and the rain, or else in the basement meeting room of a hotel: I was there on
business!), so I was quite pleased to get the chance to visit more “properly”.
Of particular interest was the history of the island during the Second World War. Hitler had been particularly pleased to have captured British territory
(after the islands, which were deemed undefensible by the British, had been demilitarised), and felt that the Channel Islands were of critical military significance. As a result, he
commanded that a massive 10% of the steel and concrete of the Atlantic Wall project should be poured into the Islands: Jersey was, as a result, probably more heavily-fortified than the
beaches of Normandy. In the end, this impregnable island fortress was left until last – Berlin fell before Jersey and Guernsey were liberated – and this was a factor in the great
suffering of the islanders during the occupation. We visited the “war tunnels“, a massive underground complex
built by the German defenders, and it was one of the most spectacular wartime museums I’ve ever experienced.
The tunnels are, of course, an exhibit in themselves – and that’s what I expected to see. But in actual fact, the care and attention that has gone into constructing the museum within is
breathtaking. Starting with a history of the islands (in a tunnel filled with the music and postcards of the 1930s), you can just about hear the sounds of war, echoing distantly from
the next chamber. There, you walk through a timeline of the invasions of Poland, Denmark, Norway and France, and see how – even with the enemy just barely over the horizon – Jersey
still marketed itself as a holiday destination for Britons: a place to escape from wartime fears. Then comes the evacuation – the entire population given barely a day to decide whether
they’re staying (and doubtless being occupied by Germany) or leaving (and never knowing when or if they’ll return to their homes). And then, the story of the occupation: framed in a
wonderfully “human” context, through exhibits that engage with the visitor through storytelling and hypothetical questions: what would you do, under German occupation?
Certain to ensure that the whole trip didn’t turn into an educational experience, we played a fabulous round of adventure golf under the glorious sunshine of the Channel Islands. I did
ever so well, up until the moment where I lost my ball and, swiftly afterwards, my ability to play the game in any meaningful capacity whatsoever. Eventually, Ruth and I tied, with JTA
just a little behind… but we were all quite-embarrassingly well over par.
Jersey is apparently moderately famous for its zoo. Ruth’s mother had apparently been looking forward to
visiting it for years, and – despite it only being of a modest size – had opted to spend an entire day there, and considered taking another half-day, too. Once the rest of
us caught up with her there, we certainly had to agree that it was a pretty impressive zoo.
I was particularly pleased to visit their pair of very active young komodo
dragons, their bat cave, their tortoises, and their remarkable aye-ayes – Jersey hosts
one of very few successful captive aye-aye exhibits anywhere in the world (and let’s face it, aye-ayes are a fascinating enough species to begin with).
Ruth, her mother and I also got out for a little geocaching, an activity that I’d
somewhat neglected since last summer. It turns out that there’s quite an active community on the island, and there were loads of local caches. We hit Not much room? first, which turns out
to be among the best cache containers I’ve ever seen (spoilers below; skip the remaining photos if you’re ever likely to go ‘caching on Jersey), and certainly a worthy find for my
100th!
Later, we set out for View
over St Aubins (which I’m sure must have been at a great viewpoint, once, until the trees grew taller and cut off the view), and a quite-enjoyable puzzle cache called Dear Fred… all in all, a great
excuse to stretch our legs and to see a little more of the island than we might otherwise have.
I’m pretty sure I spent most of the holiday, though, catching up on sleep (interspersed with tiny bits of Three Rings work as we came to the tail end of the testing period –
the WiFi at our B&B was, by-now-unsurprisingly, faster than that which we get at home). Or drinking. Or one, then the other. After a hard run of Three Rings
development, coupled with “day job” work and the ongoing challenge of buying a house, I was pleased to be
chilling out and relaxing, for a change.
Most-importantly, I reflected as we passed back through airport security on our way back to the mainland, nobody felt the need to kill anybody else the entire trip. Ruth’s mother and I,
for example, haven’t always seen eye to eye (something about me ‘stealing’ Ruth from a life of monogamy, or otherwise being a bad influence, might have been an early issue), and it’s
not unknown for relations to be strained between her and her daughter or her and her son-in-law, either. But even as we bickered our way through the departures lounge at Jersey Airport,
at least I knew that we’d all survived.
All things considered, then: a successful trip. Fun times were had, lots of exciting history was learned, tortoises were prodded, and nobody killed anybody else, however much they might
have been tempted.
I’ve got a new favourite game, this week: Movie Title Mash-Ups (with thanks to Cougar Town). Ruth and I sat up far too late last night, playing it.
Here’s how you do it:
Movie Title Mash-Ups
Take two movie titles which share a word (or several words, or just a syllable) at the end of one and at the beginning of the other. Shmoosh them together into a combined movie title,
then describe the plot of that movie in a single sentence by borrowing elements from both component movies. See if anybody can guess what your mash-up movies were.
Here are some examples. The answers are ROT13-encoded, but if you’re reading
this post directly on
my blog, you can click on each of them to decode them (once you’ve given up!).
—
Zombies claw their way out of a graveyard, and Batman spends most of the film hiding in the attic. Gur Qnex Xavtug bs gur Yvivat Qrnq
—
While trapped in an elevator at the end of October, a superficial man is hypnotised into murdering a bunch of high-school students with knife. Funyybj Unyybjrra
—
A crazy professor and a kid travel back in time in a souped-up car, where local bully Biff cuts off the kid’s hand and tells him he’s his father. Gur Rzcver Fgevxrf Onpx gb gur Shgher
—
Bill Murray has to live the same day over and over, until he can survive the zombie apocalypse by escaping to an island. Tebhaqubt Qnl bs gur Qrnq
—
A pair of alcoholic, out-of-work actors stay at the countryside house of a Monty, dangerous robot who has learned to override his programming. Jvguanvy naq V, Ebobg
—
An evil genie who maliciously manipulates words and misinterprets wishes opens a portal between Eternia and Earth, which He-Man and Skeletor come through. Jvfuznfgref bs gur Havirefr
—
A bunch of outlawed vigilante superheroes fight shapeshifters and werewolves as they investigate a mystical curse which threatens to shatter the fragile cease-fire between Dark and
Light forces in Russia. Avtug Jngpuzra
—
Harrison Ford and Michelle Pfeiffer hold a seance to communicate with subterranean humans who worship a giant bomb. Jung Yvrf Orarngu gur Cynarg bs gur Ncrf
—
A lion cub born to a royal family grows up, climbs the Empire State Building, and fights aeroplanes. Gur Yvba Xvat Xbat
—
James Bond is sent to investigate the murder of three British MI6 agents, who turn out to have been killed using a military satellite that concentrates the sun’s rays into a
powerful laser. (hint: both films are James Bond films)
Yvir naq Yrg Qvr Nabgure Qnl
This blog post is the second in a series about buying our first house. If you
haven’t already, you might like to read the first part.
When Ruth, JTA and I first set out to look at
houses, we didn’t actually plan on buying one. We’d just gotten to the point where buying one felt like an imminent logical step, and so we decided to start looking around Oxford to see
what kind of thing we might be able to get (and what it would cost us, if we did). Our thinking was that, by looking around a few places, we’d have some context from which to
springboard our own discussions about what property we’d one day like to own.
There’s something about “window shopping” for houses that’s liberating and exciting. We don’t need a house – we’ve got somewhere to live – but we’re going to come
and look around anyway. Once you’re on their lists, estate agents will bombard you with suggestions of places that you might like, and you feel a little like they’re your servants,
running around trying to please you (in actual fact, almost the opposite is true: they’re working on behalf of the seller… although it’s certainly in their interest to get the property
sold promptly so that they can take their cut!).
But as we got into the swing of things, we discovered that we were ready to buy already. Between our savings (and, in particular, boosted by the first parts of
my inheritance following my dad’s death last year, as we’re finally getting
his estate sorted out), we actually have an acceptable deposit for a mortgage, and our renewal on our current place was looming fast. None of us having bought a house before, we did a bit of reading and decided that our first step probably ought to
be to work out how much can we borrow. You know, just to make our window-shopping a little more believable. Maybe.
One of the estate agents we dealt with introduced us to a chap called Stefan Cork, a mortgage broker working as part of the Mortgage Advice Bureau network. We were still only window-shopping at this point, but hey: if we were going to be allowed some free,
no-commitment mortgage advice, then we might as well work out how much we could potentially borrow, right? After checking his credentials (the three
questions you should ask every mortgage broker), I spoke to Stefan on the phone, and talked him through our situation. I described our unusual relationship structure (which he took in his stride) and the way that we means-assess
our household contributions, alongside more mundane details like how much we earn and what kind of deposit we could rustle up. He talked us through our options and ballparked some of
the kinds of numbers we’d be looking at, if we went ahead and got a mortgage.
And somehow, somewhere along the line, our perspective switched. Instead of looking at houses just to give us a feel for what we might buy, “maybe next year”, we were genuinely looking
to buy a house now. We re-visited some of the places we’d seen already, and increased our search of places we hadn’t yet seen. Over time, and by a process of elimination
(slow Internet area; too many hills; too narrow staircases; too expensive; too wonky), we cut down our options to just three potential properties. And then just two. And then we came to
an impasse.
So… we put offers on both. Under the law of England and Wales, a property purchase isn’t binding until the contracts have exchanged hands. Sellers benefit (and buyers suffer) from this
all of the time, because it permits gazumping: even after the buyers have spent money on
lawyers, mortgage applications, surveys and searches, the seller can change their mind and accept a higher offer from a different prospective buyer! But this legal quirk can
work for buyers, too: in our case, we were able to put offers in of what we were willing to pay for each of two properties (different values, at that), and let them know
that the first one of the two to agree to our price would be the one to get the sale!
Haggling for a house in this way felt incredibly ballsy (I’d been nominated as the negotiator on behalf of the other Earthlings), but it played against the psychology of our sellers.
Suddenly, instead of being in a position of power (“no, we won’t accept that offer… go a little higher”), the sellers were made to feel that if they didn’t accept our offers (which were
doubtless lower than they had hoped), they’d have a 50% chance of losing the sale entirely. When there are hundreds of thousands of pounds on the line, being able to keep your cool
and show that you’re willing to go elsewhere is an incredibly powerful negotiating tactic.
True to our word: when one of them came back and accepted our offer, we withdrew the offer on the other house and began the (lengthy) paperwork to start getting the purchase underway.
But that can wait for another blog post.
Let me try that again: which came first, the colour or the fruit?
Still not quite right – one more try: which came first, orange, the English name of the colour, or orange, the English name of the fruit? What I really want
to know is: is the fruit named after the colour or the colour after the fruit? (I find it hard to believe that the two share a name and colour simply by coincidence)
It turns out that the fruit came first. Prior to the introduction of oranges to Western Europe in around the 16th or 17th century by Portugese merchants, English-speaking
countries referred to the colour by the name ġeolurēad. Say that Old English word out loud and you’ll hear its roots: it’s a combination of the historical versions of the
words “yellow” and “red”. Alternatively, people substituted words like “gold” or “amber”: also both words for naturally-occurring substances whose identity is confirmed by
their colouration.
There wasn’t much need for a dedicated word in English to describe the colour, before the introduction of the fruit, because there wasn’t much around of that colour. The
colour orange isn’t common in nature: a few fruits, copper-rich soils and rocks, a small number of tropical fish, a handful of flowers… and of course autumn leaves during that brief
period before they go brown and are washed away by Britain’s encroaching winter weather.
Brent Berlin and Paul Kay theorise that the evolution of a language tends towards the
introduction of words for particular colours in a strict order: so words to distinguish between green and blue (famously absent in Japanese,
Vietnamese, and Thai) are introduced before brown is added, which in term appears before the distinction of pink, orange, and grey. At a basic level, this seems to fit: looking at a
variety of languages and their words for different
colours, you’ll note that the ‘orange’ column is filled far less-often than the ‘brown’ column, which in turn is filled less-often than the ‘green’ column.
This is a rather crude analogy, of course, because some languages go further than others in their refinement of a particular area of the spectrum. Greek, for example, breaks down what
we would call “blue” into τυρκουάζ (turquoise) and κυανό (azure), and arguably βιολέ (violet), although a Greek-speaker would probably put the
latter down as a shade of purple, rather than of blue. It makes sense, I suppose, that languages are expected to develop a name for the colour “red” no later than they do for other
colours (other than to differentiate between darkness and lightness) – a lot of important distinctions in biology, food, and safety depend on our ability to communicate about red
things! But it seems to me that we’ve still got a way to go, working on our linguistic models of colour.
If we’d evolved on Mars (and were still a sighted, communicative, pack creature, but – for some reason – still had a comparable range and resolution of colour vision), our languages
would probably contain an enormous variety of words for colours in the 650-750 nanometre wavelengths (the colours that English speakers universally call “red”). Being able to navigate
the red planet based on the different ratios of hematites in the rocks, plains, soils and dusts would doubtless mean that the ability to linguistically distinguish between a dark-red
feature and a medium-red feature could be of great value!
The names we have for colours represent a part of our history, and our environment. From an anthropological and linguistic perspective, that’s incredibly interesting.
If it weren’t for the ubiquity of, say, violets and lavender in the Northern hemisphere, perhaps the English language wouldn’t have been for a word for that particular colour, and the
rainbow would have six colours instead of seven. And if I’d say, “Richard Of York Gave Battle In…”, nobody would know how to finish the sentence.
In other news, I recently switched phone network, and I’m now on Orange (after many years on Vodafone). There is no connection between this fact and this blog post; I just thought I’d share.
And just like that, it was over. The courts service kept me “on the hook” for a day or two, but after that: when I called the answerphone from which I receive my instructions, I was
told that I’d been cleared. My jury service was over.
I filled in my expenses form. £5.71 for lunch (where do they get these numbers?) each day. 8.9 pence per mile cycled to and from the courthouse. Given that they give a mileage bonus to
car shares, I wonder if they’d have given me a top-up if I’d have shared a tandem with another juror?
I heard the outcome of the trial second-hand, a few days later, on a local radio station. It somehow reminded me that the real world was connected to my time on a jury: something I’d
sort-of forgotten at the time. Being pulled out from your daily routine and put onto jury duty feels sometimes surreal, and – like the blind spot in your eye that fills-in what you see
with the colours around it – it’s hard to remember now that just last week I wasn’t just following my normal pattern. So when I heard about the result of a trial in which
my ‘alter ego’ – Dan the juror! – took part, it was strangely jarring. For a moment, I said to myself: “Oh yeah; that happened.”
My jury service was a really interesting experience. I’d have appreciated less sitting around and being shuffled from place to place, and more-certainty about when I would and wouldn’t
be needed, but that’s only a small issue. I got to see the wheels of justice turning from within the machine, and to take part in an important process of our society. And that’s great.
My second day of jury duty was more-successful than the first, in that I was actually assigned to a case, rather than spending the better part of the day sitting around in a waiting
room. I knew that this was likely (though not certain, on account of the nature of the randomisation process used, among other things: more on that later) because I’d called the “jury
line” the previous night. I suspect this is common, but the other potential jurors and I were given a phone number to call “after around 3:45pm to 4pm” each day, letting us know whether
we’d be needed for the following day.
The jury assembly area now only contained the people who’d been brought in, like me, for the upcoming case: a total of 15 of us. I was surprised at quite how many of the other potential
jurors showed such negativity about being here: certainly, it’s inconvenient and the sitting-around is more than a little dull if (unlike me) you haven’t brought something to work on or
to read, but is it so hard to see the good parts of serving on a jury, too? Personally, I was already glad of the opportunity: okay, the timing wasn’t great… with work commitments
keeping me busy, as well as buying a house (more on that later!), working on my
course, (finally) getting somewhere with my dad’s estate, and the tail end of a busy release cycle of Three Rings, I already had quite enough going on! But I’ve always been interested in the process of serving on a jury, and besides: I feel that it’s
an important civic duty that one really ought to throw oneself at.
If it were a job that you had to volunteer for, rather than being selected at random (and thankfully it isn’t! – can you imagine how awful our justice system would be if it were!), I’d
have probably volunteered for it, at some point. Just not, perhaps, now. Ah well.
The jury officer advised us of the expected duration of the trial (up to two days), and made a note of each of our swearing-in choices: each juror could opt to swear an oath on the
Bible, Koran, Japji Sahib, Gita, or to make an affirmation (incredibly the Wikipedia page on Jurors’ oaths lacked an entry for the United Kingdom until I added it, just now). In case they were
they were empanelled onto a jury, the officer wanted to have the appropriate holy book and/or oath card ready to-hand: courtrooms, it turns out, are reasonably well-stocked with
religious literature!
Once assembled, we were filed down to the courtroom, where a further randomisation process took place: a clerk for the court shuffled a deck of cards, and drew 12 at random, one at a
time. From each, she read a name – having been referred to it so often lately, I had almost expected to continue to be referred to by my juror number, and had made sure that I knew it
by heart – and each person thus chosen made their way to a seat in the jury benches. I was chosen sixth – I was on a jury! The people not chosen were sent back up to the assembly area,
so that they could be called down to replace any of us (if our service was successfully challenged – for example, if it turned out that we personally knew the defendant), but were
presumably dismissed after it became clear that this was not going to happen.
Then, each of our names were read out again, before each of us were sworn in. This, we were told, was the last chance for any challenge to be raised against us. About half of the jurors
opted to affirm (including me: none of those scriptures have any special significance for me; and furthermore I’d like to think that I shouldn’t need to swear that I’m going to do the
right thing to begin with); the other half had chosen to swear on the New Testament.
The trial itself went… pretty much like you’ve probably seen it in television dramas: the more-realistic ones, anyway. The prosecution explained the charges and presented evidence and
witnesses, which were then cross-examined by the defence (and, ocassionally, re-examined by the prosecution). The defence produced their own evidence and witnesses – including the
defendant, vice-versa. The judge interrupted from time to time to question witnesses himself, or to clarify points of law with the counsel or to explain proceedings to the jury.
The trial spilled well into a second day, and I was personally amazed to see quite how much attention to detail was required of the legal advocates. Even evidence that at first seemed
completely one-sided could be turned around: for example, some CCTV footage shown by the prosecution was examined by the defence (with the help of a witness) and demonstrated to
potentially show something quite different from what first appeared to be the case. The adage that “the camera never lies” has never felt farther from the truth, to me, as the moment
that I realised that what I was seeing in a courtroom could be interpreted in two distinctly different ways.
Eventually, we were dismissed to begin our deliberations, under instruction to return a unanimous verdict. I asked if any of the other jurors had done this before, and – when one said
that she had – I suggested that she might like to be our chairwoman and forewoman (interestingly, the two don’t have to be the same person – you can have one person chair the
deliberations, and another one completely return the verdict to the courtroom – but I imagine that it’s more-common that they are). She responded that no, she wouldn’t, and instead
nominated me: I asked if anybody objected, and, when nobody did, accepted the role.
I can’t talk about the trial itself, as you know, but I can say that it took my jury a significant amount of time to come to our decision. A significant part of our trial was hinged
upon the subjective interpretation of a key phrase in law. Without giving away the nature of the case, I can find an example elsewhere in law: often, you’ll find legislation that
compares illegal acts to what “a reasonable person” would do – you know the kind of things I mean – and its easy to imagine how a carefully-presented case might leave the verdict
dependent on the jury’s interpretation of what “reasonable” means. Well: our case didn’t involve the word “reasonable”, but there are plenty of other such words in law that are equally
open-to-interpretation, and we had one of these to contend with.
We spent several hours discussing the case, which is an incredibly exhausting experience, but eventually we came to a unanimous decision, and everybody seemed happy with our conclusion.
As we left the court later, one of the other jurors told me that if she “was ever on trial, and she hadn’t done it, she’d want us as her jury”. I considered explaining that really, it
doesn’t work like that, but I understood the sentiment: we’d all worked hard to come to an agreement of the truth buried in all of the evidence, and I was pleased to have worked
alongside them all.
I stood in the courtroom to deliver our verdict, taking care not to make eye contact with the defendant in the dock nor with the group in the corner of the public gallery (whom I
suspected to have been the alleged victim and their family). We waited around for the administration that followed, and then were excused.
The whole thing was a tiring but valuable experience. I can’t say it’s over yet; I’m still technically on-call to serve on a second jury, if I’m needed (but I’ve returned to work in the
meantime, until I hear otherwise). But if nothing else of interest comes from my jury service, I feel like it’s been worthwhile: I’ve done my but to help ensure that a just and correct
decision was made in a case that will have had great personal importance to several individuals and their families. I could have done with a little bit less of sitting around in waiting
rooms, but I’ve still been less-unimpressed by the efficiency of the justice system than I was lead to believe that I would be by friends who’ve done jury duty before.
This is the second in a series of four blog posts about my experience of being called for jury duty in
2013. If you haven’t already, you might like to read the first.
I started my jury service this week, trotting along to the Oxford Crown Court on Tuesday morning, after the long weekend. As I’ve previously described, I can’t tell you anything about
any case that I was assigned to (for similar reasons, I’ve got fewer photos than I might have liked), but I can tell you about my experience of being a juror.
Getting into the courthouse is a little like getting through airport security: there’s a metal detector, and you have to turn over your bags to be searched. In my case, this took longer
than most, becuase I’d brought with me a laptop computer, tablet computer, Kindle, textbooks, coursework, and paperwork relating to our efforts to buy a house (more on that, later), in addition to the usual keys, wallet, mobile
phone, change, cycle helmet, gloves, etc. The metal detector seemed to be set to a rather under-enthusiastic sensitivity, though: it didn’t pick up on my metal belt buckle.
Beyond this, I checked-in with reception, presenting my juror papers and driver’s license in order to prove my identity, before being ushered into a lift up to the jury assembly area.
The jury assembly area is a comfortable but unexciting lounge, with chairs, tables, a handful of magazines, books, and jigsaws, a television (at a low volume), vending machines,
lockers, and nearby toilets. Well-prepared for a wait, I started setting myself up a remote office, tethering myself an Internet connection and monopolising a bank of
electrical sockets. After a while, a jury officer appeared and took a register, amid mutters from some of the other potential jurors that it was “like being at school”.
There was some confusion about whether some of the potential jurors were supposed to be here at all (or had finished their service in the previous week), and about whether some others
who were supposed to be present had arrived at all (and were perhaps hiding in the toilet or had disappeared down the corridor to the hot drinks dispenser), and the
official had to excuse herself for a while to sort everything out. This gave us another extended period of sitting around doing nothing, which I quickly came to discover is an integral
part of the experience of being a juror. Eventually, though, she returned and played for us a (slightly patronising) DVD, explaining our duties as jurors, before describing to us the
process of selection and panelling, claiming expenses, and so on, and answering questions from the potential jurors present.
A random selection done somewhere behind the scenes had apparently resulted in my being assigned to a case that afternoon, which I hung around for. But for some reason, that case never
happened – it just got cancelled, and I got sent home. Later – in accordance with my instructions pack – I phoned a special answerphone line I’d been given and listened, in a numbers station-like way, for my juror number to be called for the following day. It
came up, with an instruction that I’d been selected for a case starting the following morning. There was still every chance that I might not actually be selected for the jury, owing to
the complicated multi-step randomisation process (as well as the usual factors that I could be disqualified by knowing somebody involved with the case, or the case not being heard that
day at all), but this was still an exciting step forwards after spending most of a day sat in a waiting room for nothing to happen.
But that can wait for the next blog post in the series.
This blog post is the first in a series about buying our first house.
Today, I called up a man on the telephone and – on behalf of Ruth, JTA, and I – offered him several hundred thousand pounds in exchange for his house. Well, actually I spoke to the agent who represents him, but –
crazy alternatives notwithstanding – I gather that’s sort-of
the way that things are often done in the world of buying and selling property.
With house prices in Oxford averaging about twice the national average, it’s a genuinely scary thing to be doing, to be looking seriously at owning one. On the upside, once we’re done
paying for it we could sell it and use the money to buy a yacht. On the downside, by the time we’re done paying for it the sea level may have risen by enough that we’ll need one.
House-hunting has been challenging, at times. The place that first caught our interest got quickly pushed down the list after we thought about the implications that the layout of rooms
would have for us (as well as its crazy stairwell). The second place that we ‘connected’ with seemed like a clear winner; lots of great features for a very reasonable price. But then we
tried cycling to it, and it turns out there’s no way to get there from Oxford without going over what JTA described as “a mountain”! And then, in case we needed more dissuasion, I
looked at how far it was from the nearest telephone exchange, and discovered that broadband Internet access there would be only marginally faster than dial-up… until at least 2015. It doesn’t matter how good its
countryside views are, it’s not worth trading high-def video for!
I don’t know if there’ll be much to say about the process of buying a house, from here. I don’t know if there’s anything interesting enough to share! But just like my imminent jury duty, I thought I’d share with you all anyway, even if just to say: “How about a housewarming party,
sometime?”
I’d like to share with you the worst joke that I ever heard. Those of you who’ve heard me tell jokes before might think that you’ve already suffered through the worst joke
I ever heard, but you honestly haven’t. The worst joke I ever heard was simply too awful to share. But maybe now is the time.
To understand the joke, though, you must first understand where I grew up. For most of my school years, I lived in Preston, in the North-West of England. After first starting school in
Scotland, and having been brought up by parents who’d grown up in the North-East, I quickly found that there were a plethora of local dialect differences and regional slang terms that I
needed to get to grips with in order to fit into my new environment. Pants, pumps, toffee, and bap, among others, had a different meaning here, along with entirely new words like belm
(an insult), gizzit (a contraction of “give it [to me]”), pegging it (running away, perhaps related to “legging it”?), and kegs (trousers). The playground game of “tag” was called
“tig”. “Nosh” switched from being a noun to a verb. And when you wanted somebody to stop doing something, you’d invariably use the imperative “pack it in!”
And it’s that last one that spawned the worst joke I ever heard. Try, if you can, to imagine the words “pack it in”, spoken quickly, in a broad Lancashire accent, by a young child. And
then appreciate this exchange, which was disturbingly common in my primary school:
Child 1: Pack it in!
Child 2: Pakis don’t come in tins. They come from India.
In case it’s too subtle for you, the “joke” stems from the phonetic similarity, especially in the dialect in question, between the phrase “pack it in” and the phrase “paki tin”.
In case you need to ask why this is the worst joke I ever heard, allow me to explain in detail everything that’s wrong with it.
It’s needlessly racist
Now I don’t believe that race is necessarily above humour – and the same goes for gender, sexuality, religion, politics, etc. But there’s difference between using a racial slur to
no benefit (think: any joke containing the word “nigger” or “polak”), and jokes which make use of race. Here’s one of my favourite jokes involving race:
The Pope goes on a tour of South Africa, and he’s travelling in his Popemobile alongside a large river when he catches sight of a black man in the river. The man is struggling
and screaming as he tries in vain to fight off a huge crocodile. Suddenly, the Pope sees two white men leap into the water, drag the man and the crocodile to land, and beat
the crocodile to death with sticks, saving the black man’s life.
The Pope, impressed, goes over to where the two men are standing. “That was the most wonderful thing to do,” his holiness says. “You put yourselves at risk to kill the crocodile and
save the life of your fellow man. I can see that it is men like you who will rebuild this country as an example to the world of true racial harmony.”
The Pope goes on his way. “Who was that?” asks one of the white men.
The other replies: “That was the Pope. He is in direct communication with God. He knows everything.”
“Maybe,” says the first, “But he knows fuck all about crocodile fishing!”
The butt of this joke is not race, but racists. In this example, the joke does not condone the actions of the ‘crocodile fishers’: in fact, it contrasts them (through the Pope’s mistake
in understanding) to the opposite state of racial harmony. It does not work to reinforce stereotypes. Oh, and it’s funny: that’s always a benefit in a joke. Contrast to jokes about
negative racial sterotypes or using offensive terms for no value other than for the words themselves: these types of jokes can serve to reinforce the position of actual
racists who see their use (and acceptance) as reinforcement for their position, and – if you enjoy them – it’s worth asking yourself what that says about you, or might be seen to say
about you.
It’s an incredibly weak pun
What would “paki tin” even mean, if that were what the first child had meant? It’s not as if we say “beans tin” or “soup tin” or “peas tin”. Surely, if this piece of
wordplay were to make any sense whatsoever, it would have to be based on the phrase “tin of pakis”, which I’m pretty sure nobody has ever said before, ever.
To illustrate, let me have a go at making a pun-based joke without the requirement that the pun actually make sense:
Knock knock.
Who’s there?
Yoodough.
Yoodough who?
Youdough not understand how jokes are supposed to work, do you?
You see? Not funny (except perhaps in the most dadaist of humour circles). It’s not funny because Yoodough isn’t actually a name. The format of the joke is ruined by balancing
a pun against a phrase that just doesn’t exist. Let’s try again, but this time actually make the pun make sense (note that it’s still a knock knock joke, and therefore it probably still
isn’t funny, except in an academic way):
Knock knock
Who’s there?
Yuri.
Yuri who?
Yuri-ly expect me to laugh at this, do you?
It’s stupidly inaccurate
Let’s just stop and take a look at that punchline again, shall we: “Pakis… come from India.” Even ignoring everything else that’s wrong with this joke, this is simply… wrong! Now that’s
not to say that jokes always have to reflect reality. Here’s a classic joke that doesn’t:
Lion woke up one morning with an overbearing desire to remind his fellow creatures that he was king of the jungle. So he marched over to a monkey and roared: “Who is the mightiest
animal in the jungle?”
“You are, Master,” said the monkey, quivering.
Then the lion came across a wildebeest.
“Who is the mightiest animal in the jungle?” roared the lion.
“You are, Master,” answered the wildebeest, shaking with fear.
Next the lion met an elephant.
“Who is the mightiest animal in the jungle?” roared the lion.
The elephant grabbed the lion with his trunk, slammed him repeatedly against a tree, dropped him like a stone and ambled off.
“All right,” shouted the lion. “There’s no need to turn nasty just because you don’t know the answer.”
Aside from the suspension of disbelief required for the dialogues to function at all – none of these animals are known to be able to talk! – there’s an underlying issue
that lions don’t live in jungles. But who cares! That’s not the point of the joke.
In the case of the “paki” joke, the problem could easily be corrected by saying “…they come from Pakistan.” It’d still probably be the worst joke I ever heard, but at
least it’d be trying to improve itself. I remember being about 8 or 9 and explaining this to a classmate, but he wasn’t convinced. As I remember it, he called me a
belm and left it at that.
So that’s the worst joke I ever heard. And now you’ve heard it, you can rest assured that every joke you hear from me – no matter how corny, obscure, long-winded or pun-laden – will at
least be better than that one.
Here’s one last joke, for now:
A woman gets on a bus with her baby. “Ugh!” says the bus driver, “That’s got to be the ugliest baby I’ve ever seen!”
The woman walks to the rear of the bus and sits down, fuming and close to tears. She says to a man next to her: “The driver just insulted me! I’m so upset!”
“You go up there and tell him off,” the man replies, “Go on, I’ll hold your monkey for you.”
Last month I was working from home one day, when I heard the postman drop off an unusually-loud stack of mail through our letterbox. Anticipating that one of them might have been
a Graze box – and feeling the need for a little bit of a snack to keep my brain
going – I wandered downstairs to take a look. There, among some other letters, I found a windowed envelope containing a pink letter: a Jury Summons.
Responses from people I’ve told about it have been mixed: some have been positive (“that sounds really interesting”); some have been negative (“isn’t there any way you can
get out of it?”); others still have been curious (“you must tell us all about it!”). Personally, I’m pretty keen: it seems to me that jury duty’s an important civic duty,
and I’m genuinely interested in the process. If it were a role that one volunteered for – and clearly it shouldn’t be, for reasons that ought to be obvious – then I’d volunteer for and
give it a go, at least once: however, I wouldn’t necessarily volunteer for it now, when my work and life is so busy already!
I’ve spoken to people who’ve done jury service before, and a reasonable number of them said that they found the experience boring. From the sounds of things, there’re liable to be
extended periods of sitting around, waiting to be (possibly) assigned to a trial. On the up-side, though, it seems likely that I’ll be allowed to use a portable computer in the waiting
area – though obviously not in the courtroom or jury areas – so I might at least be able to get a little work done and simultaneously stave off boredom during any period that
I’m not assigned to a case.
It’s the people who’ve expressed an interest in the process for whom I’ve decided to blog about my experience. Of course, I won’t be able to share anything at all
about any case I’m assigned to or about the other jurors who served on them, but I can certainly share my experience of being a juror. Perhaps if you’re called to a jury
at some point, it’ll give you some idea what to expect.
Monopoly – the world’s best-selling board game – sucks. I’ve said it
before, but it bears saying again. I’ve never made any secret of my distaste for the game, but it’s probably worth spelling out the reasons, in case you’ve somehow missed them.
Broadly-speaking, there are four things wrong with Monopoly: the rules, the theme, the history, and the
players.
The Rules
The following issues have plagued Monopoly for at least the last 75 years:
It takes a disproportionately long time to play, relative to the amount of fun it provides or skill it tests. A longer game is not intrinsically more-exciting:
would a 1000-square Snakes & Ladders be
ten times as good as a 100-square one? Monopoly involves a commitment of three to four hours, most of it spent watching other people take their turns.
It’s an elimination game: players are knocked out (made bankrupt) one at a time, until only one remains. This invariably leads to a dull time for those players
first removed from the game (compounded by the game length). In real-world play, it’s usually the case that a clear winner is obvious long before the game ends, leading
to a protracted, painful, and frankly dull slow death for the other players. Compare this to strategic games like Power Grid, where it can be hard to call the winner between closely matched players right up until the final turns, in
which everybody has a part.
It depends hugely on luck, which fails to reward good strategic play. Even the implementation of those strategies which do exist remain heavily
dependent on the roll of the dice. Contrast the superficially-simpler (and far faster) property game For Sale, which rewards strategic play with just a smidgen of luck.
It’s too quick to master: you can learn and apply the optimal strategies after only a handful of games. Coupled with the amount of luck involved, there’s little to
distinguish an expert player from a casual one: only first-time players are left out. Some have argued that this makes it easier for new players to feel like part of the game, but there
are other ways to achieve this, such as handicaps, or – better – variable starting conditions that make the game different each time, like Dominion.
There’s little opportunity for choice: most turns are simply a matter of rolling the dice, counting some spaces, and then either paying (or not paying) some
rent. There’s a little more excitement earlier in the game, when properties remain unpurchased, but not much. The Speed Die add-on goes a small way to fixing this, as well as shortening the duration of the
game, but doesn’t really go far enough.
The rules themselves are ambiguously-written. If they fail to roll doubles on their third turn in jail, the rules state, the player much pay the fine to be
released. But does that mean that they must pay, then roll (as per the usual mechanic), in which case must it be next turn? Or should it be this turn, and if so, should
the already-made (known, non-double) roll be used? Similarly, the rules state that the amount paid when landing on a utility is the number showing on the dice: is this to be a fresh
roll, or is the last roll of the current player the correct one? There are clarifications available for those who want to look, but it’s harder than it needs to be: it’s no wonder that
people seem to make it up as they go along (see “The Players”, below, for my thoughts on this).
The Theme
But that’s not what Monopoly‘s about, is it? Its purpose is to instil entrepreneurial, capitalist values, and the idea that if you work hard enough, and you’re lucky enough,
that you can become rich and famous! Well, that’s certainly not its original purpose (see “The History”, below), but even if it were, Monopoly‘s theme is still
pretty-much broken:
It presents a false financial model as if it were a reassuring truth. “The Bank can never go bankrupt,” state the rules, instructing us to keep track of
our cash with a pen and paper if there isn’t enough in the box (although heaven help you if your game has gone on long enough to require this)! Maybe Parker Brothers’ could have simply
given this direction to those financial institutions that collapsed during the recent
banking crisis, and saved us all from a lot of bother. During a marathon four-day game at a University of Pittsburgh fraternity, Parker Brothers couriered more money
to the gamers to “prop up” their struggling bank: at least we can all approve of a bailout that the taxpayer doesn’t have to fund, I suppose! Compare this to Puerto Rico, a game which also requires a little thematic suspension of
disbelief, but which utilises the depletion of resources as an important game mechanic, forcing players to change strategies in order to remain profitable.
Curiously, this same rule does not apply to the supply of houses and hotels, which are deliberately limited: the Monopoly world is one in which money is
infinite but in which bricks are not. This makes it more valuable to build houses when there are few resources (in order to deprive your opponents). In actual
economies, however, the opposite is true: houses are always needed, but the resources to built them change in value as they become more or less scarce. Watch the relative
perceived values of the huts available to build in Stone Age to see
how a scarcity economy can really be modelled.
Also, it has a completely-backwards approach to market forces. In the real world, assuming (as Monopoly does) a free market, then it
is consumer demand that makes it possible to raise capital. In the real world, the building of three more hotels on this side of the city makes it less-likely
that anybody will stay at mine, but this is not represented at all. Compare to the excellent 7 Wonders, where I can devalue my neighbour-but-one’s goods supply by producing my own, of the same type.
It only superficially teaches that “American dream” that you can get ahead in the world with a lot of work and a little luck: this model collapses outside of
frontier lands. If you want to see what the real world is like, then wait until you’ve got a winner in a game of Monopoly, and then allow everybody else to
re-start the game, from the beginning. It’s almost impossible to get a foothold in a market when there’s already a monopoly in existence. This alternative way of playing might
be a better model for real-world monopolies (this truth is captured by the game Anti-Monopoly in a way that’s somehow even less-fun than the original).
You might shoot down any or all of these arguments by pointing out that “it’s just a game.” But on the other hand, we’ve already discovered that it’s not a very good game.
I’m just showing how it manages to lack redeeming educational features, too. With the exception of helping children to learn to count and handle money (and even that is lost in the
many computer editions and semi-computerised board game versions), there’s no academic value in Monopoly.
The History
You’ve seen now why Monopoly isn’t a very good game both (a) because it’s not fun, and (b) it’s not really educational either – the two biggest reasons that anybody might want to play
it. But you might also be surprised to find that its entire history is pretty unpleasant, too, full of about as much backstabbing as a typical game of Monopoly, and primarily for the
same reason: profit!
If you look inside the rulebook of almost any modern Monopoly set, or even in Maxine Brady’s well-known strategy guide, you’ll read an abbreviated version of the story of Charles Darrow, who – we’re told – invented the game and then published it through
Parker Brothers. But a little detective work into the history of the game shows that in actual fact he simply made a copy of the game board shown to him by his friend Charles Todd.
Todd, in turn, had played it in New Jersey, to which it had traveled from Pennsylvania, where it had originally been invented – and patented – by a woman called Elizabeth Magie.
Magie’s design differed from modern interpretations in only one major way: its educational aspect. Magie was a believer in Georgian economic philosophy, a libertarian/socialist ideology that posits that while the things we create can be owned,
the land belongs equally to everybody. As a result, Georgists claim, the “ownership” of land should be taxed according to its relative worth, and that this should be the
principal – or only, say purists – tax levied by a state. Magie pushed her ideas in the game, by trying to show that allowing people to own land (and then to let out the right of others
to live on it) serves only to empower landlords… and disenfranchise tenants. The purpose of the game, then, was to show people the unfairness of the prevailing economic system.
Magie herself approached Parker Brothers several times, but they didn’t like her game. Instead, then, she produced sets herself (and an even greater number were home-made), which proved
popular – for obvious reasons, considering their philosophical viewpoints – among Georgists, Quakers, and students. She patented a revised version in 1924, which added now-familiar features like
cards to mark the owned properties, as well as no-longer-used ideas that could actually go a long way to improving the game, such as a cash-in-hand “goal” for the winner, rather than an
elimination rule.
Interestingly, when Parker Brothers first rejected Charles Darrow, they said that the game was “too complicated, too technical, took too long to play”: at least they and I agree on one
thing, then! Regardless, once they eventually saw how popular Lizzie Magie’s version had become across Philadelphia, they changed their tune and accepted Darrow’s proposal. Then, they
began the process of hoovering up as many patents as they could manage, in order to secure their very own monopoly on a game that was by that point already 30 years old.
They weren’t entirely successful, of course, and there have been a variety of controversies around the legality and enforcability of the Monopoly trademark. Parker
Brothers (and nowadays, Hasbro) have famously taken to court the makers of board games with even-remotely similar names: most-famously, the Anti-Monopoly game in the
1970s, which they alternately won, then lost, then won, then lost again on a series of appeals in the early 1980s: there’s a really enjoyable book about the topic, and about the history
of Monopoly in general. It’s a minefield of court cases and counter-cases, but the short of it is that trade-marking “Monopoly” ought to be pretty-much impossible. Yet somehow, that’s
what’s being done.
What’s clear, though, is that innovation on the game basically stopped once Parker’s monopoly was in place. Nowadays, Hasbro expect us to be excited when they replace the iron with a cat or bring out yet another localised edition of the board. On those
rare occasions when something genuinely new has come out of the franchise – such as 1936’s underwhelming Stock Exchange
expansion, it’s done nothing to correct the fundamental faults in the game and generally just makes it even longer and yet more dull than it was to begin with.
The Players
The fourth thing that I hate about Monopoly is the people who play Monopoly. With apologies for those of you I’m about to offend, but here’s why:
Firstly, they don’t play it like they mean it. Maybe it’s because they’ve come to the conclusion that the only value in the game is to waste time for as long as possible (and let’s face
it, that’s a reasonable thing to conclude if you’ve ever played the game), but a significant number of players will deliberately make the game last longer than it needs to. I
remember a game once, as a child, when my remaining opponent – given the opportunity to bankrupt me and thus win the game – instead offered me a deal whereby I would give him some of my
few remaining properties in exchange for my continued survival. Why would I take that deal? The odds of my making a comeback with a total of six houses on the board and £200 in my
pocket (against his monopoly of virtually all the other properties) are virtually nil, so he wasn’t doing me any favours by offering me the chance to prolong my suffering. Yet I’ve also
seen players accept deals like like, masochistically making their dull pick-up-and-roll experience last even longer than it absolutely must.
Or maybe it’s just that Monopoly brings out the cruel side of people: it makes them enjoy sitting on their huge piles of money, while the other players grovel around them. If they put
the other players out of their misery, it would end their fun. If so, perhaps Lizzie Magie’s dream lives on, and Monopoly really does teach us about the evils of capitalism: that the
richest are willing to do anything to trample down the poorest and keep them poor, so that the divide is kept as wide as possible? Maybe Monopoly’s a smarter game than I think: though
just because it makes a clever point doesn’t necessarily make a board game enjoyable.
It’s not that I’m against losing. Losing a game like Pandemic is endless fun because you feel like you have a chance, right until the end, and the mechanics of games like Tigris & Euphrates mean
that you can never be certain that you’re winning, so you have to keep pushing all the way through: both are great games. No: I just object to games in which winning and losing are
fundamentally attached to a requirement to grind another person down, slowly, until you’re both sick and tired of the whole thing.
The second thing that people do, that really gets on my nerves, is make up the damn rules as they go along. I know that I spent a while further up this page complaining
that Monopoly’s rules are pretty awful, but I can still have a rant about the fact that nobody seems to play by them anyway. This is a problem, because it means that if you ever play
Monopoly with someone for the first time, you just know that you’re setting yourself up for an argument when it turns out that their crazy house rules and your crazy house
rules aren’t compatible.
House rules for board games are fine, but make them clear. Before you start the game, say, “So, here’s the crazy rule we play by.” That’s fine. But there’s
something about Monopoly players that seems to make them think that they don’t need to. Maybe they assume that everybody plays by the same house rules, or
maybe they don’t even realise that they’re not playing by the “real” rules, but it seems to me that about 90% of the games of Monopoly I’ve been witness to have been punctuated at some
point by somebody saying “wait, is that allowed?”
Because I’m a bit of a rules lawyer, I pay attention to house rules. Free Parking Jackpot, in which a starting pile of money – plus everybody’s taxes – go in to the centre of
the board and are claimed by anybody who lands on Free Parking, is probably the moth loathsome house rule. Why do people feel the need to take a game
that’s already burdened with too much luck and add more luck to it. My family used to play with the less-painful but still silly house rule that landing
exactly on “Go!” netted you a double-paycheque, which makes about as much sense, and it wasn’t until I took the time to read the rulebook for myself (in an attempt, perhaps, to work out
where the fun was supposed to be stored) that I realised that this wasn’t standard practice.
Playing without auctions is another common house rule, which dramatically decreases the opportunity for skillful players to bluff, and generally lengthens the game (interestingly, it
was a house rule favoured by the early Quaker players of the game). Allowing the trading of “immunity” is another house rule than lengthens the game. Requiring that players travel
around the board once before they’re allowed to buy any properties is yet another house rule that adds a dependence on luck and – yet again – lengthens the game. Disallowing trading
until all the properties are owned dramatically lengthens the game, and for no benefit (why not just shuffle the property deck and deal it out to everybody to begin with: it’s faster
and achieves almost the same thing?).
I once met a family who didn’t play with the rule that you have to spend 10% extra to un-mortgage a property, allowing them to mortgage and un-mortgage with impunity (apparently, they
found the arithmetic too hard)! And don’t get me started on players who permit “cheating” (so long as you don’t get caught) as a house rule…
Spot something in common with these house rules? Most of them serve to make a game that’s already too long into something even longer. Players who implement these kinds of house rules
are working to make Monopoly – an already really bad game – into something truly abysmal. I tell myself, optimistically, that they probably just don’t know better, and point them in the
direction of Ticket to
Ride, The Settlers
of Catan, or Factory Manager.
But inside, I know that there must be people out there who genuinely enjoy playing Monopoly: people who finish a game and say “fancy another?”, rather than the
more-rational activity of, say, the clawing out of their own eyes. And those people scare me.
Further Reading
If you liked this, you might also be interested in:
A recent article by Joshua Hedlund explains that Monopoly is (still) an outdated board game (he shares a lot of
my points, but I swear I’d almost finished writing this post before I discovered his)
Have you ever come across non-transitive dice? The classic set, that you can get in most magic shops, consists of three different-coloured six-sided dice:
There are several variants, but a common one, as discussed by
James Grime, involves one die with five “3” sides and one “6” side (described as red below), a second die with three “2” sides and three “5” sides (described as
green below), and a third die with one “1” side and five “four” sides (described as blue below).
They’re all fair dice, and – like a normal six-sided dice – they all have an average score of 3.5. But they’ve got an interesting property, which you can use for all kinds of magic
tricks and gambling games. Typically: the red die will beat the green die, the green die will beat the blue die, and the blue die will beat the red die! (think Rock, Paper,
Scissors…)
If you want to beat your opponent, have them pick a die first. If they pick green, you take red. If they take red, you take blue. If they take blue, you take green. You now have about a
60% chance of getting the highest roll (normally you’d have about a 33% chance of winning, and a 17% chance of a draw, so a 60% chance is significantly better). To make sure that you’ve
got the best odds, play “best of 10” or similar: the more times you play, the less-likely you are to be caught out by an unfortunate unlucky streak.
But if that doesn’t bake your noodle enough, try grabbing two sets of nontransitive dice and try again. Now you’ll see that the pattern reverses: the green pair tends to beat the red
pair, the red pair tends to beat the blue pair, and the blue pair tends to beat the green pair! (this makes for a great second act to your efforts to fleece somebody of their money in a
gambling game: once they’ve worked out how you keep winning, give them the chance to go “double or nothing”, using two dice, and you’ll even offer to choose first!)
The properties of these dice – and of the more-exotic forms, like Oskar van Deventer’s seven-dice set (suitable for playing a game with three players and beating both of your
opponents) and like the polyhedral
varieties discussed on Wikipedia – intrigue the game theorist and board games designer in me. Could there be the potential for this mechanic to exist in a board game? I’m thinking
something with Risk-like combat (dice ‘knock out’ one another from highest to lowest) but with a “dice acquisition” mechanic (so players perform actions, perhaps in
an auction format, to acquire dice of particular colours – each with their own strengths and weaknesses among other dice – to support their “hand” of dice). There’s a discussion going on in /r/tabletopgamedesign…
I’ve even written a program (which you’re welcome to download, adapt, and use) to calulate the
odds of any combination of any variety of non-transitive dice against one another, or even to help you develop your own non-transitive dice sets.
Penney’s game
Here’s another non-transitive game for you, but this time: I’ve made it into a real, playable game that you can try out right now. In this game, you and I will each, in turn, predict
three consecutive flips of a fair coin – so you might predict “tails, heads, heads”. Then we’ll start flipping a coin, again and again, until one of our sequences comes up. And more
often than not, I’ll win.
If you win 10 times (or you lose 20 times, which is more likely!), then I’ll explain how the game works, so you know how I “cheated”. I’ll remind you: the coin flips are fair, and it’s
nothing to do with a computer – if we played this game face-to-face, with a real coin, I’d still win. Now go play!
This is the third in a series of four blog posts which ought to have been published during
January 2013, but ran late because I didn’t want to publish any of them before the first one.
I barely spent any of January in the office at all, between my week working in
London and the week directly after it, the latter of which I spent in the French Alps!
Ruth, JTA and I had opted to make the entire journey from
Oxford to Les Gets by land, because there had (up until recently) been the real possibility that Ruth would be pregnant (and air travel is somewhat riskier for pregnant women). Secondary reasons included the fact that flying is really, really bad for the planet, and that
JTA’s a fan of staying on Terra firma as far as he can.
There were good and bad aspects of this kind of travel. Bad parts included having to be at a park and ride bus terminus well before the sun rose, in order to begin a mammoth journey
that would take most of the day, and frantic dashes across the labyrinthine Paris metro. But on the upside, we didn’t at any point have to take off our shoes and get herded through
backscatter machines, plus the fact that nothing makes you feel cosmopolitan quite like standing in the bar car of a TGV, rocketing through the French countryside, while you
sip on a glass of pinot and watch the world fly by.
We arrived, and met with the rest of our team: Ruth’s brother Owen, his girlfriend Cat and his friend
Danny, JTA’s sister Harriet (who’d come over on the train from Lyon, where she’s studying right now), and my sisters Sarah and Becky. We also met our chalet host Dan, who – over the course of the week – put up with a great deal from us (not least our dinnertime conversations
about duck rape, racial stereotypes, sex toys, self-defecation, and worse) and still stood there with a smile as he served us the most spectacular meals imaginable.
And that’s without even mentioning “Double Bubble”, a game that Owen and Cat invented which seems to involve pinning people and tickling them. They claim that it’s the cause of the
jumping, yelping, and screaming sounds coming from their bedroom on an evening, but I’m not convinced.
My first impression of the slopes of the Les Gets-Morzine area were that they were a little heavily
geared towards intermediate skiiers, with lots of blue and red runs criss-crossing the mountains around the bowl-shaped valley, but before long I’d found my way out to some of the
aggressively-mogul-ridden and steeper black and red runs that found out towards the edges of the resort.
It was particular fun to get out skiing with Sarah again, for the first time in years, and to finally prove to myself something that I’ve suspected for a while: that while my skiing
ability is close to peaking, Sarah’s still continuing to improve and is by now a better skiier than I am. As we hammered our way down some of the roughest, fastest runs we could find on
the final day before she and Becky returned to the UK, she’d pull ahead and it would be everything I could muster to keep up and keep control.
I also enjoyed finally getting to ski with Ruth, something that we’d wanted to do together for almost five years (during which we’d both skied, just – for one reason or another –
never together). She’s one of those weird skiers who genuinely prefers to ski without poles, which I’d often quiz her about during our periodic high-altitude beer breaks.
In the video below (or watch on YouTube), she falls over at about 1m 19s, in case
you want to skip to that bit.
Our new snowsportspeople – Cat and Harriet on skis for the second and first times in their lives, and Danny on snowboard for the first time in his – took to their sports like fish to
water. Or, at their worst, like fish to waterfalls. But by the end of the week, every single one of them had made far better progress than I could have possibly imagined.
We worked ourselves hard, and by the time we were back in our hot tub on an evening, with glasses of gin in our hands, we really felt like we’d earned them.
Watch this space: a full gallery of all of the photos taken on the trip will be made available soon. Sorry about the delay.
I’m aware that many of my friends use Google Reader to subscribe to their favourite blogs, comics, and so on, so – if
you’re among them – I thought I’d better make you aware of some of your alternatives. Google are dropping Google Reader on 1st July (here’s the announcement on the Google Reader blog), so it’s time to move on.
Getting your data out of Google Reader
The good news is that it’s pretty easy to get all of your feeds out of Google Reader, and import them into your new feed reader. You can export everything from your Reader account, but the most important
thing in your export is probably the OPML file (called ‘subscriptions.xml’ in your download), which is what your new reader will use to give you the continuity that you’re looking for.
OPML files describe a list of subscriptions: for example, this OPML file describes all of the blogs that
used to feature on Abnib (when it worked reliably).
Choosing a new RSS reader
You’ve got a few different choices for your new RSS reader. Here are a few of my favourites:
Tiny Tiny RSS – if you’re happy to host your own web-based RSS reader, and you’re enough of a geek to
enjoy tweaking it the way that you want, then this tool is simply awesome. Install it on your server, configure it the way you want, and then access it via the web or the Android app. I’ve been using Tiny Tiny RSS for a few years, and I’ve made a few
minor tweaks to add URL-shortening and sharing features: that’s what powers the “Dan is reading…” (subscribe) list in the sidebar of my blog. It’s also one of the few web-based RSS readers that offers feed authentication options, which is
incredibly useful if you follow “friends only” blogs on LiveJournal or similar platforms.
NewsBlur – this is the closest thing you’ll find to a like-for-like replacement for Google Reader, and it’s
actually really good: a slick, simple interface, apps for all of the major mobile platforms, and a damn smart tagging system. They’re a little swamped with Reader refugees right now,
but you can work around the traffic by signing up and logging in at their alternative web address of dev.newsblur.com.
Feedly – or, if you’re happy to step away from the centralised, web-based reader solutions, here’s a great
option: available as a browser plugin or a mobile app, it has the fringe benefit that you can use it to read your pre-cached subscriptions while you’re away from an Internet
connection, if that’s a concern to you.
Blogtrottr – If you only subscribe to a handful of feeds, you might want to look at Blogtrottr: it’s an
RSS-to-email service, so it delivers your favourite blogs right to your Inbox, which is great for those of you that use your Inbox as a to-do list (and pretty damn good if you set up
some filters to put your RSS feeds into a suitable tag or folder, so that you can read them at your leisure).
Finally, don’t forget that if you’re using Opera as your primary web browser, that it has a great RSS reader baked right into it! As an Opera fan, I couldn’t help
but plug that.
Or if you only care about my posts…
Of course, if mine’s the only blog you’re concerned with, you might like to follow me on
Google+ on on Twitter: all of my blog posts get publicly pushed to both of those social networks as soon
as they’re published, so if you’re a social network fiend, that’s probably the easiest answer for you!
This is the second in a series of four blog posts which ought to have been published during January
2013, but ran late because I didn’t want to publish any of them before the first one.
I spent the weekend of my birthday working in London, alongside the Squiz team, who make the CMS that forms the foundation of most of the public-facing websites of the Bodleian Libraries. We’d originally scheduled this visit for a different
week, but – in that way that projects sometimes do – the project got juggled about a bit and so I found myself spending the week of my birthday away from home.
But on Tuesday – my second day working on-site at Squiz’s office, and coincidentally my birthday – disaster struck! Our first clue was when the lights went out. And then, a minute or so
later, when the fire alarm started going off. No big deal, we all thought, as we gathered our possessions and prepared to leave the office – it’s probably just that the fire alarm
sounds as a precaution if it’s electricity supply is disrupted… but as we started to go down the stairs and smelled the smoke, we realised that there really was a fire.
The first two fire engines arrived within minutes. Apparently, they don’t mess about when a city centre office block catches light. The smoke was very visible from the street: thick
grey plumes pouring out from the basement windows. Theories about the cause of the fire were whispered around the assembled crowd, and the consensus seemed to be that the substation in
the basement had overheated and set alight its room.
A third fire engine arrived, and – after about a quarter hour of assessing the situation and controlling the crowd – we were told that we wouldn’t be able to get back into our building
for “at least an hour, probably more.” So, being British, we therefore decamped to one of the nearby bars for networking and a round of gin & tonic. After I texted some friends to say
that I hadn’t expected to spend the afternoon of my birthday in the pub, but that it wasn’t an entirely unwelcome experience, a few of them had the cheek to ask once again how
the fire had actually started.
By the time we were allowed to return to the building, it was already getting dark, and we quickly discovered a new problem that faced us: with the power still well and truly out, the
electronic door locks that secured the offices had become completely unusable. Not willing to abandon my laptop, keys, and other personal possessions overnight in an unfamiliar office,
I waited around until a locksmith had been summoned and had drilled his way through the cylinder and allowed us into the building.
It being my birthday, I’d arranged that Ruth would come and spend the night down in London, and that we’d go out to
Dans le Noir, a restaurant that I’d heard about from news articles and via friends some years prior, and always
wanted to try. The restaurant has a distinct and quite remarkable theme that you probably won’t find anywhere else: that theme is that you eat unidentified food in pitch blackness.
As our (blind!) waiter, Gao, led Ruth and I by touch to our table, we suddenly realised that we’d all but forgotten exactly how dark pitch blackness actually is. When you stumble over
your coffee table in the dark on a morning, that’s not truly black: there’s that sliver of light coming from underneath the curtains, or the faint glow of the LED light on the stereo.
Real, complete darkness is disorienting and confusing, and to sit around in it – not even able to see whether your eyes are open or closed – for hours at a time is quite remarkable.
It took us a little while to learn the new skills required to survive in this environment, but Gao was incredibly helpful. We worked out mechanisms for pouring drinks, for checking
whether our plates were empty, and for communicating our relative movements (being geeks, as we are, Ruth and I quickly developed a three-dimensional coordinate-based system for
navigating relative to an agreed centre-point: the tip of the bottle of our mystery wine). We also learned that there’s something truly humbling about being dependent upon the aid of a
blind person to do something that you’d normally be quite capable of doing alone: simple things, like finding where your glass is.
But the bigger lesson that we learned was about how darkness changes the way that we operate on a social level. Ruth and I were sat alongside another couple, and – deprived of
body language, the judgement of sight, and the scrutiny of eye contact – we quickly entered into a conversation that was far deeper and more real than I would have anticipated having
with total strangers. It was particularly strange to see Ruth, who’s usually so shy around new people, really come out as confident and open. I theorise that (in
normally-signted people) eye contact – that is, being able to see that others can see you – serves as a regulator of our willingness to be transparent. Depriving it for long enough that
its lack begins to feel natural makes us more frank and honest. Strange.
Back at Squiz the following day, there was still no electricity. Credit is due to the team there, though, who quickly put in to effect their emergency plans and literally “moved office”
to a handful of conference rooms and meeting spaces around Shoreditch. “Runners” were nominated to help relay messages and equipment between disparate groups of people, and virtualised
networks were established across the city. I laughed when I discovered that Squiz’s old offices had been in an old fire station.
Before long, the folks I’d been working with and I were settled into a basement meeting room in a nearby café, running a stack of Mac desktops and laptops from a monumental string of
power strips, and juggling an Internet connection between the café’s WiFi and a stack of Mifi-like
devices. We were able to get on with our work, and the day was saved, all thanks to some smart emergency planning. Later in the week, a generator was deployed outside the building and
we were able to return to normal desks, but the quick-thinking of the management ensured that a minimum of disruption was caused in the meantime.
Not one to waste the opportunity to make the most of being in London for a week, I spent another of my evenings out with Bryn. He and I went out to the Free
Fringe Fundraiser, which – despite a notable absence of Peter Buckley Hill, who had caught a case of the
then-dominating
norovirus – was still a great deal of fun. It was particularly pleasing to get to see Norman Lovett in the flesh: his particular brand of surrealist anti-humour tickles me mercilessly.
So what could have been “just another business trip” turned into quite the adventure, between fires and birthdays and eating-in-the-dark and comedy. If only it hadn’t taken me two
months to finish writing about it…