Tag: video games
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Thanking is an action applying to one visible thing
"Thanking is an action applying to one visible thing." is a literal line in the source code of one of my favourite video games, blackle mori observes.
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Things Champ'd Up thinks are uniquely American
When I play Jackbox Games with my friends, I enable the 'filter US-centric content'. But what does that actually do? Let's swiftly do a bit of easy reverse-engineering on one of my favourite games in the series, Champ'd Up, and find out... what the developer thinks "US-centric" means!
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Opusfived
Miloลก Novoviฤ's experimental interactive fiction is a silly (but with a grain of truth!) simulation of what it feels like to attempt to use vibe-coding to make small, simple, isolated changes to an established codebase. Go play it!
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CSS or BS
Keith Cirkel's made a game where you have to identify if something is a CSS property or a convincing fake. How's your CSS knowledge?
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FlipFlop Solitaire's Deck-Generation Secret
I enjoy a mobile game called FlipFlop Solitaire, which provides a few thousand pre-seeded decks that are guaranteed "winnable". This blew my mind for a little while - how can you be sure that these shuffles are all winnable? But then I worked out a way to achieve exactly that result... by thinking in reverse!
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Letting Games Die
Inspired by Mike Cook's argument that old video games should be allowed to die, I was inspired to jot down some of my own thoughts and experiences in the area of video game preservation.
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Hint Line 93
Hint Line 93 is an amazing interactive exhibit about the experience of working on a computer games hint line. It's a deeply-researched, immersive, and clever piece of art... and even though the real experience is in a Australian museum, you can play an approximation of it via the Web. Awesome.
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Ten Weird Games
This blog post's been sitting incomplete in my drafts since last decade. I think it's finally time to share with you... ten weird games (and game adjacent media) you should see.
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snakes.run: rendering 100M pixels a second over ssh
I'd been speculating for the last month or so what Nolen Royalty had been working on recently that had required such high-performance out of the SSH protocol, but now we know: it's massively multiplayer snake.
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Rebels in the Sky
I feel like I'm reading a lot about SSH lately and how it can be used for exotic and unusual tasks. Tarpitting's fun, of course, but really what inspires me is all these dinky projects like ssh tiny.christmas that subvert the usual authentication-then-terminal flow that you expect when you connect to an SSH server.
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I've had my itch.io account for about six years; I think I first created it to buy a copy of We Are But Worms: A One Word RPG. I've since made several purchases, donations, reviews, and comments, but never really used my account as a "creator".
I changed that today when I realised that there was nothing to stop me re-publishing games like DNDle and Axe Feather 2021 via my itch.io profile as well as on their current homes (and on GitHub, I suppose). For some folks, itch.io's discovery features might be the best way for them to discover worthwhile content weird stuff like this.
I might republish some other "things" I've made on itch.io too. It's not like there haven't been lots of them over the years!
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Gamified... Pornography?
When the Online Safety Act came into effect, I considered writing a blog post investigating exactly how difficult it made it to access Pornhub. But it turned out to be boringly easy (it's not NOW, of course!), so I didn't. So here's a different discovery I made about the site...
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Nostalgia, Music, and Computers
It turns out that I get nostalgic about technology in the same way as I get nostalgic about music. Here's some things that take me right back to being nine, eleven, thirteen and fifteen years old.
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Chain Words
I've been enjoying playing Chain Words, from eclectech, intermittently, since it came out in November. If you've not given it a go yet, and you like a word game that's a bit different, you should try it!
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As part of my efforts to reclaim the living room from the children, I'm building a new gaming PC for the playroom. She's called Bee, and - thanks to the absolute insanity that is The Tower 300 case from Thermaltake - she's one of the most bonkers PC cases I've ever worked in.
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On a desk cluttered with computer parts, a partially-built PC stands in an irregular-hexagonal prism shaped case with vented yellow sides and a three-pane angled glass front.










