Note #11210

Notes from #musetech18 presentations (with a strong “collaboration” theme). Note that these are “live notes” first-and-foremost for my own use and so are probably full of typos. Sorry.

Matt Locke (StoryThings, @matlocke):

  • Over the last 100 years, proportional total advertising revenue has been stolen from newspapers by radio, then television: scheduled media that is experienced simultaneously. But we see a recent drift in “patterns of attention” towards the Internet. (Schedulers, not producers, hold the power in radio/television.)
  • The new attention “spectrum” includes things that aren’t “20-60 minutes” (which has historically been dominated by TV) nor “1-3 hours” (which has been film), but now there are shorter and longer forms of popular medium, from tweets and blog posts (very short) to livestreams and binging (very long). To gather the full spectrum of attention, we need to span these spectra.
  • Rhythm is the traditions and patterns of how work is done in your industry, sector, platforms and supply chains. You need to understand this to be most-effective (but this is hard to see from the inside: newcomers are helpful). In broadcast television as a medium, the schedules dictate the rhythms… in traditional print publishing, the major book festivals and “blockbuster release” cycles dominate the rhythm.
  • Then how do we collaborate with organisations not in our sector (i.e. with different rhythms)? There are several approaches, but think about the rhythmic impact.

Lizzy Bullock (English Heritage, @lizzybethness):

  • g.co/englishheritage
  • Partnered with Google Arts & Heritage; Google’s first single-partner project and also their first project with a multi-site organisation.
  • This kind of tech can be used to increase access (e.g. street view of closed sites) and also support curatorial/research aims (e.g. ultra-high-resolution photography).
  • Aside from the tech access, working with a big company like Google provides basically “free” PR. In combination, these benefits boost reach.
  • Learnings: prepare to work hard and fast, multi-site projects are a logistical nightmare, you will need help, stay organised and get recordkeeping/planning in place early, be aware that there’ll be things you can’t control (e.g. off-brand PR produced by the partner), don’t be afraid to stand your ground where you know your content better.
  • Decide what successw looks like at the outset and with all relevant stakeholders involved, so that you can stay on course. Make sure the project is integrated into contributors’ work streams.

Daria Cybulska (Wikimedia UK, @DCybulska):

  • Collaborative work via Wikimedians-in-residence not only provides a boost to open content but involves engagement with staff and opens further partnership opportunities.
  • Your audience is already using Wikipedia: reaching out via Wikipedia provides new ways to engage with them – see it as a medium as well as a platform.
  • Wikimedians-in-residence, being “external”, are great motivators to agitate processes and promote healthy change in your organisation.

Creative Collaborations ([1] Kate Noble @kateinoble, Ina Pruegel @3today, [2] Joanna Salter, [3] Michal Cudrnak, Johnathan Prior):

  • Digital making (learning about technology through making with it) can link museums with “maker culture”. Cambridge museums (Zoology, Fitzwilliam) used a “Maker in Residence” programme and promoted “family workshops” and worked with primary schools. Staff learned-as-they-went and delivered training that they’d just done themselves (which fits maker culture thinking). Unexpected outcomes included interest from staff and discovery of “hidden” resources around the museums, and the provision of valuable role models to participants. Tips: find allies, be ambitious and playful, and take risks.
  • National Maritime Museum Greenwich/National Maritime Museum – “re.think” aimed to engage public with emotive topics and physically-interactive exhibits. Digital wing allowed leaving of connections/memories, voting on hot issues, etc. This leads to a model in which visitors are actively engaged in shaping the future display (and interpretation) of exhibitions. Stefanie Posavec appointed as a data artist in residence.
  • SoundWalk Strazky at Slovak National Gallery: audio-geography soundwalks as an immersive experiential exhibition; can be done relatively cheaply, at the basic end. Telling fictional stories (based on reality) can help engage visitors with content (in this case, recreating scenes from artists’ lives). Interlingual challenges. Delivery via Phonegap app which provides map and audio at “spots”; with a simple design that discourages staring-at-the-screen (only use digital to improve access to content!).

Lightning talks:

  • Maritime Museum Greenwich: wanted to find out how people engage with objects – we added both a museum interpretation and a community message to each object. Highly-observational testing helped see how hundreds of people engage with content. Lesson: curators are not good judges of how their stuff will be received; audience ownership is amazing. Be reactive. Visitors don’t mind being testers of super-rough paper-based designs.
  • Nordic Museum / Swedish National Heritage Board explored Generous Interfaces: show first, don’t ask, rich overviews, interobject relationships, encourage exploration etc. (Whitelaw, 2012). Open data + open source + design sprints (with coding in between) + lots of testing = a collaborative process. Use testing to decide between sorting OR filtering; not both! As a bonus, generous interfaces encourage finding of data errors. bit.ly/2CNsNna
  • IWM on the centenary of WWI: thinking about continuing the crowdsourcing begun by the IWM’s original mission. Millions of assets have been created by users. Highly-collaborative mechanism to explore, contribute to, and share a data space.
  • Lauren Bassam (@lswbassam) on LGBT History and co-opting of Instagram as an archival space: Instagram is an unconventional archival source, but provides a few benefits in collaboration and engagement management, and serves as a viable platform for stories that are hard to tell using the collections in conventional archives. A suitably-engaged community can take pride in their accuracy and their research cred, whether or not you strictly approve of their use of the term “archivist”. With closed stacks, we sometimes forget how important engagement, touch, exploration and play can be.
  • Owen Gower (@owentg) from Dr. Jenner’s House Museum and Garden: they received EU REVEAL funding to look at VR as an engagement tool. Their game is for PSVR and has a commercial release. The objects that interested the game designers the most weren’t necessarily those which the curators might have chosen. Don’t let your designers get carried away and fill the game with e.g. zombies. But work with them, and your designers can help you find not only new ways to tell stories, but new stories you didn’t know you could tell. Don’t be afraid to use cheap/student developers!
  • Rebecca Kahm @rebamex from Pelagios Commons (@Pelagiosproject): the problem with linked data is that it’s hard to show its value to end users (or even show museums “what you can do” with it). Coins have great linked data, in collections. Peripleo was used to implement a sort-of “reverse Indiana Jones”: players try to recover information to find where an artefact belongs.
  • Jon Pratty: There are lots of useful services (Flickr, Storify etc.) and many are free (which is great)… but this produces problems for us in terms of the long-term life of our online content, not to mention the ethical issues with using services whose business model is built on trading personal data of our users. [Editor’s note: everything being talked about here is the stuff that the Indieweb movement have been working on for some time!] We need to de-siloise and de-centralise our content and services. redecentralize.org? responsibledata.io?

In-House Collaboration and the State of the Sector:

  • Rosie Cardiff @RosieCardiff, Serpentine Galleries on Mobile Tours. Delivered as web application via captive WiFi hotspot. Technical challenges were significant for a relatively small digital team, and there was some apprehension among frontline staff. As a result of these and other problems, the mobile tours were underused. Ideas to overcome barriers: report successes and feedback, reuse content cross-channel, fix bugs ASAP, invite dialogue. Interesting that they’ve gained a print guides off the back of the the digital. Learn lessons and relaunch.
  • Sarah Younaf @sarahyounas, Tyne & Wear Museums. Digital’s job is to ask the questions the museum wouldn’t normally ask, i.e. experimentation (with a human-centric bias). Digital is quietly, by its nature, “given permission” to take risks. Consider establishing relationships with (and inviting-in) people who will/want to do “mashups” or find alternative uses for your content; get those conversations going about collections access. Experimental Try-New-Things afternoons had value but this didn’t directly translate into ideas-from-the-bottom, perhaps as a result of a lack of confidence, a requirement for fully-formed ideas, or a heavy form in the application process for investment in new initiatives. Remember you can’t change everyone, but find champions and encourage participation!
  • Kati Price @katiprice on Structuring for Digital Success in GLAM. Study showed that technical leadership and digital management/analysis is rated as vital, yet they’re also underrepresented. Ambitions routinely outstrip budgets. Assumptions about what digital teams “look” like from an org-chart perspective don’t cover the full diversity: digital teams look very different from one another! Forrester Research model of Digital Maturity seems to be the closest measure of digital maturity in GLAM institutions, but has flaws (mostly relating to its focus in the commercial sector): what’s interesting is that digital maturity seems to correlate to structure – decentralised less mature than centralised less mature than hub-and-spoke less mature than holistic.
  • Jennifer Wexler, Daniel Pett, Chiara Bonacchi on Diversifying Museum Audiences through Participation and stuff. Crowdsourcing boring data entry tasks is sometimes easier than asking staff to do it, amazingly. For success, make sure you get institutional buy-in and get press on board. Also: make sure that the resulting data is open so everybody can explore it. Crowdsourcing is not implicitly democratisating, but it leads to the production of data that can be. 3D prints (made from 3D cutouts generated by crowdsourcing) are a useful accessibility feature for bringing a collection to blind or partially-sighted visitors, for example. Think about your audiences: kids might love your hip VR, but if their parents hate it then you still need a way to engage with them!

20 Years Of Blogging

As of next week, I’ll have been blogging for 20 years, or about 54% of my life. How did that happen?

Castle of the Four Winds in early 1999.
I’d been “blogging” – not that we called it that, yet – since late 1998, but my original collection of content-mangling Perl scripts wasn’t all that. More history…

The mid-1990s were a very different time for the World Wide Web (yes, we still called it that, and sometimes we even described its use as “surfing”). Going “on the Internet” was a calculated and deliberate action requiring tying up your phone line, minutes of “connecting” along with all of the associated screeching sounds if you hadn’t turned off your modem’s loudspeaker, and you’d typically be paying twice for the experience: both a monthly fee to your ISP for the service and a per-minute charge to your phone company for the call.

It was into this environment that in 1994 I published my first web pages: as far as I know, nothing remains of them now. It wasn’t until 1998 that I signed up an account with UserActive (whose website looks almost the same today as it did then) who offered economical subdomain hosting with shell and CGI support and launched “Castle of the Four Winds”, a set of vanity pages that included my first blog.

Except I didn’t call it a “blog”, of course, because it wasn’t until the following year that Peter Merholz invented the word (he also commemorated 20 years of blogging, this year). I didn’t even call it a “weblog”, because that word was still relatively new and I wasn’t hip enough to be around people who said it, yet. It was self-described as an “online diary”, a name which only served to reinforce the notion that I was writing principally for myself. In fact, it wasn’t until mid-1999 that I discovered that it was being more-widely read than just by me and my circle of friends when I attracted a stalker who travelled across the UK to try to “surprise” me by turning up at places she expected to find me, based on what I’d written online… which was exactly as creepy as it sounds.

AvAngel.com, my second vanity site, as seen in 2001
AvAngel.com

While the world began to panic that the coming millennium was going to break all of the computers, I migrated Castle of the Four Winds’ content into AvAngel.com, a joint vanity site venture with my friend Andy. Aside from its additional content (purity tests, funny stuff, risqué e-cards), what we hosted was mostly the same old stuff, and I continued to write snippets about my life in what was now quite-clearly a “blog-like” format, with the most-recent posts at the top and separate pages for content too old for the front page. Looking back, there’s still a certain naivety to these posts which exemplify the youth of the Web. For example, posts routinely referenced my friends by their email addresses, because spam was yet to become a big enough problem that people didn’t much mind if you put their email address on a public webpage somewhere, and because email addresses still carried with them a feeling of anonymity that ceased to be the case when we started using them for important things.

Technologically-speaking, too, this was a simpler time. Neither Javascript nor CSS support was widespread (nor consistently-standardised) enough to rely upon for anything other than the simplest progressive enhancement unless you were willing to “pick a side” in what we’d subsequently call the first browser war and put one of those apalling “best viewed in Internet Explorer” or “best viewed in Netscape Navigator” banners on your site. I’ve always been a believer in a universal web (and my primary browser at the time was Opera, anyway, as it mostly-remained until Opera went wrong in 2013), and I didn’t have the energy to write everything twice, so our cool/dynamic functionality came mostly from back-end (e.g. Perl, PHP) technologies.

Meanwhile, during my initial months as a student in Aberystwyth, I wrote a series of emails to friends back home entitled “Cool And Interesting Thing Of The Day To Do At The University Of Wales, Aberystwyth”, and put copies of each onto my student webspace; I’ve since recovered these and integrated them into my unified blog.

The first version of Scatmania.org.
Scatmania.org

In 2002 I’d bought the domain name scatmania.org – a reference to my university halls of residence nickname “Scatman Dan”; I genuinely didn’t consider the possibility that the name might be considered scatalogical until later on. As I wanted to continue my blogging at an address that felt like it was solely mine (AvAngel.com having been originally shared with a friend, although in practice over time it became associated only with me), this seemed like a good domain upon which to relaunch. And so, in mid-2003 and powered by a short-lived and ill-fated blogging engine called Flip I did exactly that. WordPress, to which I’d subsequently migrate, hadn’t been invented yet and it wasn’t clear whether its predecessor, b2/cafelog, would survive the troubles its author was experiencing.

From this point on, any web address for any post made to my blog still works to this day, despite multiple technological and infrastructural changes to my blog (and some domain name shenanigans!) in the meantime. I’d come to be a big believer in the mantra that cool URIs don’t change: something that as far as possible I’ve committed to trying to upload in my blogging, my archiving, and my paid work since then. I’m moderately confident that all extant links on the web that point to earlier posts are all under my control so they can (and in most cases have) been fixed already, so I’m pretty close to having all my permalink URIs be “cool”, for now. You might hit a short chain of redirects, but you’ll get to where you’re going.

And everything was fine, until one day in 2004 when it wasn’t. The server hosting scatmania.org died in a very bad way, and because my backup strategy was woefully inadequate, I lost a lot of content. I’ve recovered quite a lot of it and put it back in-place, but some is probably gone forever.

Scatmana.org version 2 - now with actual web design
One of the longest-lived web designs for scatmania.org paid homage to the original, but with more “blue” and a WordPress backing.

The resurrected site was powered by WordPress, and this was the first time that live database queries had been used to power my blog. Occasionally, these days, when talking to younger, cooler developers, I’m tempted to follow the hip trend of reimplementing my blog as a static site, compiling a stack of host-anywhere HTML files based upon whatever-structure-I-like at the “backend”… but then I remember that I basically did that already for six years and I’m far happier with my web presence today. I’ve nothing against static site systems (I’m quite partial to Middleman, myself, although I’m also fond of Hugo) but they’re not right for this site, right now.

IndieAuth hadn’t been invented yet, but I was quite keen on the ideals of OpenID (I still am, really), and so I implemented what was probably the first viable “install-anywhere” implementation of OpenID for WordPress – you can see part of it functioning in the top-right of the screenshot above, where my (copious, at that time) LiveJournal-using friends were encouraged to sign in to my blog using their LiveJournal identity. Nowadays, the majority of the WordPress plugins I use are ones I’ve written myself: my blog is powered by a CMS that’s more “mine” than not!

Scatmania.org in 2006
I no longer have the images that made my 2006 redesign look even remotely attractive, so here it is mocked-up with block colours instead.

Over the course of the first decade of my blogging, a few trends had become apparent in my technical choices. For example:

  • I’ve always self-hosted my blog, rather than relying on a “blog as a service” or siloed social media platform like WordPress.com, Blogger, or LiveJournal.
  • I’ve preferred an approach of storing the “master” copy of my content on my own site and then (sometimes) syndicating it elsewhere: for example, for the benefit of my friends who during their University years maintained a LiveJournal, for many years I had my blog cross-post to a LiveJournal account (and backfeed copies of comments back to my site).
  • I’ve favoured web standards that provided maximum interoperability (e.g. RSS with full content) and longevity (serving HTML pages from permanent URLs, adding “extra” functionality via progressive enhancement so as to ensure that content functioned e.g. without Javascript, with CSS disabled or the specification evolved, etc.).

These were deliberate choices, but they didn’t require much consideration: growing up with a Web far less-sophisticated than today’s (e.g. truly stateless prior to the advent of HTTP cookies) and seeing the chaos caused during the first browser war and the period of stagnation that followed, these choices seemed intuitive.

(Perhaps it’s not so much of a coincidence that I’ve found myself working at a library: maybe I’ve secretly been a hobbyist archivist all along!)

Third major design reboot of scatmania.org
That body font is plain old Verdana, you know: I’ve always felt that it (plus full justification) was the right choice for this particular design, even though I regret other parts of it (like the brightness!).

As you’d expect from a blog covering a period from somebody’s teen years through to their late thirties, there’ve been significant changes in the kinds of content I’ve posted (and the tone with which I’ve done so) over the years, too. If you dip into 2003, for example, you’ll see the results of quiz memes and unqualified daily minutiae alongside actual considered content. Go back further, to early 1999, and it is (at best) meaningless wittering about the day-to-day life of a teenage student. It took until around 2009/2010 before I actually started focussing on writing content that specifically might be enjoyable for others to read (even where that content was frankly silly) and only far more-recently-still that I’ve committed to the “mostly technical stuff, ocassional bits of ‘life’ stuff” focus that I have today.

I say “committed”, but of course I’m fully aware that whatever this blog is now, it’ll doubtless be something somewhat different if I’m still writing it in another two decades…

Graph showing my blog posts per month
2014 may have included my most-prolific month of blogging, but 2003-2005 saw the most-consistent high-volume of content.

Once I reached the 2010s I started actually taking the time to think about the design of my blog and its meaning. Conceptually, all of my content is data-driven: database tables full of different “kinds” of content and associated metadata, and that’s pretty-much ideal – it provides a strong separation between content and presentation and makes it possible to make significant design changes with less work than might otherwise be expected. I’ve also always generally favoured a separation of concerns in web development and so I’m not a fan of CSS design methodologies that encourage class names describing how things should appear, like Atomic CSS. Even where it results in a performance hit, I’d far rather use CSS classes to describe what things are or represent. The single biggest problem with this approach, to my mind, is that it violates the DRY principle… but that’s something that your CSS preprocessor’s there to fix for you, isn’t it?

But despite this philosophical outlook on the appropriate gap between content and presentation, it took until about 2010 before I actually attached any real significance to the presentation at all! Until this point, I’d considered myself to have been more of a back-end than a front-end engineer, and felt that the most-important thing was to get the content out there via an appropriate medium. After all, a site without content isn’t a site at all, but a site without design is (or at least should be) still intelligible thanks to browser defaults! Remember, again, that I started web development at a time when stylesheets didn’t exist at all.

My previous implementations of my blog design had used simple designs, often adapted from open-source templates, in an effort to get them deployed as quickly as possible and move on to the next task, but now, I felt, it was time to do a little more.

Scatmania.org in 2010
My 2010 relaunch put far more focus on the graphical design elements of my blog as well as providing a fully responsive design based on (then-new) CSS media queries. Alongside my focus on separation of concerns in web development, I’m also quite opinionated on the idea that a responsive design has almost always been a superior solution to having a separate “mobile site”.

For a few years, I was producing a new theme once per year. I experimented with different colours, fonts, and layouts, and decided (after some ad-hoc A/B testing) that my audience was better-served by a “front” page than by being dropped directly into my blog archives as had previously been the case. Highlighting the latest few – and especially the very-latest – post and other recent content increased the number of posts that a visitor would be likely to engage with in a single visit. I’ve always presumed that the reason for this is that regular (but non-subscribing) readers are more-likely to be able to work out what they have and haven’t read already from summary text than from trying to decipher an entire post: possibly because my blogging had (has!) become rather verbose.

Scatmania.org until early 2012
My 2011 design, in hindsight, said more about my mood and state-of-mind at the time than it did about artistic choices: what’s with all the black backgrounds and seriffed fonts? Is this a funeral parlour?

I went through a bit of a lull in blogging: I’ve joked that I spent more time on my 2010 and 2011 designs than I did on the sum total of the content that was published in between the pair of them (which isn’t true… at least, not quite!). In the month I left Aberystwyth for Oxford, for example, I was doing all kinds of exciting and new things… and yet I only wrote a total of two blog posts.

With RSS waning in popularity – which I can’t understand: RSS is amazing! – I began to crosspost to social networks like Twitter and Google+ (although no longer to Google+, following the news of its imminent demise) to help those readers who prefer to get their content via these media, but because I wasn’t producing much content, it probably didn’t make a significant difference anyway: the chance of a regular reader “missing” something must have been remarkably slim.

Scatmania.org in 2012
The 2012 design featured “CSS peekaboo”: a transformation that caused my head to “hide” from you behind the search bar if your cursor got too close. Ruth, I hear, spent far too long playing with just this feature.

Nobody calls me “Scatman Dan” any more, and hadn’t for a long, long time. Given that my name is already awesome and unique all by itself (having changed to be so during the era in which scatmania.org was my primary personal domain name), it felt like I had the opportunity to rebrand.

I moved my blog to a new domain, DanQ.me (which is nice and short, too) and came up with a new collection of colours, fonts, and layout choices that I felt better-reflected my identity… and the fact that my blog was becoming less a place to record the mundane details of my daily life and more a place where I talk about (principally-web) technology, security, and GPS games… and just occasionally about other topics like breadmaking and books. Also, it gave me a chance to get on top of the current trend in web design for big, clean, empty spaces, square corners, and using pictures as the hook to a story.

Second design of DanQ.me, 2016
The second design of my blog after moving to DanQ.me showed-off posts with big pictures, framed by lots of white-space.

I’ve been working harder this last year or two to re-integrate (in a PESOS-like way) into my blog content that I’ve published elsewhere, mostly geocaching logs and geohashing expedition records, and I’ve also done so retroactively, so in addition to my first blog article on the subject of geocaching, you can read my first ever cache log without switching to a different site nor relying upon the continued existence and accessibility of that site. I’ve been working at being increasingly mindful of where my content is siloed outside of my control and reclaiming it by hosting it here, on my blog.

Particular areas in which I produce content elsewhere but would like to at-least maintain a copy here, and would ideally publish here first and syndicate elsewhere, although I appreciate that this is difficult, are:

  • GPS games like geocaching and geohashing – I’ve mostly got this under control, but could enjoy streamlining the process or pushing towards POSSE
  • Reddit, where I’ve written tens of thousands of words under a variety of accounts, but I don’t really pay attention to the site any more
  • I left Facebook in 2011 but I still have a backup of what was on my “Wall” at that point, which I could look into reintegrating into my blog
  • I share a lot of the source code I write via my GitHub account, but I’m painfully aware that this is yet-another-silo that I ought to learn not to depend upon (and it ought to be simple enough to mirror my repos on my own site!)
  • I’ve got a reasonable number of videos on two YouTube channels which are online by Google’s good graces (and potential for advertising revenue); for a handful of technical reasons they’re a bit of a pain to self-host, but perhaps my blog could act as a secondary source to my own video content
  • I write business reviews on Google Maps which I should probably look into recovering from the hivemind and hosting here… in fact, I’ve probably written plenty of reviews on other sites, too, like Amazon for example…
  • On two previous occasions I’ve maintained an online photo gallery; I might someday resurrect the concept, at least for the photos that used to be published on them
  • I’ve dabbled on a handful of other, often weirder, social networks before like Scuttlebutt (which has a genius concept, by the way) and Ello, and ought to check if there’s anything “original” on there I should reintegrate
  • Going way, way back, there are a good number of usenet postings I’ve made over the last twenty-something years that I could reclaim, if I can find them…

(if you’re asking why I’m inclined to do all of these things: here’s why)

Current iteration of DanQ.me
This looks familiar.

20 years and around 717,000 words worth of blogging down, it’s interesting to look back and see how things have changed: in my life, on the Web, and in the world in general. I’ve seen many friends’ blogs come and go: they move into a new phase of their life and don’t feel like what they wrote before reflects them today, most often, and so they delete them… which is fine, of course: it’s their content! But for me it’s always felt wrong to do so, for two reasons: firstly, it feels false to do so given that once something’s been put on the Web, it might well be online forever – you can’t put the genie back in the bottle! And secondly: for me, it’s valuable to own everything I wrote before. Even the cringeworthy things I wrote as a teenager who thought they knew everything and the antagonistic stuff I wrote in my early 20s but that I clearly wouldn’t stand by today is part of my history, and hiding that would be a disservice to myself.

The 17-year-old who wrote my first blog posts two decades ago this month fully expected that the things he wrote would be online forever, and I don’t intend to take that away from him. I’m sure that when I write a post in October 2038 looking back on the next two decades, I’ll roll my eyes at myself today, too, but for me: that’s part of the joy of a long-running personal blog. It’s like a diary, but with a sense of accountability. It’s a space on the web that’s “mine” into which I can dump pretty-much whatever I like.

I love it: I’ve been blogging for over half of my life, and if I can get back to you in 2031 and tell you that I’ve by-then been doing so for two-thirds of my life, that would be a win.

× × × × × × × × × × × ×

IndieWebCamp Oxford

This weekend, I attended part of Oxford’s first ever IndieWebCamp! As a long (long, long) time proponent of IndieWeb philosophy (since long before anybody said “IndieWeb”, at least) I’ve got my personal web presence pretty-well sorted out. Still, I loved the idea of attending and pushing some of my own tools even further: after all, a personal website isn’t “finished” until its owner says it is! One of the things I ended up hacking on was pretty-predictable: enhancements to my recently-open-sourced geocaching PESOS tools… but the other’s worth sharing too, I think.

Hacking and learning at IndieWebCamp Oxford
Some of IndieWebCamp Oxford’s attendees share knowledge and hack code together.

I’ve recently been playing with WebVR – for my day job at the Bodleian, I swear! – and I was looking for an excuse to try to expand some of what I’d learned into my personal blog, too. Given that I’ve recently acquired a Ricoh Theta V I thought that this’d be the perfect opportunity to add WebVR-powered panoramas to this site. My goals were:

  • Entirely self-hosted; no external third-party dependencies
  • Must degrade gracefully (i.e. even if you’re using an older browser, don’t have Javascript enabled, etc.) it should at least show the original image
  • In plain-old browsers should support mouse (or touch) control to pan the scene
  • Where accelerators are available (e.g. mobiles), “magic window” support to allow twist-to-explore
  • And where “true” VR hardware (Cardboard, Vive, Rift etc.) with WebVR support is available, allow one-click use of that
IndieWebCamp Oxford attendees at the pub
It wouldn’t be a geeky hacky camp thingy if it didn’t finish at a bar.

Hopefully the images above are working for you and are “interactive”. Try click-and-dragging on them (or tilt your device), try fullscreen mode, and/or try WebVR mode if you’ve got hardware that supports it. The mechanism of operation is slightly hacky but pretty simple: here’s how it works:

  1. The image is inserted into the page as normal but with an extra CSS class of “vr360” and a data attribute pointing to the full-resolution image, e.g.:
    <img class="vr360" src="/uploads/2018/09/R0010005_20180922182210-1024x512.jpg" alt="IndieWebCamp Oxford attendees at the pub" width="640" height="320" data-vr360="/uploads/2018/09/R0010005_20180922182210.jpg" />
  2. Some Javascript swaps-out images with this class for an iframe of the same size, showing a special page and passing the image filename after the hash, e.g.:
    for(vr360 of document.querySelectorAll('.vr360')){
    const width = parseInt(vr360.width);
    const height = parseInt(vr360.height);
    if(width == 0) width = '100%'; // Fallback for where width/height not specified,
    if(height == 0) height = '100%'; // needed because of some quirks with Dan's lazy-loader
    vr360.outerHTML = `<iframe src="/q23-content/themes/q18/vr360/#${vr360.dataset.vr360}" width="${width}" height="${height}" class="aligncenter" class="vr360-frame" style="min-width: 340px; min-height: 340px;"></iframe>`;
    }
  3. The iframe page loads this Javascript file. This loads three.js (to make 3D things easy) and WebVR-polyfill (to fix browser quirks). Finally (scroll to the bottom of the code), it creates a camera in the centre of a sphere, loads the image specified in the hash, flips it, and paints it onto the inside surface of the sphere, sets up controls, and turns the user loose on it. That’s all there is to it!

You’re welcome to any of my code if you’d like a drop-in approach to hosting panoramic photographs on your own personal site. My solution’s pretty extensible if you want e.g. interactive hotspots or contextual overlays – in fact, that – plus an easy route to editing the content for less-technical users – is pretty-much exactly what I’m working on for my day job at the moment.

IndieWebCamp Oxford Day 1 – Polytechnic

This is a repost promoting content originally published elsewhere. See more things Dan's reposted.

IndieWebCamp Oxford Day 1 by Garrett Coakley (polytechnic.co.uk)

I’m here at the first IndieWebCamp Oxford. I can’t quite believe it all came together!
Listening to @garrettc kick us off at @indiewebcamp #oxford! #indieweb pic.twitter.com/4Pn1yetifA— Dan Q (@scatmandan) 22 September 2018
After some introductory rambling from me, the group got down to planni…

I’m here at the first IndieWebCamp Oxford. I can’t quite believe it all came together!

After some introductory rambling from me, the group got down to planning and coding.

And it’s been mostly planning and coding ever since, with brief breaks here and there to swear at or about PHP in my case.

Note #10533

Listening to @garrettc kick us off at @indiewebcamp #oxford! #indieweb

IndieWebCamp Oxford

Importing Geocaching Logs into WordPress

Background

As an ocassional geocacher and geohasher, I’m encouraged to post logs describing my adventures, and each major provider wants me to post my logs into their silo (see e.g. my logs on geocaching.com, on opencache.uk, and on the geohashing wiki). But as a believer in the ideals behind the IndieWeb (since long before anybody said “IndieWeb”), I’m opposed to keeping the only copy of content that I produce in an environment controlled by somebody else (why?).

How do I reconcile this?

Wrist-mounted GPS in the snow.
Just another hundred metres to the cache, then it’s time to freeze my ass back to base.

What I’d prefer would be to be able to write my logs here, on my own blog, and for my content to by syndicated via some process into the logging systems of the various silo sites I prefer. This approach is called POSSE – Publish on Own Site, Syndicate Elsewhere. In addition to the widely-described benefits of this syndication strategy, such a system would also make it possible for me to:

  • write single posts amalgamating multiple locations (e.g. a geohashing expedition that included geocache finds) or,
  • write single posts that represent the same location published on multiple silos (e.g. a visit to a geocache published on two different listing sites [e.g. 1, 2])

Applying such an tool would require some work as different silos have different acceptable content rules (geocaching.com, for example, effectively forbids mention of the existence of other geocache listing sites), but that’d theoretically be workable.

POSSE would involve posts being made first to my blog and then converted via some process into logs in each relevant silo
The ideal solution would be POSSE-based.

Unfortunately, content rules aren’t the only factor making PESOS – writing content into each silo and then copying it to my blog – preferable to POSSE. There’s also:

  • Not all of the silos offer suitable (published) APIs, and where they do, the APIs are all distinctly different.
  • Geocaching.com specifically forbids the use of unapproved automated robots to access the site (and almost certainly wouldn’t approve the kind of tool that would be ideal).
  • The siloed services are well-supported by official and third-party apps with medium-specific logic which make them the best existing way to produce logs.
PESOS would mean that posts were made "the usual way" to the silos and then a process duplicates them onto my blog
A PESOS-based solution is far easier to implement, in this case.

Needless to say: as much as I’d have loved to POSSE my geo* logs, PESOS will do.

Implementation

My implementation is a WordPress plugin which does two things. The first is that it provides a Javascript bookmarklet and an accompanying dynamically-generated Javascript file (the former loads the latter) served from my blog’s domain. That Javascript file contains reference to every log already published to my blog, so that the Javascript code can deliberately omit these logs from any import. When executed on a log listing page like those linked above, it copies all of the details of that log into a form which submits them back to my blog, where it’s received by the second part of the plugin.

Geocache logs to WordPress importer seen running on geocaching.com
The import controls appear in a new, right-most column (GCVote is also visible running in my browser).

The second part of the plugin takes this data and creates a new draft post. My plugin is pretty opinionated on this part because it’s geared strongly towards my use-case, so if you want to use it yourself you’ll probably want to tweak the code a little (e.g. it applies specific tags and names metadata fields a particular way).

Import plugin running on OpenCache.uk
When run on OpenCache.uk effectively the same interface is presented, even though the underlying mechanisms and data locations are different.

It’s not fully-automated and it’s not POSSE,but it’s “good enough” and it’s enabled me to synchronise all of my cache logs to my blog. I’ve plans to extend it to support other GPS game services to streamline my de-siloisation even further.

And of course, I’ve open-sourced the whole thing. If it’s any use to you (probably in an adapted form), it’s all yours.

× × ×

Oxford IndieWebCamp is go!

This is a repost promoting content originally published elsewhere. See more things Dan's reposted.

Save the dates folks!

On Saturday 22nd September and Sunday 23rd September we will be having the first ever Oxford IndieWebCamp!

It is a free event, but I would ask that you register on Eventbrite, so I can get an idea of numbers.

IndieWebCamp is a weekend gathering of web creators building & sharing their own websites to advance the independent web and empower ourselves and others to take control of our online identities and data.

It is open to all skill levels, from people who want to get started with a web site, through to experienced developers wanting to tackle a specific personal project.

I gave a little presentation about the Indieweb at JS Oxford earlier this year if you want to know more.

Huge thanks to our sponsors for the event, Haybrook IT and White October.

I couldn’t be more excited about this! I really hope that I’m able to attend!

JS Oxford Indieweb presentation – Polytechnic

This is a repost promoting content originally published elsewhere. See more things Dan's reposted.

JS Oxford Indieweb presentation by Garrett Coakley (polytechnic.co.uk)

Last night I attended the always excellent JS Oxford, and as well as having my mind expanded by both Jo and Ruth’s talks (Lemmings make an excellent analogy for multi-threading, who knew!), I gave a brief talk on the Indieweb movement.
If you’ve not heard of Indieweb movement before, it’s a pu…

Last night I attended the always excellent JS Oxford, and as well as having my mind expanded by both Jo and Ruth’s talks (Lemmings make an excellent analogy for multi-threading, who knew!), I gave a brief talk on the Indieweb movement.

If you’ve not heard of Indieweb movement before, it’s a push to encourage people to claim their own bit of the web, for their identity and content, free from corporate platforms. It’s not about abandoning those platforms, but ensuring that you have control of your content if something goes wrong.

From the Indieweb site:

Your content is yours

When you post something on the web, it should belong to you, not a corporation. Too many companies have gone out of business and lost all of their users’ data. By joining the IndieWeb, your content stays yours and in your control.

You are better connected

Your articles and status messages can go to all services, not just one, allowing you to engage with everyone. Even replies and likes on other services can come back to your site so they’re all in one place.

I’ve been interested in the Indieweb for a while, after attending IndieWebCamp Brighton in 2016, and I’ve been slowly implementing Indieweb features on here ever since.

So far I’ve added rel="me" attributes to allow distributed verification, and to enable Indieauth support, h-card to establish identity, and h-entry for information discovery. Behind the scenes I’m looking at webmentions (Thanks to Perch’s first class support), and there’s the ever-eternal photo management thing I keep picking up and then running away from.

The great thing about the Indieweb is that you can implement as much or as little as you want, and it always gives you something to work on. It doesn’t matter where you start. The act of getting your own domain is the first step on a longer journey.

To that end I’m interested in organising an IndieWebCamp Oxford this year. If this sounds like something that interests you, then come find me in the Digital Oxford Slack, or on Twitter.

I’m so excited to see that there are others in Oxford who care about IndieWeb things! I’ve honestly fantasised myself about running an IndieWebCamp or Homebrew Website Club here, but let’s face it: that fantasy is more one of a world in which I had the free time for such a venture. So imagine my delight when somebody else offers to do the hard work!