Disclaimer: I do not build database engines. I build web applications. I run 4-6 different projects every year, so I build a lot of web applications. I see apps with
different requirements and different data storage needs. I’ve deployed most of the data stores you’ve heard about, and a few that you probably haven’t. I’ve picked the wrong…
The story of how the Diaspora social network adopted the hip new database technology without for a moment thinking about whether it was the
right database technology.
An interview conducted in the back of a moving car with Sarah, the true talent behind Godzilla Huntley’s Family Vlog. Supplements my review to episodes 15, 16 and 17.
Dan is joined by a special co-host to help him review episodes 15, 16, AND 17 of Godzilla Huntley’s Family Vlog, in this extra-special episode. Also, you might like to see the secret bonus interview with Sarah.
Short version of the review: a few teething problems aside, we all had a wonderful time and we’d certainly consider a Daggerville game for our next murder
mystery party. The characters were, on the whole, wonderful characters well-realised and fully-developed within the constraints of the genre, the twist was clever, there were moments
of great hilarity (such as the point when we realised that there’d been a veritable conga-line of people stealthily following one another around the hotel), and the event built up to
a fun and satisfying conclusion. I’d suggest that you all keep an eye on Daggerville in the future.
As implied earlier this week, this weekend
Ruth, JTA and I had planned to host the latest in a long
series of murder mystery party nights (a handful of which have been reviewed on this
blog). Despite our earlier worries, we eventually filled the “missing” slots in our party with our friends Liz and Dean: exactly the couple we’d planned to fill it with in the first place, but
they’d been painfully slow at RSVPing.
When they eventually turned up late, but still earlier than our other guests, Liz and Dean quickly found themselves back in our good books.
We’ve played a lot of murder mystery games over the years: we could probably be described as connoisseurs of the genre, and that might be worth bearing in mind when you
read what we had to say about this particular event. To enumerate, there’s been:
The entire back catalogue of Paul Lamond‘s Murder a la Carte / Inspector McClue
series
And several murder mystery games that I’ve written: one in a “scripted” style, the rest in an “open” style
That said, this latest party really had the opportunity to cross the board, with Liz and Dean having never been to a murder mystery night before and (other) Liz and Simon having been to only
a few. And to top it all off, we were working with a completely new game from a creator of whom we’d had no experience. What could be more exciting?
See: even JTA’s excited.
You see: I was contacted a little over two months ago, via my web form,
by a Martin from Daggerville Games, a new murder mystery party provider of the “buy-and-download” variety. Upon
visiting their website, I was immediately struck by some of the similarities between their signup form (which asks for player names to be associated with characters, genders to be
chosen for characters whose gender can be selected based on the gender balance among the players, and email addresses to which invitations will be sent) and a prototype one of my own
design, used in the construction of my upcoming games Murder at the Glam Rock Concert and Murder on the Social Network, the first of which we hope to host in
about a year’s time. I mentioned this to Martin, in the hope that they won’t think I’m ripping them off if I eventually put some of my pieces online for the world to play, too.
One of the quirks of Daggerville is that they email fragmented scripts directly to your players, which they’re then welcome to read completely before they turn up (or not; whichever
they prefer).
The Daggerville folks, perhaps anticipating that I would be likely to blog about the event in hindsight and thus provide them with some free publicity, offered me a voucher for a free
game of my choice, which I accepted. After a little discussion, we settled upon The Ambassador’s Notebook, a 7-player murder mystery set in a rural 1920s hotel and revolving around the untimely death of a Mr.
Sullivan, presumably related to a valuable journal that was in his possession.
But who can the murderer be, Liz ponders, from her comfortable chair in the Accusing Chamber.
In order to keep the spoilers at the tail end of this blog post (there’ll be a nice big warning before you get to them, so you can refrain from reading them if you’re planning to
someday play this game yourself), I’ll cut to the chase and first provide a summary of the night as a whole.
Right before I opened the “Deus Ex Manilla”, otherwise known as the “Miss. Marple Envelope”, in which the solution would be found, I – as usual – encouraged a vote on who we’d be
turning over to the police.
We all had a fun time: as usual for these gatherings, there was good wine, great company, and spectacular food (Ruth had, once again, put together a wonderfully thought-out and
thematically-sound menu): honestly, under these conditions we’d be pretty-much guaranteed a good night no matter what. The murder mystery itself was a scripted affair similar to those
you’ll find in any off-the-shelf kit, but with a few quirks. For a start, as hinted above, everybody gets their fragments of the script (along with dialogue entry and exit cues) very
early on: it’s possible, permitted, and even encouraged that players read their script before they arrive for the event. Some of us were concerned that this might result in
“spoilers”, and a few of those of us who did pre-read our scripts said that they regretted doing so, so be aware: it’s a spoiler-risk.
If you pay attention to following a fragmented script, you might lose track of a clue. But if you pay attention to the clues, you might lose track of your place in the script. It’s a
challenge.
Unlike similar-styled games, though, players aren’t given additional information outside of the script, and we all felt that this made things challenging when it came to
the discussion breaks. All that we had to go on for our deliberations was exactly what we’d all heard, just minutes before, tempered by our own speculation. Sometimes somebody would
ask, or consider asking, a valid question after somebody’s whereabouts, alibi, or history, but no answer was forthcoming because all that we had, collectively, was the script. This
caused additional confusion when, for example, Liz’s character mentioned JTA’s character by his first name, it was a surprise to everybody… even JTA, who had no idea to
begin with that it was supposed to be his name!
The lack of “character sheets” did encourage imaginative ad-libbing, for example, such as Simon’s decision that his character had just come over from Australia.
None of the problems we experienced “broke” the game, and we found our way to a reasonably-satisfactory conclusion. A majority of us voted correctly, determining the identity of the
murderer, and Ruth even managed to identify an important twist (albeit not based on anything more than speculation: the “flash” was a little subtle for us). There were a few anachronisms in the script, but they’re of the kind that only
nerds like us would notice (the National Theatre is mentioned despite the fact that it won’t be founded for another four decades or so, and a character makes a reference to a frozen
turkey, even though freezing of meat in the West wasn’t yet commonplace, for example). We’d have really liked to have each had a brief – even just half a page! – to tell us each more
about our own characters (their names, for example, as well some of the secrets that they might be concealing and any established relationships they have with other characters), and if
we knew that Daggerville were adding this feature, it’d make us far more-likely to buy their products in future.
The short review would be: a few teething problems aside, we all had a wonderful time and we’d certainly consider a Daggerville game for our next murder mystery
party. The characters were, on the whole, wonderful characters well-realised and fully-developed within the constraints of the genre, the twist was clever, there were moments of great
hilarity (such as the point when we realised that there’d been a veritable conga-line of people stealthily following one another around the hotel), and the event built up to a fun and
satisfying conclusion. I’d suggest that you all keep an eye on Daggerville in the future.
[spb_message color=”alert-warning” width=”1/1″ el_position=”first last”]Spoiler warning: reading beyond here could result in seeing spoilers. Don’t read on if you’re
likely to ever take part in a game of The Ambassador’s Notebook.[/spb_message]
Aside from the lack of character “introductions”, another thing we found difficult in this game were issues in the script. The script for “The Neighbour” ended up one-number out of sync
in the middle of Scene 2, where her ‘line 42’ indicated that a different person should be talking to what the rest of the scripts said. On another occasion, the script for “The
Proprietress” seemed to be missing a line (although other characters had the ‘tail end’ of that line). The character of “The Journalist” can be played by a man or a woman, and although
I selected “male” when I filled in the form, some of the scripts referred to the character as a woman! At first I thought that this might be related to difficulties some of us had had
receiving the emailed scripts (Martin at Daggerville was incredibly helpful at sending out fresh ones, though), but we found at least one instance in which one person flip-flopped
between referring to “The Journalist” as female or male!
(there’s a video I’ve put together of some of the highlights of our evening, but there’s possible spoilers in it)
Our traditional end-of-game shot shows the murderer, played by Dan, accused by the rest of the participants. (Ruth is behind the camera)
Personally, though, my favourite moment of the night came right at the start, as we all introduced our characters. One of the Liz’s, an American, had decided to play her
character as an American, and introduced herself as such. “Oh,” said the other Liz, whom she’d just met, “Are you going to do an accent?”
Seeing me as a keen murder mystery game party host, new company Daggerville Games offered me a free game from their collection. We played The Ambassador’s Notebook. This video
accompanies a blog post, which is visible at.
The music is Struttin’ With Some Barbecue, performed by Louis Armstrong.
We’re hoping to have a mini-murder mystery thisSaturday, 2nd November, in Oxford, and after a
series of people who can’t make it, we’re in need of two people to come along and play. If you want to come then, basically, you’re in, and we’d love to have you.
We’ll be playing a scenario called The Ambassador’s Notebook, courtesy of Daggerville Games. But only if you turn up!
We’re looking for either two women or a man and a woman, but even if you haven’t got a “date” to bring, if you can make it then let us know and we’ll try to find somebody to fill the
other gap. Just leave a comment and I’ll get back to you soon!
Pocket dialling was bad enough. I once received a phone
call from a friend whose phone called me – as the last number he’d dialled – just as he was putting on a harness in anticipation of doing a bungee jump. So all I got to hear was
rustling, and shuffling… and then a blood-curdling scream. Nice one.
Hello? Yes, this is cat. Just thought I’d press some buttons and see who I got.
But in this age of smartphones, the pocket search has become a new threat. Thanks to the combination of touchscreens, anticipatory keyboards (I use SwiftKey, and I’m beginning to think that it knows me better than I do myself), and always-online devices, we’re able to perform quite
complex queries quite accidentally. I’ve got a particular pair of trousers which seems to be especially good at unlocking my phone, popping up a search engine, typing a query (thanks to
the anticipatory keyboard, usually in full words), and then taking a screenshot and saving it for me, so that I can’t later deny having searched for… whatever it was.
This morning, while cycling to work, I searched for the following (which I’ve reformatted by inserting line breaks, in order to transform it into the sort-of poem you might expect from
sombebody both insane and on hallucinogens):
thanks again
and it all goes on
and I will Also
Also A bit LIKE THAT
THE ANSWER is
That you are looking at your Local Ryanair
and a ripening
and a ripening
I can assure are a BIT
and see the new template by clicking here
for
for YOU GUYS
GUYS HAVE YOU ANY COMMENTS
ON MY WAY BACK FROM YOU
And the other side and I will have the same
as a friend or relative
relative humidity
humidity
to you
you are here car
car
and
and embarrassing
embarrassing
the best thing is the first three years and over
over?
Maybe my phone is gradually becoming sentient and is trying to communicate with me. I for one welcome our new robot overlords.
I’m looking for an extension that will automatically redirect-to-HTTPS for particular domains, e.g. to ensure that I’m using the secure version of Wikipedia, etc., whenever I go
there. The HTTPS Everywhere plugin from the EFF does this for Firefox and Chrome; what can I do to make this work in Opera?