A study by Swiss researchers has generated a startling statistic – you are 14% more likely to die on your birthday than on any other day of the year. But why should that be?
This is not a joke. The study was carried out by legitimate scientists who analysed data from 2.5 million deaths in Switzerland between 1969 and 2008.
There are a number of hypotheses which may explain the finding.
Perhaps some people close to death “hang on” until their birthday, to reach another milestone? Or perhaps a significant number of people take greater risks on their birthdays, like
driving home from their own parties drunk?
But Professor David Spiegelhalter, a statistician from Cambridge University, says the Swiss data does not support the “hanging on” theory.
“They don’t find any dip before so there’s no holding on,” he says, “and they don’t find any blip after, so there’s no jumping the gun. It’s purely a birthday effect.”
The Swiss data, he says, suggests “something on your birthday kills you”.
This is the first in a series of four blog posts which ought to have been published during January 2013,
but ran late because I didn’t want to publish any of them before the first one.
2012 was one of the hardest years of my life.
My retweet of JTA’s sentiments, shortly after midnight on New Year’s Eve, pretty much covers my feeling of the year, too.
It was a year of unceasing disasters and difficulties: every time some tragedy had befallen me, my friends, or family, some additional calamity was lined-up to follow in its wake. In an
environment like this, even the not-quite-so-sad things – like the death of Puddles, our family dog, in May – were magnified, and the ongoing challenges of the year – like the
neverending difficulties with my dad’s estate – became overwhelming.
My sister Becky with Puddles, both younger and more-foolish than they eventually became. I don’t know why Puddles is wearing a t-shirt.
The sudden and unexpected death of my dad while training for his Arctic trek, was clearly the event which had the
most-significant impact on me. I’ve written about the experience at length, both here on my blog and elsewhere (for example, I made a self-post to Reddit on the day after the accident, urging readers to “call somebody
you love today”).
My dad, climbing Aladdin’s Mirror in the Cairngorms.
In the week of his death, my sister Becky was suffering from an awful toothache which was stopping her from eating,
sleeping, or generally functioning at all (I tried to help her out by offering some oil of cloves (which functions as a dental contact anesthetic), but she must have misunderstood my instruction about applying it to the
tooth without swallowing it, because she spent most of that evening throwing up (seriously: don’t ever swallow clove oil).
My dad’s clothes for his funeral. My sisters and I decided that he ought to be dressed as he would be for a one of his summer hikes, right down to the combination of sandals and socks
(the funeral director needed reassurance that yes, he really did routinely wear both at the same time).
Little did she know, worse was yet to come: when she finally went to the dentist, he botched her operation, leaving her
with a jaw infection. The infection spread, causing septicæmia of her face and neck and requiring that she was hospitalised. On the day of our dad’s funeral, she needed to insist that the “stop gap” surgery that she was given was done under local, rather
than general, anasthetic, so that she could make it – albeit in a wheelchair and unable to talk – to the funeral.
Five weeks later, my dad finally reached the North Pole,
his ashes carried by another member of his team. At about the same time, Ruth‘s grandmother passed away, swamping the
already-emotional Earthlings with yet another sad period. That same month,
my friend S****** suffered a serious injury, a traumatic and distressing experience in the middle of a long and difficult period of her life, and an event which caused significant
ripples in the lives of her circle of friends.
The notice of Ruth’s grandmother’s death, as it appeared in the online version of her local newspaper.
Shortly afterwards, Paul moved out from Earth, in a situation that was anticipated (we’d said when we first moved in
together that it would be only for a couple of years, while we all found our feet in Oxford and decided on what we’d be doing next, as far as our living situations were concerned), but
still felt occasionally hostile: when Paul left town six months later, his last blog post stated that Oxford could “get lost”, and that he’d “hated hated 90% of the time” he’d lived here. Despite
reassurances to the contrary, it was sometimes hard – especially in such a difficult year – to think that this message wasn’t directed at Oxford so much as at his friends there.
As the summer came to an end, my workload on my various courses increased dramatically, stretching into my so-called “free time”: this, coupled with delays resulting from all of the
illness, injury, and death that had happened already, threw back the release date of Milestone: Jethrik, the latest update to Three Rings. Coupled with the stress of the 10th Birthday Party Conference – which thankfully JTA handled most of – even the rare periods during which nobody was ill or dying were filled with sleepless nights and anxiety. And of
course as soon as all of the preparation was out of the way and
the conference was done, there were still plenty of long days ahead, catching up on everything that had been temporarily put on the back burner.
My sister Sarah and I at the christening of a bus named after my dad. Click the picture for the full story.
When I was first appointed executor of my dad’s estate, I said to
myself that I could have the whole thing wrapped-up and resolved within six months… eight on the outside. But as things dragged on – it took almost six months until the investigation
was finished and the coroner’s report filed, so we could get a death
certificate, for example – they just got more and more bogged-down. Problems with my dad’s will made it harder than expected to get started (for example, I’m the executor and a beneficiary of the will, yet nowhere on it am
I directly mentioned by name, address, or relationship… which means that I’ve had to prove that I am the person mentioned in the will every single time I present it, and that’s
not always easy!), and further administrative hiccups
have slowed down the process every step of the way.
On the first anniversary of my dad’s death, I cycled up a hill to watch the sunset with a bottle of Guinness and a Mars bar. And sent this Tweet.
You know what would have made the whole thing easier? A bacon sandwich. And black
pudding for breakfast. And a nice big bit of freshly-battered cod. And some roast chicken. I found that 2012 was a harder year than 2011 in which to be a vegetarian. I guess that a nice steak would have
taken the edge off: a little bit of a luxury, and some escapism. Instead, I probably drank a lot more than I ought to have. Perhaps we should encourage recovering alcoholic, when things
are tough, to hit the sausage instead of the bottle.
It’s been a while, old friend. A while since I used this delicious-looking photograph in my blog, I mean! This is the sixth time… can you find them all?
Becky’s health problems weren’t done for the year, after she started getting incredibly intense and painful headaches. At first, I was worried that she was lined-up for a similar diagnosis to mine, of the other year (luckily, I’ve been symptom-free for a year
and a quarter now, although medical science is at a loss to explain why), but as I heard more about her symptoms, I became convinced that this wasn’t the case. In any case, she found
herself back in the operating room, for the second serious bit of surgery of the year (the operation was a success, thankfully).
The “F” is for “Fuck me you’re going to put a scalpel WHERE?”
I had my own surgery, of course, when I had a vasectomy; something I’d been
planning for some time. That actually went quite well, at least as far as can be
ascertained at this point (part three of that series of posts will be coming soon), but it allows me to segue into the topic of reproduction…
Because while I’d been waiting to get snipped, Ruth and JTA had managed to conceive. We found this out right as we were running around sorting out the Three Rings Conference, and Ruth
took to calling the fœtus “Jethrik”, after the Three Rings milestone. I was even more delighted still when I heard that the expected birth date would be 24th July: Samaritans‘ Annual Awareness Day (“24/7”).
One of the many pregnancy tests Ruth took, “just to be sure” (in case the last few were false positives). Photo from Ruth’s blog.
As potential prospective parents, they did everything right. Ruth stuck strictly to a perfectly balanced diet for her stage of pregnancy; they told only a minimum of people, because –
as everybody knows – the first trimester’s the riskiest period. I remember when Ruth told her grandfather (who had become very unwell towards the end of 2012 and died early this year:
another sad family tragedy) about the pregnancy, that it was only after careful consideration – balancing how nice it would be for him to know that the next generation of his
family was on the way before his death – that she went ahead and did so. And as the end of the first trimester, and the end of the year, approached, I genuinely believed that the string
of bad luck that had been 2012 was over.
In Ruth’s blog post, she’s used kittens to make a sad story a little softer, and so I have too.
But it wasn’t to be. Just as soon as we were looking forward to New Year, and planning to not so much “see in 2013” as to “kick out 2012”, Ruth had a little bleeding. Swiftly followed
by abdominal cramps. She spent most of New Year’s Eve at the hospital, where they’d determined that she’d suffered a miscarriage, probably a few weeks earlier.
Ruth’s written about it. JTA’s written about it, too. And I’d recommend they read their account rather than mine: they’ve
both written more, and better, about the subject than I could. But I shan’t pretend that it wasn’t hard: in truth, it was heartbreaking. At the times that I could persuade myself that
my grief was “acceptable” (and that I shouldn’t be, say, looking after Ruth), I cried a lot. For me, “Jethrik” represented a happy ending to a miserable year: some good news at last for
the people I was closest to. Perhaps, then, I attached too much importance to it, but it seemed inconceivable to me – no pun intended – that for all of the effort they’d put in, that
things wouldn’t just go perfectly. For me, it was all connected: Ruth wasn’t pregnant by me, but I still found myself wishing that my dad could have lived to have seen it, and when the
pregnancy went wrong, it made me realise how much I’d been pinning on it.
I don’t have a positive pick-me-up line to put here. But it feels like I should.
A few days before the miscarriage became apparent, Ruth and her dad survey the back garden of the house he’s rebuilding.
And so there we were, at the tail of 2012: the year that began awfully, ended awfully, and was pretty awful in the middle. I can’t say there weren’t good bits, but they were somewhat
drowned out by all of the shit that happened. Fuck off, 2012.
Here’s to 2013.
Edit, 16th March 2013: By Becky’s request, removed an unflattering photo of her and some of the ickier details of her health problems this year.
Edit, 11th July 2016: At her request, my friend S******’s personal details have been obfuscated in this post so that they are no longer readily available to
search engines.
Edit, 26th September 2016: At her request, my friend S******’s photo was removed from this post, too.
The Sentinelese (also called the Sentineli or North Sentinel Islanders) are the indigenous people of North
Sentinel Island in the Andaman Islands of India. One of the Andamanese people, they resist contact with the outside world. They are one of the uncontacted peoples, although like all of today’s so-called uncontacted people they have a history of limited contact.
Comparative map showing the distribution of Andamanese tribes in the Andaman Islands – early
1800s versus in 2004. Notably:
(a) Rapid depopulation of the original southeastern Jarawa homeland in the 1789–1793 period
(b) Onge (in blue) and Great Andamanese shrinkage to isolated settlements
(c) Complete Jangil extinction by 1931
(d) Jarawa move to occupy depopulated former west coast homeland of the Great Andamanese, and
(e) Only the Sentinelese zone is somewhat intact
The population is estimated at 40 to 500. In 2001, Census of India officials recorded 21 males and
18 females. This survey was conducted from a distance and may not be accurate for the population which ranges over the 59.67 km2 (14,700 acres) island. The 2011 Census of India recorded 12 males and three females. Any effect from the 2004 Indian Ocean earthquake and resulting tsunami is not known, other than the confirmation obtained that they had survived the immediate aftermath.
Author Heinrich Harrer described one man as being 1.6 metres (5 ft 3 in) tall and
apparently left handed.
I’ve been playing for a little while now, and here’s my thoughts so far:
I love the open world aspects of the game; I’ve never played anything where there’s been quite so much freedom (especially when you’re just starting out). It’s taken a while to
get used to the areas which are only accessible at certain times of day, though, like some of the shops. Also: the quest-givers who seem to give me the most money seem to want me to
complete missions during the same hours that the shops are open, so I have to choose one or the other – what’s with that?
Sometimes I feel like I’m stuck, but I’ve discovered that if you try enough things, eventually something will work. If you go around picking everything up, it’ll probably be
useful at some point (but be careful because the NPC guards will stop you “stealing” things!), and you can sometimes get great results by using combinations of things (for example, I
tried imbibing a potion of drunkenness and then wearing a traffic cone the other day, and I’m pretty sure it gave me an invisibility buff: no matter how much I sang, everybody ignored
me!). Inventory management is a bit of a pain, but picking up a rucksack has really helped.
Not so impressed with the NPCs. I’ve learned that the best approach to getting information and quests is to talk to everybody, but most of the people I talk to don’t want to say
anything, or just repeat the same few phrases over and over (“Go away,” “Stop bothering me,” etc.). I’ve tried offering things for trade, but most of them aren’t interested in my
traffic cone or my crayons or my rucksack: I’m honestly not sure what most of them are for!
Anyway: I know that some of you must have been down this quest track, too – I’ve seen you wandering around wearing your traffic cones and carrying your rucksacks. So I’ll jump
ahead a bit and save from spoiling it… Here’s where I’m stuck: I’m in the padded room in the hospital, and I can’t get past the boss of the doctors. I tried eating the crayons, to see
if they’d give me strength (one of the NPCs here suggested it), but it doesn’t work. The doctors are a seriously creepy monster, by the way – they keep talking about you having
“delusions” or something – but I’m sure there’s a way to get back to the main quest track. Any tips?
Earlier this year, I played Emily Short‘s new game, Counterfeit Monkey, and I’m pleased to say that it’s one of the best pieces of interactive fiction I’ve played in years. I’d highly recommend that you give it a go.
Counterfeit Monkey is one of the best interactive fiction games I’ve played in years. And not just because I love puns.
What makes Counterfeit Monkey so great? Well, as you’d expect from an Emily Short game (think Bee, which I reviewed last year, Galatea, and Glass), it
paints an engaging and compelling world which feels “bigger” than the fragments of it that you’re seeing: a real living environment in which you’re just another part of the story. The
island of Anglophone Atlantis and the characters in it feel very real, and it’s easy to empathise with what’s going on (and the flexibility you have in your actions helps
you to engage with what you’re doing). But that’s not what’s most-special about it.
I’m in a bar, presumably in need of a pint of apple. Apple? That’s not what I mean! Where’s my P-Remover when I need one…
What’s most-special about this remarkable game is the primary puzzle mechanic, and how expertly (not to mention seamlessly and completely) it’s been incorporated into the play
experience. Over the course of the game, you’ll find yourself equipped with a number of remarkable tools that change the nature of game objects by adding, removing, changing,
re-arranging or restoring their letters, or combining their names with the names of other objects: sort of a “Scrabble® set for real life”.
Wise words from the Bureau of Orthography.
You start the game in possession of a full-alphabet letter-remover, which lets you remove a particular letter from any word – so you can, for example, change
a pine into a pin by “e-removing” it, or you can change a caper into a cape by “r-removing” it
(you could go on and “c-remove” it into an ape if only your starting toolset hadn’t been factory-limited to prevent the creation of animate objects).
Poster for Dental Consonants Ltd. Get your consonants here!
This mechanic, coupled with a doubtless monumental amount of effort on Emily’s part, makes Counterfeit Monkey have perhaps the largest collection of potential carryable
objects of any interactive fiction game ever written. Towards the end of the game, when your toolset is larger, there feels like an infinite number of possible linguistic permutations
for your copious inventory… and repeatedly, I found that no matter what I thought of, the author had thought of it first and written a full and complete description of the result (and
yes, I did try running almost everything I’d picked up, and several things I’d created, through the almost-useless “Ümlaut Punch”, once I’d found it).
Atlantida, nominal ruler of Anglophone Atlantis.
I can’t say too much more without spoiling one of the best pieces of interactive fiction I’ve ever played. If you’ve never played a text-based adventure before, and want a gentler
introduction, you might like to go try something more conventional (but still great) like Photopia (very short, very
gentle: my review) or Blue Lacuna (massive,
reasonably gentle: my review) first. But if you’re ready for the awesome that is Counterfeit
Monkey, then here’s what you need to do:
How to play Counterfeit Monkey
Install a Glulx interpreter.
I recommend Gargoyle, which provides beautiful font rendering and supports loads of formats.
Note that Gargoyle’s UNDO command will not work in Counterfeit Monkey, for technical reasons (but this shouldn’t matter much so long as you SAVE at regular
intervals).
Download for Windows, for Mac, or for other systems.
Download Counterfeit Monkey
Get Counterfeit Monkey‘s “story file” and open it using your
Glulx interpreter (e.g. Gargoyle).
Download it here.
(alternatively, you can use experimental technology to play the game in your
web browser: it’ll take a long time to load, though, and you’ll be missing some of the fun optional features, so I wouldn’t recommend it over the “proper” approach above)