This Old Tech: Remembering WorldsAway’s avatars and virtual experiences

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This Old Tech: Remembering WorldsAway's avatars and virtual experiences (PCWorld)
The year was 1995, and CompuServe's online service cost $4.95 per hour. Yet thousands of people logged into this virtual world daily.

WorldsAway

WorldsAway was born 20 years ago, when Fujitsu Cultural Technologies, a subsidiary of Japanese electronics giant Fujitsu, released this online experiment in multiplayer communities. It debuted as part of the CompuServe online service in September, 1995. Users needed a special client to connect; once online, they could chat with others while represented onscreen as a graphical avatar.

I was already a veteran of BBSes (I even started my own), Prodigy, CompuServe, and the Internet when I saw an advertisement for WorldsAway in CompuServe magazine (one of my favorite magazines at the time). It promised a technicolor online world where you could be anything you wanted, and share a virtual city with people all over the globe. I signed up to receive the client software CD. Right after its launch in September, I was up and running in the new world. It blew my young mind.

Benj Edwards (PCWorld)

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