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Tag: games

  • Thanking is an action applying to one visible thing

    "Thanking is an action applying to one visible thing." is a literal line in the source code of one of my favourite video games, blackle mori observes.

    Read more (253 words)

    • Repost
    • of this original
    • posted 27 September, 2026
  • Goal: get Claude to change the "Add to Cart" button to blue; do not let it change anything else.

    Opusfived

    Miloลก Novoviฤ‡'s experimental interactive fiction is a silly (but with a grain of truth!) simulation of what it feels like to attempt to use vibe-coding to make small, simple, isolated changes to an established codebase. Go play it!

    Read more (68 words)

    • Repost
    • of this original
    • posted 11 September, 2026
  • If the Romans played bingo, do you think the callers would have used 'bingo lingo'?

    • Legs two
    • Growing up the wall, four
    • Seagull in flight, five
    • Long-nosed dead man, nineteen
    • Pornography, thirty
    • Use your tongue, fifty-nine
    • Smiling in a blindfold, a hundred and one
    Full image of An American-style bingo card with Roman numerals in place of the numbers and 'quadrum gratuitum' in place of the free space. Based on an original photo by Oeil De Vautour / Edwin Torres, used under a Creative Commons Attribution 2.0 Generic license.
    Alt

    An American-style bingo card with Roman numerals in place of the numbers and 'quadrum gratuitum' in place of the free space. Based on an original photo by Oeil De Vautour / Edwin Torres, used under a Creative Commons Attribution 2.0 Generic license.

    • Note
    • 1 comment
    • posted 22 May, 2026
  • Paper-based sketch showing an 'unwinnable' deck of 'five suit' FlopFlop, formed by stacking the cards in a strict reverse order to make it as hard as possible.

    FlipFlop Solitaire's Deck-Generation Secret

    I enjoy a mobile game called FlipFlop Solitaire, which provides a few thousand pre-seeded decks that are guaranteed "winnable". This blew my mind for a little while - how can you be sure that these shuffles are all winnable? But then I worked out a way to achieve exactly that result... by thinking in reverse!

    Read more - about 7 minutes (1458 words)

    • Article
    • posted 18 April, 2026
  • Grid of four by four words, each with an associated pair of letters.

    Did I Cheat?

    I solved a puzzle geocache in an unconventional way: by writing a program to permute all the possible solutions and check them for me. Was that cheating? I can see arguments either way...

    Read more - about 4 minutes (820 words)

    • Article
    • 8 comments
    • posted 21 March, 2026
  • Screenshot showing a desk with a gamepad, mouse, and with an open notepad with the handwritten instructions 1. Answer Game, 2. Identify Game, 3. Consult Compendium, 4. Help Caller!!

    Hint Line 93

    Hint Line 93 is an amazing interactive exhibit about the experience of working on a computer games hint line. It's a deeply-researched, immersive, and clever piece of art... and even though the real experience is in a Australian museum, you can play an approximation of it via the Web. Awesome.

    Read more (363 words)

    • Repost
    • of this original
    • posted 18 March, 2026
  • Dan, a white man with blue hair, sits in a cluttered office, a finger to his lips as he's deep in thought, reading a red book titled 'Top Ten Games You Can Play In Your Own Head By Yourself'.

    Ten Weird Games

    This blog post's been sitting incomplete in my drafts since last decade. I think it's finally time to share with you... ten weird games (and game adjacent media) you should see.

    Read more - about 12 minutes (2826 words)

    • Article
    • 2 comments
    • posted 12 March, 2026
  • Screenshot of a game of snake: a medium-sized blue snake explores amongst several smaller purple snakes

    snakes.run: rendering 100M pixels a second over ssh

    I'd been speculating for the last month or so what Nolen Royalty had been working on recently that had required such high-performance out of the SSH protocol, but now we know: it's massively multiplayer snake.

    Read more (338 words)

    • Repost
    • of this original
    • posted 27 February, 2026
  • Rebels in the Sky

    I feel like I'm reading a lot about SSH lately and how it can be used for exotic and unusual tasks. Tarpitting's fun, of course, but really what inspires me is all these dinky projects like ssh tiny.christmas that subvert the usual authentication-then-terminal flow that you expect when you connect to an SSH server.

    Read more (279 words)

    • Repost
    • of this original
    • posted 10 February, 2026
  • I've had my itch.io account for about six years; I think I first created it to buy a copy of We Are But Worms: A One Word RPG. I've since made several purchases, donations, reviews, and comments, but never really used my account as a "creator".

    I changed that today when I realised that there was nothing to stop me re-publishing games like DNDle and Axe Feather 2021 via my itch.io profile as well as on their current homes (and on GitHub, I suppose). For some folks, itch.io's discovery features might be the best way for them to discover worthwhile content weird stuff like this.

    I might republish some other "things" I've made on itch.io too. It's not like there haven't been lots of them over the years!

    • Note
    • posted 5 February, 2026
  • Screenshot from OutRun (1986), showing a red Ferrari Testarossa down the centre of a six-lane beachside highway at 293kph.

    Nostalgia, Music, and Computers

    It turns out that I get nostalgic about technology in the same way as I get nostalgic about music. Here's some things that take me right back to being nine, eleven, thirteen and fifteen years old.

    Read more - about 9 minutes (2019 words)

    • Article
    • with an accompanying podcast
    • posted 15 January, 2026
  • Two Chain Words boards: squares with letters around the sides and a criss-crossing line webbing its way across them to spell a series of word crocodiles. The first reads 'GROOMS SOURS SOBER', scoring 77 for a 'very hard' target of 55. The second reads 'BUT TWATS SEND DAY', scoring 51 for a 'medium' target of 72.

    Chain Words

    I've been enjoying playing Chain Words, from eclectech, intermittently, since it came out in November. If you've not given it a go yet, and you like a word game that's a bit different, you should try it!

    Read more (61 words)

    • Repost
    • posted 13 January, 2026
  • A boy wearing a white t-shirt and a VR headset holds a pair of controllers which on the screen behind him we can see appear to him as lightsabres.

    Roomscale VR Still Rocks

    I'd promised the kids I'd dig up my (ten-year-old!) original HTC Vive VR gear and hook it up in the living room over Christmas. Roomscale VR, even running on decade-old kit, still rocks and is as immersive as ever!

    Read more - about 3 minutes (529 words)

    • Article
    • posted 2 January, 2026
  • Pixelated screenshot showing a box of eggs perched precariously on a grassy cliff ledge, below some trees and structures and part of a purple pipe.

    Egg and Dispatch

    I don't get much time for videogames, so when I find the opportunity to complete not one but two games within a single month, you know my recommendation of them holds some weight! Let me tell you about 'Egg', and 'Dispatch'.

    Read more - about 3 minutes (485 words)

    • Article
    • 1 comment
    • posted 29 December, 2025
  • A Combine soldier threatening with a baton, in front of a door. Which one is a greater menace in gamedev?

    Tom Forsyth recollects a bug that made Half-Life 2 unwinnable when built using a compiler to that supported SSE. A reminder of how weird the edge-cases in tech can be!

    Read more (393 words)

    • Repost
    • of this original
    • posted 25 November, 2025

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