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Tag: games

  • Diplomacy Map 211

    Diplomacy, Parcels, and WW2 RTS Games

    What have I been up to of late? Well, as you ask...
    Diplomacy
    Ruth's game of Diplomacy got off to a fine start, and the backstabbing began soon afterwards. I'm not so keen on the engine, for reasons I'll discuss later. Here's how the map looks right now.

    I'm the red guys down at the โ€ฆ

    Read more - about 4 minutes (851 words)

    • Article
    • 9 comments
    • posted 25 January, 2007
  • Vespers

    Some time ago, I recommended Photopia as a great text-based adventure for both beginners and veterans: with a great, sweet story (with a slightly depressing ending) and a short play time, it's just great to show people why text-based adventures are fun.

    Here's my latest recommendation: Vespers. It's dark, cold, and disturbing - insanity, bubonic plague, โ€ฆ

    Read more (139 words)

    • Article
    • 1 comment
    • posted 25 February, 2006
  • Photopia, Again

    I wrote the other day about Photopia, one of the most brilliant and unusual pieces of interactive fiction I've ever experienced. Finally, JTA gave it a go, and loved it too - and he and I have been spending the last few days discussing some of the really, really clever bits and putting our own โ€ฆ

    Read more (167 words)

    • Article
    • 2 comments
    • posted 25 February, 2005
  • Photopia

    Ever played a text-based adventure (interactive fiction) before? If so, this is a must-see. If not, now's the time to start. I've just finished playing a short IF called Photopia, which won two prestigious (in IF circles) XYZZYnews awards back in 1998.

    It's not... great as an adventure game, but it's amazing as a story. It's... โ€ฆ

    Read more (155 words)

    • Article
    • 3 comments
    • posted 21 February, 2005
  • Spring 1901 Orders in a game of Diplomacy

    First Season Of Diplomacy

    As I'm sure I've said, I'm running an online game of Diplomacy: my web-based adaptation of a classic 1959 board game of strategy and diplomacy. It's an unusual board game, in that (apart from the random assignment of countries, at the beginning), it involves no luck - the game is based entirely upon your ability โ€ฆ

    Read more (293 words)

    • Article
    • posted 25 January, 2005
  • Half-Life 2

    Half-Life 2. The most immersive first-person shooter I've ever played. From it's "throw you in at the deep end" beginning - chased around the streets of the overpowering City 17 by Combine agents, rushing through apartments as raids go on all around you - to it's immensely clever, multi-faceted puzzles - how do I get โ€ฆ

    Read more - about 3 minutes (516 words)

    • Article
    • posted 31 December, 2004
  • Board Games Making A Comeback This Christmas

    Board games are making a comeback this Christmas, reports the BBC. That's interesting news. So go "Have Your Say" already, and tell them what your favourite Geek Night board game is!

    Read more (31 words)

    • Note
    • 4 comments
    • posted 14 December, 2004
  • SmartRacer popup showing countdown lights. Let's race!

    SmartRacer

    Yesterday lunchtime I finished writing a program that suddenly makes our working day that little bit more exciting - SmartRacer.



    SmartRacer runs quietly in the system tray of as many users want to run it - currently Matt, Haagen, Gareth and me... but I'm trying to get Alex involved, too.

    When you click on the system tray โ€ฆ

    Read more (211 words)

    • Article
    • posted 11 November, 2004
  • Hide & Seek

    Following the success of our last game of hide & seek in the Castle, Paul, Bryn, Claire and I went for another game last night. Ah; the simple joys of childish fun - legging it around a darkened ruin at night. Right up until silly screaming girls filled the area. Then we left.

    In other news, โ€ฆ

    Read more (88 words)

    • Article
    • posted 1 September, 2004
  • Parallel parking game

    Parallel Parking For Dummies

    Have a go at the parallel parking game - let's so how good you lot are. I've managed to beat the rest of the folks at work with a stunning score of 87.72, parking in 5.7 seconds flat... not bad for the only non-driver!

    Read more (42 words)

    • Article
    • 1 comment
    • posted 23 July, 2004
  • Image representing post: Reb, Hell, And Unreal Tournament 2004

    Reb, Hell, And Unreal Tournament 2004

    After I saw Faye's weblog post about her own design for hell, I couldn't help but leave an anonymous comment. If you've ever met Reb, my ex-girlfriend from a few years back, perhaps you'll appreciate.

    In other news, I spent far too much of the weekend playing the demo of Unreal Tournament 2004. I haven't had โ€ฆ

    Read more (189 words)

    • Article
    • 3 comments
    • posted 19 July, 2004
  • Hide & Seek

    Claire, Paul, Bryn, Ruth, JTA, Andy and I went to the beach this evening to play frisbee and watch the sunset. We even got Bryn participating, which is somewhat a rarity for any of this fun outings that involve physical activity. Everybody seemed happy to be taking a break from exams. Aber is wonderful this โ€ฆ

    Read more (310 words)

    • Article
    • 3 comments
    • posted 25 May, 2004
  • The Most Terrifying Thing A Web Developer Will Ever See

    Want to see something quite terrifying: DHTML Lemmings. I kid you not - this is scary shit, particularly when you realise that it's all being done client-side, using script, over the web: no Flash, no Applets, no ActiveX <spits> - just pure unadulterated CSS and JavaScript. I got scared.

    Read more (51 words)

    • Note
    • posted 29 August, 2003
  • Friday Morning

    Wow. Seen the Quake IV Leaked Screenshots [mirror]. Due for release on the last day of the year, based on these stills alone I'd say that it's going to be something quite spectacular... and will involve a terrier...

    Off to work...

    Read more (41 words)

    • Note
    • posted 11 July, 2003
  • Carribean Night

    It's not often you plan an entire evening around one ingredient... which turns out not to have anything to do with the food...

    Kit: "What're we going to do with these coconuts?" (holds up two coconuts)

    Two hours later, we're sipping pina coladas, eating carribean-style curry (soon to be followed by Bounty bars). The curry turned out โ€ฆ

    Read more (122 words)

    • Article
    • posted 9 July, 2003

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