Pretty sure there isn’t a prize for Throwing Wet Sponges At Children during the graduating year’s “fun run” at the school sports day… but just like the kids are asked to, I’m going to try my best. 😁
Tag: fun
Geocities Live
I used Geocities.live to transform the DanQ.me homepage into “Geocities style” and I’ve got to say… I don’t hate what it came up with

Let’s put aside for the moment that you can already send my website back into “90s mode” and dive into this take on how I could present myself in a particularly old-school way. There’s a few things I particularly love:
- It’s actually quite lightweight: ignore all the animated GIFs (which are small anyway) and you’ll see that, compared to my current homepage, there are very few images. I’ve been thinking about going in a direction of less images on the homepage anyway, so it’s interesting to see how it comes together in this unusual context.
- The page sections are solidly distinct: they’re a mishmash of different widths, some of which exhibit a horrendous lack of responsivity, but it’s pretty clear where the “recent articles” ends and the “other recent stuff” begins.
- The post kinds are very visible: putting the “kind” of a post in its own column makes it really clear whether you’re looking at an article, note, checkin, etc., much more-so than my current blocks do.

90s web design was very-much characterised by:
- performance – nobody’s going to wait for your digital photos to download on narrowband connections, so you hide them behind descriptive links or tiny thumbnails, and
- pushing the boundaries – the pre-CSS era of the Web had limited tools, but creators worked hard to experiment with the creativity that was possible within those limits.
Those actually… aren’t bad values to have today. Sure, we’ve probably learned that animated backgrounds, tables for layout, and mystery meat navigation were horrible for usability and accessibility, but that doesn’t mean that there isn’t still innovation to be done. What comes next for the usable Web, I wonder?

The only thing I can fault it on is that it assumes that I’d favour Netscape Navigator: in fact, I was a die-hard Opera-head for most of the nineties and much of the early naughties, finally switching my daily driver to Firefox in 2005.
I certainly used plenty of Netscape and IE at various points, though, but I wasn’t a fan of the divisions resulting from the browser wars. Back in the day, I always backed the ideals of the “Viewable With Any Browser” movement.
I guess I still do.
kirby vs. this blog post
This is a repost promoting content originally published elsewhere. See more things Dan's reposted.
A cute use of Javascript to make a fun post more-fun, helping to keep the Internet fun and weird.
I want to do more crap like this.
But meanwhile, I should show this post to my 8-year-old, who recently finished playing through a Kirby game and won’t stop talking about it. He might appreciate it, but perhaps in a different way to me.
Do-It-Yourself Country & Western Song
I saw a variation of this email back in the day, which provides a Mad Libs style approach to formulating a country & western song. When I was reminded of it today, I adapted it for Perchance. Give it a go!
[Bloganuary] Fun Five
This post is part of my attempt at Bloganuary 2024. Today’s prompt is:
List five things you do for fun.
This feels disappointingly like the prompt from day 2, but I’m gonna pivot it by letting my answer from three weeks ago only cover one of the five points:
- Code
- Magic
- Piano
- Play
- Learn
Let’s take a look at each of those, briefly.
Code
Code is poetry. Code is fun. Code is a many-splendoured thing.
When I’m not coding for work or coding as a volunteer, I’m often caught coding for fun. Sometimes I write WordPress-ey things. Sometimes I write other random things. I tend to open-source almost everything I write, most of it via my GitHub account.
Magic
Now I don’t work in the city centre nor have easy access to other magicians, I don’t perform as much magic as I used to. But I still try to keep my hand in and occasionally try new things; I enjoy practicing sleights when I’m doing work-related things that don’t require my hands (meetings, code reviews, waiting for the damn unit tests to run…), a tip I learned from fellow magician Andy.
You’ll usually find a few decks of cards on my desk at any given time, mostly Bikes.1
Piano
I started teaching myself piano during the Covid lockdowns as a distraction from not being able to go anywhere (apparently I’m not the only one), and as an effort to do more of what I’m bad at.2 Since then, I’ve folded about ten minutes of piano-playing3, give or take, into my routine virtually every day.
I fully expect that I’ll never be as accomplished at it as, say, the average 8-year-old on YouTube, but that’s not what it’s about. If I take a break from programming, or meetings, or childcare, or anything, I can feel that playing music exercises a totally different part of my mind. I’d heard musicians talk about such an experience before, but I’d assumed that it was hyperbole… but from my perspective, they’re right: practicing an instrument genuinely does feel like using a part of your brain than you use for anything else, which I love!
Play
I wrote a whole other Bloganuary post on the ways in which I integrate “play” into my life, so I’ll point you at that rather than rehash anything.
At the weekend I dusted off Vox Populi, my favourite mod for Civilization V, my favourite4 entry in the Civilization series, which in turn is one of my favourite video game series5. I don’t get as much time for videogaming as I might like, but that’s probably for the best because a couple of hours disappeared on Sunday evening before I even blinked! It’s addictive stuff.
Learn
As I mentioned back on day 3 of bloganuary, I’m a lifelong learner. But even when I’m not learning in an academic setting, I’m doubtless learning something. I tend to alternate between fiction and non-fiction books on my bedside table. I often get lost on deep-dives through the depths of the Web after a Wikipedia article makes me ask “wait, really?” And just sometimes, I set out to learn some kind of new skill.
In short: with such a variety of fun things lined-up, I rarely get the opportunity to be bored6!
Footnotes
1 I like the feel of Bicycle cards and the way they fan. Plus: the white border – which is actually a security measure on playing cards designed to make bottom-dealing more-obvious and thus make it harder for people to cheat at e.g. poker – can actually be turned to work for the magician when doing certain sleights, including one seen in the mini-video above…
2 I’m not strictly bad at it, it’s just that I had essential no music tuition or instrument experience whatsoever – I didn’t even have a recorder at primary school! – and so I was starting at square zero.
3 Occasionally I’ll learn a bit of a piece of music, but mostly I’m trying to improve my ability to improvise because that scratches an itch in a part of my brain in a way that I find most-interesting!
4 Games in the series I’ve extensively played include: Civilization, CivNet, Civilization II (also Test of Time), Alpha Centauri (a game so good I paid for it three times, despite having previously pirated it), Civilization III, Civilization IV, Civilization V, Beyond Earth (such a disappointment compared to SMAC) and Civilization VI, plus all their expansions except for the very latest one for VI. Also spinoffs/clones FreeCiv, C-Evo, and both Call to Power games. Oh, and at least two of the board games. And that’s just the ones I’ve played enough to talk in detail about: I’m not including things like Revolution which I played an hour of and hated so much I shan’t touch it again, nor either version of Colonization which I’m treating separately…
5 Way back in 2007 I identified Civilization as the top of the top 10 videogames that stole my life, and frankly that’s still true.
6 At least, not since the kids grew out of Paw Patrol so I don’t have to sit with them and watch it any more!
How WordPress and Tumblr are keeping the internet weird
This is a repost promoting content originally published elsewhere. See more things Dan's reposted.
…
[Nilay:] It is fashionable to run around saying the web is dead and that apps shape the world, but in my mind, the web’s pretty healthy for at least two things: news and shopping.
[Matt:] I think that’s your bubble, if I’m totally honest. That’s what’s cool about the web: We can live in a bubble and that can seem like the whole thing. One thing I would explicitly try to do in 2022 is make the web weirder.
…
The Verge interviewed Matt Mullenweg, and – as both an Automattician and a fan of the Web as a place for fun and weirdness – I really appreciated the direction the interview went in. I maintain that open web standards and platforms (as opposed to closed social media silos) are inspirational and innovative.
Emilie Reed‘s Anything a Maze lives on itch.io, and (outside of selfhosting) that’s clearly the best place for it: you couldn’t tell that story the same way on Medium; even less-so on Facebook or Twitter.
EGXchange – a digital EGX wallet
I’ve just launched EGXchange.org, a digital wallet for new currency Emma Goldcoin, which I’ve mentioned previously (including a discussion with the author in my comments section).

You can install it as an offline-first progressive web application, which means that this could be the first ever digital currency to have an app that works without an Internet connection. That’s probably something no other digital currency can claim to have, right?
Here’s what it looks like if I send 0.1 EGX to my friend Chris using the app:
Naturally, I wouldn’t be backing Emma Goldcoin if it didn’t represent such a brilliant step up better-known digital currencies like Bitcoin, Ripple, and Etherium. Specific features unique to Emma Goldcoin include:
- Using it doesn’t massively contribute to energy wastage and environmental damage.
- It doesn’t increase the digital divide by helping early adopters at the expense of late adopters.
- It’s entirely secure: it’s mathematically impossible to “steal”EGX.
- Emma Goldcoin is so simple that you don’t even need a computer to use it: it “just works”.
Sure, it’s got its downsides, and I’d encourage you to read the specification if you’d like to learn more about what those are. Or if you already know what EGX is all about and just want to try a new way to manage your portfolio, give my new site EGXchange.org a go!
Tick Tock
Looking for something with an “escape room” vibe for our date night this week, Ruth and I tried Tick Tock: A Tale for Two, a multiplayer simultaneous cooperative play game for two people, produced by Other Tales Interactive. It was amazing and I’d highly recommend it.

The game’s available on a variety of platforms: Windows, Mac, Android, iOS, and Nintendo Switch. We opted for the Android version because, thanks to Google Play Family Library, this meant we only had to buy one copy (you need it installed on both devices you’re playing it on, although both devices don’t have to be of the same type: you could use an iPhone and a Nintendo Switch for example).

The really clever bit from a technical perspective is that the two devices don’t communicate with one another. You could put your devices in flight mode and this game would still work just fine! Instead, the gameplay functions by, at any given time, giving you either (a) a puzzle for which the other person’s device will provide the solution, or (b) a puzzle that you both share, but for which each device only gives you half of the clues you need. By working as a team and communicating effectively (think Keep Talking and Nobody Explodes but without the time pressure), you and your partner will solve the puzzles and progress the plot.
(We’re purists for this kind of puzzle game so we didn’t look at one another’s screens, but I can see how it’d be tempting to “cheat” in this way, especially given that even the guys in the trailer do so!)

The puzzles start easy enough, to the extent that we were worried that the entire experience might not be challenging for us. But the second of the three acts proved us wrong and we had to step up our communication and coordination, and the final act had one puzzle that had us scratching our heads for some time! Quite an enjoyable difficulty curve, but still balanced to make sure that we got to a solution, together, in the end. That’s a hard thing to achieve in a game, and deserves praise.

The plot is a little abstract at times and it’s hard to work out exactly what role we, the protagonists, play until right at the end. That’s a bit of a shame, but not in itself a reason to reject this wonderful gem of a game. We spent 72 minutes playing it, although that includes a break in the middle to eat a delivery curry.
If you’re looking for something a bit different for a quiet night in with somebody special, it’s well worth a look.
Goose-Related Etymologies
Podcast Version
This post is also available as a podcast. Listen here, download for later, or subscribe wherever you consume podcasts.
My favourite thing about geese… is the etymologies of all the phrases relating to geese. There’s so many, and they’re all amazing. I started reading about one, then – silly goose that I am – found another, and another, and another…

For example:
- Barnacle geese are so-called because medieval Europeans believed that they grew out of a kind of barnacle called a goose barnacle, whose shell pattern… kinda, sorta looks like barnacle goose feathers? Barnacle geese breed on remote Arctic islands and so people never saw their chicks, which – coupled with the fact that migration wasn’t understood – lead to a crazy myth that lives on in the species name to this day. Incidentally, this strange belief led to these geese being classified as a fish for the purpose of fasting during Lent, and so permitted. (This from the time period that brought us the Vegetable Lamb of Tartary, of course. I’ve written about both previously.)
- Gooseberries may have a similar etymology. Folks have tried to connect it to old Dutch or Germanic words, but inconclusively: given that they appear at the opposite end of the year to some of the migratory birds goose, the same kind of thinking that gave us “barnacle geese” could be seen as an explanation for gooseberries’ name, too. But really: nobody has a clue about this one. Fun fact: the French name for the fruit is groseille à maquereau, literally “mackerel currant”!
- A gaggle is the collective noun for geese, seemingly derived from the sound they make. It’s also been used to describe groups of humans, especially if they’re gossiping (and disproportionately directed towards women). “Gaggle” is only correct when the geese are on the ground, by the way: the collective noun for a group of airborne geese is skein or plump depending on whether they’re in a delta shape or not, respectively. What a fascinating and confusing language we have!
- John Stephen Farmer helps us with a variety of goose-related sexual slang though, because, well, that was his jam. He observes that a goose’s neck was a penis and gooseberries were testicles, goose-grease is vaginal juices. Related: did you ever hear the euphemism for where babies come from “under a gooseberry bush“? It makes a lot more sense when you realise that gooseberry bush was slang for pubic hair.

- An actor whose performance wasn’t up to scratch might describe the experience of being goosed; that is – hissed at by the crowd. Alternatively, goosing can refer to a a pinch on the buttocks possibly in reference to geese pecking humans at about that same height.
- If you have a gander at something you take a good look at it. Some have claimed that this is rhyming slang – “have a look” coming from “gander and duck” – but I don’t buy it. Firstly, why wouldn’t it be “goose and duck” (or “gander and drake“, which doesn’t rhyme with “look” at all). And fake, retroactively-described rhyming roots are very common: so-called mockney rhyming slang! I suspect it’s inspired by the way a goose cranes its neck to peer at something that interests it! (“Crane” as a verb is of course also a bird-inspired word!)
- Goosebumps might appear on your skin when you’re cold or scared, and the name alludes to the appearance of plucked poultry. Many languages use geese, but some use chickens (e.g. French chair de poule, “chicken flesh”). Fun fact: Slavic languages often use anthills as the metaphor for goosebumps, such as Russian мурашки по коже (“anthill skin”). Recently, people talk of tapping into goosebumps if they’re using their fear as a motivator.
- A tailor’s goose is a traditional kind of iron so-named for the shape of its handle.
- The childrens game of duck duck goose is played by declaring somebody to be a “goose” and then running away before they catch you. Chasing – or at risk of being chased by! – geese is common in metaphors: if somebody wouldn’t say boo to a goose they’re timid. A wild goose chase (yet another of the many phrases for which we can possibly thank Shakespeare, although he probably only popularised this one) begins without consideration of where it might end up.

- If those children are like their parents, you might observe that a wild goose never laid a tame egg: that traits are inherited and predetermined.
- Until 1889, the area between Blackfriars and Tower Bridge in London – basically everything around Borough tube station up to the river – was considered to be outside the jurisdiction of both London and Surrey, and fell under the authority of the Bishop of Winchester. For a few hundred years it was the go-to place to find a prostitute South of the Thames, because the Bishop would license them to be able to trade there. These prostitutes were known as Winchester geese. As a result, to be bitten by a Winchester goose was to contract a venereal disease, and goosebumps became a slang term for the symptoms of some such diseases.
- Perennial achillea ptarmica is known, among other names, as goose tongue, and I don’t know why. The shape of the plant isn’t particularly similar to that of a goose’s tongue, so I think it might instead relate to the effect of chewing the leaves, which release a spicy oil that might make your tongue feel “pecked”? Goose tongue can also refer to plantago maritima, whose dense rosettes do look a little like goose tongues, I guess. Honestly, I’ve no clue about this one.
- If you’re sailing directly downwind, you might goose-wing your sails, putting the mainsail away from the wind and the jib towards it, for balance and to easily maintain your direction. Of course, a modern triangular-sailed boat usually goes faster broad reach (i.e. at an angle of about 45º to the wind) by enough that it’s faster to zig-zag downwind rather than go directly downwind, but I can see how one might sometimes want to try this anatidaetian maneuver.

Geese make their way all over our vocabulary. If it’s snowing, the old woman is plucking her
goose. If it’s fair to give two people the same thing (and especially if one might consider not doing so on account of their sex), you might say that what’s good
for the goose is good for the gander, which apparently used to use
the word “sauce” instead of “good”. I’ve no idea where the idea of cooking someone’s goose comes from, nor why anybody thinks that a goose step
march might look anything like the way a goose walks waddles.
With apologies to Beverley, whose appreciation of geese (my take, previously) is something else entirely but might well have got me thinking about this in the first instance.
Tiled Slackmoji
Stupid thing of the day to try on your favourite Slack channel:
1. Make an image of yourself bordered by the edge of a speech bubble. Make the image an exact multiple of 32 pixels in each dimension (this one is 128 × 96):
2. Use ImageMagick to cut the image into 32 × 32 pixel tiles, e.g. like this: magick convert dan-qs-stupid-head.png -crop 32x32
"dan-q-says-%02d.png"
. Pick a sensible output filename to use as a Slack emoji shortcode.
3. Log into Slack and customise your emoji by adding each of the tiles you’ve created to it. This is where you’ll be glad you named the file sensibly because it saves you typing the shortcode out each time.
4. Type a message using your custom emoji! Because it sits in-line with text, you can type alongside or around it (unlike normally embedded images or /giphy integration) along with styling, mentioning, and hyperlink options. You can also copy-paste and edit on-the-fly, so you can keep a copy of the message in your self-channel and adjust whenever you need.
5. Profit!!!
Why not make a whole set of different faces showing your different emotions – perhaps from photos – so you can react appropriately to your colleagues! Slack don’t seem to impose any limit on the number of custom emoji you can add, so the only limit is your imagination (and the tolerance of your Slack administrator for such high jinks).
Or why not cut up an animated GIF? Slack preloads emoji into the client so they play in-sync, allowing you to run animations that span multiple emoji?
Mackerelmedia Fish
Normally this kind of thing would go into the ballooning dump of “things I’ve enjoyed on the Internet” that is my reposts archive. But sometimes something is so perfect that you have to try to help it see the widest audience it can, right? And today, that thing is: Mackerelmedia Fish.

What is Mackerelmedia Fish? I’ve had a thorough and pretty complete experience of it, now, and I’m still not sure. It’s one or more (or none) of these, for sure, maybe:
- A point-and-click, text-based, or hypertext adventure?
- An homage to the fun and weird Web of yesteryear?
- A statement about the fragility of proprietary technologies on the Internet?
- An ARG set in a parallel universe in which the 1990s never ended?
- A series of surrealist art pieces connected by a loose narrative?
Rock Paper Shotgun’s article about it opens with “I don’t know where to begin with this—literally, figuratively, existentially?” That sounds about right.

What I can tell you with confident is what playing feels like. And what it feels like is the moment when you’ve gotten bored waiting for page 20 of Argon Zark to finish appear so you decide to reread your already-downloaded copy of the 1997 a.r.k bestof book, and for a moment you think to yourself: “Whoah; this must be what living in the future feels like!”
Because back then you didn’t yet have any concept that “living in the future” will involve scavenging for toilet paper while complaining that you can’t stream your favourite shows in 4K on your pocket-sized supercomputer until the weekend.

Mackerelmedia Fish is a mess of half-baked puns, retro graphics, outdated browsing paradigms and broken links. And that’s just part of what makes it great.
It’s also “a short story that’s about the loss of digital history”, its creator Nathalie Lawhead says. If that was her goal, I think she managed it admirably.

If I wasn’t already in love with the game already I would have been when I got to the bit where you navigate through the directory indexes of a series of deepening folders, choose-your-own-adventure style. Nathalie writes, of it:
One thing that I think is also unique about it is using an open directory as a choose your own adventure. The directories are branching. You explore them, and there’s text at the bottom (an htaccess header) that describes the folder you’re in, treating each directory as a landscape. You interact with the files that are in each of these folders, and uncover the story that way.
Back in the naughties I experimented with making choose-your-own-adventure games in exactly this way. I was experimenting with different media by which this kind of branching-choice game could be presented. I envisaged a project in which I’d showcase the same (or a set of related) stories through different approaches. One was “print” (or at least “printable”): came up with a Twee1-to-PDF converter to make “printable” gamebooks. A second was Web hypertext. A third – and this is the one which was most-similar to what Nathalie has now so expertly made real – was FTP! My thinking was that this would be an adventure game that could be played in a browser or even from the command line on any (then-contemporary: FTP clients aren’t so commonplace nowadays) computer. And then, like so many of my projects, the half-made version got put aside “for later” and forgotten about. My solution involved abusing the FTP protocol terribly, but it worked.
(I also looked into ways to make Gopher-powered hypertext fiction and toyed with the idea of using YouTube annotations to make an interactive story web [subsequently done amazingly by Wheezy Waiter, though the death of YouTube annotations in 2017 killed it]. And I’ve still got a prototype I’d like to get back to, someday, of a text-based adventure played entirely through your web browser’s debug console…! But time is not my friend… Maybe I ought to collaborate with somebody else to keep me on-course.)

In any case: Mackerelmedia Fish is fun, weird, nostalgic, inspiring, and surreal, and you should give it a go. You’ll need to be on a Windows or OS X computer to get everything you can out of it, but there’s nothing to stop you starting out on your mobile, I imagine.
Sso long as you’re capable of at least 800 × 600 at 256 colours and have 4MB of RAM, if you know what I mean.
Note #14062
8-Bit Google Maps
It’s like stepping back in time through videogaming history. And also sideways, into a parallel universe of knights and dragons.

It’s like Google Maps, but in the style of retro top-down, turn-based RPGs. It’s really quite impressive: it’s presumably being generated at least semi-dynamically (as it covers the whole world), but it’s more than a little impressive. It sometimes makes mistakes with rivers – perhaps where their visibility from the air is low – but nonetheless an interesting feat from a technical perspective.
There’s “8-bit Street View”, too.
Nice one, Google. Go take a look.
Apples To Alternative Vote
The other Earthlings, Statto, and I this week came up with a fun and topical variant of hit social board game Apples To Apples (which you might well have played with us at some point or another: if not, come over and we’ll show you). We call it AAV, or Apples To Alternative Vote, and it goes a little like this:

- Each player draws a hand of seven red cards, as usual. A deck of green cards is built to represent the voting populace. We used 9 green cards for 5 players, and I reckon that was too few: try doubling or tripling the number of players to get a green deck size. Round up to ensure you have an odd number.
- In turn, each player (or “candidate”) draws a green card from the constructed deck and explains: “Opinion polls show that voters in this constituency desire things which are…”, and then read out the card as normal. Play about with the language! “I represent the interests of voters who demand…”, etc.
- As usual, the other candidates play face-down red cards (policies) that will attract those voters, and the judge flips them over and chooses the one which best-reflects the interests of their constituents. The winning candidate wins their vote, and takes the green card as a prize.
- Play until one candidate holds the majority of the green cards. If you run out of green cards before this happens, eliminate the player(s) with the fewest votes (green cards): then they act as judge for these green cards among the remaining candidates. Continue eliminating and redistributing in this fashion until one candidate has a majority. This player is the winner.
- If this is all somehow too challenging for you, then declare that AV actually is too complicated, like the No-to-AV people say it is, and give up. Also: you should probably buy yourself some simpler board games, thicko.

We have in mind a possible variant in which different voting issue (green cards) represent different numbers of voters (perhaps using the “values” deck from For Sale), and the aim is to have a majority of voters, not issues, won over by your policies. “12,000 voters desire things which are… scary!” Give it a go, and let us know how you get on. And don’t forget to vote on Thursday!
Easter Egg Hunting, Gravity Hooking, and Geocachers You Might Know
This afternoon, like last year, we took the opportunity to spend Easter Sunday hiding one another’s Easter eggs in the woods and then running around looking for them.

For some reason, this year Rory didn’t want me to be responsible for hiding his egg (something to do with his eventually being found up a tree, last year), so I ended up hiding Adam‘s, instead. I didn’t even put much effort into it: just propped it on a branch. This turned out to be a bad hiding place because Adam walked right back past it on his way back from hiding JTA‘s egg.

Paul, meanwhile, hid my egg. He did a pretty good job of it, too, and eventually had to give me a couple of clues. “It’s near Barking Up The Wrong Tree,” he said, knowing perfectly well that this was a geocache that I hadn’t yet hunted for. I pulled out my GPSr and found the cache, and then started looking for my egg in the vicinity.

In a particularly special bit of hiding, Rory managed to hide Matt P‘s egg so well that he himself couldn’t find it again. Eventually we all had to help hunt for Matt’s lost egg. Rory had helpfully taken a photo of the egg in it’s hiding place, but this photo was ultimately useless because it depicted nothing more distinctive than “a wood”, which we were unable to see for all of the trees. I suppose that if we were trying to get to a particular spot and then ascertain that we were in the right place, it would be useful, except for that fact that being in the exact right place would probably have been pretty obvious by the time we were standing on top of an Easter egg.

Finally, Adam basically “tripped over” the hidden egg, and all was well.

All in all, it was a fabulous afternoon out, and a great way to work off all the calories of Ruth‘s most-excellent Easter lunch (and just in time to be able to scoff down cakes and chocolate later in the afternoon).

In other news:
- If you haven’t yet played the Flash game “Gravity Hook“, you should. Be warned, it’s kind-of addictive. Can anybody beat my top score? (1642 metres)
- For those of you following our fun little local geocaching craze, here’s the geocaching.com usernames of some Abnibberswho you might not yet know about:
- reaperfish – Kit & Fiona
- pacifist_049 – Paul
- fleeblewidget – Ruth
- JimEsk – Jimmy & Claire
- Restlessboy – Andy R
- pickettywitch – Siân
- MisterJTA – JTA
- Myzelik – Matt P
- Matt_the_hat – Matt R
- avapoet – me!