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Tag: if

  • Thanking is an action applying to one visible thing

    "Thanking is an action applying to one visible thing." is a literal line in the source code of one of my favourite video games, blackle mori observes.

    Read more (253 words)

    • Repost
    • of this original
    • posted 27 September, 2026
  • Goal: get Claude to change the "Add to Cart" button to blue; do not let it change anything else.

    Opusfived

    Miloลก Novoviฤ‡'s experimental interactive fiction is a silly (but with a grain of truth!) simulation of what it feels like to attempt to use vibe-coding to make small, simple, isolated changes to an established codebase. Go play it!

    Read more (68 words)

    • Repost
    • of this original
    • posted 11 September, 2026
  • Dan, a white man with blue hair, sits in a cluttered office, a finger to his lips as he's deep in thought, reading a red book titled 'Top Ten Games You Can Play In Your Own Head By Yourself'.

    Ten Weird Games

    This blog post's been sitting incomplete in my drafts since last decade. I think it's finally time to share with you... ten weird games (and game adjacent media) you should see.

    Read more - about 12 minutes (2826 words)

    • Article
    • 2 comments
    • posted 12 March, 2026
  • A Castle Built From Random Rooms

    A Twine-like choose-your-own-adventure, but with the rooms randomly shuffled each time, in sort-of a semi-rougelite way. Some imaginative work in this. And the art style is wonderful!

    Read more (213 words)

    • Repost
    • of this original
    • posted 31 July, 2025
  • Screenshot showing the Twine 2 IDE, with a story map alongside a scene description.

    Where Should Visual Programming Go?

    Niki has some great thoughts on the future of visual programming. I consider that maybe the IF community are already getting ahead of the curve.

    Read more (364 words)

    • Repost
    • of this original
    • posted 23 July, 2024
  • Image representing post: Werewolves and Wanderer [Video]

    Werewolves and Wanderer [Video]

    Video version of my blog post about the video game that had the biggest impact on my life: Werewolves and Wanderer.

    Read more (40 words)

    • Video
    • 2 comments
    • posted 19 July, 2023
  • Screenshot showing Dan Q playing text-based adventure game Werewolves and Wanderer. The screen reads: "Dan Q, your strength is 65. You have $102. Provisions sack holds 43 units of food. You are wearing armour. You are carrying a sword. You are in the Great Hall, an L-shaped room. There are doors to the Easy and to the North. In the alcove is a door to the West. There is treasure here worth $103. Whato do you want to do?"

    Werewolves and Wanderer

    A single text-based adventure game I found in a book in the 1980s taught me more about programming than anything else I experienced in that decade.

    Read more - about 11 minutes (2462 words)

    • Article
    • 2 comments
    • posted 19 July, 2023
  • Annabe enjoying Choose Your Own (Minecraft) Story books.

    Twinebook - Printable Interactive Fiction

    Twinebook lets you use Twine to make printable adventure gamebooks. Is there mileage in expanding on the prototype, Dan wonders?

    Read more (472 words)

    • Article
    • 2 comments
    • posted 5 April, 2021
  • Mackerelmedia Fish reports: WARNING! Your Fish have escaped!

    Mackerelmedia Fish

    Dan reviews Mackerelmedia Fish, a surreal game by Nathalie Lawhead, and recommends that you give it a go.

    Read more - about 4 minutes (841 words)

    • Article
    • 11 comments
    • posted 1 May, 2020
  • Bus Station Unbound

    Bus Station, Unbound

    After five months of playing it, on-and-off, Dan finally gets around to reviewing Bus Station: Unbound, a piece of hypertext interactive fiction set in Preston Bus Station.

    Read more - about 3 minutes (503 words)

    • Repost
    • 6 comments
    • posted 23 July, 2019
  • Shadows Out of Time: A Bodleian Choose Your Own Destiny Story

    Shadows Out of Time

    Dan adapts the Bodleian's Halloween CYOA adventure gamebook into a Twine/Chapbook powered piece of interactive fiction for your browser. Play it now!

    Read more (94 words)

    • Article
    • 5 comments
    • posted 6 November, 2018
  • Shadows out of Time

    Today, @bodleianlibs releases Shadows Out of Time, a Choose-Your-Own-Destiny story. It's amazing - go read it: https://s.danq.me/Np #halloween #InteractiveFiction

    Read more (23 words)

    • Note
    • 11 comments
    • posted 31 October, 2018
  • Oat the Goat

    Oat the Goat

    Oat the Goat (oatthegoat.co.nz) Oh my Goat! We just finished reading this awesome pick-a-path story that helps children learn the power of kindness. Have a goโ€ฆ #OatTheGoat

    Oat the Goat
    Discovered this fun interactive storybook; it tells the tale of a goat called Oat who endeavours to climb a mountain (making friends along the โ€ฆ

    Read more (73 words)

    • Repost
    • posted 13 August, 2018
  • Can you stop Jeremy Corbyn from joining ISIS? [Twine game]

    Can you stop Jeremy Corbyn from joining ISIS? [Twine game]

    Read more - about 1 minutes (10 words)

    • Repost
    • posted 2 November, 2016
  • Screenshot of a Twine 2 story map

    Twee2 - Interactive Fiction Authoring for Geeks

    To the complete lack of surprise of anybody who knows him, Dan found a single tiny flaw in a piece of software, and reacted by reimplementing that software from scratch. Twee2 is his attempt to make it possible for people to write Twine 2-style interactive fiction from a command-line interface.

    Read more (445 words)

    • Article
    • 3 comments
    • posted 22 October, 2015

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