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Tag: if

  • Image representing post: EEBO-TCP Hackathon

    EEBO-TCP Hackathon

    Last month, Dan attended the EEBO-TCP hackathon, and worked alongside humanities researchers to collaborate on software that extracted previously unexplored data out of 25,000 recently-digitised 15th-17th century texts.

    Read more - about 7 minutes (1506 words)

    • Article
    • 11 comments
    • posted 22 April, 2015
  • Counterfeit Monkey

    Counterfeit Monkey

    Earlier this year, Dan played Emily Short's latest interactive fiction game, Counterfeit Monkey, and decided that it was among the best games of its type that he's played in years. You should play it, too.

    Read more - about 3 minutes (702 words)

    • Article
    • 6 comments
    • posted 22 January, 2013
  • Bee, by Emily Short

    Bee

    Dan finally finds time to play Emily Short's new Varytale work, "Bee", and has some heartwarming things to say about this most-unusual game.

    Read more - about 4 minutes (730 words)

    • Article
    • 6 comments
    • posted 16 July, 2012
  • Image representing post: Video Games I Have Been Playing - Part Two

    Video Games I Have Been Playing - Part Two

    Following up on his previous video games post, Dan finishes reviewing a handful of the games he's been playing this month.

    Read more - about 6 minutes (1217 words)

    • Article
    • posted 20 December, 2011
  • Image representing post: The Play

    The Play

    Dan posts a short review and recommendation of "The Play", a piece of hypertext interactive fiction entered into IFComp 2011.

    Read more - about 3 minutes (649 words)

    • Article
    • posted 25 October, 2011
  • BiCon: The Game

    I shan't be at BiCon this year, but I thought I'd share with you all something that tickled me today. Last year, at a Naked Lunch, I ended up chatting to several geeks about Interactive Fiction, and I through out a few ideas for a BiCon-themed piece of Interactive Fiction. Little did I know that โ€ฆ

    Read more (127 words)

    • Article
    • posted 26 August, 2010
  • Troma Night 300

    This Friday's Troma Night will be Troma Night 300! It's hard to believe how much time I've spent at this, our weekly film night. I wonder how many pizzas, in total, have been eaten? How many awful films we've groaned at?

    I'm planning that for this special Troma Night we'll temporarily revitalise some of the old โ€ฆ

    Read more (304 words)

    • Article
    • 4 comments
    • posted 12 April, 2010
  • Grief (Interactive Fiction)

    It's not as spectacular as Violet, but I've just enjoyed playing Grief, another IF Comp 2008 entry. Download the .z8 file (which you can play in Windows Frotz or your favourite Z-Machine).

    Play it a few times to see a few of the different endings: if only you could have done things differently... but perhaps things โ€ฆ

    Read more (123 words)

    • Article
    • 1 comment
    • posted 19 October, 2008
  • Violet (Interactive Fiction)

    It's been a long while, but I've got some more interactive fiction to recommend: Violet, by Jeremy Freese. It's got all of the usual things I like in a modern piece of interactive fiction: a believable, detailed world that you can really feel like you're a part of, and which "carries on" around you; a โ€ฆ

    Read more (336 words)

    • Article
    • 9 comments
    • posted 18 October, 2008
  • Vespers

    Some time ago, I recommended Photopia as a great text-based adventure for both beginners and veterans: with a great, sweet story (with a slightly depressing ending) and a short play time, it's just great to show people why text-based adventures are fun.

    Here's my latest recommendation: Vespers. It's dark, cold, and disturbing - insanity, bubonic plague, โ€ฆ

    Read more (139 words)

    • Article
    • 1 comment
    • posted 25 February, 2006
  • Photopia, Again

    I wrote the other day about Photopia, one of the most brilliant and unusual pieces of interactive fiction I've ever experienced. Finally, JTA gave it a go, and loved it too - and he and I have been spending the last few days discussing some of the really, really clever bits and putting our own โ€ฆ

    Read more (167 words)

    • Article
    • 2 comments
    • posted 25 February, 2005
  • Photopia

    Ever played a text-based adventure (interactive fiction) before? If so, this is a must-see. If not, now's the time to start. I've just finished playing a short IF called Photopia, which won two prestigious (in IF circles) XYZZYnews awards back in 1998.

    It's not... great as an adventure game, but it's amazing as a story. It's... โ€ฆ

    Read more (155 words)

    • Article
    • 3 comments
    • posted 21 February, 2005
  • OnyxRing Inform Programming & Development

    Bookmarked via del.icio.us: OnyxRing Inform Programming & Development.

    Read more - about 1 minutes (10 words)

    • Repost
    • of this original
    • posted 14 February, 2005
  • Chicken-Heated Atomic Weapons, And Quake [TM] For Those Who Miss Text-Based Adventures

    [this post has been partially damaged during a server failure on Sunday 11th July 2004, and it has been possible to recover only a part of it]

    [further fragments were recovered on 13 October 2018]

    Two fantastic bits of funny news for you this April Fool's morning:

    1. A seven-ton atomic landmine, designed to prevent Soviet advance through โ€ฆ

    Read more (169 words)

    • Article
    • posted 1 April, 2004

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