Yesterday’s Internet Today! (Woo DM 2023)

The week before last I had the opportunity to deliver a “flash talk” of up to 4 minutes duration at a work meetup in Vienna, Austria. I opted to present a summary of what I’ve learned while adding support for Finger and Gopher protocols to the WordPress installation that powers DanQ.me (I also hinted at the fact that I already added Gemini and Spring ’83 support, and I’m looking at other protocols). If you’d like to see how it went, you can watch my flash talk here or on YouTube.

If you love the idea of working from wherever-you-are but ocassionally meeting your colleagues in person for fabulous in-person events with (now optional) flash talks like this, you might like to look at Automattic’s recruitment pages

The presentation is a shortened, Automattic-centric version of a talk I’ll be delivering tomorrow at Oxford Geek Nights #53; so if you’d like to see it in-person and talk protocols with me over a beer, you should come along! There’ll probably be blog posts to follow with a more-detailed look at the how-and-why of using WordPress as a CMS not only for the Web but for a variety of zany, clever, retro, and retro-inspired protocols down the line, so perhaps consider the video above a “teaser”, I guess?

Oxford Geek Nights #52

On Wednesday this week, three years and two months after Oxford Geek Nights #51, Oxford Geek Night #52. Originally scheduled for 15 April 2020 and then… postponed slightly because of the pandemic, its reapparance was an epic moment that I’m glad to have been a part of.

Matt Westcott stands to the side of a stage, drinking beer, while centrestage a cross-shaped "pharmacy sign" projects an animation of an ambulance rocketing into a starfield.
A particular highlight of the night was witnessing “Gasman” Matt Westcott show off his epic demoscene contribution Pharmageddon, which is presented via a “pharmacy sign”. Here’s a video, if you’re interested.

Ben Foxall also put in a sterling performance; hearing him talk – as usual – made me say “wow, I didn’t know you could do that with a web browser”. And there was more to learn, too: Jake Howard showed us how robots see, Steve Buckley inspired us to think about how technology can make our homes more energy-smart (this is really cool and sent me down a rabbithole of reading!), and Joe Wass showed adorable pictures of his kid exploring the user interface of his lockdown electronics project.

Digital scoreboard showing Dan Q in the lead with 5,561, Nick in second place with 5,442, and RaidIndigo in third with 5,398.
Oh, and there was a quiz competition too, and guess who came out on top after an incredibly tight race.

But mostly I just loved the chance to hang out with geeks again; chat to folks, make connections, and enjoy that special Oxford Geek Nights atmosphere. Also great to meet somebody from Perspectum, who look like they’d be great to work for and – after hearing about – I had in mind somebody to suggest for a job with them… but it looks like the company isn’t looking for anybody with their particular skills on this side of the pond. Still, one to watch.

Dan, outdoors on a grassy path, wearing a grey hoodie. On his head is a "trucker cap" emblazoned with the word "GEEK" and, in smaller writing "#OGN52".
My prize for winning the competition was an extremely-limited-edition cap which I love so much I’ve barely taken it off since.

Huge thanks are due to Torchbox, Perspectum and everybody in attendance for making this magical night possible!

Oh, and for anybody who’s interested, I’ve proposed to be a speaker at the next Oxford Geek Nights, which sounds like it’ll be towards Spring 2023. My title is “Yesterday’s Internet, Today!” which – spoilers! – might have something to do with the kind of technology I’ve been playing with recently, among other things. Hope to see you there!

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Remembering December 2003

For the first time in over seven years, I’ve recovered a handful more of my “lost” blog posts: articles that were written prior to the great server fuck-up of July 2004.

scatmania.org in August 2003, showing off the simplistic look it had before it was deleted.

Since then, I’ve kept regular backups. A lot of the old stuff is sometimes cringeworthy (in a “did I really used to be such a dick?” way), and I’m sure that someday I’ll look back at my blog posts from today, too, and find them shockingly un-representative of me in the future. That’s the nature of getting older.

Nostalgia’s awesome, which I choose to represent with this photo of me and my parents on a hilltop somewhere. You have permission to “aww”.

But it’s still important to me to keep all of this stuff. My blog is an extension to my diary: the public-facing side of what’s going on in my life. I back-link furiously, especially in the nostalgia-ridden “On This Day” series of blog posts I throw out once in a while.

Castle of the Four Winds in early 1999.
If you remember my blog when it used to look like this, back in the late 1990s, then you’ve been following me than longer than most folks have been on the Web at all.

The blog posts I’ve newly recovered are:

Andy & Sian, the adorable couple who I declared “most surprising” of the new relationships to get underway late in 2003. The pair married in 2010.

So there you go: especially for you stalkers or those of you looking for a trip down memory lane – some links to what I was up to in December 2003.

For those of you who are really on a roll, here’s some further reading from the period: Kit, on the last Troma Night of the year; a religious argument that Alec kicked off (thanks, archive.org); Liz starting her first blog; Paul applies for a hardship loan;

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The Game Disbalancer

Coming to an Arkham Horror game near you… never.


Click for large-o-vision. You know, I think that having this guy on the team might just make the game winnable. Maybe.

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The 17 Blog Posts That Weren’t

It may come as a surprise to you that the stuff I write about on my blog – whether about technology, dreams, food, film, games, relationships, or my life in general – isn’t actually always written off-the-cuff. To the contrary, sometimes a post is edited and re-edited over the course of weeks or months before it finally makes it onto the web. When I wrote late last year about some of my controversial ideas about the ethics (or lack thereof) associated with telling children about Santa Claus, I’m sure that it looked like it had been inspired by the run-up to Christmas. In actual fact, I’d begun writing it six months earlier, as summer began, and had routinely visited and revisited it from time to time until I was happy with it, which luckily coincided with the Christmas season.

As an inevitable result of this process, it’s sometimes the case that a blog post is written or partially-written and then waits forever to be finished. These forever-unready, never-published articles are destined to sit forever in my drafts folder, gathering virtual dust. These aren’t the posts which were completed but left unpublished – the ones where it’s only upon finishing writing that it became self-evident that this was not for general consumption – no, the posts I’m talking about are those which honestly had a chance but just didn’t quite make it to completion.

Well, today is their day! I’ve decided to call an amnesty on my incomplete blog posts, at long last giving them a chance to see the light of day. If you’ve heard mention of declaring inbox bankruptcy, this is a similar concept: I’m sick of seeing some of these blog articles which will never be ready cluttering up my drafts folder: it’s time to make some space! Let the spring cleaning begin:


Dan’s April Fools’ Jokes This Year

After JTA and I’s monster plan for a great April Fools’ joke got rained-off this year (maybe another year), I just had to go ahead with two smaller April Fools’ gags this year.

The Photocopier Prank (click for full-size)

The Photocopier Prank

A nice simple joke at the expense of the people in the office building I work in (and far less complex than last year’s prank against the same): I found a document online, printed it out, and stuck it to the photocopiers.

It instructs users that the photocopier has been upgraded with voice controls, so you can just “tell it” to copy, collate, staple etc. and it’ll follow your instructions. The document goes on to explain that it’s in “learning mode” right now and it might not get everything right while it learns your voice, so be patient and take the time to repeat yourself slowly and carefully.

I haven’t got eyes on the copier, so I’ve no idea how many – if any – people it caught.

The Abnib Announce/Joke Of The Week Prank

For the last few years, I’ve run two a text-message based mailing lists (I’ve got unlimited texts as part of my mobile contract, so it’s as-good-as free for me to do this). The first, Abnib Announce, lets people in Aber know about Troma Night, Geek Night, and similar events. The second, Joke of the Week, goes to a far wider audience and shares, every Friday, the best (by a loose and arguable definition of the word) of the jokes I’ve heard over the previous seven days.

This morning I sent out the following message to both lists:

Abnib Announce/Joke of the Week Update:

Bad news, everyone. My network has been in touch to say that running these regular bulk SMS lists is a violation of their Fair Use agreement, so I can’t run them from my “free texts” package any more. The good news is they’ve offered an alternative. These lists will now become subscription-based SMS services. This will cost you no more than 15p per message received, and a maximum of £1 per week (so £2 per week if you’re on both lists). I’m supposed to ask for your permission before subscribing your number, but I know you’ll all agree anyway. If for some reason you DON’T want to continue receiving Joke of the Week or Abnib Announce at 15p per message, please text me back BEFORE the first message, this afternoon. Ta!

I’ve had a handful of great responses, so far, including:

  • Nice try.x
  • Them: The rotters, what a bargain, keep the jokes coming please sir
    Me: Seriously? When I made up those prices this April Fools’ Day I should have put them higher!
    Them: Hahaha, got me, first one too. Love to the crew
  • Halfway through a serious response to this i remembered what day it is…
  • April fool?
  • Totally not falling for that, sorry! Happy April Fools
  • Them: Hey dan. Sorry i cant do that on my phone as my mum Pays my contract
    Me: Happy April Fools’!
    Them: Hee.very good
  • Them: I dont want to pay thanks. I have enough problems with arguing with orange over my phone bill at the minute, thanks. Hope you are good.
    Me: April Fools’!
    Them: Is it april already?! Damn i fell for it again! Nice one :-)
  • Them: Take me off the lists please! Ill get info from [other subscriber] and jokes from sickipedia
    Me: Tell you what: because it’s you I’ll negotiate with your network: you’re on Orange, right? I’ve kidnapped the dog of the CEO of Orange; I’m pretty sure I can get him to waive the charges in your case.
    Them: Is vodaphone, and their ceo only has a parrot and 5 fish.
    Me: =op
  • Them: Im confused, if its 15p per message why is it £2 a week?
    Me: NO MORE THAN £2 a week (well, £1 per week per list). So 4 Joke Of The Week messages would be 60p, 8 would be £1, 20 would be £1. Remember that it’s usually a multipart message spanning 4/5 messages each week. Full terms and conditions apply.
    Them: Lol, sounds confusing, being a poor student i’ll have to pass i think, though i’ll miss moaning at your messages ;-)
    Me: Really? You’re actually going? And, even more unbelievably, you’re actually falling for this obvious April Fools’ gag?
    Me: Gotcha ;-)
    Them: Yup and yup lol :-P
  • Happy April Fools day!
  • Them: oh arse, i can’t as i don’t pay the phone bill. is it possible for you to put them online?
    Me: April Fools’, dummy!
  • Lol, good one. Did you manage to snare anyone?
  • Them: Textin back.no joke
    Me: Gotcha! April Fools’.

Man, I love this day of the year.

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Nostalgia Isn’t What It Used To Be

It’s been a bit of a day for nostalgia. It started even before I woke up, when I was dreaming about an argument that could have marked the end of Claire and I’s relationship, if it weren’t for the fact that it didn’t even slighly represent the actual circumstances of our seperation (I’ll spare you all the details). I was woken by a phone call from a company with whom I used to deal. Later, I caught up with an old friend via instant messanger, in what was probably my only delibrate act of nostalgia of the day. Finally, while working this evening on a techy project that’s been part of my life for about the last eight years, the random number generator in my MP3 playing software decided all of its own accord that what I’d really like to listen to is the same music I was listening to when I first started on the project.

Did I not get the memo that this is National Nostalgia Day, or something? Is everything conspiring around me, or is this all a coincidence?

The thing I’ve learned about nostalgia is that it’s generally best left as it is: a collection of figments in your mind. Some are accurate, some mis-remembered, and all are seen through glasses tinted with the colour of hindsight. And that’s great: that’s exactly how your brain is supposed to experience times past. If you’re an optimist, like me, it’s easy to pick out your favourite memories and pretend that your life gone by was all as great as your happiest moments. If you’re a pessimist, well: you probably do the same thing, but compare those great memories to how awful things are right now (and you’re wrong, but I can’t just tell you that and give you a more rational worldview, just as your cynicism won’t “fix” me, either).

That’s inevitable, of course: think back to the moment in your life at which you felt the most content that you ever have – at least that comes right to your mind. Unless your time on the planet has been a continuous curve of improvement, with no ups-and-downs, then there’s something remarkable about that moment: it’s not right now. Well duh, of course it isn’t. The most elementary mathematics would indicate that of all of the experiences in your life, there has to be some kind of regression toward the mean going on: what you’re experiencing now should, on average, be representative of your life so far even before you factor in the Von Restoroff effect and other cognitive biases.

But I digress. My point was this: I would love to be able to finish what I’m working on and go play a game of Chez Geek in the Ship & Castle with folks like Bryn and Kit and Liz and Strokey Adam, just like I did over six and a half years ago. But that’s not my life nowadays. And while I can get all doe-eyed about how awesome the Ship & Castle used to be before they gutted it and made it look like a trendy wine bar (apologies to those of you for whom this is the news being broken of its demise), or I can pine for the days that those friends – now long-gone – used to all live a stone’s throw away from me, but that’s not the full story. I don’t miss being even poorer than I am now, I don’t miss having to juggle my academic life with holding down a job, and a certainly don’t miss being quite so arrogant as I was back then (for those of you who’ve only recently met me; think of me now, only more so).

Nostalgia is like alcohol: it’s great in moderation, but if you get too much of it, or you become dependent upon it, then you’re liable to get stuck and not be able to move on. And I think that’s the message I should be taking away from this morning’s dream.

(and now, in a somewhat ironic and roundabout way, I’d better stop writing so I can go and play board games with the current Aber crew, as part of a tradition that started with Chez Geek in the Ship & Castle, all those years ago…)

Board Games And Waterfalls

It’s been a fun, full weekend. Highlights include:

A good Troma Night

In case you weren’t following, Troma Night is on Fridays nowadays. We watched the fantastic 1945 film Brief Encounter, which I’d highly recommend, and Lava, which I wouldn’t (although if you do see it, watch ’til the end: it improves, I promise).

Same about the early finish, though. People are such sleepyheads these days.

A lie-in!

Ah, it shouldn’t be such a rarity that it’s noteworthy, but unfortunately it is. I thought I had so little to do on Saturday, so Claire and I lay in and then went for a leisurely brunch… and then is when I remembered all of the things I was supposed to be doing – helping out with the Samaritans stand at the Aber Farmer’s Market, meeting up with a friend for a drink, and meeting my dad and his partner Jenny who were visiting.

Did manage to find time to hack around with some Wiimotes, though. I’ve been doing some fun reverse-engineering of their peripherals. More on that later, little doubt.

An awesome Geek Night

My dad had a little difficulty with Munchkin, but apart from that it was a fast-paced and fun Geek Night. I kicked arse at Gnostica, but only by being a bastard (Claire almost had it at one point, and even got so far as to declare an imminent victory), and also played a hell of a game of Puerto Rico, winning by only a couple of points. It was nice that Jenny was able to win Apples to Apples on the first time she’s played it, despite not being able to “play to the judge” as the rest of us so often do.

And afterwards, most of us lounged around and chatted, in that way that’s sometimes become the end to a Geek Night, and it was fabulous. I can’t remember the last time I laughed so hard as I did while Jimmy was trying to explain to Elizabeth how variable the consistency of semen can be. You probably had to be there, I’m afraid.

Pushing my dad off

My dad’s visit marked the beginning of his now-annual Aberystwyth to Preston cycle ride (yes, the mad fool rides the 130+ mile journey in a day).

I pushed him the first 5 yards, though, along the prom, so I’ve done my bit. He set off at about 08:30 and got home at about 19:15, so made a run of 10 hours of 45 minutes. And I’m pretty sure he couldn’t have done it without that first 5 yards, so it’s my victory, really.

Hafod estate

Ruth and I decided to make the most of the day, having gotten up early to see my dad off, and so – armed with a Forestry Commission brochure from the hotel where he and Jenny had been staying – we went to go for a walk around the quite-beautiful Hafod Estate, near Devil’s Bridge. It’s a quite beautiful part of the Ystwyth valley, filled with forests and waterfalls.

And yet another Whedon Night

And then a Whedon Night (our weekly Buffy & Angel night) to finish off the weekend. We’ve decided to try to squeeze a couple more of these in over the coming weeks in order to try to finish the final series of Buffy (and the penultimate series of Angel) before Ruth leaves for Oxford at the end of the month.

Jimmy, Start Your Engine

Here’s a photo I took this afternoon especially for Jimmy:

It’s a pity he won’t be around this weekend to make the most of this exciting new addition to our irregular weekly Power Grid face-off.

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What I’ve Been Up To This Weekend

This post should have appeared on Monday 24th March 2008, but owing to technical difficulties didn’t make it online until Thursday 27th. Sorry!

Like many others, I’ve had both Good Friday and Easter Monday off work, and as I haven’t blogged enough recently, I thought I ought to provide a quick update about the things I’ve been up to:

Aberystwyth Goes Silent

Okay, so that happens about this time every year: the last week has been the usual lull between the disappearance of the majority of the students and the appearance of the Easter weekend tourists. But this year it was particularly quiet, because even many of the people I’d sort-of expected to be around are elsewhere: Matt‘s still in Cornwall, Sarah‘s also absent, and of course Ruth and JTA are away on a skiing holiday with Gareth and Penny. So it’s been even quieter than we’re used to at this time of year.

Bedroom Tidy-Up

It’s been long overdue, but anybody who ever went into Claire and I’s bedroom at The Cottage will know that it contained bags of clothes that we’d never got around to unpacking since we moved in, over a year ago. So, I finally unpacked them: many of them right into other bags which made their way to the nearest charity shop.

Why do I share this with you? Well, because it leads to an interesting guessing game. You know how Claire pretty much never, ever wears a dress or a skirt (and makes a point of mentioning this to people). Well, having unpacked/washed/sorted/re-hung all of her clothes, take a guess at the exact number of skirts and dresses (total) that she owns. I’ll reveal the actual figure (assuming there aren’t any I’m yet to discover in the final bag) a little further down.

Troma Night Lite Ultralite

Pretty much every Saturday for about four years, we’ve held Troma Night, our film night of the best and the worst films ever made, and, over the years, it’s gathered a number of interesting traditions. One such tradition is that it only counts as a Troma Night if there are four people present. That’s fine and dandy, and there have been a number of three-man Troma Nights, which we’ve instead called Troma Lite. But this Saturday was the first ever (that I’m aware of) Troma Night with only two people present.

That’s right: only Claire and I were there. We’ve now dubbed this event Troma Ultralite – a Troma Night with only two people present. So we (re-)watched the RiffTrax‘d version of Raiders of the Lost Ark, followed by Watership Down, which I hadn’t seen since I was a small child (it gave me nightmares, I seem to remember).

(A Very Small) Geek Night

Yesterday brought us a Geek Night, of course, hosted by Rory, but only he, Claire, Paul and I were present, and Paul had to disappear before then end because unlike the rest of us, he’s still working his usual crazy number of hours this Easter weekend. Unlike last week, when I played like a complete moron, I rocked last night and thoroughly trounced everybody, which I shan’t be letting them forget for a while. Well, until next week.

Turning Point: Fall Of Liberty

I got hold of a copy of Turning Point: Fall Of Liberty, a new video game, and played through it this afternoon. In it’s favour, it’s a very clever idea for a game. Apparently, in 1931, Winston Churchill was hit by a taxi cab while in New York, which gave him a characteristic limp for the remainder of his life. In the game’s alternate-history universe, this accident killed him, and he never went on to lead Great Britain during the Second World War. In 1940, Britain surrenders and comes under the occupation of Nazi Germany, who never forge a wartime alliance with Japan against the United States, and do not turn their sights on Russia.

We’ve seen this kind of thing before, of course. The time travel of the Command & Conquer: Red Alert series of games played the idea to death (of course, they instead had a young Adolf Hitler killed, but the principle is similar). But there’s something quite well-executed about this particular alternate history. In 1953, Greater Germany and Japan launch a combined surprise attack against the United States, capture key cities on the Atlantic and Pacific coasts, and force the President and Vice-President to step down so that they can replace them with a “puppet President” during the first part of the occupation.

The game plays as a first-person shooter: the player’s character is a New York construction worker who for some reason is highly proficient with a huge variety of firearms and can withstand several simultaneous bullets to the chest time and time again without dying. The game opens as bomber and paratrooper blimps, accompanied by bomber wings, attack New York, and it’s here that you really see how beautiful the game can be. The draw distance is fantastic: you can see the distant planes passing over Liberty Island as they get closer and closer until eventually they’re strafing the buildings you’re above. And so your adventure begins.

Unfortunatley, it is – at heart – a console game, for the Xbox 360, and it shows. The controls are somewhat clunky and ill-described (and why oh-why are you forbidden from using the mouse to navigate the menus?), the aim “assist” that’s so essential on most console shooters feels out-of-place when you’re playing with a nice accurate mouse, and it’s impossible to save the game except when you pass a “checkpoint.” Worse yet, these checkpoints get further and further apart as the game goes on, as if the developers couldn’t think of how to make the game challenging any more so they just made it more frustrating: here’s a clue – doing the same thing over and over isn’t challenging, but it is boring. They’ve tried to make it not feel exactly like Half-Life 2 (even some of the scenes seem to be copied directly from the game, like the Tower Bridge mission) by adding in the “plant a bomb” minigame, but this is about as challenging as picking your nose: all you have to do is press the appropriate coloured buttons in order. There isn’t even a time limit to doing so – at least not one that I ever found.

The middle of the game draws on and somehow skips over the key elements of the story, which could otherwise have been fascinating. Perhaps I’m looking at the “wrong” things, but I’d really like to have seen more of the politics, the formation of the resistance movement, and the German propoganda slowly appearing on the walls of the city. Oh, and the civilians! Where do they all disappear to? When they’re not part of the plot, they disappear after the first chapter never to be seen again.

And then the end brings it all back again – those huge draw distances, those beautiful wide fight scenes, and the (really cool) blimps (including a fucking flying aircraft carrier – how cool is that?). It’s a bit easy at the beginning but it makes up for that by being really quite hard towards the end, except for the very final scene which was a bit peasy (although I don’t think the level designers expected me to have saved myself an anti-tank rocket launcher and a dozen rockets from way earlier in the level, the use of which was my entire strategy for defeating the Third Reich).

So, in summary: it’s a good way to waste an afternoon if you “do” WWII first person shooters, and you’re interested in alternative history, AND you can put up with the fact that this is, in the end, a console shoot-em-up that’s been half-heartedly ported to the PC.

Fire! On The Beach!

Not-gay Gareth’s free tonight for the first time in ages, so he and Paul have organised that we’ll be having a fire on North Beach tonight when Ruth and JTA get back into town (or maybe starting a little before then). There’ll be a barbeque, so if you’ve got anything to grill, bring it along. It’s on Abnib Events, of course, as well (which I fixed last week and is now working properly again – sorry about that!).

So, How Many Skirts And Dresses?

And the answer to the earlier question? 24. Yes, 24 skirts and dresses are now hanging in the wardrobe of a woman who never ever wears any of them. How did this happen? I’ve known Claire for six years, and I’m not sure I can count 24 times I’ve ever seen her in a skirt, never mind some of the things in her wardrobe which I’ve never seen before in my life. How does she manage it?

A Comment From Thailand

Oh yeah, and you’ll remember a while back I blogged about a postcard from Jimmy in Thailand. Well, it turns out that somebody from Thailand (allegedly, at least) found the page and corrected his spelling of the name of the island he was on, in a comment on this blog.

Right; that was longer than it should have been. I’ll try to be less of a sloppy blogger.

Geek Night At Rory’s

Tonight’s Geek Night will be hosted by Rory (follow that second link for a map to his place if you don’t know where it is – don’t worry, it’s easy to find).

What would people like me to take there? I’m thinking Carcassonne, because it’s been getting a lot of enjoyable playtime recently and there’s rulesets we still haven’t played in recent times, the Treehouse sets, and perhaps something light-hearted like Chez Geek (it’s been a knackering week for me, so don’t expect too much in the way of intelligent play from me tonight). I assume Rory‘s projector takes component inputs in case anybody needs rules projected (which I hope is the case, because I’ve been looking for an excuse to try out the TV-out and PowerPoint viewer on my phone).

It’s All Fun And Games

Back to work after a great weekend. Troma Night was particularly successful this week – we watched a RiffTrax‘d copy of Eragon (“Get your ragons online at e-ragon!”), which was suitably hilarious; the classic bit of self-deprecating sci-fi that is Barbarella (“Hmm… camp bad guy number 104… how will Barbarella get past this one? Oh; using sex. What a surprise!”); and Human Traffic, which is what Trainspotting could have been if it wanted to appeal to the 24 Hour Party People demographic. Kinda.

That’s three mediocre-to-good films, plus a RiffTrax on one of them. That’s pretty good stamina for Troma Nights these days. After the last film had finished, everybody stood up and meandered towards the door, chatting as they went about the various recent events (floods, terrorism, blah blah) that had been going on. Then stopped walking. Then kept talking. “Well, I’m sitting down again,” I said, after awhile, and so did everybody else. And so, for the first time in years, a 3-film Troma Night ended with everybody sat around chatting for half an hour or more. Which is fab: Troma Night’s always supposed to have been about the people (not the films, the beer, or the pizza, which jointly come about second), and actually stopping to pass time at the end of a night was a fun and unusual reminder of what we’re all really here for.

Then on Sunday we had a low-key but “different” Geek Night. We only had Matt P, Claire and me, so we took the opportunity to learn and try out a handful of the games from the Playing With Pyramids book and Treehouse sets Claire had gotten from Looney Labs (creators of Chrononauts and Fluxx, amongst other things). Aside from Treehouse itself (which is an easy-to-learn and short game – with perhaps a little too much luck – that gets you used to playing with the pyramids), we played Icehouse, Homeworlds, and RAMbots.

Icehouse is the original Icehouse strategy game – a real-time (no, not simultaneous turn: actually real-time – players can all perform legal moves whenever they like) board game, which is somewhat unusual. Icehouse is fun, but I think it would work better with more players, more diplomacy, and more thoughtful strategy than we were executing.

Homeworlds is a stunningly-clever turn-based game of space strategy, diplomacy, exploration, and conquest. There’s a few things in it that make you have to think quite hard (such as the way that the hyperspace system works, the fact that the orientation, not the colour, of a piece implies it’s ownership, and the difference between free and sacrificial actions). Not to mention the secret alignments of the players. This game’s been running through my head ever since we played (I’ve just come up with a strategy that I should have done in the last three turns to lead me to a victory that would have been particularly brutal).

Finally, RAMbots – which I quite liked, but which I think could be ludicrously good fun with four players – is a simultaneous-turn based game of secret orders, which reminds me slightly of the ship-to-ship combat in Yo-Ho-Ho! Puzzle Pirates! or Space Fleet. Players each secretly “program” their robots using instructions from their “limited” code pool and execute them in a way that will seem instantly familiar to any computer scientists who play it (at least, those who are familiar with ideas like priority queues, program counters, and parallel processing), and shouldn’t be so hard for others to learn, too. These robots can drive around the board (actually a chessboard) trying to activate and ram “beacons” in an order chosen by the player to their right, but it’s also possible to ram, push, pull, tip up, and shoot at the other robots too… causing damage lets you “steal” from their instruction set, making it harder for them to write effective programs… and so it goes on.

We’ll be having another Geek Night on Friday, if you want to join in: we’ll be playing more of these four games (and perhaps some other bits of pyramid-related fun), and maybe even a game or Illuminati, if it’s not too late by the time it (and it’s carriers) arrive.

Playing Lord of the Rings, in The Flat

I’ve been pulling old videos off of devices I used to use. This came from an early-2000s mobile phone, back when mobile phones were REALLY bad at video. It features Paul M, Ruth V, Matt R, JTA, and Claire M playing a single turn of the Lord of the Rings boardgame (it was a complicated turn).

I’m not sure whether they won in the end, or what the final score was, but I’m sure I’ve got it written down somewhere.

Also available on YouTube.