A Castle Built From Random Rooms

This is a repost promoting content originally published elsewhere. See more things Dan's reposted.

A Castle Built From Random Rooms is a work in progress/early access/demo version of a full game that’ll probably never exist. But if it does exist, it will be basically the same as this, but on a grander scale, and include the following features:

   – over a hundred random rooms instead of about ten
   – character jobs and descriptions that actually add individualised effects/skills/starting equipment and so on
   – special pre-chosen characters with particulalrly challenging stats levels for extra difficult challenges
   – more stats! more items! more use of the stats and items within different rooms to create different outcomes!
   – high scores and loot rankings and possibly even achievements of some kind
   – less bugs (aspiration)
   – decent endings (stretch goal)

What the game almost certainly won’t ever have:

   – any semblance of quality or coherence
   – sound and/or music
   – monetary success

I saw and first played this ages ago, after its initial release was mentioned on Metafilter Projects last year. In case you missed it first time around, you can give it a go now!

It’s a Twine-like choose-your-own-adventure, but with the rooms randomly shuffled each time, in sort-of a semi-rougelite way. Some imaginative work in this. And the art style is wonderful!

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