A Castle Built From Random Rooms is a work in progress/early access/demo version of a full game that'll probably never exist. But if it does exist, it will be basically the same as this, but on a grander scale, and include the following features:
- over a hundred random rooms instead of about ten
- character jobs and descriptions that actually add individualised effects/skills/starting equipment and so on
- special pre-chosen characters with particulalrly challenging stats levels for extra difficult challenges
- more stats! more items! more use of the stats and items within different rooms to create different outcomes!
- high scores and loot rankings and possibly even achievements of some kind
- less bugs (aspiration)
- decent endings (stretch goal)What the game almost certainly won't ever have:
- any semblance of quality or coherence
- sound and/or music
- monetary success
I saw and first played this ages ago, after its initial release was mentioned on Metafilter Projects last year. In case you missed it first time around, you can give it a go now!
It's a Twine-like choose-your-own-adventure, but with the rooms randomly shuffled each time, in sort-of a semi-rougelite way. Some imaginative work in this. And the art style is wonderful!
0 comments