I shan’t be at BiCon this year, but I thought I’d share with you all something that tickled me
today. Last year, at a Naked Lunch, I
ended up chatting to several geeks about Interactive Fiction, and I through out a few ideas for a BiCon-themed piece of Interactive Fiction. Little did I know that this idea had sunk
in, and cogs had begun to turn…
Rach has just released BiCon 2010: The Game, and it fully embodies everything that’s
fabulous about BiCon. It’s also a really good bit of IF, for a first full adventure, and involves some fascinating hacking of the gender pronouns system for Inform. I tip my hat to the author.
This Friday’s Troma Night will be Troma Night 300! It’s hard to believe how much time I’ve spent at this, our weekly film night. I wonder how many pizzas, in total, have been eaten? How
many awful films we’ve groaned at?
I’m planning that for this special Troma Night we’ll temporarily revitalise some of the old traditions. I’ve already been in touch with Kit, and he’s happy to phone in the pizza order for us (“Kit, order the pizza!” // <sighs> “What does everybody want?”)
in the traditional style. I’m hoping that Paul will be available to throw a sponge through a window (if he’s working, of
course, we’ll try to arrange for him to fling a sponge around the cinema projection booth while we simultaneously throw a substitute sponge at The Cottage). We’ll aim to start a little
early with a Flash Gordon short, for those who miss watching those before their Troma Night experience, too.
As for those of you who are no longer around, you’re welcome to join in from afar, too. Alec: why don’t
you buy yourself a four-pack of beer and drink exactly three of them? “Strokey” Adam: perhaps you can
arrange for somebody to molest you with unwanted physical contact on Friday evening? Liz: you ought to get
a date for the night, introduce him to all of your friends, and then never see him again. See: traditions are great!
In other news: if you haven’t yet played Lost Pig (And Place Under Ground), you should. It’s a fun,
puzzle-oriented piece of interactive fiction that’s full of charm, with a wonderfully lovable (and not your usual) protagonist. It’s a lightweight bit of adventuring that’ll take most
of you under an hour, so go play! Install Gargoyle (for Windows or Linux) for the
simplest-possible play experience, and have fun!
This afternoon, like last year, we took the
opportunity to spend Easter Sunday hiding one another’s Easter eggs in the woods and then running around looking for them.
For some reason, this year Rory didn’t want me to be responsible for hiding his egg (something to do with his
eventually being found up a tree, last year), so I ended up hiding Adam‘s, instead. I didn’t even put much
effort into it: just propped it on a branch. This turned out to be a bad hiding place because Adam walked right back past it on his way back from hiding JTA‘s egg.
Paul, meanwhile, hid my egg. He did a pretty good job of it, too, and eventually had to give me a couple of clues. “It’s
near Barking Up The Wrong
Tree,” he said, knowing perfectly well that this was a geocache that I hadn’t yet hunted for. I pulled out my GPSr and found the cache, and then started looking for my egg in the
vicinity.
In a particularly special bit of hiding, Rory managed to hide Matt P‘s egg so well that he himself couldn’t
find it again. Eventually we all had to help hunt for Matt’s lost egg. Rory had helpfully taken a photo of the egg in it’s hiding place, but this photo was ultimately useless because it
depicted nothing more distinctive than “a wood”, which we were unable to see for all of the trees. I suppose that if we were trying to get to a particular spot and then ascertain that
we were in the right place, it would be useful, except for that fact that being in the exact right place would probably have been pretty obvious by the time we were standing on top of
an Easter egg.
Finally, Adam basically “tripped over” the hidden egg, and all was well.
All in all, it was a fabulous afternoon out, and a great way to work off all the calories of Ruth‘s
most-excellent Easter lunch (and just in time to be able to scoff down cakes and chocolate later in the afternoon).
In other news:
If you haven’t yet played the Flash game “Gravity Hook“, you should. Be warned, it’s kind-of addictive. Can anybody
beat my top score? (1642 metres)
For those of you following our fun little local geocaching craze, here’s the geocaching.com usernames of some Abnibberswho you might not yet know about:
It may come as a surprise to you that the stuff I write about on my blog – whether about technology, dreams, food, film, games, relationships, or my life in general – isn’t actually
always written off-the-cuff. To the contrary, sometimes a post is edited and re-edited over the course of weeks or months before it finally makes it onto the web. When I wrote late last
year about some of my controversial ideas about the ethics (or lack thereof) associated with telling children about Santa Claus, I’m sure that it looked like it had been inspired by the run-up to Christmas. In actual fact, I’d begun writing it six
months earlier, as summer began, and had routinely visited and revisited it from time to time until I was happy with it, which luckily coincided with the Christmas season.
As an inevitable result of this process, it’s sometimes the case that a blog post is written or partially-written and then waits forever to be finished. These forever-unready,
never-published articles are destined to sit forever in my drafts folder, gathering virtual dust. These aren’t the posts which were completed but left unpublished – the ones where it’s
only upon finishing writing that it became self-evident that this was not for general consumption – no, the posts I’m talking about are those which honestly had a chance but just didn’t
quite make it to completion.
Well, today is their day! I’ve decided to call an amnesty on my incomplete blog posts, at long last giving them a chance to see the light of day. If you’ve heard mention of declaring
inbox bankruptcy, this is a similar concept: I’m
sick of seeing some of these blog articles which will never be ready cluttering up my drafts folder: it’s time to make some space! Let the spring cleaning begin:
Title: Typically Busy Unpublished since: March 2004
Unpublished because: Better-expressed by another post, abandoned
In this post, I talk about how busy my life is feeling, and how this is pretty much par for the course. It’s understandable that I was feeling so pressured: at the time we were having
one of our particularly frenetic periods at SmartData, I was fighting to finish my dissertation, and I was trying to find time to train for my upcoming cycle tour of Malawi.
The ideas I was trying to express later appeared in a post entitled I’m Still In Aber. Yay, in a much more-optimistic form.
Title: Idloes, Where Art Thou? Unpublished since: June 2004
Unpublished because: Got distracted by rebuilding the web server on which my blog is hosted, after a technical fault
In anticipation of my trip to Malawi, I was prescribed an anti-malarial drug, Lariam, which – in accordance with the directions – I began taking daily doses of several weeks before travelling.
It seemed silly in the long run; I never even saw a single mosquito while I was over there, but better safe than sorry I suppose. In any case, common side-effects of Lariam include
delusions, paranoia, strange dreams, hallucinations, and other psychological
effects. I had them in spades, and especiallytheweirdtrippydreams.
This blog post described what could have been one of those dreams… or, I suppose, could have just been the regular variety of somewhat-strange dream that isn’t uncommon for me. In the
dream I was living back in Idloes, a tall Aberystwyth townhouse where I’d rented a room during 2002/2003. In the dream, the house caught fire one night, and my landlady, Anne, was
killed. Apparently the fire was started by her electric blanket.
Title: Are We Alone In The Universe? Unpublished since: March 2006
Unpublished because: Never finished, beaten to the punchline
Here’s an example of an article that I went back to, refining and improving time and time again over a period of years, but still never finished. I was quite pleased with the
direction it was going, but I just wasn’t able to give it as much time as it needed to reach completion.
In the article, I examine the infamous Drake Equation, which estimates the likelihood of
there being intelligent life elsewhere in the galaxy (more specifically, it attempts to estimate the number of intelligent civilizations “out there”). Which is all well and good, but
the only way to put the formula into practice is to effectively pull unknowable numbers out of the air and stuff them into the equation to get, in the end, whatever answer you like. The
only objective factors in the entire equation are those relating to the number of stars in the galaxy, and everything else is pure conjecture: who honestly thinks that they can estimate
the probability of any given species reaching sentience?
The post never got finished, and I’ve since seen other articles, journals, and even stand-up comedians take apart the Drake Equation in a similar way to that which I intended, so I
guess I’ve missed the boat, now. If you want to see the kind of thing I was working on, here it is
but better-written. I wonder what the probability is that a blog post will never end up being published to the world?
Title: Why Old People Should Be Grumpy Unpublished since: October 2006
Unpublished because: Never finished, possibly bullshit
In this post, I put forward a theory that grumpy old people are a positive sign that a nation is making just enough change to not be stagnant: something about the value of
keeping older people around crossed with the importance of taking what they say with a pinch of salt, because it’s not them that has to live in the world of tomorrow. I can’t even
remember what the point was that I was trying to make, and my notes are scanty, but I’m sure it was a little bit of a one-sided argument for social change with an underdeveloped
counter-argument for social stability.
In any case, I left it for years and eventually gave up on it.
Title: The Games That Didn’t Make The List Unpublished since: July 2007
Unpublished because: I could have kept refining it forever and still never finish it
After my immensely popular list of 10 Computer Games That
Stole My Life, I received a great deal of feedback – either as direct feedback in the form of comments or indirectly in other people’s blogs. Reading through this feedback got me
thinking about computer games that had stolen my life which I hadn’t mentioned. Not wanting to leave them out, I put together a list of “games that didn’t make the list”: i.e.
games which could also have been said to steal my life, but which I didn’t think of when I wrote my original top ten. They included:
Castles and Castles 2
The original Castles was one of the first non-free PC computer games I ever
owned (after Alley Cat, that golf game, and the space
command/exploration game whose name I’ve been perpetually unable to recall). It was a lot of fun; a well-designed game of strategy and conquest. Later, I got a copy of Castles 2 – an early CD-ROM title, back before developers knew quite what to
do with all that space – which was even better: the same castle-building awesomeness but with great new diplomacy and resource-management exercises, as well as siege engines and the
ability to launch your own offensives. In the end, getting Civilization later in the same year meant that it stole more of my time, but I still sometimes dig out Castles 2 and
have a quick game, from time to time.
Yohoho! Puzzle Pirates!
Early during the development of Three Rings, I came across an existing company with the name Three Rings Design, based in the
US. Their major product is a game called Yohoho! Puzzle
Pirates, an MMOG in which players –
as pirates – play puzzle games in order to compete at various tasks (you know, piratey tasks: like sailing, drinking, and swordfighting). Claire and I both got quite deeply involved during the beta, and played extensively, even forming our own crew, The Dastardly Dragons, at one point,
and met some fascinating folks from around the world. When the beta came to an end we both took advantage of a “tester’s bonus” chance to buy lifetime subscriptions, which we both
barely used. Despite the fact that I’ve almost never played the game since then, it still “stole my life” in a quite remarkable way for some time, and my experience with this (as well
as with the Ultima Online beta, which I participated in many years earlier) has
shown me that I should never get too deeply involved with MMORPGs again, lest they take over my life.
Sid Meier’s Alpha Centauri
As a Civilization fan, I leapt on the chance to get myself a copy of Alpha
Centauri, and it was awesome. I actually pirated my first copy of the game, copying it from a friend who I studied with, and loved it so much that I wrapped up the cash value of
the game in an envelope and sent it directly to the development team, asking them to use it as a “beer fund” and have a round on me. Later, when I lost my pirated copy, I bought a
legitimate copy, and, later still, when I damaged the disk, bought another copy, including the (spectacular) add-on pack. Alpha Centauri is the only game I’ve ever loved so
much that I’ve paid for it three times over, despite having stolen it, and it was worth every penny. Despite its age, I still sometimes dig it out and have a game.
Wii Sports Tennis – Target Training
Perhaps the most recent game in the list, this particular part of the Wii
Sports package stole my life for weeks on end while I worked up to achieving a coveted platinum medal at it, over the course of several weeks. I still play it once in a while:
it’s good to put on some dance music and leap around the living room swinging a Wiimote to the beat.
Rollercoaster Tycoon and Rollercoaster Tycoon 2
In the comments to my original post, Rory reminded me of these games which stole my life during my
first couple of years at University (and his, too!). RCT2, in
particular, ate my time for years and still gets an occassional play out of me – but was pipped to the post by OpenTTD, of course.
X-COM series
Another series of games which hooked me while I was young and stayed with me as I grew, the X-COM series (by which – of course – I mean Enemy Unknown, Terror From The Deep, and Apocolypse; not Interceptor and certainly not that
modern travesty, Aftermath). Extremely difficult, each of them took me months or years before I completed them, and I’ve still never finished Apocalypse on anything higher that the
lowest-two difficulty settings.
I wanted to write more and include more games, but by the time I’d made as much progress as I had, above, the moment felt like it had passed, so I quietly dropped the post. I suppose
I’ve now shared what I was thinking, anyway.
Title: Rational Human Interaction Unpublished since: September 2007
Unpublished because: Too pretentious, even for me; never completed
I had some ideas about how humans behave and how their rationality and their emotions can conflict, and what this can mean. And then I tried to write it down and I couldn’t find a happy
medium between being profound and insightful and being obvious and condescending. Later, I realised that I was tending towards the latter and, besides, much of what I was writing was
too self-evident to justify a blog post, so I dropped it.
Title: Long Weekend Unpublished since: April 2008
Unpublished because: Too long, too wordy, and by the time it was nearing completion it was completely out of date
This post was supposed to be just an update about what was going on in my life and in and around Aber at the time. But as anybody who’s neglected their blog for more than a little while
before may know, it can be far too easy to write about everything that’s happened in the interim, and as a result end up writing a blog post that’s so long that it’ll never be
finished. Or maybe that’s just me.
In any case, the highlights of the post – which is all that it should have consisted of, ultimately – were as follows:
It was the Easter weekend on 2008, and town had gone (predictably) quiet, as many of my friends took the opportunity to visit family elsewhere, and there was a particular absence of
tourists this year. Between Matt being in Cornwall, Sarah being out-of-town, and Ruth, JTA, Gareth and Penny off skiing (none of them wrote anything about it, so no
post links there), it felt a little empty at our Easter Troma Night, which was rebranded a Troma Ultralite as it had only two of the requisite four people present: not even the three
needed for a Troma Lite! Similarly, our Geek Night only had four attendees (but that did include Paul, unusually).
Claire and I took a dig through her wardrobe about found that of the skirts and dresses that she famously never
wears, she owns over two dozen of them. Seriously.
I played and reviewed Turning Point: Fall Of Liberty, which turned out to be a second-rate
first-person shooter with a reasonably clever alternate history slant. I’m a fan of alternate histories in video games, so this did a good job of keeping me amused over the long bank
holiday weekend.
Paul and I were arranging for a beach-fire-barbeque with Ruth and JTA when they got back, to which we even anticipated attendence from the often-absent not-gay-Gareth.
And finally, I had something to say about Jimmy‘s recent experiences in Thailand, but that’s as far as my draft went and I don’t
remember what I had planned to say…
Title: Confused And Disoriented Unpublished since: April 2008
Unpublished because: Never finished; abandoned
Having received mixed feedback about my more-unusual dreams over the years, I’ve taken to blogging about a great number
of them in order to spread the insanity and let others comment on quite how strange my subconscious really is. This was to be one of those posts, and it catalogued two such unusual
dreams.
In the first, I was at my grandma’s funeral (my grandma had died
about two years earlier). A eulogy was given by both my mum and – confusingly – by Andy R. Afterwards,
the crowd present booed them.
In the second, I revisited a place that I’ve dreamed of many times before, and which I think is a reference to some place that I found as a young child, but have never been
able to determine the location of since. In this recurring theme I crawl through a tunnel (possibly of rock, as in a ruined castle) to reach a plateau (again, ruined castle-like), from
which I am able to shuffle around to a hidden ledge. I have such vivid and strong memories of this place, but my faith in my own memory is shaken by the very “dreamlike” aspects of the
event: the tunnel, the “secret place”, as well as the fact that it has appeared in my dreams time and time again for over 15 years. Perhaps it never existed at all: memory is a fragile
and malleable thing, and it’s possible that I made it up entirely.
Some parts of it are less dream-like. For example, I’m aware that I’ve visited this place a number of times at different ages, and that I found it harder to fit through the tunnel to
re-visit my secret childhood hiding place when I was older and larger.
A few years ago, I spoke to my mum about this dream, and described the location in great detail and asked where it might be, and she couldn’t think of anywhere. It’s strange to have
such a strong and profound memory that I can’t justify through the experience of anybody else, and which consistently acts as if it were always just a dream. Maybe it’s real, and maybe
it isn’t… but it’s beginning to sound like I’ll never know for sure.
Title: The Code In The School Unpublished since:May 2008
Unpublished because: Never finished; abandoned
Another dream, right after Troma Night 219, where it seems that the combination of the beer and the trippy nature of the films we watched inspired my brain to run off on a tangent of
it’s own:
In the dream, I was visiting a school as an industrialist (similarly to how I had previously visited Gregynog on behalf of the Computer Science department at Aberystwyth University in 2005,
2006 and 2007). While
there, I was given a challenge by one of the other industrialists to decipher a code represented by a number of coloured squares. A basic frequency analysis proved of no value because
the data set was too small, but I was given a hint that the squares might represent words (sort of like early maritime signal flags). During mock interviews with the students, I used the challenge as a test, to see if I
could get one of them to do it for me, without success. Later in the dream I cracked the message, but I’m afraid I didn’t make a record of how I did so or what the result was.
Title: Absence
Unpublished since: May 2008
Unpublished because: Forgotten about; abandoned
At the beginning of the long, hot summer of 2008, I wrote about the immenent exodus of former students (and other hangers-on) from Aberystwyth, paying particular attention to Matt P and to Ele, who left for good at
about this time. And then I forgot that I was writing about it. But Matt
wrote about leaving and Ele wrote about being away, anyway, so I guess my post rapidly became redundant, anyway.
Title: =o( Unpublished since: June 2008
Unpublished because: Too negative; unfinished
I don’t even know what I was complaining about, but essentially this post was making an excuse to mope for a little while before I pull myself together and get things fixed. And that’s
all that remains. It’s possible that it had something to do with this blog post,
but without context I’ve no idea what that one was about, too. Sounds like it was about an argument, and so I’m happier just letting it go, whatever it was, anyway.
Title: Spicy Yellow Split Pea Soup Unpublished since: November 2008 Unpublished because: Got lazy; unfinished
I came up with a recipe for a delicious spicy yellow split pea soup, and wanted to share it with you, so I made myself the stub of a blog entry to remind myself to do so. And then I
didn’t do so. Now I don’t even remember the recipe. Whoops!
In any case, the moral is that pulses make great soup, as well as being cheap and really good for you, and are especially tasty as the days get shorter and winter tightens it’s icy
grip. Also that you shouldn’t leave just a title for a blog post for yourself and expect to fill it in afterwards, because you won’t.
Title: (untitled) Unpublished since: December 2008
Unpublished because: Too busy building, configuring, and working on my new PC, ironically
December is, according to Rory, the season for hardware failures, and given that alongside his troubles, Ruth’s laptop died and Paul’s computer started overheating, all at the same time, perhaps he’s
right. So that’s when my long-serving desktop computer, Dualitoo, decided to kick the bucket as well. This was a particularly awkward time, as I was due to spend a weekend
working my arse off towards a Three Rings deadline. Thankfully, with the help of friends
and family, I was able to pull forward my plans to upgrade anyway and build myself a new box, Nena (which I continue to use to this day).
I began to write a blog post about my experience of building a computer using only local shops (I was too busy to be able to spare the time to do mail order, as I usually would), but I
was unfortunately too busy building and then using – in an attempt, ultimately successful, to meet my deadline – my new computer to be able to spare time to blogging.
But I did learn some valuable things about buying components and building a mid-to-high spec computer, in Aberystwyth, all in one afternoon:
Daton Computers are pretty much useless. Actual exchange:
“Hi, I need to buy [name of component], or another [type of component] with [specification of component].”
“Well, you’ll need to bring your computer in for us to have a look at.”
“Umm; no – I’m building a computer right now: I have [other components], but I really need a [name of component] or something compatible – can you help?”
“Well, not without looking at the PC first.”
“WTF??? Why do you need to look at my PC before you can sell me a [type of component]?”
“So we can tell what’s wrong.”
“But I know what’s wrong! I only took the shrink-wrap off the [other components] this morning: all I need is a [type of component], because I don’t have one! Now can
you sell one to me or not?”
“Well, not without -”
/Dan exits/
Crosswood Computers are pretty much awesome. Actual exchange:
“Hi, remember me? I was in here this morning.”
“Yeah: how’s the rebuild going?”
“Not bad, but I’ve realised that I’m short by a [type of cable]: do you sell them?”
“We’re out of stock right now, but I’ve got some left-over ones in the back; you can have one for free.”
/Dan wins/
It’s possible to do this, but not recommended. The local stores, and in particular Crosswood, are great, but when time allows it’s still preferable to do your component-shopping
online.
I later went on to write more about Nena, when I had the time.
Title: Child Porn Unpublished since: April 2009
Unpublished because: Never finished; too much work in writing this article
I had planned to write an article about the history of child pornography, starting well before Operation Ore and leading up to the present day, and to talk about the vilification of paedophiles (they’re the new terrorists!) – to
the point where evidence is no longer as important as the severity of the alleged crime (for particularly awful examples of this kind of thinking, I recommend this article). I’m all in favour of the
criminalisation of child abuse, of course, but I think it’s important that people understand the difference between the producers and the consumers of child porn, as far as a
demonstrable intent to cause harm is concerned.
Anyway, the more I read around the subject, the more I realised that nothing I could write would do justice to the topic, and that others were already saying better what I was thinking,
so I abandoned the post.
Title: 50 Days On An EeePC 1000 Unpublished since: May 2009
Unpublished because: By the time I was making progress, it had been more like 150 days
Earlier in the year, I’d promised that I’d write a review of
my new notebook, an Asus EeePC 1000. I thought that a fun and engaging way
to do that would be to write about the experience of my first 50 days using it (starting, of course, with reformatting it and installing a better operating system than the one provided
with it).
Of course, by the time I’d made any real progress on the article, it was already well-past
50 days (in fact, I’d already changed the title of the post twice, from “30 Days…” to “40 Days…” and then again to “50 Days…”). It’s still a great laptop, although I’ve used it less
than I expected over the last nine months or so (part of my original thinking was to allow me to allow Claire to feel like she’d reclaimed the living room, which was being taken over by
Three Rings) and in some ways it’s been very-recently superceded by my awesome mobile phone.
Title: El De-arr Unpublished since: September 2009
Unpublished because: Too waffley; couldn’t be bothered to finish it; somewhat thrown by breaking up with Claire
Over the years I’ve tried a handful of long-distance romantic relationships, and a reasonable number of short-distance ones, and, in general, I’ve been awful at the former and far
better at the latter. In this blog post I wrote about my experience so far of having a long-distance relationship with Ruth and what was making it work (and what was challenging).
I’m not sure where I was going with it in the first place, but by the time Claire and I broke
up I didn’t have the heart to go back into it and correct all of the references to her and I, so I dropped it.
Title: Knowing What I’m Talking About Unpublished since: October 2009
Unpublished because: Never finished; got distracted by breaking up with Claire
On the tenth anniversary since I started doing volunteer work for emotional support helplines (starting with a Nightline, and most recently for Samaritans), I wrote about a talk I gave at BiCon 2009 on the subject of “Listening Skills for Supporting Others”. It was a little under-attended but
it went well, and there was some great feedback at the end of it. I’d helped out with a workshop entitled “Different Approaches to Polyamory” alongside fire_kitten, but strangely it was this, the workshop whose topic should be that which I have the greater
amount of experience in, that made me nervous.
This blog post was supposed to be an exploration of my personal development over the previous decade and an examination of what was different about giving this talk to giving
countless presentations at helpline training sessions for years that made me apprehensive. I think it could have been pretty good, actually. Unfortunately a lot of blog posts started
around this time never ended up finished as I had other concerns on my plate, but I might come back to this topic if I give a similar presentation at a future conference.
So there we have it: a big cleanse on my perpetually unfinished blog posts. I’ve still got about eight drafts open, so there’s a reasonable chance that I might finish some of them, some
day: but failing that, I’ll wait until another decade or so of blogging is up and I’ll “purge” them all again, then.
And if you had the patience to read all of these – these “17 blog posts in one” – well, thanks! This was more about me than about you, so I don’t mind that plenty of you will have just
scrolled down to the bottom and read this one sentence, too.
It’s not as spectacular as Violet, but I’ve just enjoyed playing Grief, another IF Comp 2008 entry. Download the .z8 file (which you can play in Windows Frotz or your favourite Z-Machine).
Play it a few times to see a few of the different endings: if only you could have done things differently… but perhaps things aren’t inevitable. There’s over a half-dozen different
endings: wait until you start spotting the pattern, then – if you haven’t found it by yourself – type WALKTHRU to see a list of achievable endings so that you can begin to understand
the truth of the matter… and when you do so, remember the first scene…
But if you only play one IF this year, make it Violet. =o)
It’s been a long while, but I’ve got some more interactive fiction to recommend: Violet, by
Jeremy Freese. It’s got all of the usual things I like in a modern piece of interactive fiction: a believable, detailed world that you can really feel like you’re a part of, and which
“carries on” around you; a beginning that doesn’t need to explain itself (you can pick it up as you go along); an enthusiastic thoroughness as far as anticipating what a player might
try (many of the “unusual” things you can try to do have been anticipated and have specific flavour text); and a story that’s emotive and clever. So far, so good.
But the way in which it really furthers the genre is in it’s presentation format. The narrator of the story – Violet – is the girlfriend of the protagonist, who – through a series of
encouragements and discouragements, as well as ocassional asides and additional commentary – helps lead you through your adventure: it is, if you like, a second-person perspective
text-based adventure. But it doesn’t take long to realise that she isn’t actually there at all: all of her dialogue is in your head – it’s what your character thinks
she would say in response to everything you’re doing.
I thoroughly explored the game in about an hour, and I highly recommend that you do, too: it’s a fabulous piece of interactive fiction, wrapped around a reasonably good bit of fiction.
Update, 19th October 2008, 14:20: Fixed the link to Windows Frotz (previously pointed at WinFrotz, which – while a fabulous Z-Code interpeter, can’t cope with ZBlorb
files like the one this game is packaged in). Sorry, Binky.
There’s a couple of computer games I’ve played recently that I thought I’d share with you so that you, too, can go play them and waste all your free time (hopefully you’ve got more free
time than I do to be wasted!).
RUCKINGENUR II
Free (as in beer) to download and play – download it here. Windows only
(requires the .NET framework), although there’s talk of a Linux port using Mono.
A self-confessed “game for engineers.” If you ever played Uplink and thought “Hmm, this is
good, but I’d rather be hacking hardware, not software,” then you really ought to give it a try. Ruckingenur II is a hardware hacking simulator: in it’s four missions you’ll be
determining the code of an electronic door lock, reprogramming a thumbprint scanner to accept your print, breaking the code of a (rather trivial) radio scrambling system, and defusing a
tamper-proof bomb. It’s all about interpreting the circuitry and analysing signals, rather than simply bridging circuits, as would be so much easier in so many of the missions.
Presumably your boss spent all of the money on the universal combined multi-meter/serial port analyser/debugger and didn’t have any budget left to get you a soldering iron and a
half-dozen lengths of wire. Ah well.
It’s only short. I got through all four missions in about 20 minutes, and I could probably have done it quicker if I hadn’t kept detonating the bomb at the end: the very first thing I
did was to examine the circuit (while the clock is ticking), correctly analyse which wire carried the signal to the expolosive, and send a quick pulse down that line, confirming my
suspicions by blowing my face off.
Give it a go and let me know how you get on, fellow geeks.
SPORE
The other game that’s consumed any of my time of late – by which I mean, of course, all of the free time I can find – is Maxis’s hot new title Spore.
In case you’ve been living in a cave for the last few years, Spore is the result of a collaboration between Will Wright (co-founder of Maxis, inventor of SimCity, The Sims, etc.) and Soren Johnson (right-hand man to Sid Meier during
the development of Civilization III and Civilization IV), it’s has been described as “the ultimate God game,” and as “SimEverything.”
During the game, you’ll help a species progress from being a tiny plankton-like creature living in a drop of water all the way up to being a galactic empire spanning many star systems.
The concept of “evolution” touted in the game isn’t really accurate, though, and what you’re actually doing – tweaking your species a little each generation towards your own goals,
rather than having the most successful genetic code reflected in the next generation – is closer to intelligent design than anything that any evolutionist would approve of.
Unfortunately, as its Zero Puncuation review gives away,
most of the fun of the game is shunted towards the Space Phase, the last of the five phases of the game (the others being Cell, Creature, Tribal, and Civilization), and it makes the
rest of the game seem a little short by comparison (note that I disagree with the statement in the Zero Puncuation review about carnivore-superiority: my first space-faring race had no
problem with befriending and converting other creatures, tribes and civilizations all the way). The Space stage, however, really shines.
Spore is an amazing achievement, and it’s continues to be fresh and surprising to play (thanks, in part, to the enormous scope of it’s in-game galaxy, but more thanks to the fact that
Spore “swaps” your creatures and other content with other players around the world), so I’d recommend you give it a go if you haven’t already. It’s a real shame that the DRM is so fucked-up,
because Maxis have just set themselves up for Spore to be the most-pirated game in history (after all, the pirated copy is now better than the
legitimate one). Nonetheless, it’s worth getting hold of a copy by one means or another just so you can see what the fuss is all about.
Oh, and here’s one of my species, a Gliblander, stood next to the species’ interstellar spacecraft, the Dirty Beast.
So, like a handful of others, I’ll be participating in Andy‘s Ninja Burger game tonight. He’s asked us each to throw together a character –
or at least to look at character generation – so here’s mine:
Name: Ava Kurosawa
Job Title: Driver
Qualities:
Average [+0] Ninja
Average [+0] Driver (just because he does it doesn’t mean he’s particularly good at it)
Good [+2] at Bojitsu (staff/club fighting)
Good [+2] at Problem Solving (years of training in the Zen arts; also one-handed Rubix cube solving)
Good [+2] at Reading Minds (a natural instinct for understanding what people want)
Poor [-2] at Acting Impulsively (his clan history forbids rash thinking, and this has rubbed off on him, making him indecisive)
Background: Ava is descended from a long history of Ninja drivers. Despite only being an average driver, he seeks to gain the respect and honour of his family through
his work with Ninja Burger, and by practicing the calm, collected, enlightened path of his clan. He prefers blunt weapons and particularly the bo staff.
Element: Air
Clan: Mysterious Clan Of The Gazebo Slayers
Matter of Honour: “I will never attack without provocation.”
Honour Score: TBC
If you haven’t put together a character yet because you haven’t seen the rules, there’s a copy
here. Just make sure you use the 2nd edition ones!
I gather we’ll be meeting in #ninjaburger on Freenode at 7:30ish. If you’re confused as to how to do that, just use
Abnib Chat and ask for help.
Perhaps Vanilla Sky wasn’t the best choice of film to finish Troma Night last night on, based on the dream I had:
I dreamt that I was dreaming, and that during that inner dream I became lucid [not so hard, actually, and something I periodically do normally]. In the inner dream, I’d broken my
phone while snowboarding, and needed to replace the battery, and so, in a test of dream control, I simply made a new battery materialise and installed it. However aware I was that I
was in a dream, however, I didn’t come to realise that I was dreaming that I was dreaming – I was convinced that I was aware of my waking life as the one that I had in the first-level
dream – until I “woke up” and, a few minutes later, achieved lucidity again.
Strange, but not really unexpected: mixing my head with films that have themes of altered states of conciousness almost invariably gives these kinds of results.
A LETTER
We’ve got a letter here addressed to Bryn – it came through the letterbox yesterday evening at some point. If you’d
like to pick it up, Bryn, we’ll be around all morning and then we’re disappearing (see below).
A TRIP
Claire and I are off to Preston this afternoon to visit my family before moving on to Manchester tomorrow, where we’re
seeing Foo Fighters. We’re back late on Monday night/early Tuesday morning. I gather
that Geek Night B is taking place at Rory’s tonight, if anybody’s that way inclined, but I’m afraid you can’t have Pandemic, because I’ve promised to play it with my family. Next week!
There’s been quite a lot said recently on abnib about class. JTA opened up the debate; Claire
followed up by listing some of her least favourite things about the stereotypes of the middle class, and attracted a lot of debate in her comments; Matt P argued that the class system doesn’t exist
(or, at least, isn’t relevant) in the UK any more anyway; and even Beth weighed in with her opinions on the whole thing, although it did take me prodding her with a virtual stick before she did so.
I thought it was about time that I rode in like a knight in slimy armour (wearing my helm of peripheral vision, of course) and closed the argument once and for all:
Whosays I can’t be a half-middle-class, half-lower-class half-Elf, half-Orc?
(with insincere apologies to those who don’t play Munchkin)
Incidentally, Geek Night this week will be on Friday at Ele and Penny‘s house.
I don’t visit Facebook often. In fact, I usually only log on once or twice a month to clear out the billions of requests to install applications
(and block those applications) that people don’t seem to have noticed that I never accept, or to check up on a mis-placed phone number or e-mail address for some infrequently-contacted
friend. But in any case, I’m not up-to-date with what’s commonplace on Facebook any more. But this unusual bulge in my list of friends amused me for a moment:
That’s four friends, in a row, who all set their “statuses” to something resembling the lyrics of a well-known song. Kieran may well be the colour of the wind, of course, but he’s still
a ginger. I’m not in a position to comment on Owen’s body odour, and I’m doubtful that Adam is the one and
only (although it’s genuinely possbile that there’s nobody he’s rather be). And Gareth’s apathy is… well, pretty much standard.
But it doesn’t seem so regular that a block of people adjacent to one another on my seemingly-randomly-sorted (I assume there’s some kind of clever hashing going on at the back-end for
speed, or something) would all independently (none of them know one another, to the best of my knowledge) choose to have their statuses inspired by songs. Nobody else on my friends list
is demonstrating this.
Perhaps I’m seeing patterns where they don’t exist, like seeing the face of Jesus in a
balding dog’s back, or something. Just thought I’d share.
It’s been a busy week or so. Last Wednesday I went out to the first night
of the Ship & Castle‘s real ale
festival with Penny and Ele, on account of the fact that (a) Yay! Dozens of cask-conditioned beers! and (b) I hadn’t seen much of either of them for an aeon or two.
The pub was completely packed, but that didn’t stop us from sampling a good selection of the beers and ciders on offer. Once one became available, I stole a stool to sit on.
Now it seems that some strange wizard must have enchanted that stool on some previous visit to the pub, with a mysterious spell of popularity, because it suddenly appeared that
every fucker in the pub wanted to talk to me. The folks I knew (one or two more turned up), the folks I barely knew (“I’m sorry, but I can’t remember how I’m supposed to know
you?” territory)… even strangers seemed to know who I was or, failing that, want to. Two people said “hey, you’re that guy with the blog,” as if that in some way cuts it down in this
town (abnib disagrees). One woman waved as if I’d known her for years but I can’t place a name to her face. Another
chap – his flirtatiousness outdone only by his drunkeness – almost coerced a blush out of me with a particularly charming compliment. And it just kept on going, and going…
When the pub finally kicked us out (and we’d added Lizzie to our party), we hunted for another pub but without success, and so we scooped up beer and wine and took the party to the
living room of The Cottage, where we talked all kinds of bollocks, drinking and listening to music – and joined for awhile by Tom, who came in looking drunk and stained with ash, drank
half a bottle of beer, urinated in the back yard, and left again – until it was getting close to 4am and I thought it really ought to be time for bed, considering my planned early start
at work the following morning. How Penny survived (she started work even earlier) I haven’t a clue.
A major difference between being in your late twenties and being in your early twenties, in my experience, is not one of having less energy for a late night (or early morning) of
drinking, but one of responsibility. As a 27-year-old, I’m quite aware that I can still survive an all-night party (although it’s getting harder!). But when somebody spontaneously
suggests something like “Let’s stay up and party and watch the sun rise,” instead of saying “Yeah!” I say, “Hmm… I’ve got work in the morning… maybe…” It’s easy to be made aware of this
distinction when you’re in a student town, as I am, and it’s easy to be made to feel even older than I am. On the other hand, it helps to give every opportunity to pretend I’m less aged
than I actually am.
So then Thursday was the anticipated long day at work, followed by a quick dinner before a rush up to the Arts Centre to see Steeleye Span, on JTA‘s recommendation. Steeleye Span are a “proper” folk rock band: y’know, they’ve had every single member replaced at some
point or another and still keep the same name, like Theseus’s ship, and they’ve written songs that they don’t play any more, but that other folk bands do. That kind of
definition. They were pretty good – a reasonable selection of songs from the usual slightly saucy and sometimes unintelligble varieties that they’re known for, and a particularly strong
finish to the concert with a rousing sing-along rendition of All Around My Hat (which, I later discovered, they played as an encore the last time my dad saw them, about a
decade or more ago – I guess that’s the third characteristic of a “proper” folk rock band: that your parents have seen them perform, too).
By now, I was getting to a point where I was tired enough to not be making much sense any more when I talked (as if I ever do), and I slept well, although not for long, because I had to
make an even earlier start at work on Friday morning to make sure I got everything I needed to get done done before travelling up North in the evening.
So yeah: Friday evening we travelled up to Preston and had pizza with my folks, and then on Saturday morning I found myself taking my sister Becky‘s place in the BT Swimathon. She’d been suffering from a lung infection for a week or more, now, and had to pull out, so – despite
having barely swum at all for several years – I pulled on my trunks and a swimming cap and contributed 1750m to the team effort. And then dragged my body out of the pool just in time
for Claire and I to rush off to Formby for her godmother’s funeral, which is what we’d actually come up to the
North-West to do.
Oh yeah, and I got a medal, which I’ve been wearing ever since.
I can’t say much about Claire’s godmother’s funeral, because I only met her once, and then only briefly. Her husband – she’d been married for 52 years; they’d been teenage sweethearts –
was quite obviously finding her death difficult, yet still managed to deliver a beautiful and moving eulogy for his dear departed wife. Apart from the religosity of the service (not to
my taste, but I suppose it wasn’t really there for me anyway) it was very good, and the church building was packed – this was obviously a popular woman.
Her body seems to be going “on tour”: she’s having a second service – the actual funeral – in Norfolk today. I wonder if it’ll be as full. Not many people get two funerals. Perhaps the
popularity will wane after the first. On the other hand, you might get groupies… seems to be what Claire’s doing, as she’s down in Norfolk now and presumably went to the second funeral,
too.
Later, we found ourselves in Manchester. We’d hoped to go guitar-shopping (Claire’s looking for a new one), but ended up there just barely in time to eat some noodles and go to meet my
family, and each of my sister’s boyfriends, at the Odeon IMAX cinema to see Shine A Light, the
Rolling Stones concert film/documentary. The film was… better than I would have
expected, and the resolution of the IMAX filmstock really showed during long pans and high-detail closeups on the band in concert, although I wasn’t particularly impressed with the
editing: too many cuts, too much crossing the line, and (on a huge screen) almost nauseating thanks to the bumps and bounces the cameras made. It was also a little too-much concert and
not-enough documentary, perhaps because the band have never really interviewed very well. In one old BBC clip, Keith Richards is asked what has brought the band it’s initial success, and he simply shrugs. In another – in the early 1970s –
Mick Jagger‘s only answer about the band’s future is “I think we’ve got at least another
year left.”
A few games of Mario Party 8 with my family later (one of which, amazingly, my mum
won!), and we were back on the road. Claire dropped me off at Birmingham New Street station so I could catch a train back to Aberystwyth, as I needed to be back at work this morning,
and she carried on to Norfolk to visit her dad and to attend the other half of her godmother’s funeral.
My journey back to Aberystywth was pretty horrendous. Trains are cancelled between Shrewsbury and Aber right now, and replaced with a bus service, and I’m not sure I’ve ever been on a
less pleasant bus journey in my life. Five-seats wide, I was squished into falling half-off my uncomfortable seat even sat next to somebody as small as Matt P (who I’d happened to bump into on the journey). There was barely any knee-room, and the air conditioning only had two settings, neither
of which was particually pleasant but for reasons of completely different extremes.
We finally got back to Aber just in time to join in at Geek Night, where Ruth, Penny, and Rory were just finishing a game of Carcassonne. JTA arrived, too, and the six of us played the largest game of Settlers of Catan I’ve ever played. We also managed to have a couple of games of Hypercube Hop, Ruth’s dad’s first board game published under his new Brane Games label. For those of you that missed it, I’m sure there’ll be an opportunity to give it a go at some future Geek Night.
Then today I posed for topless photos for Ele. But that’s another story and I’ve got to go and eat dinner so I’ll leave it at that.
Ruth‘s game of Diplomacy got off to a fine start, and the backstabbing began soon afterwards. I’m not so keen on the engine, for reasons
I’ll discuss later. Here’s how the map looks right now.
I’m the red guys down at the bottom who are getting their arses kicked by the purple and brown guys. Very sweetly, JTA (leader of Russia)
sent me an e-mail to apologise a little (and gloat a lot) about his recent pillaging of my lands, and congratulate me on trying to set him and Andy (Germany) against one another. It’s kind-of sweet, as I said, but really un-necessary: breaking alliances is what the game is all about.
Plus, it’s not like I didn’t see it coming. My alliance with Russia as a show from the start, but I didn’t realise that Russia planned to attack me so soon (I’d just issued attack
orders against him). My mistake was that I didn’t anticipate that Germany side with Russia and backstab me. Memo to self: assassinate leader of Germany.
Sadly, the Diplomacy engine we’re using – phpDiplomacy – has a few interesting bugs that make it hard to work out who’s actually on your side.
Here’s an example situation:
The screenshot is faked, but the situation is plausible – the engine doesn’t accomodate for this. In this situation, the red player has been successfully attacked by the brown player,
displacing their army (according to the message from 10:36pm). It’s not possible that the brown player did this alone, in this situation: they must have had help from at least one of –
the green army in Piedmont, the green fleet in Venice, the purple army in Vienna, possibly a purple army from the region above (not shown), or perhaps even from the red fleet in Trieste
(an unusual strategy, but not unheard of in some unusual circumstances, is to support the enemy against your own units).
But the engine gives no indication which this is. In this situation, the red player does not know which – green or purple – supported the attack. If the red player had alliances with
the two of them, they would not know which one had betrayed them, for example. Whoops!
This could make it an interesting (or a frustrating) game. I’m certain that in the near future we’ll see players strategically helping one another perform attacks, without revealing
that it was them that supported it.
A Strange Parcel
This morning, I received a strange parcel from Matt in the Hat, addressed to “Jen, Paul, Dan & Claire”. The contents, as
pictured, seem to be two Guinness glasses and three cartons of organic fruit juice. I’m not sure which bits are for whom – or even why we’ve been sent this package at all – but I’m sure
Matt will enlighten me soon.
Update: I’ve spoken to Matt on Jabber, and apparently the Guinness glasses box does not contain Guinness glasses. And I’m to make sure that Jen gets one of the
cartons of juice.
Basically, Matt’s lost the plot. However, he still managed, through his insanity, to pick a selection of objects who’s size ratios made packing them easy.
Company of Heroes
I’ve been playing a lot of Company of Heroes these last couple of days: it’s a spectacular game. It’s been a long time since
a real-time strategy game has amused me so much (since, perhaps Red Alert 2, seven years ago). It’s
yet-another-world-war-2 game, as if we haven’t seen enough of them of late, but it’s a battle-level strategic game, rather than a first-person shooter, and it does a wonderful job of
what it does.
Tanks roll through deformable terrain. Infantry hide in the craters your artillery has blown out. And the whole thing looks and sounds beautiful, from the hushed descent of paratroopers
into a muddy field (reflections and all) to the flashes and blasts of a distant battle (complete with radio chatter, or plain old voices if you’re looking directly at the speaker). You
can build sandbag walls and minefields, and blow them down just as easily. Don’t want to risk your men down a long, sniper-infested street? Steal some German artillery pieces and blow
your way though the walls, then – the whole map is completely reshapable. The AI’s not to be sniffed at, either (although it’s a bit fiddly when it comes to multi-selecting and moving a
group of vehicles together and they all crumple into each other when they reach a chicane, rather than taking turns).
It needs a beefy machine to do it justice, which is why I got it – to push my new gaming rig to the limits – but it’s more than just a graphics-fest: it’s also a very clever and gritty
game.
So, who’s for a co-op?
Writing Comedy
And, of course, the other thing that’s been occupying my time has been writing stuff to say on Sunday’s
Gorillamania event. But I’ve already said enough about that recently, so I’ll shut up and get on with some work.
Some time ago, I recommended Photopia as a great text-based adventure for both beginners and veterans: with a great, sweet story (with a
slightly depressing ending) and a short play time, it’s just great to show people why text-based adventures are fun.
Here’s my latest recommendation: Vespers. It’s dark, cold, and disturbing – insanity, bubonic plague, and temptation in the face of heaven and hell… and a cool mix of biblical prophecy
and murder mystery in a quarantined monastary.
There’s about 2 hours playtime in it for an experienced adventurer, but it’s got SAVE and RESTORE commands so you don’t have to do it in a single sitting. And of
course I’ll be available for hints if you get stuck!