Civilization V Release Day

For those of you in the USA, at least, today is the release day for the much-anticipated Sid Meier’s Civilization V. With the promise that this will be the most groundbreaking Civ game since Civilization II, I’ve managed to acquire a leaked screenshot of the very first thing that players will see when they launch Civilization V for the first time:


With apologies to those of you who haven’t had the experiences to find this funny.

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Troma Night Adventure

Because I promised you some Aber-nostalgia.

Do you remember the RockMonkey Wiki? Many years ago, Ruth bought the domain name rockmonkey.org.uk as a gift for Andy K, who’d been nicknamed “Rock Monkey” for longer than anybody could remember. He decided that what he wanted to host there was a wiki engine, and I helped him get one set up. Soon, every Abnibber and Troma Night veteran was using it, filling the pages with all kinds of junk.

Soon, Jon launched the wiki’s first WikiGame: a maze exploration game using littered with Dungeon Master Java screenshots and monsters aplenty (monsters like Tubgirl and Lesbians and The Splurg). This kicked off a series of other WikiGames, mostly by Jon, Andy R, and myself (although Andy K started about a dozen of them and Ruth got some way through developing her first).

My biggest contribution was probably TromaNightAdventure, a text-based adventure in which the player attempts to explore Aberystwyth to collect (at least) three Troma Night stars, some pizza, some beer, and some films. It was an epic quest, far larger than I’d meant for it to grow, with multiple non-linear ways to win and a scoring system that told you exactly by how much you’d beaten it (some, but few, people managed to score the maximum number of points).

The screenshot above isn’t from the RockMonkey Wiki. It’s from my relaunched version of Troma Night Adventure. That’s right: I’ve dug up the final backup of the RockMonkey Wiki, extracted the relevant content, knocked together a mini version of the wiki engine and the WikiGameToolkit, and re-launched the game. It’s read-only, of course: this isn’t a real wiki; the real wiki is long-gone. But it does have a few extra features than the original, like a pictorial inventory and a nippy Ajax-powered interface. If you’re looking for some nostalgia about the old RockMonkey Wiki or about Troma Nights back in Aberystwyth, here’s your ticket:

BiCon: The Game

I shan’t be at BiCon this year, but I thought I’d share with you all something that tickled me today. Last year, at a Naked Lunch, I ended up chatting to several geeks about Interactive Fiction, and I through out a few ideas for a BiCon-themed piece of Interactive Fiction. Little did I know that this idea had sunk in, and cogs had begun to turn…

Rach has just released BiCon 2010: The Game, and it fully embodies everything that’s fabulous about BiCon. It’s also a really good bit of IF, for a first full adventure, and involves some fascinating hacking of the gender pronouns system for Inform. I tip my hat to the author.

(there’s some discussion going on about the game on the BiCon LiveJournal community)

Troma Night 300

This Friday’s Troma Night will be Troma Night 300! It’s hard to believe how much time I’ve spent at this, our weekly film night. I wonder how many pizzas, in total, have been eaten? How many awful films we’ve groaned at?

I’m planning that for this special Troma Night we’ll temporarily revitalise some of the old traditions. I’ve already been in touch with Kit, and he’s happy to phone in the pizza order for us (“Kit, order the pizza!” // <sighs> “What does everybody want?”) in the traditional style. I’m hoping that Paul will be available to throw a sponge through a window (if he’s working, of course, we’ll try to arrange for him to fling a sponge around the cinema projection booth while we simultaneously throw a substitute sponge at The Cottage). We’ll aim to start a little early with a Flash Gordon short, for those who miss watching those before their Troma Night experience, too.

As for those of you who are no longer around, you’re welcome to join in from afar, too. Alec: why don’t you buy yourself a four-pack of beer and drink exactly three of them? “Strokey” Adam: perhaps you can arrange for somebody to molest you with unwanted physical contact on Friday evening? Liz: you ought to get a date for the night, introduce him to all of your friends, and then never see him again. See: traditions are great!

In other news: if you haven’t yet played Lost Pig (And Place Under Ground), you should. It’s a fun, puzzle-oriented piece of interactive fiction that’s full of charm, with a wonderfully lovable (and not your usual) protagonist. It’s a lightweight bit of adventuring that’ll take most of you under an hour, so go play! Install Gargoyle (for Windows or Linux) for the simplest-possible play experience, and have fun!

Easter Egg Hunting, Gravity Hooking, and Geocachers You Might Know

This afternoon, like last year, we took the opportunity to spend Easter Sunday hiding one another’s Easter eggs in the woods and then running around looking for them.

Paul & Rory

For some reason, this year Rory didn’t want me to be responsible for hiding his egg (something to do with his eventually being found up a tree, last year), so I ended up hiding Adam‘s, instead. I didn’t even put much effort into it: just propped it on a branch. This turned out to be a bad hiding place because Adam walked right back past it on his way back from hiding JTA‘s egg.

Adam's egg

Paul, meanwhile, hid my egg. He did a pretty good job of it, too, and eventually had to give me a couple of clues. “It’s near Barking Up The Wrong Tree,” he said, knowing perfectly well that this was a geocache that I hadn’t yet hunted for. I pulled out my GPSr and found the cache, and then started looking for my egg in the vicinity.

Adam in a Forest

In a particularly special bit of hiding, Rory managed to hide Matt P‘s egg so well that he himself couldn’t find it again. Eventually we all had to help hunt for Matt’s lost egg. Rory had helpfully taken a photo of the egg in it’s hiding place, but this photo was ultimately useless because it depicted nothing more distinctive than “a wood”, which we were unable to see for all of the trees. I suppose that if we were trying to get to a particular spot and then ascertain that we were in the right place, it would be useful, except for that fact that being in the exact right place would probably have been pretty obvious by the time we were standing on top of an Easter egg.

Hunting for Matt's egg

Finally, Adam basically “tripped over” the hidden egg, and all was well.

Matt finds his egg!

All in all, it was a fabulous afternoon out, and a great way to work off all the calories of Ruth‘s most-excellent Easter lunch (and just in time to be able to scoff down cakes and chocolate later in the afternoon).

Ruth, JTA, and Paul near the edge of the woods

In other news:

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The 17 Blog Posts That Weren’t

It may come as a surprise to you that the stuff I write about on my blog – whether about technology, dreams, food, film, games, relationships, or my life in general – isn’t actually always written off-the-cuff. To the contrary, sometimes a post is edited and re-edited over the course of weeks or months before it finally makes it onto the web. When I wrote late last year about some of my controversial ideas about the ethics (or lack thereof) associated with telling children about Santa Claus, I’m sure that it looked like it had been inspired by the run-up to Christmas. In actual fact, I’d begun writing it six months earlier, as summer began, and had routinely visited and revisited it from time to time until I was happy with it, which luckily coincided with the Christmas season.

As an inevitable result of this process, it’s sometimes the case that a blog post is written or partially-written and then waits forever to be finished. These forever-unready, never-published articles are destined to sit forever in my drafts folder, gathering virtual dust. These aren’t the posts which were completed but left unpublished – the ones where it’s only upon finishing writing that it became self-evident that this was not for general consumption – no, the posts I’m talking about are those which honestly had a chance but just didn’t quite make it to completion.

Well, today is their day! I’ve decided to call an amnesty on my incomplete blog posts, at long last giving them a chance to see the light of day. If you’ve heard mention of declaring inbox bankruptcy, this is a similar concept: I’m sick of seeing some of these blog articles which will never be ready cluttering up my drafts folder: it’s time to make some space! Let the spring cleaning begin:


Jimmy, Start Your Engine

Here’s a photo I took this afternoon especially for Jimmy:

It’s a pity he won’t be around this weekend to make the most of this exciting new addition to our irregular weekly Power Grid face-off.

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Grief (Interactive Fiction)

It’s not as spectacular as Violet, but I’ve just enjoyed playing Grief, another IF Comp 2008 entry. Download the .z8 file (which you can play in Windows Frotz or your favourite Z-Machine).

Play it a few times to see a few of the different endings: if only you could have done things differently… but perhaps things aren’t inevitable. There’s over a half-dozen different endings: wait until you start spotting the pattern, then – if you haven’t found it by yourself – type WALKTHRU to see a list of achievable endings so that you can begin to understand the truth of the matter… and when you do so, remember the first scene…

But if you only play one IF this year, make it Violet. =o)

Violet (Interactive Fiction)

It’s been a long while, but I’ve got some more interactive fiction to recommend: Violet, by Jeremy Freese. It’s got all of the usual things I like in a modern piece of interactive fiction: a believable, detailed world that you can really feel like you’re a part of, and which “carries on” around you; a beginning that doesn’t need to explain itself (you can pick it up as you go along); an enthusiastic thoroughness as far as anticipating what a player might try (many of the “unusual” things you can try to do have been anticipated and have specific flavour text); and a story that’s emotive and clever. So far, so good.

But the way in which it really furthers the genre is in it’s presentation format. The narrator of the story – Violet – is the girlfriend of the protagonist, who – through a series of encouragements and discouragements, as well as ocassional asides and additional commentary – helps lead you through your adventure: it is, if you like, a second-person perspective text-based adventure. But it doesn’t take long to realise that she isn’t actually there at all: all of her dialogue is in your head – it’s what your character thinks she would say in response to everything you’re doing.

I thoroughly explored the game in about an hour, and I highly recommend that you do, too: it’s a fabulous piece of interactive fiction, wrapped around a reasonably good bit of fiction.

Fully expect your feedback on this one, JTA.

Update, 19th October 2008, 14:20: Fixed the link to Windows Frotz (previously pointed at WinFrotz, which – while a fabulous Z-Code interpeter, can’t cope with ZBlorb files like the one this game is packaged in). Sorry, Binky.

Games I Have Been Playing Recently

There’s a couple of computer games I’ve played recently that I thought I’d share with you so that you, too, can go play them and waste all your free time (hopefully you’ve got more free time than I do to be wasted!).

RUCKINGENUR II

Free (as in beer) to download and play – download it here. Windows only (requires the .NET framework), although there’s talk of a Linux port using Mono.

A self-confessed “game for engineers.” If you ever played Uplink and thought “Hmm, this is good, but I’d rather be hacking hardware, not software,” then you really ought to give it a try. Ruckingenur II is a hardware hacking simulator: in it’s four missions you’ll be determining the code of an electronic door lock, reprogramming a thumbprint scanner to accept your print, breaking the code of a (rather trivial) radio scrambling system, and defusing a tamper-proof bomb. It’s all about interpreting the circuitry and analysing signals, rather than simply bridging circuits, as would be so much easier in so many of the missions. Presumably your boss spent all of the money on the universal combined multi-meter/serial port analyser/debugger and didn’t have any budget left to get you a soldering iron and a half-dozen lengths of wire. Ah well.

It’s only short. I got through all four missions in about 20 minutes, and I could probably have done it quicker if I hadn’t kept detonating the bomb at the end: the very first thing I did was to examine the circuit (while the clock is ticking), correctly analyse which wire carried the signal to the expolosive, and send a quick pulse down that line, confirming my suspicions by blowing my face off.

Give it a go and let me know how you get on, fellow geeks.

SPORE

The other game that’s consumed any of my time of late – by which I mean, of course, all of the free time I can find – is Maxis’s hot new title Spore.

In case you’ve been living in a cave for the last few years, Spore is the result of a collaboration between Will Wright (co-founder of Maxis, inventor of SimCity, The Sims, etc.) and Soren Johnson (right-hand man to Sid Meier during the development of Civilization III and Civilization IV), it’s has been described as “the ultimate God game,” and as “SimEverything.”

During the game, you’ll help a species progress from being a tiny plankton-like creature living in a drop of water all the way up to being a galactic empire spanning many star systems. The concept of “evolution” touted in the game isn’t really accurate, though, and what you’re actually doing – tweaking your species a little each generation towards your own goals, rather than having the most successful genetic code reflected in the next generation – is closer to intelligent design than anything that any evolutionist would approve of.

Unfortunately, as its Zero Puncuation review gives away, most of the fun of the game is shunted towards the Space Phase, the last of the five phases of the game (the others being Cell, Creature, Tribal, and Civilization), and it makes the rest of the game seem a little short by comparison (note that I disagree with the statement in the Zero Puncuation review about carnivore-superiority: my first space-faring race had no problem with befriending and converting other creatures, tribes and civilizations all the way). The Space stage, however, really shines.

Spore is an amazing achievement, and it’s continues to be fresh and surprising to play (thanks, in part, to the enormous scope of it’s in-game galaxy, but more thanks to the fact that Spore “swaps” your creatures and other content with other players around the world), so I’d recommend you give it a go if you haven’t already. It’s a real shame that the DRM is so fucked-up, because Maxis have just set themselves up for Spore to be the most-pirated game in history (after all, the pirated copy is now better than the legitimate one). Nonetheless, it’s worth getting hold of a copy by one means or another just so you can see what the fuss is all about.

Oh, and here’s one of my species, a Gliblander, stood next to the species’ interstellar spacecraft, the Dirty Beast.

Enter The Ninja

So, like a handful of others, I’ll be participating in Andy‘s Ninja Burger game tonight. He’s asked us each to throw together a character – or at least to look at character generation – so here’s mine:

Ninja with a Rubix CubeName: Ava Kurosawa
Job Title: Driver
Qualities:

  • Average [+0] Ninja
  • Average [+0] Driver (just because he does it doesn’t mean he’s particularly good at it)
  • Good [+2] at Bojitsu (staff/club fighting)
  • Good [+2] at Problem Solving (years of training in the Zen arts; also one-handed Rubix cube solving)
  • Good [+2] at Reading Minds (a natural instinct for understanding what people want)
  • Poor [-2] at Acting Impulsively (his clan history forbids rash thinking, and this has rubbed off on him, making him indecisive)

Background: Ava is descended from a long history of Ninja drivers. Despite only being an average driver, he seeks to gain the respect and honour of his family through his work with Ninja Burger, and by practicing the calm, collected, enlightened path of his clan. He prefers blunt weapons and particularly the bo staff.

Element: Air
Clan: Mysterious Clan Of The Gazebo Slayers
Matter of Honour: “I will never attack without provocation.”
Honour Score: TBC

If you haven’t put together a character yet because you haven’t seen the rules, there’s a copy here. Just make sure you use the 2nd edition ones!

I gather we’ll be meeting in #ninjaburger on Freenode at 7:30ish. If you’re confused as to how to do that, just use Abnib Chat and ask for help.

Vanilla Sky, A Letter, And A Trip

VANILLA SKY

Perhaps Vanilla Sky wasn’t the best choice of film to finish Troma Night last night on, based on the dream I had:

I dreamt that I was dreaming, and that during that inner dream I became lucid [not so hard, actually, and something I periodically do normally]. In the inner dream, I’d broken my phone while snowboarding, and needed to replace the battery, and so, in a test of dream control, I simply made a new battery materialise and installed it. However aware I was that I was in a dream, however, I didn’t come to realise that I was dreaming that I was dreaming – I was convinced that I was aware of my waking life as the one that I had in the first-level dream – until I “woke up” and, a few minutes later, achieved lucidity again.

Strange, but not really unexpected: mixing my head with films that have themes of altered states of conciousness almost invariably gives these kinds of results.

A LETTER

We’ve got a letter here addressed to Bryn – it came through the letterbox yesterday evening at some point. If you’d like to pick it up, Bryn, we’ll be around all morning and then we’re disappearing (see below).

A TRIP

Claire and I are off to Preston this afternoon to visit my family before moving on to Manchester tomorrow, where we’re seeing Foo Fighters. We’re back late on Monday night/early Tuesday morning. I gather that Geek Night B is taking place at Rory’s tonight, if anybody’s that way inclined, but I’m afraid you can’t have Pandemic, because I’ve promised to play it with my family. Next week!

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Super Munchkin

There’s been quite a lot said recently on abnib about class. JTA opened up the debate; Claire followed up by listing some of her least favourite things about the stereotypes of the middle class, and attracted a lot of debate in her comments; Matt P argued that the class system doesn’t exist (or, at least, isn’t relevant) in the UK any more anyway; and even Beth weighed in with her opinions on the whole thing, although it did take me prodding her with a virtual stick before she did so.

I thought it was about time that I rode in like a knight in slimy armour (wearing my helm of peripheral vision, of course) and closed the argument once and for all:

Who says I can’t be a half-middle-class, half-lower-class half-Elf, half-Orc?

(with insincere apologies to those who don’t play Munchkin)

Incidentally, Geek Night this week will be on Friday at Ele and Penny‘s house.

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The Danville Public Service Announcement

I don’t visit Facebook often. In fact, I usually only log on once or twice a month to clear out the billions of requests to install applications (and block those applications) that people don’t seem to have noticed that I never accept, or to check up on a mis-placed phone number or e-mail address for some infrequently-contacted friend. But in any case, I’m not up-to-date with what’s commonplace on Facebook any more. But this unusual bulge in my list of friends amused me for a moment:

Facebook statuses: Kieran is the Colour of the Wind; Owen smells like teen spirit; Adam is the one and only; Gareth didn't start the fire.

That’s four friends, in a row, who all set their “statuses” to something resembling the lyrics of a well-known song. Kieran may well be the colour of the wind, of course, but he’s still a ginger. I’m not in a position to comment on Owen’s body odour, and I’m doubtful that Adam is the one and only (although it’s genuinely possbile that there’s nobody he’s rather be). And Gareth’s apathy is… well, pretty much standard.

But it doesn’t seem so regular that a block of people adjacent to one another on my seemingly-randomly-sorted (I assume there’s some kind of clever hashing going on at the back-end for speed, or something) would all independently (none of them know one another, to the best of my knowledge) choose to have their statuses inspired by songs. Nobody else on my friends list is demonstrating this.

Perhaps I’m seeing patterns where they don’t exist, like seeing the face of Jesus in a balding dog’s back, or something. Just thought I’d share.

The Ship & Castle (pub)

It’s been a busy week or so. Last Wednesday I went out to the first night of the Ship & Castle‘s real ale festival with Penny and Ele, on account of the fact that (a) Yay! Dozens of cask-conditioned beers! and (b) I hadn’t seen much of either of them for an aeon or two. The pub was completely packed, but that didn’t stop us from sampling a good selection of the beers and ciders on offer. Once one became available, I stole a stool to sit on.

Now it seems that some strange wizard must have enchanted that stool on some previous visit to the pub, with a mysterious spell of popularity, because it suddenly appeared that every fucker in the pub wanted to talk to me. The folks I knew (one or two more turned up), the folks I barely knew (“I’m sorry, but I can’t remember how I’m supposed to know you?” territory)… even strangers seemed to know who I was or, failing that, want to. Two people said “hey, you’re that guy with the blog,” as if that in some way cuts it down in this town (abnib disagrees). One woman waved as if I’d known her for years but I can’t place a name to her face. Another chap – his flirtatiousness outdone only by his drunkeness – almost coerced a blush out of me with a particularly charming compliment. And it just kept on going, and going…

When the pub finally kicked us out (and we’d added Lizzie to our party), we hunted for another pub but without success, and so we scooped up beer and wine and took the party to the living room of The Cottage, where we talked all kinds of bollocks, drinking and listening to music – and joined for awhile by Tom, who came in looking drunk and stained with ash, drank half a bottle of beer, urinated in the back yard, and left again – until it was getting close to 4am and I thought it really ought to be time for bed, considering my planned early start at work the following morning. How Penny survived (she started work even earlier) I haven’t a clue.

A major difference between being in your late twenties and being in your early twenties, in my experience, is not one of having less energy for a late night (or early morning) of drinking, but one of responsibility. As a 27-year-old, I’m quite aware that I can still survive an all-night party (although it’s getting harder!). But when somebody spontaneously suggests something like “Let’s stay up and party and watch the sun rise,” instead of saying “Yeah!” I say, “Hmm… I’ve got work in the morning… maybe…” It’s easy to be made aware of this distinction when you’re in a student town, as I am, and it’s easy to be made to feel even older than I am. On the other hand, it helps to give every opportunity to pretend I’m less aged than I actually am.

So then Thursday was the anticipated long day at work, followed by a quick dinner before a rush up to the Arts Centre to see Steeleye Span, on JTA‘s recommendation. Steeleye Span are a “proper” folk rock band: y’know, they’ve had every single member replaced at some point or another and still keep the same name, like Theseus’s ship, and they’ve written songs that they don’t play any more, but that other folk bands do. That kind of definition. They were pretty good – a reasonable selection of songs from the usual slightly saucy and sometimes unintelligble varieties that they’re known for, and a particularly strong finish to the concert with a rousing sing-along rendition of All Around My Hat (which, I later discovered, they played as an encore the last time my dad saw them, about a decade or more ago – I guess that’s the third characteristic of a “proper” folk rock band: that your parents have seen them perform, too).

By now, I was getting to a point where I was tired enough to not be making much sense any more when I talked (as if I ever do), and I slept well, although not for long, because I had to make an even earlier start at work on Friday morning to make sure I got everything I needed to get done done before travelling up North in the evening.

So yeah: Friday evening we travelled up to Preston and had pizza with my folks, and then on Saturday morning I found myself taking my sister Becky‘s place in the BT Swimathon. She’d been suffering from a lung infection for a week or more, now, and had to pull out, so – despite having barely swum at all for several years – I pulled on my trunks and a swimming cap and contributed 1750m to the team effort. And then dragged my body out of the pool just in time for Claire and I to rush off to Formby for her godmother’s funeral, which is what we’d actually come up to the North-West to do.

Swimathon medal

Oh yeah, and I got a medal, which I’ve been wearing ever since.

I can’t say much about Claire’s godmother’s funeral, because I only met her once, and then only briefly. Her husband – she’d been married for 52 years; they’d been teenage sweethearts – was quite obviously finding her death difficult, yet still managed to deliver a beautiful and moving eulogy for his dear departed wife. Apart from the religosity of the service (not to my taste, but I suppose it wasn’t really there for me anyway) it was very good, and the church building was packed – this was obviously a popular woman.

Her body seems to be going “on tour”: she’s having a second service – the actual funeral – in Norfolk today. I wonder if it’ll be as full. Not many people get two funerals. Perhaps the popularity will wane after the first. On the other hand, you might get groupies… seems to be what Claire’s doing, as she’s down in Norfolk now and presumably went to the second funeral, too.

Later, we found ourselves in Manchester. We’d hoped to go guitar-shopping (Claire’s looking for a new one), but ended up there just barely in time to eat some noodles and go to meet my family, and each of my sister’s boyfriends, at the Odeon IMAX cinema to see Shine A Light, the Rolling Stones concert film/documentary. The film was… better than I would have expected, and the resolution of the IMAX filmstock really showed during long pans and high-detail closeups on the band in concert, although I wasn’t particularly impressed with the editing: too many cuts, too much crossing the line, and (on a huge screen) almost nauseating thanks to the bumps and bounces the cameras made. It was also a little too-much concert and not-enough documentary, perhaps because the band have never really interviewed very well. In one old BBC clip, Keith Richards is asked what has brought the band it’s initial success, and he simply shrugs. In another – in the early 1970s – Mick Jagger‘s only answer about the band’s future is “I think we’ve got at least another year left.”

My mum is the superstar at Mario Party

A few games of Mario Party 8 with my family later (one of which, amazingly, my mum won!), and we were back on the road. Claire dropped me off at Birmingham New Street station so I could catch a train back to Aberystwyth, as I needed to be back at work this morning, and she carried on to Norfolk to visit her dad and to attend the other half of her godmother’s funeral.

My journey back to Aberystywth was pretty horrendous. Trains are cancelled between Shrewsbury and Aber right now, and replaced with a bus service, and I’m not sure I’ve ever been on a less pleasant bus journey in my life. Five-seats wide, I was squished into falling half-off my uncomfortable seat even sat next to somebody as small as Matt P (who I’d happened to bump into on the journey). There was barely any knee-room, and the air conditioning only had two settings, neither of which was particually pleasant but for reasons of completely different extremes.

Hypercube Hop in progress

We finally got back to Aber just in time to join in at Geek Night, where Ruth, Penny, and Rory were just finishing a game of Carcassonne. JTA arrived, too, and the six of us played the largest game of Settlers of Catan I’ve ever played. We also managed to have a couple of games of Hypercube Hop, Ruth’s dad’s first board game published under his new Brane Games label. For those of you that missed it, I’m sure there’ll be an opportunity to give it a go at some future Geek Night.

Then today I posed for topless photos for Ele. But that’s another story and I’ve got to go and eat dinner so I’ll leave it at that.

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