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Tag: games

  • Dan sits at a cluttered desk reading a copy of DOCTYPE, a magazine with an aggressively 'cyberspace circa 1990' graphic design cover.

    DOCTYPE

    I received my copy of DOCTYPE magazine, a genuine 'type this program in and run it'-style programming magazine but for a modern world, and enjoyed writing, debugging, playing, and then considering refining Stuart Langridge's puzzle The Nine Pyramids.

    Read more (390 words)

    • Article
    • posted 25 November, 2025
  • Rachel Riley, wearing a pink and black dress, stands in front of a partially-filled Countdown board showing the letters 'DANQ.ME'.

    Impossible Countdown

    Are there any tilesets that can be legitimately drawn during Countdown's Letters Game for which there exist no English words? I began writing a program to try to find the worst possible deals, but then found a series of heuristic shortcuts that meant I could find one with just a few minutes thought... because it turns out computers aren't always the right answer!

    Read more - about 4 minutes (926 words)

    • Article
    • 5 comments
    • posted 5 October, 2025
  • A Castle Built From Random Rooms

    A Twine-like choose-your-own-adventure, but with the rooms randomly shuffled each time, in sort-of a semi-rougelite way. Some imaginative work in this. And the art style is wonderful!

    Read more (213 words)

    • Repost
    • of this original
    • posted 31 July, 2025
  • Animation from DOGWALK featuring a papercraft scene of a large hairy dog pulling a young child through a wintery forest.

    DOGWALK

    DOGWALK is a free, open-source Godot game for Windows, MacOS and Linux, produced and given to the world by Blender Studio as a way of showcasing some of their video lessons. And it's adorable.

    Read more (135 words)

    • Repost
    • of this original
    • posted 20 July, 2025
  • Today's Hide And Seek With The Kids is brought to you by the Bishop's Palace, St. David's, Wales.

    Full image of Dan crouches on a stone spiral staircase.
    Alt

    Dan crouches on a stone spiral staircase.

    • Note
    • posted 25 May, 2025
  • Playing hide and seek in Kennilworth Castle. You'll never find me!

    (geotagged for your convenience)

    Full image of Dan, looking shifty, against a red stone castle wall.
    Alt

    Dan, looking shifty, against a red stone castle wall.

    • Note
    • posted 5 May, 2025
  • Y'all seemed to enjoy the "overworld" map I shared the other day, so here's another "feelie" from my kids' ongoing D&D campaign.

    The party has just arranged for passage aboard a pioneering (and experimental) Elvish airship. Here's a deck plan (only needs a "you are here" dot!) to help them get their bearings.

    Full image of In the style of a passenger ferry, a floorplan for a dirigible, weighted down by polyhedral dice. Fantasy world quirks like bilingual text in Common and Elvish and the emergency exit sign depicting a fleeing witch complete the effect.
    Alt

    In the style of a passenger ferry, a floorplan for a dirigible, weighted down by polyhedral dice. Fantasy world quirks like bilingual text in Common and Elvish and the emergency exit sign depicting a fleeing witch complete the effect.

    • Note
    • 1 comment
    • posted 19 April, 2025
  • In preparation for Family D&D Night (and with thanks to my earlier guide to splicing maps together!), I've finally completed an expanded "overworld" map for our game world. So far, the kids have mostly hung around on the North coast of the Central Sea, but they're picked up a hook that may take them all the way across to the other side... and beyond?

    Banana for scale.

    (If your GMing for kids, you probably already know this, but "feelies" go a long way. All the maps. All the scrolls. Maybe even some props. Go all in. They love it.)

    Full image of On a dining table lies a old-style map comprised of 12 sheets of A4 paper, sellotaped together. The map shows the 'Central Sea', an inlet from the 'Terminic Ocean', around which various settlements, forests, mountain ranges, and swamps can be found. An underripe banana sits in one corner of the map, weighing it down.
    Alt

    On a dining table lies a old-style map comprised of 12 sheets of A4 paper, sellotaped together. The map shows the 'Central Sea', an inlet from the 'Terminic Ocean', around which various settlements, forests, mountain ranges, and swamps can be found. An underripe banana sits in one corner of the map, weighing it down.

    • Note
    • 2 comments
    • posted 18 April, 2025
  • GeoGuessr screenshot showing a guess in Dhaka being compared to the correct answer of Chittagong.

    ChatGPT beats GeoGuessr

    Given nothing more than a screenshot or two of my game screen, from the starting position only, ChatGPT plays GeoGuessr better than I ever could. Apart from cheating at GeoGuessr, what else could this mean? Is this going to be a scary new weapon in the toolkit of Internet stalkers?

    Read more - about 6 minutes (1408 words)

    • Article
    • 1 comment
    • posted 17 April, 2025
  • White's move. Mate in three. A giant chessboard is the perfect environment to teach a child some basic chess strategy, right?

    Full image of A girl studies a chessboard on a lawn, watched over by two men: Dan and JTA.
    Alt

    A girl studies a chessboard on a lawn, watched over by two men: Dan and JTA.

    • Note
    • posted 12 April, 2025
  • Made a little progress on the game idea I'd been experimenting with. The idea is to do find a series of orthogonal (like a rook in chess!) moves that land on every square exactly once each before returning to the start, dodging walls and jumping pits.

    But the squares have arrows (limiting the direction you can move out of them) or numbers (specifying the distance you must travel from them).

    Full image of Four sample puzzles, one of them solved.
    Alt

    Four sample puzzles, one of them solved.

    Every board is solvable, starting from any square. There'll be a playable version to use on your device (with helpful features like "undo") sometime soon, but for now you can give them a go by hand, if you like this kind of puzzle!

    • Note
    • 7 comments
    • posted 20 March, 2025
  • Twilight Struggle card "The Voice of America", which normally allows the US player to reduce USSR influence in non-European countries. The card has been modified with the additional rule "Remove from play in 2025."

    Voice of America

    In light of Trump's attempts to axe Voice of America, because it is, he claims, "anti-Trump" (and because he's so insecure that he can't stand the thought that taxpayer dollars might go to anybody who disagrees with him in any way, for any reason), I've produced a suggested update to the rules of Twilight Struggle for the inevitable 9th printing.

    • Note
    • posted 17 March, 2025
  • Possibly I'm a little late for the "casual daily puzzle game" party. (Did Wordle already get invented in this timeline; I forget?)

    I think there's something in an idea I've been toying with. Bring on the weekend, when I can throw some brainpower at the frontend code!

    Full image of A notebook is held in front of terminal output. The terminal begins with 'Start position: [0,4]' and then shows a series of 5ร—5 grids containing numbers: one, labelled 'Route:', shows random grid of the numbers 0 through 24; the second, labelled 'Puzzle:', contains 1s, 2s, and 3s, corresponding perhaps to the orthagonal distances between consecutive numbers from the first grid; the third, whose title is obscured by the notebook, shows the same thing again but with 'walls' drawn in ASCII art between some of the numbers. The notebook in front contains hand-drawn sketches of similar grids with arrows "jumping" around between them.
    Alt

    A notebook is held in front of terminal output. The terminal begins with 'Start position: [0,4]' and then shows a series of 5ร—5 grids containing numbers: one, labelled 'Route:', shows random grid of the numbers 0 through 24; the second, labelled 'Puzzle:', contains 1s, 2s, and 3s, corresponding perhaps to the orthagonal distances between consecutive numbers from the first grid; the third, whose title is obscured by the notebook, shows the same thing again but with 'walls' drawn in ASCII art between some of the numbers. The notebook in front contains hand-drawn sketches of similar grids with arrows "jumping" around between them.

    • Note
    • posted 13 March, 2025
  • Image representing post: It's not cheating if you write the video game solver yourself

    It's not cheating if you write the video game solver yourself

    Robert Heaton wrote a solver to help him crack a puzzle in a video game, and I'm 100% behind this as a valid approach to playing single-player games, if it's more fun for you than the alternatives.

    Read more (310 words)

    • Repost
    • of this original
    • posted 13 March, 2025
  • Dan, sitting in an office, staring at his phone... as if he were on his phone.

    It is as if you were on your phone

    When you use your phone to play this game, it really does look indistinguishable from being on your phone. Weird!

    Read more (212 words)

    • Repost
    • of this original
    • posted 10 March, 2025

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