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Tag: games

  • Two Chain Words boards: squares with letters around the sides and a criss-crossing line webbing its way across them to spell a series of word crocodiles. The first reads 'GROOMS SOURS SOBER', scoring 77 for a 'very hard' target of 55. The second reads 'BUT TWATS SEND DAY', scoring 51 for a 'medium' target of 72.

    Chain Words

    I've been enjoying playing Chain Words, from eclectech, intermittently, since it came out in November. If you've not given it a go yet, and you like a word game that's a bit different, you should try it!

    Read more (61 words)

    • Repost
    • posted 13 January, 2026
  • A boy wearing a white t-shirt and a VR headset holds a pair of controllers which on the screen behind him we can see appear to him as lightsabres.

    Roomscale VR Still Rocks

    I'd promised the kids I'd dig up my (ten-year-old!) original HTC Vive VR gear and hook it up in the living room over Christmas. Roomscale VR, even running on decade-old kit, still rocks and is as immersive as ever!

    Read more - about 3 minutes (529 words)

    • Article
    • posted 2 January, 2026
  • Pixelated screenshot showing a box of eggs perched precariously on a grassy cliff ledge, below some trees and structures and part of a purple pipe.

    Egg and Dispatch

    I don't get much time for videogames, so when I find the opportunity to complete not one but two games within a single month, you know my recommendation of them holds some weight! Let me tell you about 'Egg', and 'Dispatch'.

    Read more - about 3 minutes (485 words)

    • Article
    • 1 comment
    • posted 29 December, 2025
  • A Combine soldier threatening with a baton, in front of a door. Which one is a greater menace in gamedev?

    Tom Forsyth recollects a bug that made Half-Life 2 unwinnable when built using a compiler to that supported SSE. A reminder of how weird the edge-cases in tech can be!

    Read more (393 words)

    • Repost
    • of this original
    • posted 25 November, 2025
  • Dan sits at a cluttered desk reading a copy of DOCTYPE, a magazine with an aggressively 'cyberspace circa 1990' graphic design cover.

    DOCTYPE

    I received my copy of DOCTYPE magazine, a genuine 'type this program in and run it'-style programming magazine but for a modern world, and enjoyed writing, debugging, playing, and then considering refining Stuart Langridge's puzzle The Nine Pyramids.

    Read more (390 words)

    • Article
    • posted 25 November, 2025
  • Rachel Riley, wearing a pink and black dress, stands in front of a partially-filled Countdown board showing the letters 'DANQ.ME'.

    Impossible Countdown

    Are there any tilesets that can be legitimately drawn during Countdown's Letters Game for which there exist no English words? I began writing a program to try to find the worst possible deals, but then found a series of heuristic shortcuts that meant I could find one with just a few minutes thought... because it turns out computers aren't always the right answer!

    Read more - about 4 minutes (926 words)

    • Article
    • 5 comments
    • posted 5 October, 2025
  • A Castle Built From Random Rooms

    A Twine-like choose-your-own-adventure, but with the rooms randomly shuffled each time, in sort-of a semi-rougelite way. Some imaginative work in this. And the art style is wonderful!

    Read more (213 words)

    • Repost
    • of this original
    • posted 31 July, 2025
  • Animation from DOGWALK featuring a papercraft scene of a large hairy dog pulling a young child through a wintery forest.

    DOGWALK

    DOGWALK is a free, open-source Godot game for Windows, MacOS and Linux, produced and given to the world by Blender Studio as a way of showcasing some of their video lessons. And it's adorable.

    Read more (135 words)

    • Repost
    • of this original
    • posted 20 July, 2025
  • Today's Hide And Seek With The Kids is brought to you by the Bishop's Palace, St. David's, Wales.

    Full image of Dan crouches on a stone spiral staircase.
    Alt

    Dan crouches on a stone spiral staircase.

    • Note
    • posted 25 May, 2025
  • Playing hide and seek in Kennilworth Castle. You'll never find me!

    (geotagged for your convenience)

    Full image of Dan, looking shifty, against a red stone castle wall.
    Alt

    Dan, looking shifty, against a red stone castle wall.

    • Note
    • posted 5 May, 2025
  • Y'all seemed to enjoy the "overworld" map I shared the other day, so here's another "feelie" from my kids' ongoing D&D campaign.

    The party has just arranged for passage aboard a pioneering (and experimental) Elvish airship. Here's a deck plan (only needs a "you are here" dot!) to help them get their bearings.

    Full image of In the style of a passenger ferry, a floorplan for a dirigible, weighted down by polyhedral dice. Fantasy world quirks like bilingual text in Common and Elvish and the emergency exit sign depicting a fleeing witch complete the effect.
    Alt

    In the style of a passenger ferry, a floorplan for a dirigible, weighted down by polyhedral dice. Fantasy world quirks like bilingual text in Common and Elvish and the emergency exit sign depicting a fleeing witch complete the effect.

    • Note
    • 1 comment
    • posted 19 April, 2025
  • In preparation for Family D&D Night (and with thanks to my earlier guide to splicing maps together!), I've finally completed an expanded "overworld" map for our game world. So far, the kids have mostly hung around on the North coast of the Central Sea, but they're picked up a hook that may take them all the way across to the other side... and beyond?

    Banana for scale.

    (If your GMing for kids, you probably already know this, but "feelies" go a long way. All the maps. All the scrolls. Maybe even some props. Go all in. They love it.)

    Full image of On a dining table lies a old-style map comprised of 12 sheets of A4 paper, sellotaped together. The map shows the 'Central Sea', an inlet from the 'Terminic Ocean', around which various settlements, forests, mountain ranges, and swamps can be found. An underripe banana sits in one corner of the map, weighing it down.
    Alt

    On a dining table lies a old-style map comprised of 12 sheets of A4 paper, sellotaped together. The map shows the 'Central Sea', an inlet from the 'Terminic Ocean', around which various settlements, forests, mountain ranges, and swamps can be found. An underripe banana sits in one corner of the map, weighing it down.

    • Note
    • 2 comments
    • posted 18 April, 2025
  • GeoGuessr screenshot showing a guess in Dhaka being compared to the correct answer of Chittagong.

    ChatGPT beats GeoGuessr

    Given nothing more than a screenshot or two of my game screen, from the starting position only, ChatGPT plays GeoGuessr better than I ever could. Apart from cheating at GeoGuessr, what else could this mean? Is this going to be a scary new weapon in the toolkit of Internet stalkers?

    Read more - about 6 minutes (1408 words)

    • Article
    • 1 comment
    • posted 17 April, 2025
  • White's move. Mate in three. A giant chessboard is the perfect environment to teach a child some basic chess strategy, right?

    Full image of A girl studies a chessboard on a lawn, watched over by two men: Dan and JTA.
    Alt

    A girl studies a chessboard on a lawn, watched over by two men: Dan and JTA.

    • Note
    • posted 12 April, 2025
  • Made a little progress on the game idea I'd been experimenting with. The idea is to do find a series of orthogonal (like a rook in chess!) moves that land on every square exactly once each before returning to the start, dodging walls and jumping pits.

    But the squares have arrows (limiting the direction you can move out of them) or numbers (specifying the distance you must travel from them).

    Full image of Four sample puzzles, one of them solved.
    Alt

    Four sample puzzles, one of them solved.

    Every board is solvable, starting from any square. There'll be a playable version to use on your device (with helpful features like "undo") sometime soon, but for now you can give them a go by hand, if you like this kind of puzzle!

    • Note
    • 7 comments
    • posted 20 March, 2025

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