Sometimes, the opportunity arises to troll the real world. And these opportunities are too good to miss. Earlier this week, I found myself in Marks & Spencer, buying some food and wine for a “carpet
picnic”-and-Angel date-night-in with Ruth.
The grand total at the checkout came to £26.38: I’d precalculated this and was ready: as the number came up on the checkout I handed over a “£5 off when you spend £25” voucher, and a
£20 M&S gift card.
“That’ll be… £1.38,” said the assistant, as I packed my shopping into a bag. Behind me, a young couple had joined the queue, behind me, and had clearly overheard the price. The looked
stunned.
Naturally, then, I made sure that they saw the wine, the cakes, the fruit, the bread products, and everything else as I carefully loaded it all into the bag. “£1.38, wasn’t it?” I
asked, as if I were double-checking, reaching into my wallet.
Catching the gaze of the shoppers behind me, as if I’d only just noticed them, I spoke to them as the cashier counted out my change. “It’s a great special offer, this one,” I said, “All
of this for £1.38. Bargain!”
And then picked up my bag and left, watching the gobsmacked couple as they tried to work out how I’d managed to get 95% off the value of my shopping. Delightful.
I’m going to assume that you’re aware of the issues and have already taken action appropriate to your place – if you’re in the US, you’ve written to your representatives; if you’re in
the rest of the English-speaking world, you’ve donated to the EFF (this issue affects all of us), etc. But if you’re in need of Wikipedia, here’s the simplest way to view it, today:
Accessing Wikipedia during the blackout
Go to the English-language Wikipedia as normal. You’ll see the “SOPA blackout” page after a second or so.
Copy-paste the following code into the address bar of the browser:
That’s all. You don’t even have to turn off Javascript in your browser, as others are suggesting: just surf away.
If you get sick of copy-pasting on every single Wikipedia page you visit… you can drag this link to your
bookmarks toolbar (or right click it and select “add to bookmarks”) and then just click it from your bookmarks whenever you want to remove the blackout.
And if you just came here for the shortcut without making yourself aware of the issues, shame on you.
As I mentioned earlier, I spent some of
the period between Christmas and New Year in Preston. And there, while taking a shower at my mother’s house, I had a strange experience.
One of the funky features of my mother’s shower cubicle is that it includes a fully working FM radio. Its controls are pretty limited and there’s no user interface to provide feedback
about what frequency you’re tuned to already, so it’s hard to deliberately tune in to a specific station. Instead, the house policy seems to be that if you don’t like what you’re
listening to, you press the “cycle to the next station” button until you hear something you like.
Listening to music is about the third or second most-enjoyable thing that one can possibly do in a shower, in my experience, so I gave it a go. Local station Radio Wave came on, and they were playing some fun tunes, so I sang along as I washed myself under the hot steamy “drench” setting on the shower.
At the end of a couple of songs, there were some commercials and the show’s presenter shared a few words. And it occurred to me quite how very Northern he sounded.
Living and working in Oxford, I don’t in my day to day life come across people with that broad lanky dialect. Growing up in Preston, and going to school there, I came across it on a daily basis,
but didn’t notice it. Now, in its absence, it’s starkly noticeable, with its traditional short gutteral “t” instead of “the”, use of the archaic second-person “tha” (related to “thou”),
and the ever-present pronunciation of words like “right” and “light” as “reet” and “leet”, and “cold” and “old” as “cowd” and “owd”.
It’s unfamiliar, but still “homely”. Like that smell that reminds you of where you grew up, this sound to my ears filled me with a strange nostalgia.
It’s funny, because I’m sure I carry a little bit of that accent with me. To the folks in my life around Oxford way, I perhaps sound as foreign as those people in Preston sound to me,
now. I spoke on the phone the other week to a couple of people I used to hang out with, back in the day, and my immediate thought was that they’d become more Lanky than I
remembered – as if they’d somehow overdosed on butter pie and
barm cakes in the years since I last saw them.
But that’s clearly not the case: it’s not their voices that have changed, but my ears. Untouched by the North-Western tongue for so long, it sounds very strange to me now to hear it
over the phone, on the radio, or even in person.
It’s a strange side-effect of moving around the country. I wonder what it’s like for my American friends, who have an even bigger gap (both geographically and linguistically) between
their homes in the UK and their families in the US, to “phone home”.
The other thing (other than building Tiffany2 and a second computer, to be described later)
that happened last weekend, of course, is that it was my birthday! I share my birthday with David Bowie and Elvis Presley, so if you were ever looking for evidence about how astrology is bullshit: that’s it right there (I have
no musical talent whatsoever, although I’m pretty good at Guitar Hero).
I didn’t organise
myself a surprise birthday party this year, but instead had a quiet – but drunken – afternoon in with the Earthlings. Ruth had asked me earlier in the week, though, if “there’s anything special that I’d like to eat?” And, of course, I answered:
“A gingerbread village under assault from enormous gelatinous bunny rabbits!”
This was a convenient request, because we already had a lot of the ingredients to-hand. So Ruth and I spent some time building, decorating, and demolishing exactly such a scene.
This, you see, is what happens when I’m given cocktail-making equipment and supplies for my birthday. Nothing makes this kind of activity make sense so much as spending the whole day
drinking champagne cocktails.
I’m not sure if it’s better or worse that as the scene came together I began developing a ruleset for a tabletop wargame playable using gummy sweets.
In any case, it was a fantastic way to see in the beginning of my thirty-second year.
I hadn’t really talked about it yet, because I’ve been too busy… I don’t know… blogging about Marmite and
beds and computers or something… but I had the most fabulous time at a New Year’s party
hosted by Liz and Simon at
their house in Macclesfield. There was drinking, and board games, and truly awful Troma films, and then at midnight we all counted down from 7, or 12, or something, and spontaneously
broke out into a chorus of Auld Lang Syne. See: there’s a
video and everything –
It seems that my mnemonic (as used in the title of this post) is broken, unless we reinstate Pluto as a planet and rename the fourth and eighth planets in the solar system to Lars and
Septune, respectively. Which I think are better names, anyway.
It was a fantastic opportunity to catch up with folks I don’t see enough of, to talk about what had gone right (and wrong) about the year gone by, and what we were looking forward to in
the year to come. Liz suggested that perhaps this should become a regular thing, a little like “fake Christmas” has begun to, and that seems like a good idea (and I’m pretty sure I
heard Bryn volunteer to host it next year…).
By the way: do you remember how last year Paul, Ruth, JTA and I invented Argh! It Burns Night? We’re doing it again this year, and because so many of you expressed an interest in joining us, we’d like you to come too.
It’ll be on the evening of Saturday 4th February (yes, we know this is a little late for a Burns Night, but the second part of Ruth & JTA’s honeymoon is going to get in the way
otherwise): drop me an email if you want to come along for a night of haggis, whisky, and fanfiction.
This weekend, I integrated two new computers into the home network on New Earth. The first of these is
Tiffany2.
Tiffany2 replaces Tiffany, the media centre computer I built a little under four years ago. The original Tiffany was built on a shoestring budget of
under £300, and provided the technical magic behind the last hundred or so Troma Nights, as well as countless other film and television nights, a means to watch (and record and pause)
live TV, surf the web, and play a game once in a while.
The problem with Tiffany is that she was built dirt-cheap at a time when building a proper media centre PC was still quite expensive. So she wasn’t very good. Honestly, I’m
amazed that she lasted as long as she did. And she’s still running: but she “feels” slow (and takes far too long to warm up) and she makes a noise like a jet engine… which isn’t what
you want when you’re paying attention to the important dialogue of a quiet scene.
Tiffany2 is virtually silent and significantly more-powerful than her predecessor. She’s also a lot smaller – not much bigger than a DVD player – and generally more
feature-rich.
This was the first time I’d built an ITX form-factor computer (Tiffany2 is Mini-ITX): I wanted to make her small, and it seemed like the best standard for the job. Assembling some of her components
felt a little like playing with a doll’s house – she has a 2.5″ hard disk and a “slimline” optical drive: components that in the old days we used to call “laptop” parts, which see new
life in small desktop computers.
In order to screw in some of the smaller components, I had to dig out my set of watchmaker’s screwdrivers. Everything packs very neatly into a very small space, and – building her – I
found myself remembering my summer job long ago at DesignPlan Lighting, where I’d have to tuck dozens of little
components, carefully wired-together, into the shell of what would eventually become a striplight in a tube train or a prison, or something.
She’s already deployed in our living room, and we’ve christened her with the latest Zero Punctuation, a few DVDs, some episodes of Xena: Warrior Princess, and an episode of Total Wipeout featuring JTA‘s old history teacher
as a contestant. Looks like she’s made herself at home.
(for those who are sad enough to care, Tiffany2 is running an Intel Core i3-2100 processor, underclocked to 3GHz, on an mITX Gigabyte GA-H61N-USB3 motherboard with 4GB RAM, a 750GB hard disk, and DVD-rewriter, all wrapped up in an
Antec ISK 300-150 case with a 150W power supply: easily enough for a media centre box
plus some heavy lifting if I ever feel the need to give her any)
I took a tour of the United Kingdom over the Christmas period, and was offered no fewer than five different beds to sleep in. Here’s a little about each of them:
Robin’s Bed
The first bed belonged to Robin, (Ruth‘s little brother) at their mother’s house. Robin wasn’t with us for
the entire period that Ruth, JTA and I spent visiting Ruth’s mother, so I was able to annex his bed for much of the
time.
While at first it appeared to be just a regular single bed, closer investigation revealed that the entire headboard was hinged, with radial bolts to hold it upright during normal use.
Opening these bolts allowed the headboard to tilt forward and lie down on the bed. I have no idea what purpose this mechanism was supposed to serve, but it was very
useful for getting my hand down the back to plug my mobile phone charger in to the otherwise-inaccessible sockets behind.
Owen’s Folding Mattress
While Robin and his boss were around, though, I was relegated to the living room floor, and given a folding mattress that Owen (Ruth’s older brother) used to keep in his van as a
crash-space. Unfolded and then wrapped in a blanket and sheet for comfort, it didn’t look like much except a quick way to consume floor space.
But damned if it wasn’t the most comfortable thing I slept on all week. I’d jarred my back in some awkward way (probably lugging my enormous suitcase and a stack of presents around the
country!), and a low, firm mattress on a hard floor turns out to have been exactly what it needed to speed my recovery.
My Mother’s Futon
My next overnight stop was in Preston, visiting my family. My mother keeps a futon in her study, a room barely bigger than the bed when fully deployed, which made getting into and out
of the room more than a little challenging, but only marginally less-difficult than re-folding it back into a chair every time.
The futon itself was comfortable enough, but the room was extremely nippy. After a particular cold snap one day, I began taking not one but two hot water bottles to bed, and running an
electric heater for an hour or so beforehand. I suppose the main problem was the tiny 4.5-tog “summer” duvet I was using, which I’m sure would have delightful if I were in, say, Egypt.
Still: I got to rediscover quite how delightfully opulent it is to get into a bed that’s been freshly warmed by a pair of hot water bottles, which was nice (albeit also necessary).
My Dad’s Bed
When he left Preston to go and finish his final few days with Go North East, he offered me the use of his bed, which – given the temperatures on my
mother’s futon – I should have taken.
But I didn’t, so this bed is the bed that wasn’t. Five just seemed like a better number than four for the article title. And no, “five beds” isn’t a metaphor for
something (which I feel the need to say after some of the feedback I got to my apparently-too-mysterious earlier post, “Marmite“).
Liz & Simon’s Massage Mattress
I saw the New Year in at Liz and Simon‘s house in Macclesfield, where I was given the choice between the couch and a “massage mattress”. Naturally, I opted for the latter –
one doesn’t turn down a strange-looking, vibrating sleeping partner without good cause!
Unfortunately, I never got to try it out! After a copious quantity of alcohol and a handful of other substances, my one-day-only roommate Alex collapsed onto the sofa and fell
asleep within seconds. Not wanting to wake him, I left the mattress off and just, y’know, slept on it (how old-fashioned). It was still a great night’s rest after a fantastic party,
though.
So there we are – a round-up review of my sleeping arrangements. Apparently I’m in a slightly off-the-wall blogging mood so far this year. Because sleeping on-the-wall… would be weird.
This blog post is about Marmite. I apologise if it makes you hungry, nauseous, or confused.
My partner enjoys Marmite. This isn’t a surprise: I’ve known it for years. Some weekend mornings I’ve seen her enthusiastically scoff down some Marmite on toast, and I’ve known times
that she’s been feeling run-down and hungry and the prospect of a bit of Marmite is exactly what she needs to get her motor running again. She doesn’t eat it all the time, but she
likes to keep a jar around in anticipation: Marmite lasts pretty much forever, so there’s no hurry.
It’s only since living with her, though, that I’ve seen so much of the strange sticky substance as I have. That’s not her doing, I’ll stress: she’s always respectful of the fact that I
seem to just be one of those people who’s just never going to be a Marmite-eater, and she doesn’t surprise me with Marmite-infused foodstuffs. In exchange, I try not to complain
whenever I can smell that the jar is open.
Her husband enjoys Marmite too. Sometimes she makes Marmite whirls, pastry spirals with a sharp taste of Marmite, and I think she does so mostly because she knows that he enjoys them so
much. I honestly don’t know how often he eats the stuff other than when she serves it: occasionally, I guess.
I’ve only recently kept Marmite in my cupboard: it’s a new addition to my food supply. Are my partner and husband responsible for this? No… well, only insofar as that they once reminded
me that they keep Marmite in the house: “We keep our Marmite in this cupboard,” they said, and that was that. (sometimes they disagree on which shelf the Marmite belongs on,
but more often than not they’re in agreement)
But now there’s Marmite in my cupboard. I’m not sure why I keep it there. I still don’t really like Marmite, although I think that with experience I’ve learned to appreciate
what others see in its flavour, even if it doesn’t sit comfortably in me.
I look at the jar of Marmite in my cupboard. “Why are you there?” I ask it, “What am I supposed to do with you?” It doesn’t answer. It is, of course, only Marmite. I realise that I’m
standing alone in the kitchen, talking to my shelf, and I feel a little stupid. But it’s a puzzle that I can’t solve: how did the Marmite even get into my cupboard? I certainly didn’t
buy it. Did it… put itself there?
Time for some buttered toast.
This blog post is not about Marmite. My apology still stands.
In April, my dad’s off to the North Pole, in another of his crazy expeditions! Long-term readers might remember that he and I cycled around Malawi and attempted to canoe down the Caledonian Canal, but his latest adventure makes those two look like a walk in the park!
It’s particularly challenging, I think, because he’s having to walk there. It turns out that there isn’t a regular bus service to the North Pole, which I think pretty-well represents
everything that’s wrong with the bus industry these days. I worry about the poor old lady who lives at the North Pole – you know, Santa’s wife – and how she gets out and about when her
husband is out in their only flying sleigh.
But in any case, dragging a sled behind yourself which holds everything that you need to survive for over a fortnight on the Arctic ice is a monumental challenge for anybody. As part of
his training, my dad’s been dragging a tyre, roped to his waist, around Gateshead. This apparently approximates the amount of drag that is produced by a fully-laden sled, although I’m
not sure that the experience is truly authentic as polar bears are significantly less-likely than geordies to mock you for dragging a tyre around. Also less likely to maul you.
In fact, now I think about it, the dangers of Arctic exploration – with its shifting ice, temperatures below -30°C, polar bears, and blizzards – are actually quite tame by comparison to
going for a stroll in some parts of Tyneside.
In any case, I’m incredibly proud of what he’s doing. His expedition is self-funded, but he’s also accepting sponsorship to raise money for an organisation called TransAid,
who help provide sustainable and safe transport solutions in the developing world, where they can make all the difference to people who otherwise wouldn’t be able to reach a hospital,
school, or work opportunities.
I’ve always been enamoured with the concept of urban
exploration: that is, the infiltration and examination of abandoned human structures. I was reminded of this recently, when Ruth, JTA and I got the chance to go on an (organised) tour of
long-abandoned Aldwych Tube Station in London.
I think for me the appeal comes from the same place as it does when I’m looking around, for example, the ruin of a castle or the wreck of a ship. As opposed to the exploration of the
natural world, looking around a man-made thing really gives you the feeling that you’re uncovering the long-lost purpose of the place. This place you are was designed and
built to fill a particular need and, for whatever reason, it’s now left to rot and decay. And you – the amateur urban archaeologist, are the link that connects this abandoned world
with the present.
I’ve been thinking about some of the places I’ve explored – sewer tunnels underneath what is now Deepdale
Retail Park, waterlogged WWII bunkers occupied by squatters, disused railway lines and railyards, roofs of semi-accessible castles, and the (then-disused) wreck that was
Aberystwyth’s Alexandra
Hall, back when tragically-empty buildings was part of the quirky charm of the place, before they transformed into being a symptom of its downfall. I
wanted to share with you a story or two. But instead of any of these, I’ve picked a place that none of you are likely to have heard about:
Wittingham Hospital
In the mid-19th century, the lunatic asylums of Lancashire and Merseyside were overflowing, and Wittingham Mental Hospital was built to replace them. Originally built to hold 1000 patients, it held over 3,500 by the outbreak of the
second world war, making it the largest mental hospital in the country. The mental health reforms of the 1960s (and an inquiry into patient abuse), and new drugs and treatments in the 1970s and 1980s, led to it being gradually emptied and,
in 1995, closing for good.
I was still at school when word got around about the closure and a couple of friends and I decided to cycle up to the old hospital and explore it, because there’s nothing like
schoolboys egging one another on to give you the courage to “break into the old asylum”. Apparently when I was a kid, I didn’t watch enough horror films about haunted old buildings or
about murderous psychopaths, because it seemed like a perfectly reasonable suggestion to me. The council have since put up secure fences and begun demolition, but back then it didn’t
take more than a little bit of climbing to gain access to the abandoned complex.
There was a deathly quiet inside the buildings. The distance from the nearest road and the surrounding woodlands muffled the distant sounds of the outside world to less than a whisper,
and as the three of us split up and spread out, it was very easy to feel completely alone. The silence was more comforting, though, than eerie: on the hard tile floors and in the big,
empty rooms, it’d be impossible to catch anybody unawares, no matter how fleet of foot you might be.
I was surprised to see quite how much furniture and equipment had been simply left: it was almost as if the buildings had been evacuated in a panic, rather than undergoing a controlled,
phased closure. Filing cabinets remained, stuffed with papers, in a room with net curtains and a carpet. An upright piano, only slightly out-of-tune, remained in an otherwise
empty ward. Beds, operating tables, and cupboards stood exactly as they had when the hospital was still alive.
I couldn’t understand how a place could be abandoned in this way. It’s as if the place itself had died and, instead of being buried, had just been left to decompose in the open air. It
seemed – at the least – irresponsible: a friend of mine even came across surgical supplies and syringes, simply left in a cupboard… but more than that, it seemed
disrespectful to the building to leave it responsible for looking after these memories of its old self: things which no longer have any purpose, of which it was the custodian, unwilling
and unthanked.
We didn’t take any photos – I’m not sure that any of us owned a camera, back then – and we didn’t liberate any of the paperwork (tempting though it was). I’m pretty sure that not one of
the three felt that our parents would have approved of us illicitly gaining access to a disused medical facility, so any evidence of our presence was to be avoided! But there was more
than that at stake: spending an hour or two wandering around these forgotten corridors, I felt more like a ghost than like a person. We crept about in silence, not saying a word to one
another until we’d all reached perimeter once more. It wasn’t our place to interact with this building: all we were there to do was to observe, impotently: to see the beginning of its
long decay, that’s since been documented by so many others. That was enough.
I’ll tell you what, though: that early experience? I totally hold it responsible for my subsequent interest in abandoned places.
Last week, I wrote about two of the big-name video games I’ve been
playing since I suddenly discovered a window of free time in my life, again. Today, I’d like to tell you about some of the smaller independent titles that have captured my interest:
Minecraft
I’d love to be able to say that I was playing Minecraft before it was cool, and I have been playing it since
Infdev, which came before the Alpha version. But Minecraft was always cool.
Suppose you’ve been living on another planet all year and so you haven’t heard of Minecraft. Here’s what you need to know: it’s a game, and it’s also a software toy, depending on how you choose to play
it. Assuming you’re not playing in “creative mode” (which is a whole other story), then it’s a first-person game of exploration, resource gathering and management, construction, combat,
and (if you’re paying multiplayer, which is completely optional) cooperation.
Your character is plunged at dawn into a landscape of rolling (well, stepped) hills, oceans, tundra, and deserts, with infinite blocks extending in every direction. It’s a reasonably
safe place during the daytime, but at night zombies and skeletons and giant spiders roam the land, so your first task is to build a shelter. Wood or earth are common starting materials;
stone if you’ve got time to start a mine; bricks later on if you’ve got clay close to hand; but seriously: you go build your house out of anything you’d like. Then begins your
adventure: explore, mine, and find resources with which to build better tools, and unlock the mysteries of the world (and the worlds beyond). And if you get stuck, just remember that
Minecraft backwards is the same as Skyrim forwards.
Parts of it remind me of NetHack, which is one of the computer games that consumed my life: the open world, the randomly-generated terrain, and the scope of the
experience put me in mind of this classic Rougelike. Also perhaps Dwarf Fortress or Dungeon Keeper: there’s plenty of opportunities for mining,
construction, trap-making, and defensive structures, as well as for subterranean exploration. There are obvious similarities to Terraria, too.
I think that there’s something for everybody in Minecraft, although the learning curve might be steeper than some players are used to.
Limbo
I first heard about Limbo when it appeared on the XBox last year, because it got a lot of press at the time for it’s dark stylistic
imagery and “trial and death” style. But, of course, the developers had done a deal with the devil and made it an XBox-only release to begin with, putting off the versions for other
consoles and desktop computers until 2011.
But now it’s out, as Paul was keen to advise me, and it’s awesome. You’ll die – a lot – when you play it, but
the game auto-saves quietly at very-frequent strategic points, so it’s easy to “just keep playing” (a little like the equally-fabulous Super Meat Boy), but the real charm in this game comes from the sharp contrast between the light, simple platformer interface and the dark, oppressive
environment of the levels. Truly, it’s the stuff that nightmares are made of, and it’s beautiful.
While at first it feels a little simplistic (how often nowadays do you get a game whose controls consist of the classic four-button “left”, “right”, “climb/jump”, and “action”
options?), the game actually uses these controls to great effect. Sure, you’ll spend a fair amount of time just running to the right, in old-school platformer style, but all the while
you’ll be getting drawn in to the shady world of the game, set on-edge by its atmospheric and gloomy soundtrack. And then, suddenly, right when you least expect it: snap!, and
you’re dead again.
The puzzles are pretty good: they’re sometimes a little easy, but that’s better in a game like this than ones which might otherwise put you off having “one more go” at a level. There’s
a good deal of variety in the puzzle types, stretching the interface as far as it will go. I’ve not quite finished it yet, but I certainly will: it’s a lot of fun, and it’s a nice bit
of “lightweight” gaming for those 5-minute gaps between tasks that I seem to find so many of.
Blue Lacuna
I know, I know… as an interactive fiction geek I really should have gotten around to finishing Blue Lacuna sooner.
I first played it a few years ago, when it was released, but it was only recently that I found time to pick it up again and play it to, well, it’s logical conclusion.
What do you need to know to enjoy this game? Well: firstly, that it’s free. As in: really free – you don’t have to pay to get it, and anybody can download the complete source code (I’d recommend finishing the game first, because the source code is, of course,
spoiler-heavy!) under a Creative Commons license and learn from or adapt it themselves. That’s pretty awesome, and something we don’t see enough of.
Secondly, it’s a text-based adventure. I’ve recommended a few of these before, because I’m a big fan of
the medium. This one’s less-challenging for beginners than some that I’ve recommended: it uses an unusual user interface feature that the developer calls Wayfaring, to make it easy and
intuitive to dive in. There isn’t an inventory (at least, not in the conventional adventure game sense – although there is one optional exception to this), and most players won’t feel
the need to make a map (although keeping notes is advisable!). All-in-all, so far it just sounds like a modern, accessible piece of interactive fiction.
But what makes this particular piece so special is it’s sheer size and scope. The world of the game is nothing short of epic, and more-than almost any text-based game I’ve played
before, it feels alive: it’s as much fun to explore the world as it is to advance the story. The “simplified” interface (as described above) initially feels a little limiting
to an experienced IFer like myself, but that quickly gives way as you realise how many other factors (other than what you’re carrying) can be used to solve problems. Time of day, tides,
weather, who you’ve spoken to and about what, where you’ve been, when you last slept and what you dreamed about… all of these things can be factors in the way that your character
experiences the world in Blue Lacuna, and it leads to an incredibly deep experience.
It describes itself as being an explorable story in the tradition of interactive fiction and text adventures… a novel about discovery, loss, and choice.. a game about words and
emotions, not guns. And that’s exactly right.
It’s available for MacOS, Windows, Linux, and just about every other platform, and you should totally give it a go.
tl;dr: [skip to the end] I’m closing my Facebook account. I’ve got some suggestions at the
bottom of this post about how you might like to keep in touch with me in future, if you previously liked to do so via Facebook.
The Backstory
A little over three weeks ago, I was banned from Facebook for having a fake name.
This surprised me, because I was using my real name – it’s an unusual name, but it’s mine.
I was interested to discover that Claire, who shares my name, hadn’t been similarly banned, so it seems that this
wasn’t part of some “sweep” for people with one-letter names, but instead was probably the result of somebody (some stranger, I’d like to hope) clicking the “Report this as a fake name”
link on my profile.
There are many, many things about this that are alarming, but the biggest is the “block first; ask questions later” attitude. I wasn’t once emailed to warn me that I would be
banned. Hell: I wasn’t even emailed to tell me that I had been banned. It took until I tried to log in before I found out at all.
The Problem
I don’t make much use of Facebook, really. I cross-post my blog posts there, and I keep Pidgin signed in to Facebook
Chat in case anybody’s looking for me. Oh, and I stalk people from my past, but that’s just about the only thing I do on it that everybody does on it. I don’t really
wallpost, I avoid internal messages (replying to them, where possible, by email), and I certainly don’t play fucking FarmVille.
So what’s the problem? It’s not like I’d be missing anything if I barely use it anyway? The problem is that my account was still there, it’s just that I didn’t have access to
it.
That meant that people still invited me to things and sent me messages. My friends are smart enough to know that I won’t see anything they write on their wall, but they assume
that if they update the information of a party they’ve Facebook-invited me to that I’ll get it. For example, I was recently at a fabulous party at Gareth and Penny‘s which they organised
mostly via Facebook. They’d be forgiven for assuming that when they sent a message to “the guests” – a list that included me – that I would get that message: but no – it fell silently
away into Facebook’s black hole.
The Farce(book?)
Following this discovery, here’s how I spent the next three weeks:
Facebook gave me a form to fill in when I tried to log in, explaining their “Real Names” policy and asking me to fill in my real name and explain “what I use Facebook for”
(“Ignoring friends and stalking exes, same as everybody else,” I explained, “Why; what do YOU use Facebook for?”).
It then asked me to scan and upload some government-issued photographic ID, which I did. It still wouldn’t let me log in, but it promised that somebody would look at my ID soon (and
then destroy their copy) and re-enable my account.
I periodically tried to log in over the next few days, without success: I was to wait, I was told.
After about a week, I received an email from “Rachel” at Facebook, who explained the “Real Names” policy and asked me to provide my REAL name, and a scan of some photographic ID. I
replied to explain that I’d already done this once, but complied with her request anyway.
Another few days passed, and I still hadn’t heard anything, so I filled in the Contact Forms in the Help section of Facebook, asking to have my request processed by an actual human
being. I provided by ID yet again.
Another few days later, I received an email from “Aoife” at Facebook. It was pretty-much exactly the same as the earlier email from Rachel. I replied to explain that we’d
been through this already. I supplied another pile of photo ID, and a few sarcastic comments.
Another couple of days passed, so I dug up the postal addresses of Facebook’s HQ, and Mark Zuckerberg‘s new Palo Alto house (he’s tried to keep it secret, but the Internet is pretty good at this kind of
detective work), and sent each of them a letter explaining my predicament.
Yet more days passed, and we reached the third week of my ban. I replied to Rachel and Aoife, asking how long this was likely to take.
Finally, a little over three weeks after the ban was first put in place, it was lifted. I received an email from Aoife:
Hi Dan,
Thanks for verifying your identity. Note that we permanently deleted your attached ID from our servers.
After investigating this further, it looks like we suspended your account by mistake. I’m so sorry for the inconvenience. You should now be able to log in. If you have any issues
getting back into your account, please let me know.
Thanks,
Aoife
User Operations
Facebook
The Resolution
So now, I’m back on Facebook, and I’ve learned something: having a Facebook account that you can’t log in to is worse than not having a Facebook account at all. If
I didn’t have one at all, at least people would know that they couldn’t contact me that way. In my situation, Facebook were effectively lying to my friends: telling them “Yeah, sure:
we’ll pass on your message to Dan!” and then not doing so. It’s a little bit like digital identity theft, and it’s at least a little alarming.
I’ve learned something else, too: Facebook can’t be trusted to handle this kind of situation properly. Anybody could end up in my situation. Those of you with unusual
(real) names, or unusual-looking pseudonyms, or who use fake names on Facebook (and I know that there are at least a dozen of you on my friends list)… or just those of you whose name
looks a little bit off to a Facebook employee… you’re all at risk of this kind of lockout.
Me? I was a little pissed off, but it wasn’t the end of the world. But I know people who use Facebook’s “single sign-on” authentication systems to log in to other services. I know
people who do some or all of their business through Facebook. Increasingly, I’ve seen people store their telephone or email address books primarily on Facebook. What do you do when you
lose access to this and can’t get it back? When there’s nowhere to appeal?
And that’s how I came to my third lesson: I can’t rely on Facebook not to make this kind of fuck-up again. No explanation was given as to how their “mistake” was
made, so I can’t trust that whatever human or automated system was at fault won’t just do the same damn dumb thing tomorrow to me or to somebody I know. And personally, I don’t
like Facebook to seize control of my account and to pretend to be me. I come full circle to my first realisation – that it would be better not to have a Facebook account
at all than to have one that I can’t access – and realise that because that’s liable to happen again at any time, that I shouldn’t have a Facebook account.
The Conclusion
So, I’m ditching Facebook.
None of this pansy “deactivation” shit, either – do you know what that actually does, by the way? It just hides your wall and stops new people from friending you: it still keeps all of
your information, because it’s basically a scam to try to keep your data while making you think you’ve left. No, I’m talking about the real “permanent deletion” deal.
I’m going to hang around for a few days to make sure I’ve harvested everybody’s email addresses and pushing this post to my wall and whatnot, and then I’m gone.
If you’re among those folks who aren’t sure how to function outside of Facebook, but still want to keep in touch with me, here’s what you need to know:
I like email! Remember email? I’ve always preferred it to Facebook messages anyway – that’s why I always reply to you by email, where possible. My email address
is pretty obvious – it’s my first name @ this domain name – but if that’s too hard for you, just fill in this form to get in touch
with me. If you’re up for some security while you’re at it, why not encrypt your email to me.
I like instant messaging! I may not be on Facebook Messenger any more, but we can still chat! The best way to get me is on Google Talk, but there are plenty of
other options too. Here’s how you do it. Or if you’re really lazy, just check at
the top of my blog for the little green light and click “Chat to Dan”.
I like blogging! Want to know what’s going on in my life? I never updated my “wall” anyway except to link to blog posts – you might as well just come look at my
blog! Too much like work? Follow my RSS feed and get updated when I post to my blog, or keep an eye on my Twitter, which usually gets links to my new blog posts almost as soon as they go up.
I like sharing!I’m not on Google Reader any more, but when I find fun
things on the Internet that I enjoyed reading, I put them in this RSS feed.
Subscribe and see what I’ve been looking at online, or just look at “Dan is Reading…” in the right-hand column of my blog.
And I’m not opposed to social networking! I’ve just reached the end of my patience with Facebook, that’s all. Look me up on Google+ and I’ll see you over there (They also have a “Real Names” policy, which is still a bit of a problem, but
I’m sending them a pre-emptive “Don’t ban me, bro!” email now)!
Ironically, the only Facebook accounts I’ll have now are the once which do have fake names. Funny how they’re the ones that never seem to get banned.
As I previously indicated, I’ve recently found myself with a little free videogaming time, and I thought I’d share some of the things that have occupied my
time, over the course of two blog posts:
Skyrim
Well; here’s the big one. This game eats time for breakfast. It’s like World Of Warcraft for people who don’t have friends. No, wait…
Seriously, though, Bethesda have really kicked arse with this one. I only played a little of the earlier games in the series, because they didn’t “click” with me (although I thoroughly
enjoyed the entire Fallout series), but Skyrim goes a whole extra mile. The game world feels truly epic and “living”: you don’t have to squint more than a little to get the illusion
that the whole world would carry on without you, with people eating and sleeping and going to work and gossiping about all the dragon attacks. The plot is solid, the engine is
beautiful, and there’s so much content that it’s simply impossible to feel that you’re taking it all in at once.
It’s not perfect. It’s been designed with console controls in mind, and it shows (the user interface for skills upgrades is clunky as hell, even when I tried it on my XBox
controller). The AI still does some damn stupid things (not standing-and-talking-to-walls stupid, but still bad enough that your so-called “friends” will get in your way, fire
area-effect weapons at enemies you’re meleeing with, and so on). Dragons are glitchy (the first time I beat an Elder Dragon it was mostly only because it landed in a river and got its
head stuck underwater, like it was seeing how long it could hold it’s breath while I gradually sliced its tail into salami).
But it’s still a huge and beautiful game that’s paid for itself in the 55+ hours of entertainment it’s provided so far. Recommended.
Update: between first drafting and actually publishing this list, I’ve finished the main questline of Skyrim, which was fun. 85 hours and counting.
Modern Warfare 3
I should confess, first, that I’m a Call Of Duty fanboy. Not one of the these modern CoD fanboys, who rack up kills in multiplayer matchups orchestrated by ability-ranking
machines in server farms, shouting “noob” as they teabag one another’s corpses. I mean I’m a purist CoD fanboy. When I got my copy of the first Call Of Duty game,
broadband was just beginning to take off, and games with both single-player and multiplayer aspects still had to sell themselves on the strength of the single-player aspects, because
most of their users would only ever play it that way.
And the Call of Duty series has always had something that’s been rare in action-heavy first-person shooters: a plot. A good plot. A plot that you can actually get behind and care about.
Okay, so we all know how the World War II ones end (spoiler: the allies win), and if you’ve seen Enemy At The Gates then you also know how every single Russian mission goes, too, but they’ve still got a fun story and they work hard to get
you emotionally-invested. The first time I finished Call of Duty 2, I cried. And then I started over and shot another thousand Nazis, like I was some form of human tank.
Modern Warfare was fantastic, bringing the franchise (complete with Captain Price) right into the era of nuclear threats and international terrorism. Modern Warfare 2 built on this and
took it even further, somehow having a final boss fight that surpassed even the excellence of its predecessor (“boss fights” being notoriously difficult to do well in first-person
shooters inspired by the real world). Modern Warfare 3… well…
It was okay. As a fanboy, I loved the fact that they finally closed the story arc started by the two previous MW games (and did so in a beautiful way: I maintain that Yuri is my
favourite character, simply because of the way his story is woven into the arc). The chemical weapon attacks weren’t quite so impressive as the nuclear bomb in MW2, and the
final fight wasn’t quite as good as the previous ones, but they’re all “good enough”. The big disappointment was the length of the campaign. The game finished downloading
and unlocked at 11pm, and by 4am I was tucked up in bed, having finished it in a single sitting. “Was that it?” I asked.
Recommendation: play it if you’re a fan and want to see how the story ends, or else wait until it’s on sale and play it then.
Part Two will come when I find time, along with some games that you’re less-likely to have come across already.
A strange package appeared outside of the door to my office, some time this morning, wrapped as a gift and accompanied by a card.
It turns out to have been my colleagues at the Bodleian Shop, whose newly-relaunched e-commerce site I was drafted
into at the last minute to iron out a few technical hitches in time for them to start making online sales before the Christmas rush. There were a few somewhat-stressful moments as
technical folk from disparate providers worked together to link-up all of the parts of the site (warehouse and stock level systems, order and payment processing, content management, and
of course the web front end), but it all came together in the end… and I think a lot of lessons were learned from the experience.
So that was a very sweet surprise. I knew that they’d appreciated my “hopping department” in order to firefight the various problems that came up during their deployment, but it
was still really awesome to get an alcoholic, chocolatey thank-you and a cute card signed by their team, to boot.
The last few months, and especially the last few weeks, have been incredibly hectic. The giveaway, I suppose, should have been how little I’ve blogged recently: it’s a dead giveaway
that I’m really busy when I’m able to neglect writing about how busy I am. I’m not complaining, of course, just apologising to the Internet at large.
Mostly, my time’s been eaten up by Three Rings. We launched Milestone: Iridium,
the latest new version of the helpline management software, at the weekend, after an extended testing period and a long-extended development cycle. There’s a metricfucktonofnewfeaturesinthisrelease, including the massive Rota Autopopulation feature,
which uses some incredibly complicated mathematics and fine-tuneable weighting preferences to find the best people for each shift, with minimal human interaction. Oh, and we got a new
server. And launched a documentation website. I’ve no doubt that this is our biggest release to-date.
It’s amazing to see how far we’ve come. It still boggles my mind every time I look at the statistics, and see that we’re now helping over ten thousand volunteers. When I started, we
were supporting about ten. Sometimes it scares me. Mostly it thrills me. It’s a great project to be involved with, even when it does consume all of my free time for weeks
on end.
This evening, I found myself momentarily at a loose end. I felt like there were things I ought be be doing, urgently, but there weren’t. There’s a backlog of personal
email to catch up on, and a stack of little jobs to be doing, but there’s nothing critical.
It took a few minutes to reassure myself that I really had nothing that needed doing immediately. Then I poured myself a glass of wine, popped my feet up, and played some video
games. My Steam catalogue has gotten bloated, full of games that I’ve bought over the last few
months to play “when I get the time”. Time to cut that list down.