Not the Isle of Man

This week, Ruth and I didn’t go the Isle of Man.

A laptop screen shows Automattic's "Work With Us" web page. Beyond it, in an airport departure lounge (with diners of Wagamama and The Breakfast Club in the background), Dan sits at another laptop, wearing a black "Accessibility Woke Platoon" t-shirt and grey Tumblr hoodie.
We’d intended to actually go to the Isle of Man, even turning up at Gatwick Airport six hours before our flight and working at Pret in order to optimally fit around our workdays.

It’s (approximately) our 0x10th anniversary1, and, struggling to find a mutually-convenient window in our complex work schedules, we’d opted to spend a few days exploring the Isle of Man. Everything was fine, until we were aboard the ‘plane.

Ruth, wearing a green top with white stripes, sits alongside Dan, wearing a black t-shirt and grey hoodie, by the wingside emergency exits in an aeroplane.
As the last few passengers were boarding, putting their bags into overhead lockers, and finding their seats, Ruth observed that out on the tarmac, bags were being removed from the aircraft.

Once everybody was seated and ready to take off, the captain stood up at the front of the ‘plane and announced that it had been cancelled2.

The Isle of Man closes, he told us (we assume he just meant the airport) and while they’d be able to get us there before it did, there wouldn’t be sufficient air traffic control crew to allow them to get back (to, presumably, the cabin crews’ homes in London).

Two passengers - a man and a woman - disembark from an EasyJet plane via wheeled stairs.
To add insult to injury: even though the crew clearly knew that the ‘plane would be cancelled before everybody boarded, they waited until we were all aboard to tell us then made us wait for the airport buses to come back to take us back to the terminal.

Back at the terminal we made our way through border control (showing my passport despite having not left the airport, never mind the country) and tried to arrange a rebooking, only to be told that they could only manage to get us onto a flight that’d be leaving 48 hours later, most of the way through our mini-break, so instead we opted for a refund and gave up.3

Ruth and Dan, looking tired and frustrated, sit at a pub table. Ruth is using her tablet computer.
After dinner at the reliably-good Ye Old Six Bells in Horley, down the road from Gatwick Airport, we grumpily made our way back home.

We resolved to try to do the same kinds of things that we’d hoped to do on the Isle of Man, but closer to home: some sightseeing, some walks, some spending-time-together. You know the drill.

Panoramic photo showing a field containing the remains of a Roman villa in West Oxfordshire, under grey skies. The walls are barely visible in this wide shot.
There’s evidence on the Isle of Man of Roman occupation from about the 1st century BCE through the 5th century CE, so we found a local Roman villa and went for a look around.

A particular highlight of our trip to the North Leigh Roman Villa – one of those “on your doorstep so you never go” places – was when the audio tour advised us to beware of the snails when crossing what was once the villa’s central courtyard.

At first we thought this was an attempt at humour, but it turns out that the Romans brought with them to parts of Britain a variety of large edible snail – helix pomatia – which can still be found in concentration in parts of the country where they were widely farmed.4

Large cream-coloured snail in moderately-long grass, alongside a twenty-pence piece (for scale). The snail is around three times as long as the coin is.
Once you know you’re looking for them, these absolute unit gastropods are easy to spot.

There’s a nice little geocache near the ruin, too, which we were able to find on our way back.

Before you think that I didn’t get anything out of my pointless hours at the airport, though, it turns out I’d brought home a souvenier… a stinking cold! How about that for efficiency: I got all the airport-germs, but none of the actual air travel. By mid-afternoon on Tuesday I was feeling pretty rotten, and it only got worse from then on.

A box of tissues and a Nintendo Switch Pro Controller on the arm of a sofa.
I felt so awful on Wednesday that the most I was able to achieve was to lie on the sofa feeling sorry for myself, between sessions of The Legend of Zelda: Tears of the Kingdom.

I’m confident that Ruth didn’t mind too much that I spent Wednesday mostly curled up in a sad little ball, because it let her get on with applying to a couple of jobs she’s interested in. Because it turns out there was a third level of disaster to this week: in addition to our ‘plane being cancelled and me getting sick, this week saw Ruth made redundant as her employer sought to dig itself out of a financial hole. A hat trick of bad luck!

Dan, sitting in bed, holding a tissue and looking unwell.
Sniffle. Ugh.

As Ruth began to show symptoms (less-awful than mine, thankfully) of whatever plague had befallen me, we bundled up in bed and made not one but two abortive attempts at watching a film together:

  • Spin Me Round, which looked likely to be a simple comedy that wouldn’t require much effort by my mucus-filled brain, but turned out to be… I’ve no idea what it was supposed to be. It’s not funny. It’s not dramatic. The characters are, for the most part, profoundly uncompelling. There’s the beginnings of what looks like it was supposed to be a romantic angle but it mostly comes across as a creepy abuse of power. We watched about half and gave up.
  • Ant-Man and the Wasp: Quantumania, because we figured “how bad can a trashy MCU sequel be anyway; we know what to expect!” But we couldn’t connect to it at all. Characters behave in completely unrealistic ways and the whole thing feels like it was produced by somebody who wanted to be making one of the new Star Wars films, but with more CGI. We watched about half and gave up.

As Thursday drew on and the pain in my head and throat was replaced with an unrelenting cough, I decided I needed some fresh air.

Dan, looking slightly less-unwell, stands holding Demmy, a French Bulldog, in front of a hedge.
The dog needed a walk, too, which is always a viable excuse to get out and about.

So while Ruth collected the shopping, I found my way to the 2023-07-27 51 -1 geohashpoint. And came back wheezing and in need of a lie-down.

I find myself wondering if (despite three jabs and a previous infection) I’ve managed to contract covid again, but I haven’t found the inclination to take a test. What would I do differently if I do have it, now, anyway? I feel like we might be past that point in our lives.

All in all, probably the worst anniversary celebration we’ve ever had, and hopefully the worst we’ll ever have. But a fringe benefit of a willingness to change bases is that we can celebrate our 10th5 anniversary next year, too. Here’s to that.

Footnotes

1 Because we’re that kind of nerds, we count our anniversaries in base 16 (0x10 is 16), or – sometimes – in whatever base is mathematically-pleasing and gives us a nice round number. It could be our 20th anniversary, if you prefer octal.

2 I’ve been on some disastrous aeroplane journeys before, including one just earlier this year which was supposed to take me from Athens to Heathrow, got re-arranged to go to Gatwick, got delayed, ran low on fuel, then instead had to fly to Stansted, wait on the tarmac for a couple of hours, then return to Gatwick (from which I travelled – via Heathrow – home). But this attempt to get to the Isle of Man was somehow, perhaps, even worse.

3 Those who’ve noticed that we were flying EasyJet might rightly give a knowing nod at this point.

4 The warning to take care not to tread on them is sound legal advice: this particular variety of snail is protected under the Wildlife and Countryside Act 1981!

5 Next year will be our 10th anniversary… in base 17. Eww, what the hell is base 17 for and why does it both offend and intrigue me so?

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Geohashing expedition 2023-07-27 51 -1

This checkin to geohash 2023-07-27 51 -1 reflects a geohashing expedition. See more of Dan's hash logs.

Location

Northern boundary hedge of West Witney Primary School, Witney

Participants

Expedition

I wasn’t supposed to be here. I was supposed to be on the Isle of Man with my partner, celebrating our 0x10th anniversary. But this week’s been a week of disasters: my partner lost her job, our plane to the Isle of Man got cancelled, and then I got sick (most-likely, I got to catch airport germs from people I got to sit next to on an aircraft which was then cancelled before it had a chance to take off). So mostly this week I’ve been sat at home playing video games.

But the dog needed a walk, and my partner needed to go to the supermarket, so I had her drop me and the geopooch off in West Witney to find the hashpoint and then walk to meet them after she’d collected the shopping. I couldn’t find my GPSr, so I used my phone, and it was reporting low accuracy until I rebooted it, by which time I’d walked past the hashpoint and had to double-back, much to the doggo’s confusion.

I reached the hashpoint at 14:16 BST (and probably a few points before than, owing to my navigation failure). I needed to stand very close to the fence to get within the circle of uncertainty, but at least I didn’t have to reach through and into the school grounds.

Tracklog

My smartwatch kept a tracklog:

Map showing Dan's wanderings back and forth around West Witney Primary School before heading East-South-East across the town towards Waitrose.

Photos

Dan Q found GCXWEX Villa View

This checkin to GCXWEX Villa View reflects a geocaching.com log entry. See more of Dan's cache logs.

Found with Ruth after coming out to explore the spectacular Roman villa. We’d supposed to have been out of the Isle of Man celebrating our anniversary, but our ‘plane got cancelled, so we’ve opted for staying at home and doing local cycling expeditions instead. SL, TFTC.

Short-Term Blogging

There’s a perception that a blog is a long-lived, ongoing thing. That it lives with and alongside its author.1

But that doesn’t have to be true, and I think a lot of people could benefit from “short-term” blogging. Consider:

  • Photoblogging your holiday, rather than posting snaps to social media
    You gain the ability to add context, crosslinking, and have permanent addresses (rather than losing eveything to the depths of a feed). You can crosspost/syndicate to your favourite socials if that’s your poison..
Photo showing a mobile phone, held in a hand, being used to take a photograph of a rugged coastline landscape.
Photoblog your holiday and I might follow it, and I’ll do so at my convenience. Put your snaps on Facebook and I almost certainly won’t bother. Photo courtesy ArtHouse Studio.
  • Blogging your studies, rather than keeping your notes to yourself
    Writing what you learn helps you remember it; writing what you learn in a public space helps others learn too and makes it easy to search for your discoveries later.2
  • Recording your roleplaying, rather than just summarising each session to your fellow players
    My D&D group does this at levellers.blog! That site won’t continue to be updated forever – the party will someday retire or, more-likely, come to a glorious but horrific end – but it’ll always live on as a reminder of what we achieved.

One of my favourite examples of such a blog was 52 Reflect3 (now integrated into its successor The Improbable Blog). For 52 consecutive weeks my partner‘s brother Robin blogged about adventures that took him out of his home in London and it was amazing. The project’s finished, but a blog was absolutely the right medium for it because now it’s got a “forever home” on the Web (imagine if he’d posted instead to Twitter, only for that platform to turn into a flaming turd).

I don’t often shill for my employer, but I genuinely believe that the free tier on WordPress.com is an excellent way to give a forever home to your short-term blog4. Did you know that you can type new.blog (or blog.new; both work!) into your browser to start one?

What are you going to write about?

Footnotes

1 This blog is, of course, an example of a long-term blog. It’s been going in some form or another for over half my life, and I don’t see that changing. But it’s not the only kind of blog.

2 Personally, I really love the serendipity of asking a web search engine for the solution to a problem and finding a result that turns out to be something that I myself wrote, long ago!

3 My previous posts about 52 Reflect: Challenge Robin, Twatt, Brixton to Brighton by Boris Bike, Ending on a High (and associated photo/note)

4 One of my favourite features of WordPress.com is the fact that it’s built atop the world’s most-popular blogging software and you can export all your data at any time, so there’s absolutely no lock-in: if you want to migrate to a competitor or even host your own blog, it’s really easy to do so!

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Werewolves and Wanderer

This post is also available as a video. If you'd prefer to watch/listen to me talk about this topic, give it a look.

This blog post is also available as a video. Would you prefer to watch/listen to me tell you about the video game that had the biggest impact on my life?

Of all of the videogames I’ve ever played, perhaps the one that’s had the biggest impact on my life1 was: Werewolves and (the) Wanderer.2

This simple text-based adventure was originally written by Tim Hartnell for use in his 1983 book Creating Adventure Games on your Computer. At the time, it was common for computing books and magazines to come with printed copies of program source code which you’d need to re-type on your own computer, printing being significantly many orders of magnitude cheaper than computer media.3

Front cover of The Amazing Amstrad Omnibus, by Martin Fairbanks, with its bright yellow text on a red background.
Werewolves and Wanderer was adapted for the Amstrad CPC4 by Martin Fairbanks and published in The Amazing Amstrad Omnibus (1985), which is where I first discovered it.
When I first came across the source code to Werewolves, I’d already begun my journey into computer programming. This started alongside my mother and later – when her quantity of free time was not able to keep up with my level of enthusiasm – by myself.

I’d been working my way through the operating manual for our microcomputer, trying to understand it all.5

Scan of a ring-bound page from a technical manual. The page describes the use of the "INPUT" command, saying "This command is used to let the computer know that it is expecting something to be typed in, for example, the answer to a question". The page goes on to provide a code example of a program which requests the user's age and then says "you look younger than [age] years old.", substituting in their age. The page then explains how it was the use of a variable that allowed this transaction to occur.
The ring-bound 445-page A4 doorstep of a book quickly became adorned with my pencilled-in notes, the way a microcomputer manual ought to be. It’s strange to recall that there was a time that beginner programmers still needed to be reminded to press [ENTER] at the end of each line.
And even though I’d typed-in dozens of programs before, both larger and smaller, it was Werewolves that finally helped so many key concepts “click” for me.

In particular, I found myself comparing Werewolves to my first attempt at a text-based adventure. Using what little I’d grokked of programming so far, I’d put together a series of passages (blocks of PRINT statements6) with choices (INPUT statements) that sent the player elsewhere in the story (using, of course, the long-considered-harmful GOTO statement), Choose-Your-Own-Adventure style.

Werewolves was… better.

Photograph of Dan in his mid-teens, with shoulder-length bleached-blonde hair and wearing a t-shirt with a picture of a snarling wolf, sits in front of a running PC (with its beige case open) on which an external modem is precariously balanced.
By the time I was the model of a teenage hacker, I’d been writing software for years. Most of it terrible.

Werewolves and Wanderer was my first lesson in how to structure a program.

Let’s take a look at a couple of segments of code that help illustrate what I mean (here’s the full code, if you’re interested):

10 REM WEREWOLVES AND WANDERER

20 GOSUB 2600:REM INTIALISE
30 GOSUB 160
40 IF RO<>11 THEN 30

50 PEN 1:SOUND 5,100:PRINT:PRINT "YOU'VE DONE IT!!!":GOSUB 3520:SOUND 5,80:PRINT "THAT WAS THE EXIT FROM THE CASTLE!":SOUND 5,200
60 GOSUB 3520
70 PRINT:PRINT "YOU HAVE SUCCEEDED, ";N$;"!":SOUND 5,100
80 PRINT:PRINT "YOU MANAGED TO GET OUT OF THE CASTLE"
90 GOSUB 3520
100 PRINT:PRINT "WELL DONE!"
110 GOSUB 3520:SOUND 5,80
120 PRINT:PRINT "YOUR SCORE IS";
130 PRINT 3*TALLY+5*STRENGTH+2*WEALTH+FOOD+30*MK:FOR J=1 TO 10:SOUND 5,RND*100+10:NEXT J
140 PRINT:PRINT:PRINT:END

...

2600 REM INTIALISE
2610 MODE 1:BORDER 1:INK 0,1:INK 1,24:INK 2,26:INK 3,18:PAPER 0:PEN 2 
2620 RANDOMIZE TIME
2630 WEALTH=75:FOOD=0
2640 STRENGTH=100
2650 TALLY=0
2660 MK=0:REM NO. OF MONSTERS KILLED

...

3510 REM DELAY LOOP
3520 FOR T=1 TO 900:NEXT T
3530 RETURN
Locomotive BASIC had mandatory line numbering. The spacing and gaps (...) have been added for readability/your convenience.

What’s interesting about the code above? Well…

  • The code for “what to do when you win the game” is very near the top. “Winning” is the default state. The rest of the adventure exists to obstruct that. In a language with enforced line numbering and no screen editor7, it makes sense to put fixed-length code at the top… saving space for the adventure to grow below.
  • Two subroutines are called (the GOSUB statements):
    • The first sets up the game state: initialising the screen (2610), the RNG (2620), and player characteristics (26302660). This also makes it easy to call it again (e.g. if the player is given the option to “start over”). This subroutine goes on to set up the adventure map (more on that later).
    • The second starts on line 160: this is the “main game” logic. After it runs, each time, line 40 checks IF RO<>11 THEN 30. This tests whether the player’s location (RO) is room 11: if so, they’ve exited the castle and won the adventure. Otherwise, flow returns to line 30 and the “main game” subroutine happens again. This broken-out loop improving the readability and maintainability of the code.8
  • A common subroutine is the “delay loop” (line 3520). It just counts to 900! On a known (slow) processor of fixed speed, this is a simpler way to put a delay in than relying on a real-time clock.

The game setup gets more interesting still when it comes to setting up the adventure map. Here’s how it looks:

2680 REM SET UP CASTLE
2690 DIM A(19,7):CHECKSUM=0
2700 FOR B=1 TO 19
2710   FOR C=1 TO 7
2720     READ A(B,C):CHECKSUM=CHECKSUM+A(B,C)
2730   NEXT C:NEXT B
2740 IF CHECKSUM<>355 THEN PRINT "ERROR IN ROOM DATA":END

...

2840 REM ALLOT TREASURE
2850 FOR J=1 TO 7
2860   M=INT(RND*19)+1
2870   IF M=6 OR M=11 OR A(M,7)<>0 THEN 2860
2880   A(M,7)=INT(RND*100)+100
2890 NEXT J

2910 REM ALLOT MONSTERS
2920 FOR J=1 TO 6
2930   M=INT(RND*18)+1
2940   IF M=6 OR M=11 OR A(M,7)<>0 THEN 2930
2950   A(M,7)=-J
2960 NEXT J
2970 A(4,7)=100+INT(RND*100)
2980 A(16,7)=100+INT(RND*100)

...

3310 DATA   0,  2,  0,  0,  0,  0,  0
3320 DATA   1,  3,  3,  0,  0,  0,  0
3330 DATA   2,  0,  5,  2,  0,  0,  0
3340 DATA   0,  5,  0,  0,  0,  0,  0
3350 DATA   4,  0,  0,  3, 15, 13,  0
3360 DATA   0,  0,  1,  0,  0,  0,  0
3370 DATA   0,  8,  0,  0,  0,  0,  0
3380 DATA   7, 10,  0,  0,  0,  0,  0
3390 DATA   0, 19,  0,  8,  0,  8,  0
3400 DATA   8,  0, 11,  0,  0,  0,  0
3410 DATA   0,  0, 10,  0,  0,  0,  0
3420 DATA   0,  0,  0, 13,  0,  0,  0
3430 DATA   0,  0, 12,  0,  5,  0,  0
3440 DATA   0, 15, 17,  0,  0,  0,  0
3450 DATA  14,  0,  0,  0,  0,  5,  0
3460 DATA  17,  0, 19,  0,  0,  0,  0
3470 DATA  18, 16,  0, 14,  0,  0,  0
3480 DATA   0, 17,  0,  0,  0,  0,  0
3490 DATA   9,  0, 16,  0,  0,  0,  0
Again, I’ve tweaked this code to improve readability, including adding indention on the loops, “modern-style”, and spacing to make the DATA statements form a “table”.

What’s this code doing?

  • Line 2690 defines an array (DIM) with two dimensions9 (19 by 7). This will store room data, an approach that allows code to be shared between all rooms: much cleaner than my first attempt at an adventure with each room having its own INPUT handler.
  • The two-level loop on lines 2700 through 2730 populates the room data from the DATA blocks. Nowadays you’d probably put that data in a separate file (probably JSON!). Each “row” represents a room, 1 to 19. Each “column” represents the room you end up at if you travel in a given direction: North, South, East, West, Up, or Down. The seventh column – always zero – represents whether a monster (negative number) or treasure (positive number) is found in that room. This column perhaps needn’t have been included: I imagine it’s a holdover from some previous version in which the locations of some or all of the treasures or monsters were hard-coded.
  • The loop beginning on line 2850 selects seven rooms and adds a random amount of treasure to each. The loop beginning on line 2920 places each of six monsters (numbered -1 through -6) in randomly-selected rooms. In both cases, the start and finish rooms, and any room with a treasure or monster, is ineligible. When my 8-year-old self finally deciphered what was going on I was awestruck at this simple approach to making the game dynamic.
  • Rooms 4 and 16 always receive treasure (lines 29702980), replacing any treasure or monster already there: the Private Meeting Room (always worth a diversion!) and the Treasury, respectively.
  • Curiously, room 9 (the lift) defines three exits, even though it’s impossible to take an action in this location: the player teleports to room 10 on arrival! Again, I assume this is vestigal code from an earlier implementation.
  • The “checksum” that’s tested on line 2740 is cute, and a younger me appreciated deciphering it. I’m not convinced it’s necessary (it sums all of the values in the DATA statements and expects 355 to limit tampering) though, or even useful: it certainly makes it harder to modify the rooms, which may undermine the code’s value as a teaching aid!
Map showing the layout of the castle in video game "Werewolves and the Wanderer". Entering from outside the castle, to the West, the player must progress through the ground floor, up the stairwell in the Inner Hallway, into the Lift, and then East to the exit, but there are several opportunities to diverge from this path and e.g. explore the dungeons or various dead ends on the ground or first floors.
By the time I was 10, I knew this map so well that I could draw it perfectly from memory. I almost managed the same today, aged 42. That memory’s buried deep!

Something you might notice is missing is the room descriptions. Arrays in this language are strictly typed: this array can only contain integers and not strings. But there are other reasons: line length limitations would have required trimming some of the longer descriptions. Also, many rooms have dynamic content, usually based on random numbers, which would be challenging to implement in this way.

As a child, I did once try to refactor the code so that an eighth column of data specified the line number to which control should pass to display the room description. That’s a bit of a no-no from a “mixing data and logic” perspective, but a cool example of metaprogramming before I even knew it! This didn’t work, though: it turns out you can’t pass a variable to a Locomotive BASIC GOTO or GOSUB. Boo!10

An experimental program being run that attempts to GOSUB a variable, failing with a syntax error on the relevant line.
In hindsight, I could have tested the functionality before I refactored with a very simple program, but I was only around 10 or 11 and still had lots to learn!

Werewolves and Wanderer has many faults11. But I’m clearly not the only developer whose early skills were honed and improved by this game, or who hold a special place in their heart for it. Just while writing this post, I discovered:

A decade or so later, I’d be taking my first steps as a professional software engineer. A couple more decades later, I’m still doing it.

And perhaps that adventure -the one that’s occupied my entire adult life – was facilitated by this text-based one from the 1980s.

Footnotes

1 The game that had the biggest impact on my life, it might surprise you to hear, is not among the “top ten videogames that stole my life” that I wrote about almost exactly 16 years ago nor the follow-up list I published in its incomplete form three years later. Turns out that time and impact are not interchangable. Who knew?

2 The game is variously known as Werewolves and Wanderer, Werewolves and Wanderers, or Werewolves and the Wanderer. Or, on any system I’ve been on, WERE.BAS, WEREWOLF.BAS, or WEREWOLV.BAS, thanks to the CPC’s eight-point-three filename limit.

3 Additionally, it was thought that having to undertake the (painstakingly tiresome) process of manually re-entering the source code for a program might help teach you a little about the code and how it worked, although this depended very much on how readable the code and its comments were. Tragically, the more comprehensible some code is, the more long-winded the re-entry process.

4 The CPC’s got a fascinating history in its own right, but you can read that any time.

5 One of my favourite features of home microcomputers was that seconds after you turned them on, you could start programming. Your prompt was an interface to a programming language. That magic had begun to fade by the time DOS came to dominate (sure, you can program using batch files, but they’re neither as elegant nor sophisticated as any BASIC dialect) and was completely lost by the era of booting directly into graphical operating systems. One of my favourite features about the Web is that it gives you some of that magic back again: thanks to the debugger in a modern browser, you can “tinker” with other people’s code once more, right from the same tool you load up every time. (Unfortunately, mobile devices – which have fast become the dominant way for people to use the Internet – have reversed this trend again. Try to View Source on your mobile – if you don’t already know how, it’s not an easy job!)

6 In particular, one frustration I remember from my first text-based adventure was that I’d been unable to work around Locomotive BASIC’s lack of string escape sequences – not that I yet knew what such a thing would be called – in order to put quote marks inside a quoted string!

7 “Screen editors” is what we initially called what you’d nowadays call a “text editor”: an application that lets you see a page of text at the same time, move your cursor about the place, and insert text wherever you feel like. It may also provide features like copy/paste and optional overtyping. Screen editors require more resources (and aren’t suitable for use on a teleprinter) compared to line editors, which preceeded them. Line editors only let you view and edit a single line at a time, which is how most of my first 6 years of programming was done.

8 In a modern programming language, you might use while true or similar for a main game loop, but this requires pushing the “outside” position to the stack… and early BASIC dialects often had strict (and small, by modern standards) limits on stack height that would have made this a risk compared to simply calling a subroutine from one line and then jumping back to that line on the next.

9 A neat feature of Locomotive BASIC over many contemporary and older BASIC dialects was its support for multidimensional arrays. A common feature in modern programming languages, this language feature used to be pretty rare, and programmers had to do bits of division and modulus arithmetic to work around the limitation… which, I can promise you, becomes painful the first time you have to deal with an array of three or more dimensions!

10 In reality, this was rather unnecessary, because the ON x GOSUB command can – and does, in this program – accept multiple jump points and selects the one referenced by the variable x.

11 Aside from those mentioned already, other clear faults include: impenetrable controls unless you’ve been given instuctions (although that was the way at the time); the shopkeeper will penalise you for trying to spend money you don’t have, except on food, presumably as a result of programmer laziness; you can lose your flaming torch, but you can’t buy spares in advance (you can pay for more, and you lose the money, but you don’t get a spare); some of the line spacing is sometimes a little wonky; combat’s a bit of a drag; lack of feedback to acknowledge the command you enterted and that it was successful; WHAT’S WITH ALL THE CAPITALS; some rooms don’t adequately describe their exits; the map is a bit linear; etc.

× × × × ×

Solitary Nouns

The other night, Ruth and I were talking about collective nouns (y’know, like a herd of cows or a flock of sheep) and came up with the somewhat batty idea of solitary nouns. Like collective nouns, but for a singular subject (one cow, sheep, or whatever).

Then, we tried to derive what the words could be. Some of the results write themselves.1

Captioned photos showing "a HERD of COWS" and "a HER of COW".
Mooving right on…
Captioned photos showing "a PRIDE of LIONS" and "a PROUD of LION".
I’d be lion if I said I wasn’t proud of this one.
Captioned photos showing "a COLONY of BEES" and "a COLONIST of BEE".
I’m pollen out all the collective nouns now!

Some of them involve removing one or more letters from the collective noun to invent a shorter word to be the solitary noun.

Captioned photos showing "an ARMY of ANTS" and "an ARM of ANT". The latter picture shows an ant lifting a stick many times its size.
They stay healthy by working out and getting vaccinated, both of which give them tough anty bodies.
Captioned photos showing "a COVEN of WITCHES" and "an OVEN of WITCH" (the latter picture shows a scene from Handsel & Gretel in which the witch is pushed into the oven).
The sound of an oven is a cackling: “When shall I one meet again?”
Captioned photos showing "a MURMURATION of STARLINGS" and "a MURMUR of STARLING".
Eventually it grows up into a star, which are a lot louder.2
For others, we really had to stretch the concept by mutating words in ways that “felt right”, using phoenetic spellings, or even inventing collective nouns so that we could singularise them:
Captioned photos showing "a GAGGLE of GEESE" and "a GIGGLE of GOOSE".
For more goose-related wordplay, take a gander at this blog post from a few years back.
Captioned photos showing "a ROUND of DRINKS" and "a ROW of DRINK": the latter photo shows a man drinking in a bar while fighting another man.
Getting smashed doesn’t have to end with bumps and boozers.3
Captioned photos showing "an 1812 of CANNONS" and "a 1 of CANNON".
Blast but not least.

Did I miss any obvious ones?

Footnotes

1 Also consider “parliament of owls” ➔ “politician of owl”, “troop of monkeys” ➔ “soldier of monkey”, “band of gorillas” ➔ “musician of gorilla”. Hey… is that where that band‘s name come from?

2 Is “cluster of stars” ➔ “luster of star” anything?

3 Ruth enjoyed the singularised “a low of old bollock”, too.

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Note #21687

Morning walk with Demmy, first of her name, Queen of Stealing Your Spot On The Sofa, Empress of the Farts Of Doom, rightful keeper of That Gross Chew Toy, bringer of snuggles, destroyer of rosebeds, scourge of the mailman.

A champagne-coloured French Bulldog with a dark face stands on a dirt path in a young forest. She's wearing a red and black tartan harness and her long tongue is lolling out.

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The Miracle Sudoku

This is a repost promoting content originally published elsewhere. See more things Dan's reposted.

I first saw this video when it was doing the rounds three years ago and was blown away. I was reminded of it recently when it appeared in a blog post about AI’s possible future role in research by Terence Eden.

I don’t even like sudoku. And if you’d told me in advance that I’d enjoy watching a man slowly solve a sudoku-based puzzle in real-time, I’d have called you crazy. But I watched it again today, for what must’ve been the third time, and it’s still magical. The artistry of puzzle creator Mitchell Lee is staggering.

If you somehow missed it the first time around, now’s your chance. Put this 25-minute video on in the background and prepare to have your mind blown.

Dan Q found GC3742 SP9

This checkin to GC3742 SP9 reflects a geocaching.com log entry. See more of Dan's cache logs.

Well this was a challenge! The woods threw off my GPS, but I’d brought a backup device so I averaged between them and found a likely GZ. The dog and I did an increasingly large spiral, checking all the obvious hiding spots, to no avail. Returning to our start point we began another pass, and something caught my eye! It was the cache!

A few things had made it challenging:

  • I put the coordinates 13m from where the CO does. Could be the woods, but I’m not the first to say about this distance.
  • This cache is by no means a “regular”. It’s not even a “small”. It would fit inside a 35mm film canister, which in my mind makes it clearly a “micro”!
  • It wasn’t in the hiding place indicated by the hint! I found in on the ground, beneath leaf litter, with thanks to my energetic leaf-kicking geohound!

Signed log and returned cache to the nearest hiding spot that fits the hint, hopefully others will find it more easily than we did! TFTC from Demmy the Dog and I!

Dan crouches in a forest; a French Bulldog is stretching up to lick his arm.

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Local Expert

At school, our 9-year-old is currently studying the hsitory of human civilization from the late stone age through to the bronze age. The other week, the class was split into three groups, each of which was tasked with researching a different piece of megalithic architecture:

  • One group researched Stonehenge, because it’s a pretty obvious iconic choice
  • Another group researched the nearby Rollright Stones, which we’ve made a family tradition of visiting on New Year’s Day and have dragged other people along to sometimes
  • The final group took the least-famous monument, our very own local village henge The Devil’s Quoits
Dan, wearing a black t-shirt with the words "Let's make the web a better place" on, sits with his back to a standing stone. Four more standing stones can be seen stretching away into the bakground, atop a flowery meadow and beneath a slightly cloudy but bright sky.
Love me some ancient monuments, even those that are perhaps less authentically-ancient than others.

And so it was that one of our eldest’s classmates was searching on the Web for information about The Devil’s Quoits when they found… my vlog on the subject! One of them recognised me and said, “Hey, isn’t that your Uncle Dan?”1

On the school run later in the day, the teacher grabbed me and asked if I’d be willing to join their school trip to the henge, seeing as I was a “local expert”. Naturally, I said yes, went along, and told a bunch of kids what I knew!

A group of schoolchildren in a mixture of white and blue shirts, and with most wearing sunhats, sit on a pile of rocks alongside a ring ditch and listen intently to Dan.
I’ve presented to much-larger audiences before on a whole variety of subjects, but this one still might have been the most terrifying.

I was slightly intimidated because the class teacher, Miss Hutchins, is really good! Coupled with the fact that I don’t feel like a “local expert”2, this became a kick-off topic for my most-recent coaching session (I’ve mentioned how awesome my coach is before).

A young girl, her hair wild, sits at a kitchen table with a laptop and a homework book, writing.
I originally thought I might talk to the kids about the Bell Beaker culture people who are believed to have constructed the monument. But when I pitched the idea to our girl she turned out to know about as much about them as I did, so I changed tack.

I eventually talked to the class mostly about the human geography aspects of the site’s story. The area around the Devil’s Quoits has changed so much over the millenia, and it’s a fascinating storied history in which it’s been:

  • A prehistoric henge and a circle of 28 to 36 stones (plus at least one wooden building, at some point).
  • Medieval farms, from which most of the stones were taken (or broken up) and repurposed.
  • A brief (and, it turns out, incomplete) archeological survey on the remains of the henge and the handful of stones still-present.
  • A second world war airfield (a history I’ve also commemorated with a geocache).
  • Quarrying operations leaving a series of hollowed-out gravel pits.
  • More-thorough archeological excavation, backed by an understanding of the cropmarks visible from aircraft that indicate that many prehistoric people lived around this area.
  • Landfill use, filling in the former gravel pits (except for one, which is now a large lake).
  • Reconstruction of the site to a henge and stone circle again.3
Ultrawide panoramic picture showing a full circle of standing stones under a clear sky. The dry grass has been cut back, and the remains of a campfire can be seen.
It doesn’t matter to me that this henge is more a modern reconstruction than a preserved piece of prehistory. It’s still a great excuse to stop and learn about how our ancestors might have lived.

It turns out that to be a good enough to pass as a “local expert”, you merely have to know enough. Enough to be able to uplift and inspire others, and the humility to know when to say “I don’t know”.4

That’s a lesson I should take to heart. I (too) often step back from the opportunity to help others learn something new because I don’t feel like I’m that experienced at whatever the subject is myself. But even if you’re still learning something, you can share what you’ve learned so far and help those behind you to follow the same path. I’m forever learning new things, and I should try to be more-open to sharing “as I learn”. And to admit where I’ve still got a long way to go.

Footnotes

1 Of course, I only made the vlog because I was doing a videography course at the time and needed subject matter, and I’d recently been reading a lot about the Quoits because I was planning on “hiding” a virtual geocache at the site, and then I got carried away. Self-nerdsniped again!

2 What is a local expert? I don’t know, but what I feel like is just a guy who read a couple of books because he got distracted while hiding a geocache!

3 I’ve no idea what future archeologists will make of this place when they finda reconstructed stone circle and then, when they dig nearby, an enormous quantity of non-biodegradable waste. What was this strange stone circle for, they’ll ask themselves? Was it a shrine to their potato-based gods, to whom they left crisp packets as a sacrifice?

4 When we’re talking about people from the neolithic, saying “I don’t know” is pretty easy, because what we don’t know is quite a lot, it turns out!

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Some Days the School Run is Easy

A video, in which I rant about the challenges of carrying two-childrensworth of school gear while dragging our dog, herding somebody else’s dog, and trying to stop the kids from fighting. Some mornings it’s easy. Today… it was not. Also available on YouTube.

Pencil sketch, on lined paper, showing a scooter, rucksack, guitar case, two book bags, two water bottles, filled poop bag, and a small dog. Above is handwritten "You took your time!"
A friend said that this story sounded like it belonged in an illustrated children’s book and sketched this while on her first call of the morning.

Full transcript of the audio (except for the ocassional snorting sounds of our noisy Frenchie as she snuffles about in the background):

The morning school run is never effortless. But some days it’s easy.

Today was not one of those days.

It’s a Wednesday. So, for some strange reason, that’s the heaviest-laden day. And so, with the eldest child on her bike and the youngest on his scooter I set off, pulling the dog, and carrying a PE kit, two book bags, two water bottles, and a guitar.

I should have realised early on that today wasn’t going to be a day that the universe smiled on me when the dog immediately ran off into a ditch to take a dump and I had to clamber down into the ditch with a poop bag to fill it.

But while I’m coming out of the ditch I discover that the youngest child has zipped off up ahead in an effort to ram into his older sister and in doing so has inevitably flipped himself over the handlebars of his scooter and is now lying, crying, in the middle of the road.

So I go over to him dragging the dog and carrying a PE kit and two book bags and two water bottles and a guitar and a bag full of poop and as best I can, carrying all those things, console him and eventually, with some encouragement he’s able to get back up and carry on walking to school, but says he can no longer scoot, so I have to carry the scooter.

Now I’m dragging a dog and carrying a poop bag and a PE kit and two water bottles and two book bags and guitar… and a scooter… and that’s when the oldest child manages to throw the chain off her bike.

Now she’s had little experience, in her defence, of the chain coming off her bike. And so she does the absolute worst thing possible which is tries to pedal as hard as possible to solve the problem which makes it much worse. By the time I get there the chain is royally snarled between some of the sprockets and their housing, so I put down the guitar and the bag of poop and I hand the lead to the younger child so that I can try to unpick the older child’s chain from her bike, getting myself covered in oil.

And that’s when I notice the commotion up ahead. There are some workmen who are rebuilding the wall outside Letterbox Cottage, and – up ahead of them – barking furiously, is a small dog. This dog is Lovey, and she belongs to a friend of ours. And she’s probably the best example of whatever the opposite of nominative determinism is. Because Lovey is a truculent little bitch. Lovey is a tiny small yappy dog who will start a fight with other dogs, try to see off workmen (which is what she’s doing at the time), and she’ll bark at passing cars. And right now she’s running free, unattended, in the middle of the road. And one of the workmen says to me, “Oh, do you know who’s dog that is?” and I have to admit that yes, I do.

So, dragging our dog and carrying a PE kit and two book bags and two water bottles, a guitar, a scooter, and a bag of poop, I have to help round up this lost dog, who – if it gets too close to our dog will start a fight – and get it back to the house where it lives.

So the younger child and I manage to succeed in our mission and return this lost dog and get back on our way to school and it’s there that we finally catch up with the older child who’s gotten bored and cycled ahead. And when we catch up to the older child with me dragging the dog and carrying a PE kit and two book bags and two water bottles and a guitar and a scooter and a bag of poop… she looks up at me and says, “Ugh! You took your time!”

Suffice to say, it’s a good job I Iove those children.

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Making a Home of Each Other (The Eggs)

This is a repost promoting content originally published elsewhere. See more things Dan's reposted.

I dislike recipe posts that, before you get anywhere near the list of ingredients, tell you what feels like the entire life story of the author and their family.

“Every morning my mother would warm up the stove, and this was a wood-fired stove back in the day, and make these. We lived in Minnosota…” I don’t care. I can’t begin to tell you how much I don’t care. Just tell me how to make the damn muffins ‘cos the picture’s got me drooling.

This is different. This is the latest and so-far only exception. This, I care about:

When we moved into a house of our own, I bought us a tea kettle that whistled in harmony when it boiled. Rent was cheap, and we were happy. Those were the days of sweet potato hash, wilted kale, and increasingly exotic baked goods. There was the Me-Making-You-Tea-in-the-Morning-Because-You-Hated-Mornings Phase, but also the You-Making-Me-Tea-in-the-Morning-Because-You-Went-to-Work-at-5am Phase.

Lucy tells a story so rich and personal about her and her wife’s experience of life, cohabitation, food, and the beauty of everyday life. I haven’t even read the recipe for The Eggs, even though it sounds pretty delicious.

Over the years I’ve found words for people who have done what we’re doing now, but I’ve also found a deeper truth: our queer community doesn’t demand a definition. They know that chili oil can change a life just as much as a marriage. That love is in the making and unmaking of beds. The candlelit baths. The laughter. The proffered feast that nourishes.

Queerness makes room within it for these relationships, or rather: queerness spirals outward. It blooms and embraces. That is the process by which we broaden our palates, welcoming what might seem new to us, but which is actually older than we know.

It’s a great reminder about focussing on what’s important. About the value of an ally whether the world’s working with you or against you. And, of course, about how every relationship, no matter what shape, size, or form, can enjoy a little more queering once in a while. Go read it.