I’ve been changing my relationship to being online.
Some of it is keeping in touch with friends who are fascinated by the same sorts of hybrid creations I am. Friends who build things. Friends in different professional communities.
Paying attention when they mention some new discovery or avenue of interest.
Some of it is using an RSS reader to change the cadence and depth of my consumption—pulling away from the quick-hit likes of social media in favor of a space where I can run my
thoughts to their logical conclusion (and then sit on them long enough to consider whether or not they’re true).
…
I wish I could get more people to see the value in the “slow Web”. The participatory Web. The creative Web. The personalised Web.
When you use an app to browse a “stream” in most social media, you’re seeing a list of posts curated to keep you watching, keep you seeing adverts, keep you on the app so that as much
personal data as possible can be leeched from your behaviour. If it feels satisfying and especially if it feels addictive, the social network has done its job, but don’t be fooled: its
job is not to improve social connections – it’s job is to keep you from doing anything else.
You don’t have to use the Web this way. You can subscribe to the content creators and topics that actually interest you. You can get that content on basically any device or medium you
like, or across a mixture: want notifications by email? Slack? IRC? Discord? In a browser? In an app? As-it-happens or digests? You
can filter for what interests you most at any given moment, save content for later, and resharing is supported thanks to an old-school invention called a “URL“. And you’ll see fewer ads and experience less misuse of your behavioural data.
Sure, there’s a learning curve. But it’s worth it. I wish I could get more people to see that.
Dialect could be described as a rules-light, GM-less (it has a “facilitator” role, but they have no more authority than any player on
anything), narrative-driven/storytelling roleplaying game based on the concept of isolated groups developing their own unique dialect and using the words they develop as a vehicle to
tell their stories.
This might not be the kind of RPG that everybody likes to play – if you like your rules more-structured, for example, or
you’re not a fan of “one-shot”/”beer and pretzels” gaming – but I was able to grab a subset of our usual roleplayers – Alec, Matt R, Penny, and
I – and have a game (with thanks to Google Meet for videoconferencing and Roll20 for the virtual tabletop: I’d have used Foundry but its card support is still pretty terrible!).
The Outpost
A game of Dialect begins with a backdrop – what other games might call a scenario or adventure – to set the scene. We opted for The Outpost, which put the four of us
among the first two thousand humans to colonise Mars, landing in 2045. With help from some prompts provided by the backdrop we expanded our situation in order to declare the “aspects”
that would underpin our story, and then expand on these to gain a shared understanding of our world and society:
Refugees from plague: Our expedition left Earth to escape from a series of devastating plagues that were ravaging the planet, to try to get a fresh start on another
world.
Hostile environment: Life on Mars is dominated by the ongoing struggle for sufficient food and water; we get by, but only thanks to ongoing effort and discipline and
we lack some industries that we haven’t been able to bootstrap in the five years we’ve been here (we had originally thought that others would follow).
Functionalist, duty-driven society: The combination of these two factors led us to form a society based on supporting its own needs; somewhat short of a caste system,
our culture is one of utilitarianism and unity.
It soon became apparent that communication with Earth had been severed, at least initially, from our end: radicals, seeing the successes of our new social and economic systems,
wanted to cement our differences by severing ties with the old world. And so our society lives in a hub-and-spoke cave system beneath the Martian desert, self-sustaining except for the
need to send rovers patrolling the surface to scout for and collect valuable surface minerals.
In this world, and prompted by our cards, we each developed a character. I was Jeramiah, the self-appointed “father” of the expedition and of this unusual new social order, who
remembers the last disasters and wars of old Earth and has revolutionary plans for a better world here on Mars, based on controlled growth and a planned economy. Alec played Sandy –
“Tyres” to their friends – a rover-driving explorer with one eye always on the horizon and fresh stories for the colony brought back from behind every new crater and mountain. Penny
played Susie, acting not only as the senior medic to the expedition but something more: sort-of the “mechanic” of our people-driven underground machine, working to keep alive the
genetic records we’d brought from Earth and keep them up-to-date as our society eventually grew, in order to prevent the same kinds of catastrophe happening here. “Picker” Ben was our
artist, for even a functionalist society needs somebody to record its stories, celebrate its accomplishments, and inspire its people. It’s possible that the existence of his position
was Jeramiah’s doing: the two share a respect for the stark, barren, undeveloped beauty of the Martian surface.
We developed our language using prompt cards, improvised dialogue, and the needs of our society. But the decades that followed brought great change. More probes began to land from
Earth, more sophisticated than the ones that had delivered us here. They brought automated terraforming equipment, great machines that began to transform Mars from a barren wasteland
into a place for humans to thrive. These changes fractured our society: there were those that saw opportunity in this change – a chance to go above ground and live in the sun, to expand
across the planet, to make easier the struggle of our day-to-day lives. But others saw it as a threat: to our way of life, which had been shaped by our challenging environment; to our
great social experiment, which could be ruined by the promise of an excessive lifestyle; to our independence, as these probes were clearly the harbingers of the long-promised second
wave from Earth.
Even as new colonies were founded, the Martians of the Hub (the true Martians, who’d been here for yams time, lived and defibed here, not these tanning desert-dwellers that
followed) resisted the change, but it was always going to be a losing battle. Jeramiah took his last breath in an environment suit atop a dusty Martian mountain a day’s drive from the
Hub, watching the last of the nearby deserts that was still untouched by the new green plants that had begun to spread across the surface. He was with his friend Sandy, for despite all
of the culture’s efforts to paint them as diametrically opposed leaders with different ideas of the future, they remained friends until the end. As the years went by and more and more
colonists arrived, Sandy left for Phobos, always looking for a new horizon to explore. Sick of the growing number of people who couldn’t understand his language or his art, Ben
pioneered an expedition to the far side of the planet where he lived alone, running a self-sustaining agri-home and exploring the hills until his dying day. We were never sure where
Susie ended up, but it wasn’t Mars: she’d talked about joining humanity’s next big jump, to the moons of Jupiter, so perhaps she’s out there on one of the colonies of Titan or Europa.
Maybe, low clicks, she’s even keeping our language alive out there.
Retrospective
The whole event was a lot of fun and I’m keen to repeat it, perhaps with a different group and a different backdrop. The usual folks know who they are, but if you’re not one of
those and you want in next time we play, drop me a message of some kind.
It’s that time of year again when I comparison-shop for car insurance, and every time I come across a new set of reasons to hate the developers at Confused.com. How do you confuse me?
Let me count the ways.
No means yes
I was planning to enumerate my concerns to them directly, via their contact form, but when I went to do so I spotted this bit of
genius, which clinched it and made me write a blog post instead:
Turns out that there’s a bit of the old sloppy-paste going on there:
I guess nobody had the “consent talk” with Confused.com?
That’s not my name!
Honestly, I’m used to my unusual name causing trouble by now and I know how to work around it in the way that breaks the fewest systems (I can even usually
get airline tickets without too much difficulty nowadays). But these kinds of (arbitrary) restrictions must frustrate folks like Janice Keihanaikukauakahihulihe’ekahaunaele.
I guess their developers didn’t realise that this blog post was parody?
Also, that’s not my title!
This one, though, pisses me off:
This is a perfect example of why your forms should ask for what you actually want to know, not for what you think people want to tell you. Just ask!
If you want to know my gender, ask for my gender! (I’m a man, by the way.)
I don’t understand why you want to know – after all, it’s been illegal since 2012 to risk-assess/price car insurance differently on the grounds of gender – but maybe you’ve
got a valid reason. Which hopefully you’ll tell me in a tooltip. Like you’re using it as a (terrible checksum) when you check my driving license details, that’s fine!
If you want to know my title, ask for my title! (I prefer not to use one, but if you must use one I’d prefer Mx.)
This ought to be an optional field, of course, and ideally you want a free text input or else you’ll always have missed somebody (Lord, Reverend, Prince, Wing Commander…).
It’s in your interests because I’m totally going to pick at random otherwise. Today I’m a Ms.
Consistency? Never heard of it.
It’s not a big thing, but if you come up with a user interface paradigm like “clicking More… shows more buttons”, you ought to stick to it.
Again, I’m not sure exactly what all of this data is used for, nor why there’s a need to differentiate between married couples and civil partnerships, but let’s just assume this is all
necessary and legitimate and just ask ourselves: why are we using drop-downs now for “More…”? We were using buttons just a second ago!
What’s my occupation again?
There’s so much to unpack in the “occupation” part of the form that I’m not even sure where to begin. Let’s just pick out a few things:
The student thing is just the beginning, though. You can declare up to two jobs, but if the first one is “house person/parent” you can’t have a second one. If you’re self-employed, that
has to be your first job even though the guidance says that the one you spend most time on must be the first one (this kind of thing infuriated me when I used to spend 60% of
my work time employed, 20% self-employed, and 20% studying).
I’m not saying it’s easy to make a form like this. I know from experience that it’s not. I am saying that Confused.com make it look a lot harder than it is.
What do you mean, you live with your partner?
At a glance, this sounds like a “poly world problem”, but hear me out:
I put Ruth‘s martial status as married, because she’s married to JTA. But then when it asked how she was related to me, it wouldn’t accept
“Living together (couple)”.
Even if you don’t think it’s odd that they hide “living with partner” button as an option to describe a married person’s relationship to somebody other than their spouse… you’ve still
got to agree that it’s a little bit odd that they don’t hide the “spouse” button. In other words, this user interface is more-okay with you having multiple spouses than it is
with you having a spouse and an unmarried partner!
And of course this isn’t just about polyamorous folks: there are perfectly “normal” reasons that a person might end up confused by this interface, too. For example a separated (but not
yet divorced) couple, one of whom has a new partner (it’s not even inconceivable that such a pair might share custody of a car). Also interesting is the fact that the form doesn’t
care about the gender of your spouse (it doesn’t ask for “husband” or “wife”) but does care about the gender of your parent, child, or sibling. What gives?
Half a dozen easy fixes. Go for it, Confused.com.
Given that their entire marketing plan for most of the last two decades has been that they reduce customer confusion, Confused.com’s user interface leaves a lot to be
desired. As I’ve mentioned before – and speaking as a web developer that’s been in the game for longer than their company has – it’s not necessarily easy to get this kind of
thing right. But you can improve a form like this, a little at a time. And every little win counts for something: a more-satisfied returning customer, perhaps, or a new word-of-mouth
recommendation.
Or you can just let it languish and continue to have the kind of form that people mock on the public Internet.
It’ll be a year until I expect to comparison-shop for car insurance again: let’s see how they get on, shall we?
Update (21 January 2021): Confused.com Respond!
I didn’t expect to receive any response to this post: most organisations don’t when I call-out the problems with their websites (not least
because I’m more than a little bit sarcastic about it!). I never heard back from the Digital Climate Strike folks, for example,
when I pointed out that their website was a great example of exactly the kind of problem they were protesting. But Confused.com
passed on my thoughts to Product Manager Gareth who took a look at them and gave me a £20 Amazon gift card by way of thanks. Nice one, Confused.com!
On account of the pandemic, I’d expected my fortieth birthday to be a somewhat more-muted affair than I’d hoped.
I had a banner, I got trolled by bagels, and I received as a gift a pizza oven with which I immediately set fire to several pieces of cookware, but I hadn’t expected to be able to do anything like the
“surprise” party of my thirtieth, and that saddened me a little. So imagine my surprise when I come back from an evening walk the day after my birthday to discover than an
actual (remote) surprise party really had been arranged without my knowing!
Not content with merely getting a few folks together for drinks, though, Ruth and team had gone to great trouble (involving lots of use of the
postal service) arranging a “kit” murder mystery party in the Inspector McClue series – The Diamonds, The Dagger, and One Classy Dame – for us all to play. The story is sort-of
a spiritual successor to The Brie, The Bullet, and The Black Cat, which we’d played fifteen years earlier. Minor
spoilers follow.
Naturally, I immediately felt underdressed, having not been instructed that I might need a costume, and underprepared, having only just heard for the first time that I would be playing
the part of German security sidekick Lieutenant Kurt Von Strohm minutes before I had to attempt my most outrageous German accent.
The plot gave me in particular a certain sense of deja vu. In The Brie, The Bullet, and The Black Cat, I played a French nightclub owner who later turned out to be an English
secret agent supplying the French Resistance with information. But in The Diamonds, The Dagger, and One Classy Dame I played a Gestapo officer who… also later turned out to be
an English secret agent infiltrating the regime and, you guessed it, supplying the French Resistance.
It was not the smoothest nor the most-sophisticated “kit” murder mystery we’ve enjoyed. The technology made communication challenging, the reveal was less-satisfying than some others
etc. But the company was excellent. (And the acting way pretty good too, especially by our murderer whose character was exquisitely played.)
And of course the whole thing quickly descended into a delightful shouting match with accusations flying left, right, and centre and nobody having a clue what was going on. Like all of
our murder mystery parties!
In summary, the weekend of my fortieth birthday was made immeasurably better by getting to hang out with (and play a stupid game with) some of my friends despite the lockdown, and I’m
ever so grateful that those closest to me were able to make such a thing happen (and without me even noticing in advance).
Clearly those closest to me know me well, because for my birthday today I received a beautiful (portable: it packs into a bag!) wood-fired pizza oven, which I immediately assembled,
test-fired, cleaned, and prepped with the intention of feeding everybody some homemade pizza using some of Robin‘s fabulous bread dough, this
evening.
Fuelled up with wood pellets the oven was a doddle to light and bring up to temperature. It’s got a solid stone slab in the base which looked like it’d quickly become ideal for some
fast-cooked, thin-based pizzas. I was feeling good about the whole thing.
But then it all began to go wrong.
If you’re going to slip pizzas onto hot stone – especially using a light, rich dough like this one – you really need a wooden peel. I own a wooden peel… somewhere: I haven’t seen it
since I moved house last summer. I tried my aluminium peel, but it was too sticky, even with a dusting of semolina or a light layer of
oil. This wasn’t going to work.
I’ve got some stone slabs I use for cooking fresh pizza in a conventional oven, so I figured I’d just preheat them, assemble pizzas directly on them, and shunt the slabs in. Easy as
(pizza) pie, right?
This oven is hot. Seriously hot. Hot enough to cook the pizza while I turned my back to assemble the next one, sure. But also hot enough to crack apart my old pizza
stone. Right down the middle. It normally never goes hotter than the 240ºC of my regular kitchen oven, but I figured that it’d cope with a hotter oven. Apparently not.
So I changed plan. I pulled out some old round metal trays and assembled the next pizza on one of those. I slid it into the oven and it began to cook: brilliant! But no sooner had I
turned my back than… the non-stick coating on the tray caught fire! I didn’t even know that was a thing that could happen.
Those first two pizzas may have each cost me a piece of cookware, but they tasted absolutely brilliant. Slightly coarse, thick, yeasty dough, crisped up nicely and with a hint of
woodsmoke.
But I’m not sure that the experience was worth destroying a stone slab and the coating of a metal tray, so I’ll be waiting until I’ve found (or replaced) my wooden peel before I tangle
with this wonderful beast again. Lesson learned.
Can you tell me how to get in touch with your technical/security team @firstdirecthelp? Apparently my report about a vulnerability in your website contains characters that aren’t
“valid” for your sucky feedback form… but it doesn’t say which ones.
When this comic (go read the full thing) came out at the tail end of last year, I thought to myself: yeah, that’s about right.
I’m resharing that on my birthday in a week or so.
‘Cos I’m forty today, and I sort of had a half-baked dream that I’d throw some kind of big party and get people together. My surprise party for my
thirtieth birthday party was an excellent (and much-needed) bash, and I guess I’d thought I’d try to replicate the feel of that, but a decade on (and
not a surprise party… although in the end the last one wasn’t either).
But 2020’s the year that keeps on giving, so I’m postponing my party plans to… “some other time”. And so this comic really spoke to me.
Sara’s back! You might remember a couple of years ago she’d shared with us a comic on her first year in a polyamory! We’re happy to have her back with a slice of life and a frank n’ real
conversation about having kids in her Poly Triad relationship.
This sort of wholesome loving chat is just the thing we need for the start of 2021.
…
Start your year with a delightful comic about the author negotiating possible future children in a queer polyamorous triad, published via Oh Joy Sex Toy. Sara previously published a great polyamory-themed comic via OJST too, which is also worth a look.