idTech 4 WebAssembly port – Doom 3 Demo

This is a repost promoting content originally published elsewhere. See more things Dan's reposted.

Doom 3 running in Dan's web browser

Back in 2011, some folks cross-compiled Doom (the original, not the reboot, obviously) to JavaScript, leveraging the capabilities of the then-relatively-young <canvas> element and APIs. I was really impressed to see that JavaScript had come so far and that performance on desktop devices was so slick. Sure, this was an 18-year-old video game, but it was playable in a browser, which was a long way from the environment for which it was originally developed.

Now Doom 3‘s playable in a browser, and my mind’s blown all over again. This follows almost the same curve – Doom 3’s 16 years old – but it still goes to show that there’s little limit to the power of client-side browser programming. They’ve done this magic with WebAssembly; while WebAssembly goes slightly against my ideas about the open-source nature of the Web, I still respect the power it commands to do heavyweight crunching tasks like this one.

How long until AAA developers start developing with the Web as an additional platform?

0 comments

    Reply here

    Your email address will not be published. Required fields are marked *

    Reply on your own site

    Reply by email

    I'd love to hear what you think. Send an email to b16943@danq.me; be sure to let me know if you're happy for your comment to appear on the Web!