Review of Hacknet

This review originally appeared on Steam. See more reviews by Dan.

I’ve been a huge fan of the “hacker game” ever since I first played 1985’s Hacker on my Amstrad CPC: I’m pretty hardened to the genre, and I can confidently say that not since Uplink has anything broken through my firewall like Hacknet did. If you’re looking for an easy-to-pick up and compelling puzzle game in a cyberpunk theme, it’s a clear winner: I got 6 hours of thoroughly enjoyable playtime out of it, and I’m sure I’ll go back and get the same again when I find the chance to go and explore deeper.

The Web Is Not a Post-Racial Utopia

This is a repost promoting content originally published elsewhere. See more things Dan's reposted.

Rust, a 2013 indie survival game from Facepunch Studios, plays like a cross between Minecraft and Grand Theft Auto. Players find themselves “born” into a mysterious wilderness, naked and alone, forced to forage for resources and to craft clothing, supplies and shelter for themselves. They must contend with starvation, hypothermia and animal attacks, but by far the most dangerous threat comes from other players who roam the island.

When the game was first opened up, all players were given the same default avatar: a bald white man. With the most recent update, Rust’s lead developer, Garry Newman, introduced different avatars of different racial origins into the mix.  However, they did so with a twist — unlike typical massively multiplayer online role-playing games, Rust does not allow players to choose the race of their avatar. Instead, they are assigned one at random. Newman explained the change in a blog post…

Review of Just Cause 2

This review originally appeared on Steam. See more reviews by Dan.

You know the way that everybody plays Grand Theft Auto (at least, 1 through 3) or Saints Row at least once? That is: they ignore the plot and just zip around blowing stuff up? Well: Just Cause 2 is a game that you’re supposed to play like that. Sure, there’s a plot (and it’s as stupid as it is zany, all the way from pulling statues over with tractors through to the climactic fistfight on the back of a cruise missile), but who cares: you’ll spend your time using a hookshot to pull soldiers out of aircraft, steal the aircraft, fly the aircraft into a radio tour while you jump away with your parachute, all the while shooting, hacking, and slashing anybody that gets in your way.

It’s completely silly, the voice acting is almost as appalling as the scriptwriting, and the plot makes no sense. But that doesn’t mean it isn’t one of the most-awesome games ever. Play an hour or play 5 minutes: this game’s great for “dropping into” when you need a few minutes of quick destruction as much as it’s great when you want to execute a thought-out mission. And nowadays, it’s cheap, too – no excuse not to give it a go.

Review of Xenonauts

This review originally appeared on Steam. See more reviews by Dan.

The original X-COM series (Enemy Unknown, Terror from the Deep, and even Apocalypse) were among the most-immersive, deeply-strategic, and thematically-beautiful games of the 1990s. 2012’s reboot was fun, but it failed to capture the sophistication and complexity of the original: it lacked the ability to perform micro-customisation upon your soldiers (Want a strong guy whose job is just to carry ammo for everybody else? That’s fine!), bases (“Science” base at a secret location, surrounded by interceptor bases? No problem!), or mission strategy (Plan to fight a retreat back to the dropship, dragging the bodies of the stunned aliens with you for later research, losing the battle but advancing the war? Go on then!). And it suffered, for it.

Xenonauts, however, takes the genre back where it belongs: gritty, strategic, and with every game completely unique. More-impressively, it does so in a world that’s subtly-different from that of the original series: starting deep in the Cold War, and with aliens whose motivation and strategy is innovative and new, even to fans of the original series.

It’s not perfect: you’ll read science reports that make reference to weapons you haven’t yet invented, because you’re doing things in the “wrong” order… but at least the game lets you do things in the order that makes most-sense to you! I’d have enjoyed being able to use alien psionics against them, as you can in the original series (and even in the reboot), but (unless I simply missed out on the appropriate research opportunities), that’s sadly absent. And there are a few bugs, although I didn’t come across any game-breaking ones.

But what Xenonauts is is one of the best strategy games I’ve seen in recent years. Whether you loved the original X-COM series, or the reboot, or didn’t play either… it’s got something for you to enjoy. Go play it, Commander.

Review of Gunpoint

This review originally appeared on Steam. See more reviews by Dan.

So much fun. A quick, silly, stealth-and-hacking romp through a ludicrous world of jumping, falling, leaping, climbing.

Review of BioShock Infinite

This review originally appeared on Steam. See more reviews by Dan.

Fun, beautiful first-person-shooter. I disliked Bioshock and I hated Bioshock 2, so I was glad to discover that Bioshock Infinite is not terribly like either of them, but is something else – something more fun – entirely. Playtime was a little shorter than I’d have expected for a game of its price, but it was still worth having.

If you haven’t played it, you should. Or failing that; wait for it to be on sale.

Review of Little Inferno

This review originally appeared on Steam. See more reviews by Dan.

This game was so much better than I anticipated. I was given it as a gift by my sister, who raved about it. “It’s okay,” I thought, as I stuffed things into a fire and watched them burn, “But is this all there is to it?”

No: there’s so much more. This is a game about materialism; about finding the courage to step outside your comfort zone… and, yes, about serial arson.

Go play.

Review of Dear Esther

This review originally appeared on Steam. See more reviews by Dan.

Not so much a game as a semi-interactive ghost story in a beautiful, Source-powered landscape, Dear Esther is worth playing… so long as it’s on sale. The gameplay’s not long enough to justify a £6.99 price tag, and there’s almost no challenge at all in the gradual exploration of a Hebredian island and of the mind of the story’s narrator… but it’s still a great story.

Play it slowly. Take your time. Turn the lights off and have a glass of wine with this game. Make sure that you keep your eye on the screen, because there are incredibly subtle and short-lived elements that appear for moments, and then are gone.

But do play it. At least: if you can get it on sale.

My first thoughts on Outside.

This self-post was originally posted to /r/outside. See more things from Dan's Reddit account.

I’ve been playing for a little while now, and here’s my thoughts so far:

  • I love the open world aspects of the game; I’ve never played anything where there’s been quite so much freedom (especially when you’re just starting out). It’s taken a while to get used to the areas which are only accessible at certain times of day, though, like some of the shops. Also: the quest-givers who seem to give me the most money seem to want me to complete missions during the same hours that the shops are open, so I have to choose one or the other – what’s with that?
  • Sometimes I feel like I’m stuck, but I’ve discovered that if you try enough things, eventually something will work. If you go around picking everything up, it’ll probably be useful at some point (but be careful because the NPC guards will stop you “stealing” things!), and you can sometimes get great results by using combinations of things (for example, I tried imbibing a potion of drunkenness and then wearing a traffic cone the other day, and I’m pretty sure it gave me an invisibility buff: no matter how much I sang, everybody ignored me!). Inventory management is a bit of a pain, but picking up a rucksack has really helped.
  • Not so impressed with the NPCs. I’ve learned that the best approach to getting information and quests is to talk to everybody, but most of the people I talk to don’t want to say anything, or just repeat the same few phrases over and over (“Go away,” “Stop bothering me,” etc.). I’ve tried offering things for trade, but most of them aren’t interested in my traffic cone or my crayons or my rucksack: I’m honestly not sure what most of them are for!
  • Anyway: I know that some of you must have been down this quest track, too – I’ve seen you wandering around wearing your traffic cones and carrying your rucksacks. So I’ll jump ahead a bit and save from spoiling it… Here’s where I’m stuck: I’m in the padded room in the hospital, and I can’t get past the boss of the doctors. I tried eating the crayons, to see if they’d give me strength (one of the NPCs here suggested it), but it doesn’t work. The doctors are a seriously creepy monster, by the way – they keep talking about you having “delusions” or something – but I’m sure there’s a way to get back to the main quest track. Any tips?