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Tag: video games

  • Image representing post: Pong on the Heritage Window

    Pong on the Heritage Window


    Testing a few days prior to public display.

    Also available on YouTube and on QTube.

    Read more - about 1 minutes (15 words)

    • Video
    • 2 comments
    • posted 27 November, 2018
  • Forza Horizon 4

    Forza Horizon 4 is really very British



    There is a phenomenon of culture that I’m not convinced has a name. Living in the UK, the vast, vast majority of the media I consume is from the US. And nearly always has been. While television was more localised, all my life the films and games (and indeed an awful lot of the TV) …

    Read more (230 words)

    • Repost
    • 1 comment
    • posted 25 October, 2018
  • Image representing post: Note #11210

    Notes from #musetech18 presentations (with a strong "collaboration" theme). Note that these are "live notes" first-and-foremost for my own use and so are probably full of typos. Sorry.

    Matt Locke (StoryThings, @matlocke):

    Over the last 100 years, proportional total advertising revenue has been stolen from newspapers by radio, then television: scheduled media that is experienced simultaneously. …

    Read more - about 7 minutes (1631 words)

    • Note
    • 13 comments
    • posted 19 October, 2018
  • Image representing post: An Oral History of Leisure Suit Larry

    An Oral History of Leisure Suit Larry

    https://melmagazine.com/an-oral-history-of-leisure-suit-larry-ef41bc374802 (melmagazine.com) If you happened to flip through a PC gaming magazine in the late 1980s or early 1990s, you would’ve probably seen an ad for a game called Leisure Suit Larry, or one of its many sequels. It was a graphic adventure game first released in 1987 with the primary goal of helping its …

    Read more (93 words)

    • Repost
    • posted 13 August, 2018
  • Image representing post: AWOOOOO

    AWOOOOO

    AWOOOOO | The Obscuritory (The Obscuritory) AWOO AWOOOO. AWOO AWOO AWOO AWOOOOO. AWOO AWOO AWOO AWOOOO AWOO. AWOO AWOO AWOOOO AWOO AWOO AWOOOO. AWOO AWOO AWOO AWOOOOOO AWOO AWOOOOO. AWOO AWOO AWOOOOOOO AWOO AWOOO AWOO AWOOOO AWOO. AWOO AWOO AWOO AWOO AWOOOOO AWOO AWOO AWOO. AWOO AWOOOOOO AWOOOOOO AWOOOO AWOO AWOO AWOO AWOOOOOOO AWOO AWOOOOOO …

    Read more (185 words)

    • Repost
    • posted 30 July, 2018
  • Coding without a keystroke: The hands-free creation of a full video game

    Coding without a keystroke: The hands-free creation of a full video game (Ars Technica) Coder wants to grow the speech-to-text coding community, uses his fun game to advocate.

    Dig Dog is a pretty fun little video game. Call it "Spelunky for kids"β€”and don't think of that as a backhanded compliment, either. Dig Dog, which launched …

    Read more (132 words)

    • Repost
    • posted 28 April, 2018
  • End point of Dan's Lunar Lander (2018)

    Lunar Lander

    Back in 1997 Dan made a "Lunar Lander" game in Turbo Pascal. Twenty years on, he's re-implemented it in Javascript.

    Read more - about 5 minutes (963 words)

    • Article
    • 9 comments
    • posted 3 March, 2018
  • StarTribes: Myth of the Dragon Lord

    TFW a Twitter bot solves a video game mystery

    TFW a Twitter bot solves a video game mystery | The Video Game History Foundation on Patreon (Patreon) Official Post from The Video Game History Foundation: Something pretty fun happened yesterday that I wanted to share with you all: a bot on Twitter accidentally provided the clue that finally solved a 28-year-old mystery about a …

    Read more (67 words)

    • Repost
    • posted 8 February, 2018
  • Image representing post: This Old Tech: Remembering WorldsAway's avatars and virtual experiences

    This Old Tech: Remembering WorldsAway's avatars and virtual experiences

    This Old Tech: Remembering WorldsAway's avatars and virtual experiences (PCWorld) The year was 1995, and CompuServe's online service cost $4.95 per hour. Yet thousands of people logged into this virtual world daily.

    WorldsAway was born 20 years ago, when Fujitsu Cultural Technologies, a subsidiary of Japanese electronics giant Fujitsu, released this online experiment in multiplayer …

    Read more (146 words)

    • Repost
    • posted 6 January, 2018
  • Introduction (to SMAC)

    Sid Meier’s Alpha Centauri[1] (which we fondly refer to here as SMAC, both as an acronym and in reference to its potent addictive properties) opens in an odd way for a science fiction game.  Most such games open with spaceships, star travel, or some futuristic technology.  They seek to hook the imagination.  But our game begins much more …

    Read more (289 words)

    • Repost
    • posted 13 November, 2017
  • Image representing post: Steer! An Experimental Canvas/Websocket Game

    Steer! An Experimental Canvas/Websocket Game

    Left alone to look after a conference stand, Dan implements a browser-based video game prototype called Steer! in which the player uses their mobile phone to control a speeding car.

    Read more - about 4 minutes (900 words)

    • Article
    • 1 comment
    • posted 28 April, 2017
  • Review of Transmissions: Element 120

    This review originally appeared on Steam. See more reviews by Dan. Transmissions: Element 120 Rating: πŸ‘ What do you expect for free? Well whatever you expect, you should expect more. This game takes the engine and content you know and love from Half-Life 2, updates it, and dumps you into a whole new narrative with …

    Read more (88 words)

    • Review
    • posted 24 January, 2017
  • Review of Raw Data

    This review originally appeared on Steam. See more reviews by Dan. Raw Data Rating: πŸ‘ The most intense and engaging VR experience I've ever had.

    Whether you're dodging and diving behind cover while you fire your pistol or you're getting up-close with the androids as you swing your laser sword, you're always on the move in …

    Read more (85 words)

    • Review
    • posted 25 November, 2016
  • Can you stop Jeremy Corbyn from joining ISIS? [Twine game]

    Can you stop Jeremy Corbyn from joining ISIS? [Twine game]

    Read more - about 1 minutes (10 words)

    • Repost
    • posted 2 November, 2016
  • Review of Oh...Sir! The Insult Simulator

    This review originally appeared on Steam. See more reviews by Dan. Oh...Sir! The Insult Simulator Rating: πŸ‘ Oh... Sir! The Insult Simulator is a light-hearted, (quite literally) Monty Python-silly timed-turns insult-spitting game for one or two players. It's the perfect casual luck-heavy puzzler for anybody whose hovercraft is full of eels, whose parrot is pining …

    Read more (156 words)

    • Review
    • posted 31 October, 2016

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