Tag: javascript
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Beating Children at Mastermind [Video]
Video version of Dan's recent blog post about writing software to help him cheat at Mastermind.
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Beating Children at Mastermind
Sick of losing Mastermind to his kids, Dan cheats by implementing a brute-force solver he can run on his phone.
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DNDle (Wordle, but with D&D monster stats)
Dan releases DNDle, a Wordle clone where you assign characteristics to try to guess the Dungeons and Dragons monster-of-the-day.
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Quickly Solving Jigidi Puzzles
Forced with a digital jigsaw puzzle to unlock the location of a geocache... Dan resorts to hacking.
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Heatmapping my Movements
Leveraging a decade of past GPS data, Dan draws heatmaps of his movements around Oxfordshire.
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Higher/Lower Datepicker
Can Dan make an even-worse "date of birth" field than those spinner ones?
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Getting Twitter Avatars (without the Twitter API)
Twitter's API sucks so hard that Dan resorts to screen-scraping for avatar images rather than bothering to use it "properly".
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Spy's Guidebook Reborn
When his 7-year-old asks Dan to print some crib from Usborne's Spy's Guidebook, he goes one step further and reimplements the cipher in Javascript.
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Axe Feather 2021
Dan recreates a 16-year old Flash-based interactive ad using modern web technologies.
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Downloading a YouTube Music Playlist for Offline Play
When Dan is asked how to get YouTube Music onto a retro MP3 player, he uses it as an excuse to explain the process of writing a web scraper.
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Automattic Retrospective (days 207 to 334)
The fourth in Dan's series of blog posts about his experience of working at Automattic comes as he approaches the end of his first year with the company.
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Loading CSS Asynchronously Without JS Dependency
Dan proposes a new technique for lazy-loading CSS which doesn't break style for non-JS users.
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Break Into . Us (lock puzzle game)
Some people, when faced with a puzzle, try to solve it. Dan tries to recreate it. That's how he wrote his latest game: Break Into Us.
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Unreal Engine 5 is meant to ridicule web developers
The Olognion article showing off Unreal Engine 5's blazing fast multi-polygon rendering that makes your average Web page look like shit. It's satire, but there's a real point here.
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idTech 4 WebAssembly port - Doom 3 Demo
Continuation Labs have compiled Doom 3 to perfectly-usable WASM. Mind blown.
![Image representing post: Beating Children at Mastermind [Video]](https://bcdn.danq.me/_q26u/2022/08/mastermind-solver-title-card-978x480.png#20361)













