Tag: game
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Dem Bones! (Weird Web October)
The hand bone's connected to the cellphone. The cellphone's connected to the website. The website's connected to the puppet. Now shake 'dem skeleton bones!
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Opusfived
Miloลก Novoviฤ's experimental interactive fiction is a silly (but with a grain of truth!) simulation of what it feels like to attempt to use vibe-coding to make small, simple, isolated changes to an established codebase. Go play it!
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If the Romans played bingo, do you think the callers would have used 'bingo lingo'?
- Legs two
- Growing up the wall, four
- Seagull in flight, five
- Long-nosed dead man, nineteen
- Pornography, thirty
- Use your tongue, fifty-nine
- Smiling in a blindfold, a hundred and one
Alt
An American-style bingo card with Roman numerals in place of the numbers and 'quadrum gratuitum' in place of the free space. Based on an original photo by Oeil De Vautour / Edwin Torres, used under a Creative Commons Attribution 2.0 Generic license.
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Wikipedia @ 25: Yo-Yo
This year is Wikipedia's 25th birthday, and as part of the celebrations I learned who Marcus Koh is... but that wasn't remotely as interesting as learning about the long history of the yo-yo!
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CSS or BS
Keith Cirkel's made a game where you have to identify if something is a CSS property or a convincing fake. How's your CSS knowledge?
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FlipFlop Solitaire's Deck-Generation Secret
I enjoy a mobile game called FlipFlop Solitaire, which provides a few thousand pre-seeded decks that are guaranteed "winnable". This blew my mind for a little while - how can you be sure that these shuffles are all winnable? But then I worked out a way to achieve exactly that result... by thinking in reverse!
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Did I Cheat?
I solved a puzzle geocache in an unconventional way: by writing a program to permute all the possible solutions and check them for me. Was that cheating? I can see arguments either way...
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Ten Weird Games
This blog post's been sitting incomplete in my drafts since last decade. I think it's finally time to share with you... ten weird games (and game adjacent media) you should see.
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snakes.run: rendering 100M pixels a second over ssh
I'd been speculating for the last month or so what Nolen Royalty had been working on recently that had required such high-performance out of the SSH protocol, but now we know: it's massively multiplayer snake.
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Rebels in the Sky
I feel like I'm reading a lot about SSH lately and how it can be used for exotic and unusual tasks. Tarpitting's fun, of course, but really what inspires me is all these dinky projects like ssh tiny.christmas that subvert the usual authentication-then-terminal flow that you expect when you connect to an SSH server.
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I've had my itch.io account for about six years; I think I first created it to buy a copy of We Are But Worms: A One Word RPG. I've since made several purchases, donations, reviews, and comments, but never really used my account as a "creator".
I changed that today when I realised that there was nothing to stop me re-publishing games like DNDle and Axe Feather 2021 via my itch.io profile as well as on their current homes (and on GitHub, I suppose). For some folks, itch.io's discovery features might be the best way for them to discover worthwhile content weird stuff like this.
I might republish some other "things" I've made on itch.io too. It's not like there haven't been lots of them over the years!
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Chain Words
I've been enjoying playing Chain Words, from eclectech, intermittently, since it came out in November. If you've not given it a go yet, and you like a word game that's a bit different, you should try it!
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Roomscale VR Still Rocks
I'd promised the kids I'd dig up my (ten-year-old!) original HTC Vive VR gear and hook it up in the living room over Christmas. Roomscale VR, even running on decade-old kit, still rocks and is as immersive as ever!
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Egg and Dispatch
I don't get much time for videogames, so when I find the opportunity to complete not one but two games within a single month, you know my recommendation of them holds some weight! Let me tell you about 'Egg', and 'Dispatch'.
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Tom Forsyth recollects a bug that made Half-Life 2 unwinnable when built using a compiler to that supported SSE. A reminder of how weird the edge-cases in tech can be!











