Made a little progress on the game idea I’d been experimenting with. The idea is to do find a series of orthogonal (like a rook in chess!)
moves that land on every square exactly once each before returning to the start, dodging walls and jumping pits.
But the squares have arrows (limiting the direction you can move out of them) or numbers (specifying the distance you must travel from them).
Every board is solvable, starting from any square. There’ll be a playable version to use on your device (with helpful features like “undo”) sometime soon, but for now you can give them
a go by hand, if you like this kind of puzzle!
The W3C‘s WebDX Community Group this week announced that they’ve reached a milestone with their web-features project. The project is an effort to catalogue browser support for Web features, to establish an
understanding of the baseline feature set that developers can rely on.
That’s great, and I’m in favour of the initiative. But I wonder about graphs like this one:
The graph shows the increase in time of the number of features available on the Web, broken down by how widespread they are implemented across the browser corpus.
The shape of that graph sort-of implies that… more features is better. And I’m not entirely convinced that’s true.
Does “more” imply “better”?
Don’t get me wrong, there are lots of Web features that are excellent. The kinds of things where it’s hard to remember how I did without them. CSS grids are for many purposes an
improvement on flexboxes; flexboxes were massively better than floats; and floats were an enormous leap forwards compared to using tables for layout! The “new” HTML5 input types are
wonderful, as are the revolutionary native elements for video, audio, etc. I’ll even sing the praises of some of the new JavaScript APIs (geolocation, web share, and push are
particular highlights).
But it’s not some kind of universal truth that “more features means better developer experience”. It’s already the case, for example, that getting started as a Web developer is
harder than it once was, and I’d argue harder than it ought to be. There exist complexities nowadays that are barriers to entry. Like the places where the promise of a
progressively-enhanced Web has failed (they’re rare, but they exist). Or the sheer plethora of features that come with caveats to their use that simply must be learned (yes, you need a
<meta name="viewport">; no, you can’t rely on JS to produce content).
Meanwhile, there are technologies that were standardised, and that we did need, but that never took off. The <keygen> element never got
implemented into the then-dominant Internet Explorer (there were other implementation problems too, but this one’s the killer). This made it functionally useless, which meant that its
standard never evolved and grew. As a result, its implementation in other browsers stagnated and it was eventually deprecated. Had it been implemented properly and iterated on, we’d
could’ve had something like WebAuthn over a decade earlier.
Which I guess goes to show that “more features is better” is only true if they’re the right features. Perhaps there’s some way of tracking the changing landscape of developer
experience on the Web that doesn’t simply count enumerate a baseline of widely-available features? I don’t know what it is, though!
A simple web
Mostly, the Web worked fine when it was simpler. And while some of the enhancements we’ve seen over the decades are indisputably an advancement, there are also plenty of places
where we’ve let new technologies lead us astray. Third-party cookies appeared as a naive consequence of first-party ones, but came to be used to undermine everybody’s privacy. Dynamic
DOM manipulation started out as a clever idea to help with things like form validation and now a significant number of websites can’t even show their images – or sometimes their text –
unless their JavaScript code gets downloaded and interpreted successfully.
Were you reading this article on Medium, you’d have downloaded ~5MB of data including 48 JS files and had 7 cookies set, just so you could… have most of the text covered with
popovers? (for comparison, reading it here takes about half a megabyte and the cookies are optional delicious)
A blog post, news article, or even an eCommerce site or social networking platform doesn’t need the vast majority of the Web’s “new” features. Those features are important for some Web
applications, but most of the time, we don’t need them. But somehow they end up being used anyway.
Whether or not the use of unnecessary new Web features is a net positive to developer experience is debatable. But it’s certainly not often to the benefit of user experience.
And that’s what I care about.
When I was a child, we had a cherry blossom tree in our garden. In late Spring, as the flowers began to wilt, I’d enjoy shaking it to make flutters of pink confetti rain down around me.
This tree, though, spotted on the school run this morning, is very early in its bloom. It feels like a happy reminder that Spring is beginning.
I noticed that automated emails from Steam weren’t doing alt-text very well. Some image links had no or inadequate alt-text. (Note that Steam don’t support opting for plain text rather
than HTML emails.)
I’m fortunate enough to depend upon alt-text never-to-rarely. But I prefer not to load remote images, so I still benefit from alt-text.
I filled out a support request to Steam layout out the specific examples I’d found of where they weren’t doing very well, and stressing why it’s (morally, legally, etc.) important to do
better.
And you know what: they quietly fixed it. When I received an email today telling me that something on my wishlist is on sale, it had reasonably-good alt-text throughout. Neat.
In light of Trump’s attempts to axe Voice of America, because it is, he claims,
“anti-Trump” (and because he’s so insecure that he can’t stand the thought that taxpayer dollars might go to anybody who disagrees with him in any way, for any reason), I’ve produced a
suggested update to the rules of Twilight Struggle for the inevitable 9th
printing:
I guess the Russian player gets to stretch their influence unchecked, anywhere they want, from 2025 onwards.
In the game, I mean.
Yet another blow to US soft power in order to appease the ego of convicted felon Donald Trump. Sigh.
I had an errand to run in the Windrush Place estate on the other side of the A40, and the geopup needed a walk, so I opted to park the car over in Witney so my four-legged friend and I
could walk the remaining way over to Curbridge and find this cache.
The first challenge was, of course, getting over the pedestrian-unfriendly roundabout and across be bridge to Curbridge, but the second challenge wasn’t much easier. Which bit of the
church was the extension? It wasn’t immediately clear and we had to make a few guesses before our numbers lined up to anything believable.
Finally, we set off. The geohound went crazy, and I soon realised why: our route was taking us almost exactly past the doggy daycare she
attends twice a week. It was strange enough for me to find myself at a GZ I pass several times a week, but it must have been even stranger for the doggo, whose keen nose could
probably tell that we’d unexpectedly come by somewhere so familiar to her!
The coordinates were bang on and I soon had the cache in hand. Thanks for a lovely walk and the opportunity to explore on foot a place previously only familiar to me by car.
SL, TFTC!
Last month my pest of a dog destroyed my slippers, and it was more-disruptive to my life than I would have anticipated.
Look what you did, you troublemaker.
Sure, they were just a pair of slippers1, but they’d
become part of my routine, and their absence had an impact.
Routines are important, and that’s especially true when you work from home. After I first moved to Oxford and started doing entirely remote work for the first time, I found the transition challenging2.
To feel more “normal”, I introduced an artificial “commute” into my day: going out of my front door and walking around the block in the morning, and then doing the same thing in reverse
in the evening.
My original remote working office, circa 2010.
It turns out that in the 2020s my slippers had come to serve a similar purpose – “bookending” my day – as my artificial commute had over a decade earlier. I’d slip them on when I was at
my desk and working, and slide them off when my workday was done. With my “work” desk being literally the same space as my “not work” desk, the slippers were a psychological reminder of
which “mode” I was in. People talk about putting on “hats” as a metaphor for different roles and personas they hold, but for me… the distinction was literal footwear.
And so after a furry little monster (who for various reasons hadn’t had her customary walk yet that day and was probably feeling a little frustrated) destroyed my slippers… it actually
tripped me up3. I’d be doing
something work-related and my feet would go wandering, of their own accord, to try to find their comfortable slip-ons, and when they failed, my brain would be briefly tricked
into glancing down to look for them, momentarily breaking my flow. Or I’d be distracted by something non-work-related and fail to get back into the zone without the warm, toe-hugging
reminder of what I should be doing.
It wasn’t a huge impact. But it wasn’t nothing either.
The bleppy little beast hasn’t expressed an interest in my replacement slippers, yet. Probably because they’re still acquiring the smell of my feet, which I’m guessing is
what interested her in the first place.
So I got myself a new pair of slippers. They’re a different design, and I’m not so keen on the lack of an enclosed heel, but they solved the productivity and focus problem I was facing.
It’s strange how such a little thing can have such a big impact.
Oh! And d’ya know what? This is my hundredth blog post of the year so far! Coming on only the 73rd day of the year, this is my fastest run at
#100DaysToOffload yet (my previous best was last year, when I managed the same on 22 April). 73 is exactly a fifth of 365, so… I guess I’m on
track for a mammoth 500 posts this year? Which would be my second-busiest blogging year ever, after 2018. Let’s see how I get on…4
Footnotes
1 They were actually quite a nice pair of slippers. JTA got them for me as a gift a few years back, and they lived either on my feet or under my desk ever since.
2 I was working remotely for a company where everybody else was working
in-person. That kind of hybrid setup is a lot harder to do “right”, as many companies in this post-Covid-lockdowns age have discovered, and it’s understandable that I found it
somewhat isolating. I’m glad to say that the experience of working for my current employer – who are entirely distributed –
is much more-supportive.
3 Figuratively, not literally. Although I would probably have literally tripped
over had I tried to wear the tattered remains of my shredded slippers!
I didn’t know how to solve the puzzle, but I did know how to write a computer program to solve it for me. That would probably be even more fun, and I could argue that it didn’t
actually count as cheating. I didn’t want the solution to reveal itself to me before I’d had a chance to systematically hunt it down, so I dived across the room to turn off the
console.
I wanted to have a shower but I was worried that if I did then inspiration might strike and I might figure out the answer myself. So I ran upstairs to my office, hit my Pomodoro
timer, scrolled Twitter to warm up my brain, took a break, made a JIRA board, Slacked my wife a status update, no reply, she must be out of signal. Finally I fired up my preferred
assistive professional tool. Time to have a real vacation.
…
Obviously, I’d be a fan of playing your single-player video game any damn way you like. But beyond that, I see Robert’s point: there are some
puzzles that are just as much (or more) fun to write a program to solve than to solve as a human. Digital jigsaws would be an obvious
and ongoing example, for me, but I’ve also enjoyed “solving” Hangman (not strictly a single-player game, but
my “solution” isn’t really applicable to human opponents anyway), Mastermind (this is single-player, in my personal
opinion – fight me! – the codemaster doesn’t technically have anything “real” to do; their only purpose is to hold secret information), and I never got into Sudoku principally because I
found implementing a solver much more fun that being a solver.
Anyway: Robert’s post shows that he’s got too much time on his hands when his wife and kids are away, and it’s pretty fun.
I decided to take my meeting with my coach today in our house’s new library, which my metamour
JTA has recently been working hard on decorating, constructing, and filling with books. The room’s not quite finished, but it made for a brilliant space for a bit of quiet
reflection and self-growth work.
(Incidentally: I might be treating “lives in a house with a library” as a measure of personal success. Like: this is what winning at life looks like, right? Because whatever
else goes wrong, at least you can go hide in the library!)
I’ve been trying to comment more on other people’s blogs. It’s tough, because comment forms continue to wane in popularity, and it’s not always clear who’ll accept Webmentions, but
there’s often the option of a good old-fashioned email or a fediverse ping.
It occurred to me that I follow a significant number of personal blogs, and my privacy systems mean I’m a bit of a ghost to most analytics systems they might use, so the only way they’d
ever know I was there would be if I said so.
Plus, the Internet is better when it’s social. There are some great people out there, and I’m enjoying meeting them!
(You’re welcome to throw comments, Webmentions, or emails my way, of course, too!)
Being on your phone all the time and while also not being on your phone all the time has never been more important.
“It is as if you were on your phone” is a phone-based experience for pretending to be on your phone without needing to be on your phone. All from the comfort of your phone.
Relax and blend in with familiar gestures and realistic human behaviour.
When I tried this fun and experimental game, I was struck by a feeling of deja vu. Was this really new? It felt ever so familiar.
Turns out, it draws a lot of inspiration from its 2016 prequel, It is as if you were playing
chess. Which I’d completely forgotten about until just now.
It really is almost as if I were on my phone.
Anyway, It is as if you were on your phone is… well, it’s certainly a faithful simulation of what it would be like to be on my phone. If you saw me, you’d genuinely think that
I was on my phone, even though in reality I was just playing It is as if you were on your phone on my phone. That’s how accurate it is.
This year it’ll be 10 years since webcomic A Softer World ended its 12-year run. If you missed it, you can still go back and read them all, starting from asofterworld.com/index.php?id=1
But in the meantime, here’s one of my very favourites:
Did not attempt to find, today: an angler was sitting almost right at the GZ, enjoying the peace and quiet that my geokid would have quickly disrupted! So we moved on…