D&D 5e is not for everyone

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In summary, 5e is for you if you

  • already use the system & don’t like learning new things,
  • enjoy medieval fantasy settings, with a 60-70% combat tilt,
  • like vague, unopinionated systems,
  • don’t mind overly corporate media,
  • just kinda like it (which is totally fair)

And if you do fit the bill here, I truly do wish you all the best in your 5e adventures…

But just because one system is for you, doesn’t mean others aren’t! pulls away curtain, exaggerated

As a quick disclaimer, this hobby, like many others, is a matter of taste. I, like everyone else, am biased towards a certain kind of game. Specifically, I absolutely adore games that place roleplay at center stage. Games that deal with the complexities of identity. Games with innovative mechanics. Games that present deep ethical quandaries. Games that make everyone at the table ponder something meaningful. If you like similar games, you’ll probably love my recommendations. If you don’t, then don’t worry! There are so many more games out there that will be for you and not for me, (5e included!), and I absolutely love that about this hobby.

I listed a good few options above, but also, I’d encourage you to take a gander at a few of the following games, most if not all of which I will write full reviews for eventually:

  • Spire: Rise against the oppressive high elves in a revolution destined for ruin, in an attempt to make a difference. Check out the fallout system in this one, it’s genuinely a game changer.

  • Blades in the Dark: Gang warfare: the game. Run a gang in a dark, steampunk, ghost-ridden world, and execute sick heists. Prep is for losers when in-scene you can just flashback to that time you prepared for this exact eventuality.

  • Slugblaster: TEENS ON HOVERBOARDS! DOIN’ SICK TRICKS! GOIN’ THROUGH PORTALS! GETTIN’ THAT SWEET SWEET INTERNET CLOUT! RUNNIN’ FROM INTERDIMENSIONAL POLICE! YEAHHHHHHHHHHHHHHHHH!!!!!!!!

  • Lichcraft: You’re trans and the wait for gender affirming healthcare is 300 years. Welp time to turn to the dark arts and become a lich!

It saddens me a little that D&D (5e or whatever) is so-firmly entrenched as “the” default choice of TTRPG.

It’s fine, I guess (with the caveats above about what it’s best at and, by proxy, what it’s weaker at), and I’ve on many occasions enjoyed D&D both as a PC’s player and as a DM. But that it’s so much the de-facto standard that D&D is in many circles synonymous with roleplaying is… just a bit of a waste, really!

I love that Kai not only shares an explanation of these limitations but that they also go on to share a handful of recommendations of other games to consider, the next time the TTRPG itch gets you! I’d heard of Blades in the Dark (perhaps courtesy of the use of the Forged in the Dark engine in other games; I’m not certain), but the other three are completely alien to me… and they all sound great in different ways.

I wonder if I can persuade some Abnibbers to hook up for a mini-campaign/one-shot of Slugblaster or something at some point? Spire sounds great too, and I like the theme of Lichcraft: there’s some interesting ideas to explore in that universe!

Dan Q found GC7P0AN A Fine Pair # 1089 ~ Parkhouse

This checkin to GC7P0AN A Fine Pair # 1089 ~ Parkhouse reflects a geocaching.com log entry. See more of Dan's cache logs.

The geohound and I walked over from Catbrook this morning “the long way” – over the hill and woods, finding a couple of caches along the way – to this cache.

From both the cache type and my GPSr’s map data I fully expected to find a post box here alongside the (decrepit) red phone box, but it’s nowhere to be seen! Has it perhaps been removed?

Dan, a white man with blue hair, looks confused alongside a French Bulldog, in front of a red telephone box.
The dog and I spent a little while looking for the promised postbox, without success.

In any case, the hint reassured me that I was in the right place and my geosense told me where to look. A disappointingly tiny cache container (where a larger one could have probably been placed) was soon found, caked in mud, and replaced as-found.

TFTC.

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Dan Q found GC2DJ9K The Wolf Cache

This checkin to GC2DJ9K The Wolf Cache reflects a geocaching.com log entry. See more of Dan's cache logs.

The geopup and I absolutely chose the right time to come up here on this wintery morning. The sun’s ascent over the valley whenever we escape the cover of the woods is absolutely spectacular.

Early morning light over wintery fields and between the branches of bare trees.

Found without difficulty SL, TFTC!

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Dan Q found GC2EFAW The Cairn Cache

This checkin to GC2EFAW The Cairn Cache reflects a geocaching.com log entry. See more of Dan's cache logs.

Happy New Year! The geopup and I, on holiday from West Oxfordshire and staying nearby, came out for a morning walk in the ice and snow today.

Our little Frenchie’s tiny legs made the work of climbing the stiles on this path a little challenging, but with persistence we were treated to a wonderful view of the sun broaching the horizon over the valley at the North end of School Wood.

The sun peeks through clouds at the horizon beyond a wide valley full of fields.

Soon the cairn was in sight, and what a brilliant spot for a cache! Signed log, and dropped a travel bug that’s come all the way from Texas to continue its journey. FP awarded for bringing us out this way.

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Roomscale VR Still Rocks

Over the Christmas break I dug out my old HTC Vive VR gear, which I got way back in the Spring of 2016. Graphics card technology having come a long way1, it was now relatively simple to set up a fully-working “holodeck” in our living room with only a slight risk to the baubles on the Christmas tree.

For our younger child, this was his first experience of “roomscale VR”, which I maintain is the most magical thing about this specific kind of augmented reality. Six degrees of freedom for your head and each of your hands provides the critical level of immersion, for me.

And you know what: this ten-year-old hardware of mine still holds up and is still awesome!2

The kids and I have spent a few days dipping in and out of classics like theBlu, Beat Saber, Job Simulator, Vacation Simulator, Raw Data, and (in my case3) Half-Life: Alyx.

A tweenage girl in a black 'Hazbin Hotel' hoodie wears a VR headset; the screen behind her shows that she's drawn a picture featuring a rainbow background and the word 'CAR', while playing Job Simulator.
It doesn’t feel too heavy, but this first edition Vive sure is a big beast, isn’t it?

I’m moderately excited by the upcoming Steam Frame with its skinny headset, balanced weight, high-bandwidth wireless connectivity, foveated streaming, and built-in PC for basic gaming… but what’s with those controllers? Using AA batteries instead of a built-in rechargeable one feels like a step backwards, and the lack of a thumb “trackpad” seems a little limiting too. I’ll be waiting to see the reviews, thanks.

When I looked back at my blog to double-check that my Vive really is a decade old, I was reminded that I got it in the same month at Three Rings2016 hackathon, then called “DevCamp”, near Tintern4. This amused me, because I’m returning to Tintern this year, too, although on family holiday rather than Three Rings business. Maybe I’ll visit on a third occasion in another decade’s time, following another round of VR gaming?

Footnotes

1 The then-high-end graphics card I used to use to drive this rig got replaced many years ago… and then that replacement card in turn got replaced recently, at which point it became a hand-me-down for our media centre PC in the living room.

2 I’ve had the Vive hooked-up in the office since our house move in 2020, but there’s rarely been space for roomscale play there: just an occasional bit of Elite: Dangerous at my desk… which is still a good application of VR, but not remotely the same thing as being able to stand up and move around!

3 I figure Alyx be a little scary/intense for the kids, but I could be wrong. I think the biggest demonstration of how immersive the game can be in VR is the moment when you see how somebody can watch it played on the big screen and be fine but as soon as they’re in the headset and a combine zombie has you pinned-down in a railway carriage and it’s suddenly way too much!

4 Where, while doing a little geocaching, I messed-up a bonus cache’s coordinate calculation, realised my mistake, brute-forced the possible answers, narrowed it down to two… and then picked the wrong one and fell off a cliff.

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Note #27826

I think the dog’s back paws were cold this evening. The giveaway was when she tucked them into a convenient nearby trouser pocket.

A sleeping French Bulldog lies on her side with her back paws tucked into the trouser pocket of a human sitting near her.

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Egg and Dispatch

I’ve found myself, unusually, with enough free time for videogaming this Christmas period. As a result I’ve played – and loved enough to play to completion – not one but two games that I’d like to recommend to you!

Egg

Egg, released last month by Terry Cavanagh, is a frustrating but satisfying 3D puzzle platformer playable for free on the Web or downloadable for a variety of platforms.

Pixelated screenshot showing a box of eggs perched precariously on a grassy cliff ledge, below some trees and structures and part of a purple pipe.
If Getting Over It with Bennett Foddy was a story about eggs instead of a man whose legs are stuck in a cauldron… then it’d still be much harder than Egg, which almost never made me want to throw my computer out of the window.

It’s not quite a “rage game”, because it’s got copious checkpoints, but it will cause at least a little frustration as you perform challenging timed jumps to deliver each of your six eggs to suitable nests hidden throughout the map. But I enjoyed it: it was never too hard, and it always felt like my hard work was paid-off in satisfying ways.

I probably spent a little over an hour lost in its retro aesthetic, and was delighted to do so: maybe you should give it a go too.

Dispatch

You probably don’t need me to introduce you to Dispatch, from AdHoc Studio, because the Internet has gone wild over it and rightly. Available for PlayStation and Steam, it’s a narrative-driven multi-pathed game that straddles both storytelling and strategic resource management mechanics.

And it does the best job I’ve seen at making it feel like your choices matter since Pentiment. Perhaps longer.

For the bits in-between the strategy layer, the quicktime events, and the dialogue choices, the game seamlessly slips into pre-rendered video that provides a best-in-class “interactive movie” experience.

The story is well-written and wonderfully voice-acted: I’d have absolutely been happy to watch this “superhero workplace comedy” as a TV show! But the way it has you second-guessing your choices and your priorities every step of the way significantly adds to the experience.

Dispatch interface showing popups describing a bank robbery in process, with the player dragging a hero called 'Punch Up' into one of the three available hero slots.
The basic gameplay is intuitive, lightweight fun, with a couple of surprises along the way… but it’s the story that’ll keep you hooked to the end of the eighth episode. There’s a good chance this one’s going to win a ton of awards.

It only took about 8-10 hours of my time, spread over two or three sessions, but it’s very “episodic” so if – like me – you need to be able to dip in and out of games (when life gets in the way) it’s still a great choice. And there’s some replay-value too: I’m definitely going to run through it a second time.

So if you’ve got at-least-as-much space for videogaming in your life as I do (which isn’t a high bar), those are my two “hot picks” for the season.

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Slamiltee at the Lycaeum

Went to a West End theatre wearing my “Slamilton” t-shirt.

In this corridor, during the act break, a stranger spotted it and did a double-take.

“Is that…? wait… that’s not Hamilton!”, they said.

I seized my chance.

“It’s Slamilton,” I replied. “You know: ‘Who slams, who jams, who tells their story.'”

And then, after a pause: “What’s ‘Hamilton’???”

Dan, a white man with a goatee beard and a blue ponytail, wears a 'Slamilton' t-shirt in a theatre stairwell.

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Note #27808

Unusually, we had no guests this Christmas Day. This meant that my usual level of overcatering went even further than normal.

A side effect of this is that a certain little doggo was delighted and surprised by her Boxing Day breakfast of roast goose!

A champagne-coloured French Bulldog kicks her lips excitedly alongside a bowl full of chunks of roast meat.

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Note #27806

I asked the younger child to “help” me calculate how much Yorkshire pudding batter to make for this Christmas dinner.

Dan, a white man with a beard and blue hair, wearing a WordPress-themed Christmas jumper, beats a bowl of batter.

“Well,” he began, “I’m going to want FIVE Yorkshire puddings, soo…”

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Death to the shadow DOM!

This is a repost promoting content originally published elsewhere. See more things Dan's reposted.

A common rebuttal I get to this…

What about when you want to keep global styles out of your component, like with a third-party widget that gets loaded on lots of different pages?

I kind-of sort-of see the logic in that. But I also think wanting your component to not look like a cohesive part of the page its loaded into is weird and unexpected.

I so-rarely disagree with Chris on JavaScript issues, but I think I kinda do on this one. I fully agree that the Shadow DOM is usually a bad idea and its encapsulation concept encourages exactly the kind of over-narrow componentised design thinking that React also suffers from. But I think that the rebuttal Chris picks up on is valid… just sometimes.

When I created the Beige Buttons component earlier this year, I used the shadow DOM. It was the first time I’ve done so: I’ve always rejected it in my previous (HTML) Web Components for exactly the reasons Chris describes. But I maintain that it was, in this case, the right tool for the job. The Beige Buttons aren’t intended to integrate into the design of the site on which they’re placed, and allowing the site’s CSS to interact with some parts of it – such as the “reset” button – could fundamentally undermine the experience it intends to create!

I appreciate that this is an edge case, for sure, and most Web Component libraries almost certainly shouldn’t use the shadow DOM. But I don’t think it’s valid to declare it totally worthless.

That said, I’ve not yet had the opportunity to play with Cascade Layers, which – combined with directives like all: reset;, might provide a way to strongly override the style of components without making it impossibly hard for a site owner to provide their own customised experience. I’m still open to persuasion!

Dan Q found GC2BJTQ Noah’s Cache

This checkin to GC2BJTQ Noah's Cache reflects a geocaching.com log entry. See more of Dan's cache logs.

Came out for a walk with my Ruth and the kids. While Ruth sat on a rock and the kids went with their uncle up to explore a small cave above, I broke from the path to find this cache. QEF in the second host I looked at.

Annotated photo of Dan, a white man with blue hair, on a brackeney Lake District hillside, with arrows in the background identifying the location of 'fleeblewidget' and 'the kids'.

Took travel bug to move along, signed log, then went to retrieve the kids. TFTC.

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