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I didn’t know how to solve the puzzle, but I did know how to write a computer program to solve it for me. That would probably be even more fun, and I could argue that it didn’t actually count as cheating. I didn’t want the solution to reveal itself to me before I’d had a chance to systematically hunt it down, so I dived across the room to turn off the console.
I wanted to have a shower but I was worried that if I did then inspiration might strike and I might figure out the answer myself. So I ran upstairs to my office, hit my Pomodoro timer, scrolled Twitter to warm up my brain, took a break, made a JIRA board, Slacked my wife a status update, no reply, she must be out of signal. Finally I fired up my preferred assistive professional tool. Time to have a real vacation.
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Obviously, I’d be a fan of playing your single-player video game any damn way you like. But beyond that, I see Robert’s point: there are some puzzles that are just as much (or more) fun to write a program to solve than to solve as a human. Digital jigsaws would be an obvious and ongoing example, for me, but I’ve also enjoyed “solving” Hangman (not strictly a single-player game, but my “solution” isn’t really applicable to human opponents anyway), Mastermind (this is single-player, in my personal opinion – fight me! – the codemaster doesn’t technically have anything “real” to do; their only purpose is to hold secret information), and I never got into Sudoku principally because I found implementing a solver much more fun that being a solver.
Anyway: Robert’s post shows that he’s got too much time on his hands when his wife and kids are away, and it’s pretty fun.
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