This was fun even before I realised that tickling her in different places when she was in different positions had different effects.
I like it.
Many years later, I’d go on to recreate this advertisement using modern web technologies.
Dan Q
This was fun even before I realised that tickling her in different places when she was in different positions had different effects.
I like it.
Many years later, I’d go on to recreate this advertisement using modern web technologies.
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Bookmarked via del.icio.us: Squashed Philosophers – Condensed Philosophy.
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SmartData and friends (including our French exchange students and some of their friends from placements around the UK went out for a few drinks and a dance on Friday night. Here’s a piccy which I think pretty much sums up the theme for the evening:
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Tickle that girl. Damn sexy.
Many years later, I’d go on to recreate this advertisement using modern web technologies.
Singing Benches Let Loose In City, writes the BBC. Just plain weird, say I.
Well; everything’s going notably well this last day or two: Naruto Night I, our new weekly Thursday Night anime night, went off well: only Paul, JTA, Claire and I were able to make it, but that’s pretty much the number we got to the first ever Troma Night, and look what a success that turned out to be… Anyway; Paul and I will try to get a web site set up, because we think this has potential.
Work’s going well, but that’s just work. Claire’s got some good news, but I think she’ll want to share it with you in her blog when she gets round to it.
And, after a few days of stalling, I’ve made a little more progress on TromaNightAdventure2, the sequel to my original RockMonkey WikiGame adventure game. My planned format has changed a little, and it won’t be featuring as a WikiGame directly any more, but… you’ll see: I’m hoping to formally announce progress and a release date next week.
Off to work. Don’t forget, no Geek Night tonight.
Okay, okay, so I took my time to look at and get into Naruto, a most fantastic anime series. Thanks to Rory and Gareth for showing me the movie, and Paul for providing episodes.
We’ll now be having a weekly “Naruto Night” (to go alongside Tuesday’s “Knightmare Night”, Friday’s “Geek Night”, and Saturday’s “Troma Night”), on Thursday nights, starting tomorrow at 8pm. At each of these we’ll watch about 6 episodes of the Naruto series… assuming Paul can keep me supplied with them. And… I don’t know… eat ramen or something.
Tomorrow we’ll watch episodes 2 through 8, unless anybody comes along who’s never seen any before, in which case we’ll start at number 1. If you’re in two minds, come: it’s fab. See you there.
In other news, Geek Night this week will be rescheduled to Sunday night as Claire and I will be going on a “SmartData and friends and clients and friends and various French exchange students” pub crawl on Friday night. Which you’re all welcome to, if you like – I’ll happily introduce everybody to everybody – and if hanging out with drunken geeks is your thing, come along.
My head feels wheelful.
HSBC have closed my bank account with them: a bank account I’d had with them since they were Midland Bank, back when I was still in high school. I hadn’t used it for, well – anything at all – for the last 9 months or so, and didn’t know it had been closed (they’d never told me) until I decided to check my balance last week and had my card stolen by a machine.
I went along to see them today, mostly out of curiosity as to what had happened. The cashier sent me to customer services, who seemed quite confused when they were unable to access my account details on the computer. They eventually found my details and had explained what had happened. The final balance, they informed me, was minus 6 pence.
Me: I’m not sure I can settle that six-pence debt all at once. Perhaps I can take a loan with you, and pay you back – I don’t know – eight monthly installments of a penny each, to clear it.
Her: That won’t be necessary.
Me: Umm, okay then… I could probably spare about sixpence… <checks wallet> Would you take a cheque?
Her: We’re happy to write-off the debt.
Me: I’m not sure I could live with myself knowing I’d cost you that sixpence. I mean; I’ve been with HSBC since before it was HSBC… almost ten years, now –
Her: <getting a little scared now>
Me: – and you’ve been great to me. There was that time you refused to give me a student account for no apparent reason, so I took my business to NatWest. And then there was that time I argued with your technical support staff about your facist web browser compatability policy for your online banking. And that time you keep posting me new Solo cards, one a month, for fun. And that time just five minutes ago that I queued for almost 12 minutes just to be told my account had been closed and the bank hadn’t even written to me to tell me. After all of that, how could I possibly steal sixpence from you?
Her: Is there anything else I can help you with, sir?
Who’s up for a Knightmare Night tomorrow, 8pm: first half of season 5?
Have more to say, but can’t be arsed.
I’ve just finished Psychonauts, so I can have my life back. It’s a surprisingly good third-person platform/shooter/RPG from for the X-Box and PC, from some of the minds of people who made Full Throttle and Grim Fandango.
Taken at it’s simplest level, it’s a jolly 3D romp through twisted landscapes in the style of American McGee’s Alice, but it’s a particularly well-balanced one: a wide variety of “psychic powers” – levitation, psychic blast, invisibility, psychokinesis, and pyrokinesis, to name a few – ensure that there are always a variety of ways to solve any given puzzle (climb the ropes, or bounce up using levitation, or float down from elsewhere on the map, or find another way to get the object you need…). Sadly, it suffers in many of the ways that console games – and many modern games – do in that the scope for adventuring is still somewhat limited: there are no puzzles, for example, based on persuasion of the NPCs, or on solving mazes, or on finding unusual uses for objects or combining objects. What puzzles exist are typically of the “find item”, “take key to door”, “deduce riddle” and “spot pattern” varieties.
But on another level, the game takes a deep (and, sometimes, dark) look into the human psyche, in a way that’s sometimes as funny as the political mentalities of Beneath A Steel Sky, and sometimes as chilling and disturbing as Eternal Darkness. You play a young psy-cadet at a psychonaut training summer camp (the psychonauts, it is barely explained, are mentalist crimefighters). At the start of the game you find yourself running around the real world, but as the game goes on you begin to spend an increasing amount of time in the “mental realm” (inside people’s heads), and that’s where it starts to become a little more clever.
Early in the game, during an exploration of your characters’ own repressed memories, you encounter ‘interference’ from another psychic, and there’s an interesting intermingling of character presences which isn’t fully explained until far later on, resulting in strange, dreamlike, fractured scenes. Later, you find yourself inside the head of a conspiracy theorist who’s driven himself mad with his incessant paranoia: in his mind, running through his subconscious, you find yourself surrounded by objects that seem to be watching or photographing you, and agents in disguise track your every move. In another mental realm – the mindsphere of a manic-depressive actress, you witness her life re-enacted on a stage, where the changing lighting reflects the mood swings through which the pictures of her history are repeated. In one scene, turning the lights to the “happy” side reveals the freedom the young actress felt at being able to leave home and do her own thing: turning the lights to the “depressed” side shows the suicide of her mother, throwing herself from a tall building… and later, as you’re clambering through her memories and fears, if you fall from a particularly treacherous ledge – if your volume is high enough – you hear her “depressed” voice mutter, “Just like mother.”
It’s sweet, and funny, and dark, and it plays like a dog on all but the beefiest of PCs. But it’s a wonderful little jaunt and a fun little adventure, despite it’s somewhat linear storyline and slightly repetitive puzzles. It’s got reasonable replay value, too, as there’s always the option to go back and “do things better”, although this doesn’t help relieve the game of it’s image as just another console platform game (which are infamous for trying to increase gametime by encouraging the player to redo things “for a better score”).
Apologies for potato quality. Smartphones weren’t very smart yet in 2005.
A camping-themed social gathering for members of an Aberystwyth student society.
Thank you UKNova. Knightmare season 5 has just made an appearance online, and the torrent is downloading at a pleasant 48KB/s. That’ll do.
Whoever’s in town is welcome to a Knightmare Night on Tuesday.
People have been asking me if these comics are actually related to my co-worker, Alex. Of course the answer is no: I would never say anything so unflattering about such a great and able worker as Alex, nor would I ever call him RetardBoy. And obviously these comics aren’t based on actual events: it would just be wrong to imply that these conversations actually happened in any way, shape or form.
Honest.