Somebody Writes Of Half-Life 2

Somebody on slashdot writes of Half-Life 2:

Doom 3 tried to generate atmosphere through the lack of light and the monster placement that was obviously designed to scare you. After a while it degenerated into one big black scare job to me, and wasn’t very interesting as a result.

On the other hand, I felt that HL2 did an awesome job of generating atmosphere, without the darkness. That last part was especially interesting to notice. When was the last time you were scared in a computer game while in broad daylight? Or in a peaceful zone? And to continue onto gameplay, when was the last time you had an idea of killing an enemy in the middle of a firefight, and that creative idea that would’ve been impossible in older games simply worked? Yes, I’m talking about the physics engine, and I haven’t seen gameplay this varied since wielding a cursed blanket in NetHack.

I’m willing to sacrifice bump mapping everywhere for the ability to throw bladed flying machines at enemies.



    Reply here

    Your email address will not be published. Required fields are marked *

    Reply by email

    I'd love to hear what you think. Send an email to; be sure to let me know if you're happy for your comment to appear on the Web!