Identifying Post Kinds in WordPress RSS Feeds

I use the Post Kinds plugin to streamline the management of the different types of posts I make on my blog, based on the IndieWeb post types list: articles, like this one, are “conventional” blog posts, but I also publish notes (which are analogous to “tweets”), reposts (“shares” of things I’ve found online, sometimes with commentary), checkins (mostly chronicling my geocaching/geohashing), and others: I’ve extended Post Kinds to facilitate comics and reviews, for example.

But for people who subscribe (either directly or indirectly) to everything I post, I imagine it must be a little frustrating to sometimes be unable to identify the type of a post before clicking-through. So I’ve added the following code, which I’m sharing here and on GitHub in case it’s of any use to anybody else, to my theme’s functions.php:

// Make titles in RSS feed be prefixed by the Kind of the post.
function add_kind_to_rss_post_title(){
        $kinds = wp_get_post_terms( get_the_ID(), 'kind' );
        if( ! isset( $kinds ) || empty( $kinds ) ) return get_the_title(); // sanity-check.
        $kind = $kinds[0]->name;
        $title = get_the_title();
        return trim( "[{$kind}] {$title}" );
}
add_filter( 'the_title_rss', 'add_kind_to_rss_post_title', 4 ); // priority 4 to ensure it happens BEFORE default escaping filters.

This decorates the titles of my posts, but only in my feeds, so it’s easier for people to tell at-a-glance what’s going on:

Rendered RSS feed showing Post Kinds prefixes

Down the line I might expand this so that it doesn’t show if the subscriber is, for example, asking only for articles (e.g. via this feed); I’m coming up with a huge list of things I’d like to do at IndieWebCamp London! But for now, this feels like a nice simple improvement to a plugin I love that helps it to fit my specific needs.

×

Old CSS, new CSS

This is a repost promoting content originally published elsewhere. See more things Dan's reposted.

I first got into web design/development in the late 90s, and only as I type this sentence do I realize how long ago that was.

And boy, it was horrendous. I mean, being able to make stuff and put it online where other people could see it was pretty slick, but we did not have very much to work with.

I’ve been taking for granted that most folks doing web stuff still remember those days, or at least the decade that followed, but I think that assumption might be a wee bit out of date. Some time ago I encountered a tweet marvelling at what we had to do without border-radius. I still remember waiting with bated breath for it to be unprefixed!

But then, I suspect I also know a number of folks who only tried web design in the old days, and assume nothing about it has changed since.

I’m here to tell all of you to get off my lawn. Here’s a history of CSS and web design, as I remember it.


(Please bear in mind that this post is a fine blend of memory and research, so I can’t guarantee any of it is actually correct, especially the bits about causality. You may want to try the W3C’s history of CSS, which is considerably shorter, has a better chance of matching reality, and contains significantly less swearing.)

(Also, this would benefit greatly from more diagrams, but it took long enough just to write.)

I too remember the bad-old days of the pre-CSS and early-CSS Web. Back then, when we were developing for it, we thought that it was magical. We tolerated issues like having to copy-paste our navigation around a stack of static pages, manually change our design all over the place etc…. but man… I wouldn’t want to go back to working that way!

This is an excellent long-read for an up-close-and-personal look at how CSS has changed over the decades. Well worth a look if you’ve any interest in the topic.

CSS4 is here!

This is a repost promoting content originally published elsewhere. See more things Dan's reposted.

I think that CSS would be greatly helped if we solemnly state that “CSS4 is here!” In this post I’ll try to convince you of my viewpoint.

I am proposing that we web developers, supported by the W3C CSS WG, start saying “CSS4 is here!” and excitedly chatter about how it will hit the market any moment now and transform the practice of CSS.

Of course “CSS4” has no technical meaning whatsoever. All current CSS specifications have their own specific versions ranging from 1 to 4, but CSS as a whole does not have a version, and it doesn’t need one, either.

Regardless of what we say or do, CSS 4 will not hit the market and will not transform anything. It also does not describe any technical reality.

Then why do it? For the marketing effect.

Hurrah! CSS4 is here!

I’m sure that, like me, you’re excited to start using the latest CSS technologies, like paged media, hyphen control, the zero-specificity :where() selector, and new accessibility selectors like the ‘prefers-reduced-motion’ @media query. The browser support might not be “there” yet, but so long as you’ve got a suitable commitment to progressive enhancement then you can be using all of these and many more today (I am!). Fantastic!

But if you’ve got more than a little web savvy you might still be surprised to hear me say that CSS4 is here, or even that it’s a “thing” at all. Welll… that’s because it isn’t. Not officially. Just like JavaScript’s versioning has gone all evergreen these last few years, CSS has gone the same way, with different “modules” each making their way through the standards and implementation processes independently. Which is great, in general, by the way – we’re seeing faster development of long-overdue features now than we have through most of the Web’s history – but it does make it hard to keep track of what’s “current” unless you follow along watching very closely. Who’s got time for that?

When CSS2 gained prominence at around the turn of the millennium it was revolutionary, and part of the reason for that – aside from the fact that it gave us all some features we’d wanted for a long time – was that it gave us a term to rally behind. This browser already supports it, that browser’s getting there, this other browser supports it but has a f**ked-up box model (you all know the one I’m talking about)… we at last had an overarching term to discuss what was supported, what was new, what was ready for people to write articles and books about. Nobody’s going to buy a book that promises to teach them “CSS3 Selectors Level 3, Fonts Level 3, Writing Modes Level 3, and Containment Level 1”: that title’s not even going to fit on the cover. But if we wrapped up a snapshot of what’s current and called it CSS4… now that’s going to sell.

Can we show the CSS WG that there’s mileage in this idea and make it happen? Oh, I hope so. Because while the modular approach to CSS is beautiful and elegant and progressive… I’m afraid that we can’t use it to inspire junior developers.

Also: I don’t want this joke to forever remain among the top results when searching for CSS4

Making It Boring

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“Why make the web more boring? Because boring is fast, resilient, fault tolerant, and accessible. Boring is the essence of unobtrusive designs that facilitate interactions rather than hinder them.” says Jeremy.

He’s right. I’ve become increasingly concerned in recent years in the trend towards overuse of heavyweight frameworks. These frameworks impose limitations on device/network capabilities, browser features, caching, accessibility, stability, and more. It’s possible to work around many of those limitations, but doing so often takes additional work, and so most developers, especially junior developers raised on a heavyweight framework who haven’t yet been exposed to the benefits of working around them. Plus, such mitigations tend to make already-bloated web applications – full of unnecessary cruft – larger still; the network demands of the application grow ever larger.

What are these frameworks for? They often provide valuable components and polyfills, certainly, but they also have a tendency to reimplement what the browser already gives you: e.g. routing and caching come free with HTTP, buttons and links from HTML, design from CSS, (progressive) interactivity from JS. Every developer should feel free to use a framework if it suits them and the project they’re working on… but adoption of a framework should only come after consideration and understanding of what it provides, and at what cost.

Should accessibility features be optional?

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Spoiler alert: no, they shouldn’t.

Yesterday, Marijn Haverbeke tweeted:

If you make accessibility or internationalization in a code library an optional component, you just know half of the people deploying it will ignore it—out of ignorance or as optimization. So taking the side of the end user versus the dev user means just pre-bundling these things

For very similar reasons, I refuse to make accessibility features configurable in my vanilla JS plugins.

Very much this. In short:

  1. If you write a library, add accessibility features as standard.
    If you fail to do this, you do a disservice to the developers who use your library and, worse, to the users of their software. Accessibility is for everybody, but it’s still surprisingly hard to get right: don’t make it any harder by neglecting to include it in your library’s design.
  2. Make those accessibility features on-by-default.
    You can’t rely on developers to follow your instructions to make the use of your library accessible. Even the most well-meaning developers find themselves hurried by deadlines and by less-well-meaning managers. Don’t even make accessibility a simple switch: just put it on to begin with.
  3. Don’t provide a feature to disable accessibility features.
    If you allow accessibility features to be turned off, developers will turn them off. They’ll do this for all kinds of reasons, like trying to get pixel-perfect accuracy with a design or to make a web application behave more like a “hip” mobile app. You’ll probably find that you can never fully prevent developers from breaking your accessibility tools, but you must make it so that doing so must be significantly more-effort than simply toggling a constant.

Using the Web for Exhibition Interactives

As part of the preparing to leave the Bodleian I’ve been revisiting a lot of the documentation I’ve written over the last eight years. It occurred to me that I’ve never written publicly about how the Bodleian’s digital signage/interactives actually work; there are possible lessons to learn.

The Bodleian‘s digital signage is perhaps more-diverse, both in terms of technology and audience, than that of most organisations. We’ve got signs in areas that are exclusively reader-facing to help students and academics find what they’re looking for, signs in publicly accessible rooms that advertise and educate, and signs in gallery spaces upon which we try to present engaging and often-interactive content to support exhibitions.

Test digital signage screen showing My Little Pony: Friendship is Magic
Getting an extra touchscreen for the office for prototyping/user testing purposes was great, even when it wasn’t showing MLP: FiM.

Throughout those three spheres, we’ve routinely delivered a diversity of content (let’s just ignore the countdown clock, for now…). Traditional directional signage, advertisements, games, digital exhibitions, interpretation, feedback surveys…

In the vast majority of cases – and this is where the Bodleian’s been unusual (though certainly not unique) among cultural sector institutions – we’ve created those in-house rather than outsourcing them.

Dan sings into a screwdriver handle alongside three touchscreens.
Using off-the-shelf technology also allows the Bodleian to in-house much of their hardware maintenance, as a secondary part of other job roles. Singing into your screwdriver remains optional, though.

To do this economically – the volume of work on interactive signage is inconsistent throughout the year – we needed to align the skills required with skills used elsewhere in the organisation. To do this, we use the web as our medium! Collectively, the Bodleian’s Digital Communications team already had at least some experience in programming, web design, graphic design, research, user testing, copyediting etc.: the essential toolkit for web application development.

Pong on the Heritage Window (video wall) and a Tolkien-themed quiz on an i-Board (upright touchscreen)
Whether you were playing Pong on the video wall at the back or testing your Middle-earth knowledge on the touchscreen at the front… behind the scenes you were interacting with a web page I wrote.

By shifting our digital signage platform to lean heavily on web technologies, we were able to leverage talented people we already had to produce things that we might otherwise have had to outsource. This, in turn, meant that more exhibitions and displays get digital enhancement, on a shorter turnaround.

It also means that there’s a tighter integration between exhibition content and content for web and social media: it’s easier for us to re-use content across multiple platforms. Sometimes we’ve even made our digital interactives, or adapted version of them, available directly online, allowing our exhibitions to reach people that can’t get to our physical spaces at all.

Kiosk interface for an Ada Lovelace display in 2015.
Because we’re able to produce our own content on-demand, even our smaller, shorter-duration displays can have hands-on digital interactives associated with them.

On to the technology! We’re using a real mixture of tech: when it’s donated or reclaimed from previous projects (and when the bidding and acquisition processes are, well… as you’d expect at the University of Oxford), you learn not to say no to freebies. Our fleet includes:

  • Samsung Android tablets with freestanding kiosk frames. We run the excellent-value Kiosk Browser Lockdown app on these, which loads on boot and prevents access to anything but a specified website.
  • Onelan NTBs connected to a mixture of touch and non-touch screens, wall-mounted or in kiosk frames. We use Onelan’s standard digital signage features as well as – for interactive content – their built-in touch-capable web browser.
  • Dell PCs of the standard variety supplied by University IT services, connected to wall-mounted touch screens, running Google Chrome in Kiosk Mode. More on this below.
Chrome Dev Tools showing the Sheldonian Bust "Thinking 3D" exhibit
The browsers’ responsive simulators are invaluable when we’re targeting signage at five (!) different resolutions.

When you’re developing content for a very small number of browsers and a limited set of screen sizes, you quickly learn to throw a lot of “best practice” web development out of the window. You’ll never come across a text browser or screen reader, so alt-text doesn’t matter. You’ll never have to rescale responsively, so you might as well absolutely-position almost everything. The devices are all your own, so you never need to ask permission to store cookies. And because you control the platform, you can get away with making configuration tweaks to e.g. allow autoplaying videos with audio. Coming from a conventional web developer background to producing digital signage content makes feels incredibly lazy.

Shakespeare's Dead
Helping your users see your interactive as “app-like” rather than “web-like” encourages them to feel comfortable engaging with it in ways uncharacteristic of web pages. In our Shakespeare’s Dead interactive, for example, we started the experience in the middle of a long horizontally-scrolling “page”, which might feel very unusual in a conventional browser.

This is the “techy bit”. Skip it?

Using Chrome to run digital signage requires, in the Bodleian’s case, a couple of configuration tweaks and the right command-line switches. We use:

  • chrome://flags/#overscroll-history-navigation – disabling this prevents users from triggering “back”/”forward” by swiping with two fingers
  • chrome://flags/#pull-to-refresh – disabling this prevents the user from triggering a “refresh” by scrolling up beyond the top of the page (this only happens on some kinds of devices)
  • chrome://flags/#system-keyboard-lock – we don’t use attached keyboards, but if you do, you might want to set this flag so you can use the keyboard.lock() API to intercept e.g. ALT+F4 so users can’t escape the application
  • running on startup with e.g. chrome --kiosk --noerrdialogs --allow-file-access-from-files --disable-touch-drag-drop --incognito https://example.com/some/url
    • Kisok mode makes the browser run fullscreen and prevents e.g. opening additional tabs, giving an instant “app-like” experience. As we don’t have keyboards attached to our digital signage, this also prevents visitors from closing Chrome.
    • Turning off error dialogs reduces the risk that an error will result in an unslightly message to the user.
    • Enabling “file access from files” allows content hosted at file:// addresses to access content at other file:// addresses, which makes it possible to write “offline” sites (sometimes useful where we’re serving large videos or on previous occasions when WiFi has been shaky) that can still take advantage of features like the Fetch API.
    • Unless you need drag-and-drop, it’s simpler to disable it; this prevents a user long-press-and-dragging an image around the screen.
    • Incognito mode ensures that the browser doesn’t remember what site was showing last time it ran; our computers often end up switched off at the wall at the end of the day, and without this the browser will offer to load the site it had open last time, when it runs.
    • We usually host our interactives directly on the web, at “secret” addresses, and this is generally preferable to us as we can more-easily make on-the-fly adjustments to content (plus it makes it easier to hook up analytic tools).

"Talking Maps" exhibition panel showing bioproductivity map.
Be sure to test the capabilities of your hardware! Our Onelan NTBs, unlike your desktop PCs, can’t handle multitouch input, which affects the design of our user interfaces for these devices.

Meanwhile, in the application’s CSS code, we set * { user-select: none; } to prevent the user from highlighting text by selecting it with their finger. We also make heavy use of absolutely-sized/positioned, overflow: hidden blocks to ensure that scrollbars never appear, and CSS animations to make content feel dynamic and to draw attention to particular elements.

Annabel explores the Talking Maps digital interactives.
There’s no substitute for good testing. And there’s no stress-testing quite like letting a 5 year-old loose on your work.

Altogether, this approach gives the Bodleian the capability to produce engaging interactive content at low cost and using the existing skills of their digital and exhibitions teams. It’s not an approach that would work for every cultural institution: in particular, some of the Bodleian’s sister institutions already outsource the technical parts of their web work, and so don’t have the expertise in-house to share with a web-powered digital signage solution.

Shadows Out Of Time on a touchscreen
A few minor CSS tweaks to make the buttons finger-friendly and our Halloween game Shadows Out Of Time, which I’d already made web-friendly, was touchscreen-ready too. I wonder if they’ll get this one out again, this Halloween?

But for those museums that can fit into this model – or can adapt to do so in future – using the web to produce interactive digital content and digital signage is a highly cost-effective way to engage with visitors, even (or especially!) when dealing with short-lived and/or rotating displays.

It’s also been among my favourite parts of my job at the Bod these last 8½ years, and I’m sure I’ll miss it!

× × × × × × × × ×

The Real Dark Web

This is a repost promoting content originally published elsewhere. See more things Dan's reposted.

I was perhaps thinking about dark matter when I read this tweet from Andy Bell.

The vast majority of respondents are still using Sass and vanilla CSS? Wow! This made me pause and think. Because I feel there’s an analogy here between that unseen dark matter, and the huge crowd of web developers who are using such “boring” technology stacks.

This! As a well-established developer who gets things done with a handful of solid, reliable, tried-and-tested toolsets, I’ve sometimes felt like I must be “falling behind” on the hot-new-tech curve because I can’t keep up with whichever yet-another-Javascript-framework is supposed to be hip this week. Earlier in my career, I didn’t have this problem. And it’s not just that we’re inventing new libraries, frameworks, and (even) languages faster than ever before – and I’m pretty sure we are – nor is it that my thirty-something brain is less-plastic than the brain of my twenty-something younger self… it’s simpler than that: it’s that the level of productivity that’s expected of an engineer of my level of seniority precludes me from playing with more than a couple of new approaches each year. I try, and I manage, to get a working understanding of a new language and a framework or two most years, and I appreciate that that’s more than I’m expected to do (and more than many will), but it still feels like a drop in the ocean: there’s always a “new hotness”.

But when I take the time to learn a “new hotness”, these days, nine times out of ten it doesn’t “stick” for me. Why? Because most of the new technologies we seem to be inventing don’t actually add anything to the vast majority of use cases. Hipper (and often smarter) developers than me might latch on to the latest post-reational database or the most-heavyweight CSS-in-JS-powered realtime web framework, and they dominate the online discussion, but that doesn’t make their ideas right for my projects. They’re a loud minority with a cool technology, and I’m a little bit jealous that they have the time to learn and play with it… but I’ll just keep delivering value with the tools I’ve got, thanks.

Browsers are pretty good at loading pages, it turns out

This is a repost promoting content originally published elsewhere. See more things Dan's reposted.

The <a> tag is one of the most important building blocks of the Internet. It lets you create a hyperlink: a piece of text, usually colored blue, that you can use to go to a new page. When you click on a hyperlink, your web browser downloads the new page from the server and displays it on the screen. Most web browsers also store the pages you previously visited so you can quickly go back to them. The best part is, the <a> tag gives you all of that behavior for free! Just tell the browser where you want to go, and it handles the rest.

Lately, though, that hasn’t been enough for website developers. The new fad is “client-side navigation”, where instead of relying on the browser to load new pages for you, you write a bunch of JavaScript code to do it instead. It’s actually really hard to get it right—loading the new page is simple enough, but you also have to write code to display a loading bar, make the Back and Forward buttons work, show an error page if the connection drops, and so on.

For a while, I didn’t understand why anyone did this. Was it just silly make-work, like how every social network redesigns their website every couple years for no discernable reason? Do <a> tags interfere with some creepy ad-tracking technique? Was there some really complicated technical reason why you shouldn’t use them?

Spoiler: good old-fashioned <a> hyperlinks tend to outperform Javascript-driven client-side navigation. We already learned about one reason for this – that adding more Javascript code just to get back what the browser gives you for free increases the payload you deliver to the user – but Carter demonstrates that progressive rendering goes a long way to explaining it, too. You see: browsers understand traditional navigation and are well-equipped with a suite of shortcuts to help them optimise for it. They can start rendering content before it’s all downloaded, offset (hinted-at) asynchronous data for later, and of course they already contain a pretty solid caching engine and you don’t even have to implement it yourself.

JavaScript frameworks are better for accessibility (and other myths)

This is a repost promoting content originally published elsewhere. See more things Dan's reposted.

The other day, I saw someone on Twitter say (I’m not linking to the original tweet because I don’t want to pile-on the author):

I don’t bother with frameworks, I just use vanilla JS.

Roughly translated:

I’m smarter than the thousands of people who tried to solve the problems I’m about to solve. I’m an expert on security, a11y, browser support, and perf. I don’t care about ROI, I just want to code.

Here’s the thing: frameworks don’t really help you with this stuff.

Earlier this year, WebAIM conducted a survey of the top million sites on the web and found those that use frameworks are actually more likely to have accessibility issues.

Very much this. People who use Javascript frameworks because they think they protect them from common web development pitfalls are simply trading away a set of known, solvable problems and taking on a different set of unknown, unsolvable ones.

I’m not anti-framework, but I am pro-informed-developer. If security, accessibility, performance, and browser support are things you care about – and they absolutely should be – then you need to know the impact that the tools you choose have upon those things. It’s easy to learn the impact that vanilla JS has on them, but it’s harder to understand exactly what impact a framework might have or how that impact might be affected by interactions between it and all of the other frameworks and libraries you mix-in. And many developers don’t bother to learn.

Use frameworks if they’re the right tool for your job. But you should work towards understanding your tools. Incidentally: in doing so, you’ll probably come to discover that frameworks are the right tool for fewer jobs than you thought.

Note #14218

DanQ.me scoring 100/100 in all four Lighthouse categories

#TodayILearned that if you get a perfect 100-100-100-100 + #PWA score from @Google‘s site performance/accessibility/best practice/SEO tool “@____lighthouse” then you’re treated to an animated fireworks display alongside your scores. (Yes, this is for danq.me.)

Reply to: A modern font loading strategy with the vanilla JS FontFaceSet.load() method

Chris Ferdinandi‘s daily tip for yesterday addressed a common familiar to Web developers using custom fonts (i.e. basically all of them):

In many browsers, if a custom typeface is declared but hasn’t finished downloading and parsing yet, browsers will leave space for the text but not render it until the file is ready.

This is often called a Flash Of Invisible Text (or FOIT).

In a now slightly outdated article, Ilya Grigorik, a web performance engineer at Google, reports:

29% of page loads on Chrome for Android displayed blank text: the user agent knew the text it needed to paint, but was blocked from doing so due to the unavailable font resource. In the median case the blank text time was ~350 ms, ~750 ms for the 75th percentile, and a scary ~2300 ms for the 95th.

To make matters worse, some mobile browsers never timeout a failed font file, and therefore never show text in a fallback typeface if the custom one fails to load. You get nothing at all.

Let’s talk about how to fix that.

Chris is right…

He’s right that the FOIT is annoying, and he’s right that for most text (and especially body text) the best result would be if a fallback system font was used immediately and swapped-out for the designer’s preferred font as soon as it becomes available: this maximises usability, especially on slower devices and connections. His solution is this:

  1. Set the font to a fallback font initially.
  2. Set the font to the preferred font once a CSS class is applied to a root element.
  3. Use Javascript to set apply that CSS class either when FontFaceSet.load() indicates that the font is available, and (via a cookie) for as long as the font file is expected to appear in the browser cache.

This approach is not without its problems. It requires Javascript (users for whom Javascript fails for some reason won’t see the font at all, but may still have to download the font file!), conflates cookie lifetime with cache lifetime (the two can be cleared independently, cookies can sometimes be synchronised across devices that don’t necessarily share caches, etc.), and uses Javascript techniques that don’t work in some browsers (Edge and Internet Explorer are both capable of showing custom web fonts but both will use the fallback font unless either (a) further Javascript is added (which Chris doesn’t supply) or (b) browser detection and/or conditional comments are used to trigger different behaviour in these browsers (which is icky).

…but he’s also wrong…

If only there was a better way to prevent the FOIT. One which degrades gracefully in older browsers, doesn’t require Javascript, doesn’t make assumptions about user cookie/cache configuration, and ideally involves a lot less code. It turns out, there is!

The font-display CSS directive exists to solve this exact issue [MDN]. Here’s what it looks like being used to solve the problem Chris presents (example taken from my blog’s CSS!):

@font-face{
  font-family:"Raleway";
  font-style:normal;
  font-weight:400;
  src: local("Raleway"),
       local("Raleway-Regular"),
       url(/wp-content/themes/q18/fonts/raleway-v11-latin-regular.woff2) format("woff2"),
       url(/wp-content/themes/q18/fonts/raleway-v11-latin-regular.woff) format("woff");
  font-display:swap;
}

Setting font-display: swap in the @font-face block tells the browser to use fallback fonts in place of this font while it loads. That’s probably exactly what you want for text fonts and especially body text; it means that the user sees the text as soon as possible and it’s swapped-out for the preferred font the moment it becomes available: no Javascript necessary! Conversely, font-display: block is a better choice for icon fonts where you want to force the browser to wait as long as possible for the font file to load (because any content rendered using it makes no sense otherwise).

font-display works out-of-the-box with Chrome, Firefox, and Safari and with the next version of Edge; older versions of Edge and Internet Explorer will simply fall-back to their default behaviour (FOIT where-necessary) – this is a progressive enhancement technique. But instead of a couple of dozen lines of Javascript, it’s a single line of CSS.

The only downside is that Google Web Fonts won’t add this directive, so you’ll need to self-host your font files (which is really easy, by the way: there’s a tool that’ll show you how). You should consider doing this anyway, of course: CDNs introduce a number of problems and no longer provide the relative performance benefits they used to. So self-host your fonts, add font-display: swap, and enjoy the most-lightweight and well-standardised approach possible to combatting the FOIT.

The problem with single page apps

This is a repost promoting content originally published elsewhere. See more things Dan's reposted.

Single-page apps (or SPAs as they’re sometimes called) serve all of the code for an entire multi-UI app from a single index.html file.

They use JavaScript to handle URL routing with real URLs. For this to work, you need to:

  1. Configure the server to point all paths on a domain back to the root index.html file. For example, todolist.com and todolist.com/lists should both point to the same file.
  2. Suppress the default behavior when someone clicks a link that points to another page in the app.
  3. Use more JavaScript—history.pushState()—to update the URL without triggering a page reload.
  4. Match the URL against a map of routes, and serve the right content based on it.
  5. If your URL has variable information in it (like a todolist ID, for example), parse that data out of the URL.
  6. Detect when someone clicks the browser’s back button/forward button, and update the URL and UI.
  7. Update the title element on the page.
  8. Use even more JavaScript to dynamically focus the content area when the content changes (for screen-reader users).

(Shoutout to Ashley Bischoff for those last two!)

You end up recreating with JavaScript a lot of the features the browser gives you out-of-the-box.

This becomes more code to maintain, more complexity to manage, and more things to break. It makes the whole app more fragile and bug-prone than it has to be.

I’m going to share some alternatives that I prefer.

Like – it seems – Chris Ferdinandi, I’ve got nothing against Single Page Applications in their place.

My biggest concern with SPAs is that they’re routinely seen as an inevitable progression of web development: that is, that an increasing number of web developers have been brainwashed into thinking that they’re intrinsically superior to traditional multi-page websites. As Adam Silver observed the other year, using your heavyweight Javascript framework to Ajaxify your page loads does make the application feel faster… but only because the download and processing time of the heavyweight Javascript framework made it feel slow in the first place! The net result: web bloat, penalising of mobile users, and brittle applications with many failure points.

Whenever I see a new front-end framework sing the praises of its routing engine I wonder how we got to this point. After all: the Web’s had a routing engine since 1990, and most efforts to reinvent it invariably make it worse: less-accessible, less-archivable, less-sharable, less-discoverable, less-reliable, or several of these.

Reducing motion with the picture element

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I was just talking with Dave about the accessibility of moving images on the web, and he said:

hm… I wonder if you could use picture + prefers-reduced-motion?

He then sends the following code:

<picture>
  <source srcset="no-motion.jpg" media="(prefers-reduced-motion: reduce)"></source> 
  <img srcset="animated.gif alt="brick wall"/>
</picture>

I copied the code, dropped it into a post of mine, created a static image of an animated GIF, and turned on the “reduce motion” preference (System Preferences > Accessibility > Display). And then BOOM. Just worked. In real time!

I added reduced-motion support to DanQ.me earlier this year, but I only bothered to pay attention to the animated parts of the layout and design itself (the “bounce” on the menus and the cutesy motion of the logo, for example) and considered the (few) GIF animations and the like that I’ve added to be out-of-scope. But this approach is really quite simple and elegant, and I’ll bear it in mind if I ever have need of such a thing!

Accessibility Resources

This is a repost promoting content originally published elsewhere. See more things Dan's reposted.

As it’s Global Accessibility Awareness, I’m sharing a list of accessibility resources that I regularly refer to. Happy reading, watching and listening!

A fabulously-useful concise list of some of the hottest articles, books, and webinars on accessibility in web development; saved for my later convenience.

JavaScript and the mobile-only user

This is a repost promoting content originally published elsewhere. See more things Dan's reposted.

It’s 2019. No one disables JavaScript.

Actually (cue Adam Conover!)… some people do. They represent about a tenth of a percent (0.1%) of the people who don’t get your JavaScript file, though, and they’ve chosen to browse the web that way, so let’s ignore them for a second.

I see this argument—that one one disables JS in 2019—as an argument for not bothering to care or worry about progressive enhancement. But it’s wrong!

There are plenty of other reasons why people don’t get your JavaScript.

  • Your CDN fails
  • An ad blocker or filewall got a little overly aggressive
  • A JS error (either in your code or something third-party) stops all of the JS from rendering
  • The file times out because it’s too big or too slow to parse

Today, I want to focus on that last one.

So very much this. Web bloat is becoming a huge issue (incidentally, I was pleased to see that DanQ.me’s homepage Web Bloat Score is in the region of a nice, clean 0.1, but I’m confident that there’s still plenty I could do to improve it); it’s easy to see how developers on their powerful desktops and laptops and with their WiFi-connected high-end smartphones might overlook people on older, less-powerful devices and slower, lower-bandwidth connections.

I’m not saying that Javascript is bad: it’s not! I’m saying that where functionality exists in simpler, more-lightweight technologies (like good old-fashioned links and regular <input> elements, both of which are routinely reimplemented in the front-end), then those technologies should be used in the first instance. If you want to build on top of that with Javascript, that’s great! But starting from the ground floor when building for the web is the surest way to support the widest diversity of potential users (and it makes it easier to achieve your accessibility goals, too!)