Claire’s Birthday, and Preston

Well, Claire and I are in Preston. We travelled up here last night (after a few false starts, including getting to Mach before realising we’d left the Green Day tickets blu-tacked to the wall “so we don’t forget them” in Aber and having to turn back). Claire’s been made out to be a bookworm again, with a heap of new reading material to keep her occupied for the coming year.

Visited my mum’s house. My sisters are typically hilarious. They’ve got a new chicken (after the last ones were eaten by foxes) + chicks, and a new guinea pig (called Pork Chop, which I think is a fantastic name for a guinea pig), and the puppies have grown up so it’s complete mayhem of the excitable 3-month-old doggy variety. They’d decorated a cake for Claire’s birthday, which read “Happy Birfday [sic] Mini Melton” and had an (anatomically correct) picture of her, with an arrow and the word “You” pointing to it.

This evening, we’re off to see Feeder and R.E.M. at the Old Trafford Cricket Ground, which’ll be fab, and then tomorrow, we’re travelling down to Milton Keynes to see Green Day (& friends), then we’ll spend Sunday in London before returning to Aber. This puts Troma Night in the hands of those of you still in Aber. Bryn has a key to the flat, and I’ve changed my password on Duality to something you’ll be able to guess: to determine it, look at the large yellow sign in the kitchen – there is a mis-spelling on it, and there is a number on it. Type the mis-spelled word (in lowercase) as it appears on the sign, followed by the number. If you have any trouble, text me. And if somebody could record/download the Dr. Who episode (as Claire and I will miss it), that’d be great.

I mentioned to my family that the computer game that’s occupied me most of late is Microsoft Train Simulator. My dad seemed pleased, but the rest of my family seem to want to award me an anorak. Once she’d checked to see that I wasn’t joking, the dialogue with Becky went as follows:

Bex: Microsoft Train Simulator?
Dan: Yup.
Bex: Trains?
Dan: Uh-huh.
Bex: So… what? You plan train routes, manage finances, that kind of thing…
Dan: No, it’s not like Transport Tycoon. You drive trains.
Bex: You… drive trains.
Dan: Yeah; you drive different kinds of trains along real-world routes to a schedule.
Bex: So… do you like; earn money and you can buy better trains? Or unlock secret areas?
Dan: No.
Bex: Wh… bu… <disapproving silence>

Well; I’m guessing she won’t be wanting a copy, then.

Finished Psychonauts

I’ve just finished Psychonauts, so I can have my life back. It’s a surprisingly good third-person platform/shooter/RPG from for the X-Box and PC, from some of the minds of people who made Full Throttle and Grim Fandango.

Taken at it’s simplest level, it’s a jolly 3D romp through twisted landscapes in the style of American McGee’s Alice, but it’s a particularly well-balanced one: a wide variety of “psychic powers” – levitation, psychic blast, invisibility, psychokinesis, and pyrokinesis, to name a few – ensure that there are always a variety of ways to solve any given puzzle (climb the ropes, or bounce up using levitation, or float down from elsewhere on the map, or find another way to get the object you need…). Sadly, it suffers in many of the ways that console games – and many modern games – do in that the scope for adventuring is still somewhat limited: there are no puzzles, for example, based on persuasion of the NPCs, or on solving mazes, or on finding unusual uses for objects or combining objects. What puzzles exist are typically of the “find item”, “take key to door”, “deduce riddle” and “spot pattern” varieties.

But on another level, the game takes a deep (and, sometimes, dark) look into the human psyche, in a way that’s sometimes as funny as the political mentalities of Beneath A Steel Sky, and sometimes as chilling and disturbing as Eternal Darkness. You play a young psy-cadet at a psychonaut training summer camp (the psychonauts, it is barely explained, are mentalist crimefighters). At the start of the game you find yourself running around the real world, but as the game goes on you begin to spend an increasing amount of time in the “mental realm” (inside people’s heads), and that’s where it starts to become a little more clever.

Early in the game, during an exploration of your characters’ own repressed memories, you encounter ‘interference’ from another psychic, and there’s an interesting intermingling of character presences which isn’t fully explained until far later on, resulting in strange, dreamlike, fractured scenes. Later, you find yourself inside the head of a conspiracy theorist who’s driven himself mad with his incessant paranoia: in his mind, running through his subconscious, you find yourself surrounded by objects that seem to be watching or photographing you, and agents in disguise track your every move. In another mental realm – the mindsphere of a manic-depressive actress, you witness her life re-enacted on a stage, where the changing lighting reflects the mood swings through which the pictures of her history are repeated. In one scene, turning the lights to the “happy” side reveals the freedom the young actress felt at being able to leave home and do her own thing: turning the lights to the “depressed” side shows the suicide of her mother, throwing herself from a tall building… and later, as you’re clambering through her memories and fears, if you fall from a particularly treacherous ledge – if your volume is high enough – you hear her “depressed” voice mutter, “Just like mother.”

It’s sweet, and funny, and dark, and it plays like a dog on all but the beefiest of PCs. But it’s a wonderful little jaunt and a fun little adventure, despite it’s somewhat linear storyline and slightly repetitive puzzles. It’s got reasonable replay value, too, as there’s always the option to go back and “do things better”, although this doesn’t help relieve the game of it’s image as just another console platform game (which are infamous for trying to increase gametime by encouraging the player to redo things “for a better score”).

Photopia, Again

I wrote the other day about Photopia, one of the most brilliant and unusual pieces of interactive fiction I’ve ever experienced. Finally, JTA gave it a go, and loved it too – and he and I have been spending the last few days discussing some of the really, really clever bits and putting our own explanations to them. There are so many questions left unanswered, even after having completed the story, and I’m sure we’ll both be going back and playing it again.

Why hasn’t anybody else played yet? Well; it’s possible I just didn’t make it quite accessible enough. So I’ve packaged Photopia into a single-file executable. Just download and run it, and you’ll have it installed on your system. It takes up less than a megabyte of space and it’s brilliant not only as entertainment but also as a work of fiction.

Download Photopia – it’s self-extracting, self-installing. All you have to do it play it. Windows only. Click here and give it a go.

Photopia

Ever played a text-based adventure (interactive fiction) before? If so, this is a must-see. If not, now’s the time to start. I’ve just finished playing a short IF called Photopia, which won two prestigious (in IF circles) XYZZYnews awards back in 1998.

It’s not… great as an adventure game, but it’s amazing as a story. It’s… so amazingly clever and well thought-out. If you’re an experienced text-adventurer, you’ll be able to see it all in under an hour (and there is, of course, a SAVE and LOAD function). Wow. Just… just go play it. Go on.

Two good ways to get it:

  • Option 1: Download photo201.zip, packaged for Windows – download, extract to a folder, run the batch file (“play_the_game”, or something) – do this if you’re not experienced with setting up your IF enviroment.
  • Option 2: Get Photopia 2.01 (Glulx Edition) and a Glulx interpreter for your favourite operating system. You’ll work out the rest.

Hide & Seek

Following the success of our last game of hide & seek in the Castle, Paul, Bryn, Claire and I went for another game last night. Ah; the simple joys of childish fun – legging it around a darkened ruin at night. Right up until silly screaming girls filled the area. Then we left.

In other news, I’ve been playing far too much The Ur-Quan Masters (a.k.a. Star Control 2). If you like retro space exploration and trading games, give it a go (it’s free). Fantastic soundtrack, too.

Parallel Parking For Dummies

Parallel Parking High ScoreHave a go at the parallel parking game – let’s so how good you lot are. I’ve managed to beat the rest of the folks at work with a stunning score of 87.72, parking in 5.7 seconds flat… not bad for the only non-driver!

Reb, Hell, And Unreal Tournament 2004

After I saw Faye’s weblog post about her own design for hell, I couldn’t help but leave an anonymous comment. If you’ve ever met Reb, my ex-girlfriend from a few years back, perhaps you’ll appreciate.

In other news, I spent far too much of the weekend playing the demo of Unreal Tournament 2004. I haven’t had so much fun with the demo of a computer game since about 1999 (I never have time for demos any more). Wow… it really is something stunning. They’ve really put a lot of work into making it accessible by anybody, too – the hardware specifications aren’t so horrible, and it’ll run on Windows, Linux, or MacOS X! Hell; it doesn’t even require a 3D card (although I wouldn’t like to try it without one!). It’s a doddle to get it running on a network (Bryn and I had a couple of LAN games – driving a tank right into an enemy base with one of you sat on the top with a minigun is sooo much fun), it’s fast and furious, and relies heavily on teamwork. It’s just fab. Have ordered a copy from Amazon.

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Is There Anything More Romantic?

Claire and I stayed up late and played multiplayer Civilization 3: Conquests together. When the Carthaginians picked on her, I stuck up for her and razed one of their cities. We’re hoping that by working together, we might be able to get a spaceship to Alpha Centauri before 1900.

We played until it started to get light. Then we went to bed and rolled around, laughing. Then we had sex as the sun rose.

A long multiplayer games session followed by a shag. Is there anything more romantic?

Wargames As Public Acceptance

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[more of this post was recovered on Friday 24 November 2017]

There’s a lot of defence for wargames, as Command & Conquer: Generals to see how far this can be taken. In Generals (set in the near future), the United States unite with a (reluctant) China in order to suppress terrorism in (you guessed it) the Middle East. All sides have weapons of mass destruction, but the wording is clear: while the American WMDs are called “Superweapons” the Chinese have “Nuclear Weapons” and the arab states have “Biochemical Terror Weapons”. And that’s not all – the American soldiers all say things like “Doing the right thing,” and “Defending our people,” in true American Hero voices. Meanwhile, the other sides are made to sound insidious and crafty. The Armerican tanks have names like “Crusader” (yeh; let’s make a reference to Jerusalem, shall we?) and “Patriot”, while the global …

 

Chicken-Heated Atomic Weapons, And Quake [TM] For Those Who Miss Text-Based Adventures

[this post has been partially damaged during a server failure on Sunday 11th July 2004, and it has been possible to recover only a part of it]

[further fragments were recovered on 13 October 2018]

Two fantastic bits of funny news for you this April Fool’s morning:

1. A seven-ton atomic landmine, designed to prevent Soviet advance through West Germany, would have been kept warm while underground by being filled with live chickens (with enough food to keep them alive for a week). This (not an April Fool’s – really!) report brought to you by the BBC. Weird.

2. Do you remember a couple of years ago when somebody wrote ttyQuake, a front-end for iD‘s groundbreaking game, Quake, which replaced the graphics with live-generated ASCII-art [screenshot]? Well; somebody’s gone one step further: IF Quake. IF Quake is an Inform program that acts an an interface between your Z-Machine Interpreter and the Quake data files. What does this mean? It means that it’s a text-based-adventure version of Quake. So instead of wiggling your mouse and…

Busy Days

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[this post was partially recovered on 12 October 2018]

Yay! I won an eBay auction for a copy of Everyway. For £4! Yay! Winner! Now all I need are some friends, some paper, some pencils, and no dice.

In other good news, I solved a really nasty Project: Jukebox bug.

And finally: I’ve been spending way too long (when I should be revising) in Second Life. I’m currently working on trying to build the game world’s first Bluetooth-like short-range radio system, but while building prototypes I seem to have come up with a great espionage/surviellance device (i.e. a bug). It works really well. I’ve spent the afternoon listening in on people’s conversations. I intend to sell my bugging device for L$100 ($L = Linden Dollars, the currency of this virtual world), and then, when I’ve cornered the market, start selling a de-bugging device that can detect bug usage for L$500. I am one of those people, I have decided, whom; if I ran an anti-virus company, I would write viruses to ensure that people still needed my products.

I have one exam left. The …

Hand-Ins & Russian Spacecraft

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[this post was partially recovered on 12 October 2018]

Got my assignment finished in the end. Next stop: up to campus to deliver it.

I’ve got a fab Civ3: Conquests game on the go: I’m Premiere of the the Russians, and it’s 1856AD. I landed on the moon in 1812AD, and I’m now half-way to building an interstellar spacecraft. Damn I’m good at this game.

Unfortunatley, the Celts (with whom I share borders) have become jealous of my progress and have launched an invasion, which, while technologically inferior (mostly consisting of riflemen on horseback and on foot, and a handful of automatic weapons – compared to my M16s, TOW missiles, and jet aircraft) is a sizeable force and caught me very much off-guard, hitting me at a couple of weak points and capturing two cities, putting them in a good position to attack Moscow. I’ve begun conscription, drafting in citizens to military service to defend our country, and been pulling forward the military I have towards the front line… but this isn’t going to be pretty.

The AI in the game at the higher difficulty levels is really something. During my invasion of Spain in the 16th Century, the Spanish retreated deeper into their heartland, destroying key roads as they …