My life affords me less time for videogames than it used to, and so my tastes have changed accordingly:
I appreciate games that I can drop at a moment’s notice and pick up again some other time, without losing lots of progress1.
And if the game can remind me what it was I was trying to achieve when I come back… perhaps weeks or months later… that’s a bonus!
I’ve a reduced tolerance for dynamically-generated content (oh, you want me to fetch you another five nirnroot do you? – hard pass2):
if I might only get to throw 20 hours total at a game, I’d much prefer to spend that time exploring content deliberately and thoughtfully authored by a human.
And, y’know, it has to be fun. I rarely buy games on impulse anymore, and usually wait weeks or months after release dates even for titles I’ve been anticipating, to see
what the reviewers make of it.
That said, I’ve played three excellent videogames this year that I’d like to recommend to you (no spoilers):
In the late ’70s, a shadowy group of British technologists concluded that nuclear war was inevitable and secretly started work on a cutting-edge system designed to help
rebuild society. And thanks to Matt Round-and-friends at vole.wtf (who I might have
mentioned before), the system they created – ARCC – can now be emulated in your browser.
I’ve been playing with it on-and-off all year, and I’ve (finally) managed to finish exploring pretty-much everything the platform currently has to offer, which makes it pretty damn good
value for money for the £6.52 I paid for my ticket (the price started at £2.56 and increases by 2p for every ticket sold). But you can get it cheaper than I did if you score 25+ on one
of the emulated games.
Most of what I just told you is true. Everything… except the premise. There never was a secretive cabal of engineers who made this whackballs computer system. What vole.wtf emulates is
an imaginary system, and playing with that system is like stepping into a bizarre alternate timeline or a weird world. Over several separate days of visits you’ll explore more
and more of a beautifully-realised fiction that draws from retrocomputing, Cold War fearmongering, early multi-user networks with dumb terminal interfaces, and aesthetics that straddle
the tripoint between VHS, Teletext, and BBS systems. Oh yeah, and it’s also a lot like being in a cult.
Needless to say, therefore, it presses all the right buttons for me.
If you enjoy any of those things, maybe you’d like this too. I can’t begin to explain the amount of work that’s gone into it. If you’re looking for anything more-specific in a
recommendation, suffice to say: this is a piece of art worth seeing.
This adventure began, in theory at least, on my birthday in January. I’ve long expressed an interest
in taking a dance class together, and so when Ruth pitched me a few options for a birthday gift, I jumped on the opportunity to learn tango. My knowledge of the dance was
basically limited to what I’d seen in films and television, but it had always looked like such an amazing dance: careful, controlled… synchronised, sexy.
After shopping around for a bit, Ruth decided that the best approach was for us to do a “beginners” video course in the comfort of our living room, and then take a weekend
getaway to do an “improvers” class.
After all, we’d definitely have time to complete the beginners’ course and get a lot of practice in before we had to take to the dance floor with a group of other “improvers”,
right?2
Okay, let me try again to enumerate you everything I actually know about tango3:
Essentials. A leader and follower4
hold one another’s upper torso closely enough that, with practice, each can intuit from body position where the other’s feet are without looking. While learning, you will not manage
to do this, and you will tread on one another’s toes.
The embrace. In the embrace, one side – usually the leader’s left – is “open”, with the dancers’ hands held; the other side is “closed”, with the dancers holding one
another’s bodies. Generally, you should be looking at one another or towards the open side. But stop looking at your feet: you should know where your own feet are by proprioception,
and you know where your partners’ feet are by guesswork and prayer.
The walk. You walk together, (usually) with opposite feet moving in-sync so that you can be close and not tread on one another’s toes, typically forward
(from the leader’s perspective) but sometimes sideways or even backwards (though not usually for long, because it increases the already-inevitable chance that you’ll collide
embarrassingly with other couples).
Movement. Through magic and telepathy a good connection with one another, the pair will, under the leader’s direction, open opportunities to perform more
advanced (but still apparently beginner-level) steps and therefore entirely new ways to mess things up. These steps include:
Forward ochos. The follower stepping through a figure-eight (ocho) on the closed side, or possibly the open side, but they probably forget which
way they were supposed to turn when they get there, come out on the wrong foot, and treat on the leader’s toes.
Backwards ochos. The follower moves from side to side or in reverse through a series of ochos, until the leader gets confused which way they’re
supposed to pivot to end the maneuver and both people become completely confused and
unstuck.
The cross. The leader walks alongside the follower, and when the leader steps back the follower chooses to assume that the leader intended for them to cross their
legs, which opens the gateway to many other steps. If the follower guesses incorrectly, they probably fall over during that step. If the follower guesses correctly but forgets
which way around their feet ought to be, they probably fall over on the very next step. Either way, the leader gets confused and does the wrong thing next.
Giros. One or both partners perform a forwards step, then a sideways step, then a backwards step, then another sideways step, starting on the inside leg
and pivoting up to 270° with each step such that the entire move rotates them some portion of a complete circle. In-sync with one another, of course.
Sacadas. Because none of the above are hard enough to get right together, you should start putting your leg out between your partner’s leg and try and
trip them up as they go. They ought to know you’re going to do this, because they’ve got perfect predictive capabilities about where your feet are going to end, remember?
Also remember to use the correct leg, which might not be the one you expect, or you’ll make a mess of the step you’ll be doing in three beats’ time. Good luck!
Barridas and mordidas. What, you finished the beginners’ course? Too smart to get tripped up by your partner’s sacada any more? Well
now it’s time to start kicking your partner’s feet out from directly underneath them. That’ll show ’em.
Style. All of the above should be done gracefully, elegantly, with perfect synchronicity and in time with the music… oh, and did I mention you should be able to
improve the whole thing on the fly, without pre-communication with your partner. 😅
Ultimately, it was entirely our own fault we felt out-of-our-depth up in Edinburgh at the weekend. We tried to run before we could walk, or – to put it another way – to milonga
before we could caminar.
A somewhat-rushed video course and a little practice on carpet in your living room is not a substitute for a more-thorough práctica on a proper-sized dance floor, no matter how
often you and your partner use any excuse of coming together (in the kitchen, in an elevator, etc.) to embrace and walk a couple of steps! Getting a hang of the fluid connections and
movement of tango requires time, and practice, and discipline.
But, not least because of our inexperience, we did learn a lot during our weekend’s deep-dive. We got to watch (and, briefly, partner with) some much better dancers
and learned some advanced lessons that we’ll doubtless reflect back upon when we’re at the point of being ready for them. Because yes: we are continuing! Our next step is a
Zoom-based lesson, and then we’re going to try to find a more-local group.
Also, we enjoyed the benefits of some one-on-one time with Jenny and Ricardo, the amazingly friendly and supportive teachers whose video course got us started and whose
in-person event made us feel out of our depth (again: entirely our own fault).
If you’ve any interest whatsoever in learning to dance tango, I can wholeheartedly recommend Ricardo and Jenny Oria as teachers. They run
courses in Edinburgh and occasionally elsewhere in the UK as well as providing online resources, and they’re the most amazingly
supportive, friendly, and approachable pair imaginable!
Just… learn from my mistake and start with a beginner course if you’re a beginner, okay? 😬
Footnotes
1 I’m exaggerating how little I know for effect. But it might not be as much of an
exaggeration as you’d hope.
4 Tango’s progressive enough that it’s come to reject describing the roles in binary
gendered terms, using “leader” and “follower” in place of what was once described as “man” and “woman”, respectively. This is great for improving access to pairs of dancers who don’t
consist of a man and a woman, as well as those who simply don’t want to take dance roles imposed by their gender.
Set in the early-to-mid-1990s world in which the BBS is still alive and kicking, and the Internet’s gaining traction but still
lacks the “killer app” that will someday be the Web (which is still new and not widely-available), the story follows a handful of teenagers trying to find their place in the world.
Meeting one another in the 90s explosion of cyberspace, they find online communities that provide connections that they’re unable to make out in meatspace.
So yeah: the whole thing feels like a trip back into the naivety of the online world of the last millenium, where small, disparate (and often local) communities flourished and
early netiquette found its feet. Reading Incredible Doom provides the same kind of nostalgia as, say, an afternoon spent on textfiles.com. But
it’s got more than that, too.
It touches on experiences of 90s cyberspace that, for many of us, were very definitely real. And while my online “scene” at around the time that the story is set might have been
different from that of the protagonists, there’s enough of an overlap that it felt startlingly real and believable. The online world in which I – like the characters in the story – hung
out… but which occupied a strange limbo-space: both anonymous and separate from the real world but also interpersonal and authentic; a frontier in which we were still working out the
rules but within which we still found common bonds and ideals.
Anyway, this is all a long-winded way of saying that Incredible Doom is a lot of fun and if it sounds like your cup of tea, you should read it.
Also: shortly after putting the second volume down, I ended up updating my Geek Code for the first time in… ooh, well over a decade. The standards have moved on a little (not entirely
in a good way, I feel; also they’ve diverged somewhat), but here’s my attempt:
----- BEGIN GEEK CODE VERSION 6.0 -----
GCS^$/SS^/FS^>AT A++ B+:+:_:+:_ C-(--) D:+ CM+++ MW+++>++
ULD++ MC+ LRu+>++/js+/php+/sql+/bash/go/j/P/py-/!vb PGP++
G:Dan-Q E H+ PS++ PE++ TBG/FF+/RM+ RPG++ BK+>++ K!D/X+ R@ he/him!
----- END GEEK CODE VERSION 6.0 -----
Footnotes
1 I was amazed to discover that I could still remember most of my Geek Code
syntax and only had to look up a few components to refresh my memory.
Looking for something with an “escape room” vibe for our date night this week, Ruth and I tried Tick Tock: A Tale for Two, a multiplayer simultaneous cooperative play game for two people, produced by Other Tales Interactive. It was amazing and I’d highly recommend it.
The game’s available on a variety of platforms: Windows, Mac, Android, iOS, and Nintendo Switch. We opted for the Android version because, thanks to Google Play Family Library, this meant we only had to buy one
copy (you need it installed on both devices you’re playing it on, although both devices don’t have to be of the same type: you could use an iPhone and a Nintendo Switch for
example).
The really clever bit from a technical perspective is that the two devices don’t communicate with one another. You could put your devices in flight mode and this game would
still work just fine! Instead, the gameplay functions by, at any given time, giving you either (a) a puzzle for which the other person’s device will provide the solution, or (b) a
puzzle that you both share, but for which each device only gives you half of the clues you need. By working as a team and communicating effectively (think Keep Talking and Nobody Explodes but without the time pressure), you and your partner will solve the puzzles and progress the plot.
(We’re purists for this kind of puzzle game so we didn’t look at one another’s screens, but I can see how it’d be tempting to “cheat” in this way, especially given that even the guys in
the trailer do so!)
The puzzles start easy enough, to the extent that we were worried that the entire experience might not be challenging for us. But the second of the three acts proved us wrong and we had
to step up our communication and coordination, and the final act had one puzzle that had us scratching our heads for some time! Quite an enjoyable difficulty curve, but still balanced
to make sure that we got to a solution, together, in the end. That’s a hard thing to achieve in a game, and deserves praise.
The plot is a little abstract at times and it’s hard to work out exactly what role we, the protagonists, play until right at the end. That’s a bit of a shame, but not in itself a reason
to reject this wonderful gem of a game. We spent 72 minutes playing it, although that includes a break in the middle to eat a delivery curry.
If you’re looking for something a bit different for a quiet night in with somebody special, it’s well worth a look.
After 8 or 10 (depending on how you count them) films and hundreds of hours of TV, finally we have reached the end of the whole Star Wars saga. Hooray,…
Exactly my thoughts on the latest Star Wars films, concisely expressed.
Kidlington Green Gardens, 16a The Broadway, Kidlington OX5 1DD, United Kingdom.
Rating: ⭐⭐⭐
Basic green space unfortunately bordered on all sides by moderately-busy roads, giving the area the feel of a traffic island. Trees are decorated each Christmas, and cycle racks are
available, but no other amenities to speak of. More a passing-through place than anything else.
No shelter or seating, but this is principally a “dropping-off” point for passengers coming from Oxford and so that’s fine. Bus stop is in layby to mitigate disruption to other traffic.