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Tag: programming

  • Image representing post: What's The Longest Word You Can Write With Seven-Segment Displays?

    What's The Longest Word You Can Write With Seven-Segment Displays?


    Tom Scott (YouTube)

    From now on, when I try to engage junior programmers with the notion that they should make use of their general-purpose computers to answer questions for them... no matter how silly the question?... I'll show them this video. It's a moderately-concise explanation of the thought processes and programming practice …

    Read more (67 words)

    • Repost
    • posted 10 October, 2018
  • Building Geese Games

    I got into a general life slump recently, and so to try and cheer myself up more, I’ve taken up building fun projects. I joined this industry because I wanted to build things, but I found that I got so carried away with organising coding events for others, I'd not made time for myself. I …

    Read more (295 words)

    • Repost
    • 1 comment
    • posted 18 September, 2018
  • PESOS would mean that posts were made "the usual way" to the silos and then a process duplicates them onto my blog

    Importing Geocaching Logs into WordPress

    Dan open-sources the tool he's written to synchronise his geocaching logs with his blog.

    Read more - about 3 minutes (682 words)

    • Article
    • 11 comments
    • posted 16 September, 2018
  • Extreme zoom-in on Worcester College Lake, on OpenStreetMap.

    How Much of My Graticule is Covered With Water?

    How much of an advantage do inland geohashers have over island ones? Dan attempts to quantify the answer in the hackiest way he can think of.

    Read more (466 words)

    • Article
    • 2 comments
    • posted 21 August, 2018
  • Use a .dev domain? Not anymore.

    Use a .dev domain? Not anymore. (medium.engineering) For years, programmers used .dev domains for testing their code. Those days are over.

    ...

    Daryl Koopersmith

    Read more - about 1 minutes (16 words)

    • Repost
    • posted 1 May, 2018
  • Coding without a keystroke: The hands-free creation of a full video game

    Coding without a keystroke: The hands-free creation of a full video game (Ars Technica) Coder wants to grow the speech-to-text coding community, uses his fun game to advocate.

    Dig Dog is a pretty fun little video game. Call it "Spelunky for kids"—and don't think of that as a backhanded compliment, either. Dig Dog, which launched …

    Read more (132 words)

    • Repost
    • posted 28 April, 2018
  • End point of Dan's Lunar Lander (2018)

    Lunar Lander

    Back in 1997 Dan made a "Lunar Lander" game in Turbo Pascal. Twenty years on, he's re-implemented it in Javascript.

    Read more - about 5 minutes (963 words)

    • Article
    • 9 comments
    • posted 3 March, 2018
  • Report: 80's kids started programming at an earlier age than today's millennials

    Report: 80's kids started programming at an earlier age than today's millennials (The Next Web) Thanks BBC Micro! HackerRank has published its 2018 Developer Skills Report. The paper looks at a number things essential to understanding the developer landscape, and explores things like the perks coders demand from their workplaces, the technologies they prefer to …

    Read more - about 3 minutes (487 words)

    • Repost
    • 1 comment
    • posted 26 January, 2018
  • How it feels to learn JavaScript in 2016

    How it feels to learn JavaScript in 2016 – Hacker Noon (hackernoon.com)
    No JavaScript frameworks were created during the writing of this article.
    The following is inspired by the article “It’s the future” from Circle CI. You can read the original here. This piece is just an opinion, and like any JavaScript framework, …

    Read more (239 words)

    • Repost
    • 2 comments
    • posted 22 December, 2017
  • Toggl: If The World Was Created By A Programmer

    If The World Was Created By A Programmer



    Toggl

    Read more - about 1 minutes (1 words)

    • Repost
    • posted 7 December, 2017
  • git git git git git

    Ever found you've accidentally entered too many gits in your terminal and wondered if there's a solution to it? I quite often type git then go away and come back, then type a full git status after it. This leads to a lovely (annoying) error out the box:

    $ git git status
    git: 'git' is …

    Read more (265 words)

    • Repost
    • 1 comment
    • posted 30 September, 2017
  • Keyboard with Vim keycaps

    Why I Still Use Vim


    I often get asked about why I use Vim as my primary editor, there is no particular reason for this, except that I ended up learning it when I moved over to Linux full time many years ago. I ended up liking it because I could edit my small source files on my quad-core …

    Read more (113 words)

    • Repost
    • 1 comment
    • posted 30 September, 2017
  • Engineering Empathy

    This was a talk I gave at an internal R&D conference my last week at Workiva. I got a lot of positive feedback on the talk, so I figured I would share it with a wider audience. Be warned: it’s long. Feel free to read each section separately, though they largely tie together.

    Why do you work …

    Read more (186 words)

    • Repost
    • 1 comment
    • posted 4 August, 2017
  • Why it is just lazy to bad-mouth Ruby on Rails

    It's inevitable these days: we will see an article proclaiming the demise of Ruby on Rails every once in a while. It's the easiest click bait, like this one from TNW.Now, you may say "another Ruby fanboy." That's fair, but a terrible argument, as it's a poor and common argumentum ad hominem. And on the …

    Read more (138 words)

    • Repost
    • 1 comment
    • posted 4 August, 2017
  • You Are Not Google – Bradfield


    Software engineers go crazy for the most ridiculous things. We like to think that we’re hyper-rational, but when we have to choose a technology, we end up in a kind of frenzy — bouncing from one person’s Hacker News comment to another’s blog post until, in a stupor, we float helplessly toward the brightest light and …

    Read more (96 words)

    • Repost
    • 1 comment
    • posted 10 June, 2017

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