Oxford’s Long-Lost Zoo and Wild Wolves

It’s been a while since I last hid geocache containers and it felt like it was time I gave a back some more to the community, especially as the “village” I live in has a lower cache density than it deserves (conversely, Oxford City Centre is chock-full of uninspiring magnetic nanos – although it’s improving – and saturated with puzzle caches that ultimately require a trek well outside the ring road). I’ve never been a heavyweight score-counting ‘cacher, but I’ve always had a soft spot for nice containers as large as their hiding place will permit coupled with well thought-out pieces of local interest, and that’s the kind of cache I wanted to add to my local area.

Annabel helps hunt for a place to hide a small clip-lock box (with attached chain).
Plus, my second-smallest caching-buddy was keen on getting involved with hiding containers rather than just finding them for me.

So imagine my joy when I discover a little-known piece of history about my village: that for a few years in the 1930s, we used to have a zoo! And I’m not talking about something on the scale of that place with the meercats that we used to go to: I’m talking about a proper zoo with lions and tigers and bears (oh my!). Attractions like Rosie the elephant and Hanno the lion would get mentioned in the local newspapers at every excuse, and a special bus service connected Oxford city centre to the entrance to the zoo, just outside then (then much-smaller) Kidlington village.

Entrance to Oxford Zoo
I’ve stood at the spot from which this photo was taken, and I couldn’t recognise it. A new boulevard, houses, a police station and a leisure centre dominate the view today.

Taking advantage of my readers’ card at the Bodleian Library, I was able to find newspapers and books and piece together the history of this short-lived place. Of particular interest were the unusual events of January 1937, when three wolves escaped from the zoo and caused chaos in the surrounding village and farms for several days. In a tale that sounds almost like a Marvel Comic origin story, the third wolf was eventually shot by local press photographer Johnny Johnson who chased the animal down on a borrowed bicycle.

Graph of the wild wolf population of Oxfordshire
Wild wolves in Oxfordshire were driven to extinction in the 16th century, but made a tiny comeback for a few days in the 1930s.

This formed the essence of our new geocaches: we planned four geocaches –

  1. Oxford’s Long-Lost Zoo (GC7Q96B / OK0456), representing the zoo and hidden at a corner of what used to be the grounds
  2. Oxford’s Wild Wolf One (GC7Q9E6 / OK0457), representing the first escaped wolf and hidden near to a garden it jumped into
  3. Oxford’s Wild Wolf Two (GC7Q9FF / OK0458), representing the second escaped wolf and hidden near to where it was shot by a farmer and his son
  4. Oxford’s Wild Wolf Three – not yet placed, but we’re planning a multicache series that follows places that the third wolf might have travelled through during its extended escape (the third wolf managed to stay at large for long enough to allegedly kill 13 sheep)
Decorated ammo can cache
Sticking to my aim of larger, higher-quality caches, the “zoo” cache is a decorated ammo can filled with toy animals.

Soon after the first three caches went live they were found by a local ‘cacher whose hides I’ve enjoyed before. She had nice things to say about the series, so that’s a good sign that we’re thinking in the right kind of direction. The bobbin – who’s taken a bit of an interest in local history this month and keeps now asking about the ages of buildings and where roads used to go and things – is continuing to help me set out places to hide the parts of the final cache in the series, Oxford’s Wild Wolf Three, so further excitement no-doubt awaits.

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Maps Showing California as an Island – The Public Domain Review

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http://publicdomainreview.org/collections/maps-showing-california-as-an-island/ (publicdomainreview.org)

If California were a country its economy would be the fifth largest in the world (just ahead of the UK). Yet the tech boom is not the starkest way California has ever stood apart from its neighbours. That would surely be the maps depicting it as an island, entire of itself. Below we have featured our pick of these glorious seventeenth- and eighteenth-century aberrations, from a collection of hundreds held at Stanford.

The intriguing story of how the maps came to be deserves a little mapping itself. In the 1530s Spanish explorers led by Hernán Cortés encountered the strip of land we now know as the Baja Peninsula. They mistook it for an island and called it California.

Lunar Lander

Just want to play my game without reading this whole post? Play the game here – press a key, mouse button, or touch the screen to fire the thrusters, and try to land at less than 4 m/s with as much fuel left over as possible.

In 1969, when all the nerds were still excited by sending humans to the moon instead of flinging cars around the sun, the hottest video game was Rocket (or Lunar) for the PDP-8. Originally implemented in FOCAL by high school student Jim Storer and soon afterwards ported to BASIC (the other dominant language to come as standard with microcomputers), Rocket became the precursor to an entire genre of video games called “Lunar Lander games“.

Source code of Rocket and sample output.
Like many pieces of microcomputer software of the time, Rocket was distributed as printed source code that you’d need to carefully type in at the other end.

The aim of these games was to land a spacecraft on the moon or similar body by controlling the thrust (and in some advanced versions, the rotation) of the engine. The spacecraft begins in freefall towards the surface and will accelerate under gravity: this can be counteracted with thrust, but engaging the engine burns through the player’s limited supply of fuel. Furthermore, using fuel lowers the total mass of the vessel (a large proportion of the mass of the Apollo landers was fuel for use in the descent stage) which reduces its inertia, giving the engine more “kick” which must be compensated for during the critical final stages. It sounds dry and maths-y, but I promise that graphical versions can usually be played entirely “by eye”.

Atari's Lunar Lander (1979)
Atari’s 1979 adaptation is perhaps the classic version you’d recognise, although its release was somewhat overshadowed by their other vector-graphics space-themed release in 1979: Asteroids.

Let’s fast-forward a little. In 1997 I enrolled to do my A-levels at what was then called Preston College, where my Computing tutor was a chap called Kevin Geldard: you can see him at 49 seconds into this hilariously low-fi video which I guess must have been originally shot on VHS despite being uploaded to YouTube in 2009. He’s an interesting chap in his own right whose contributions to my career in computing deserve their own blog post, but for the time being all you need to know is that he was the kind of geek who, like me, writes software “for fun” more often than not. Kevin owned a Psion 3 palmtop – part of a series of devices with which I also have a long history and interest – and he taught himself to program OPL by reimplementing a favourite game of his younger years on it: his take on the classic mid-70s-style graphical Lunar Lander.

Psion Series 3
I never owned a Psion Series 3 (pictured), but I bought a Series 5mx in early 2000 out of my second student loan cheque, ultimately wrote most of my undergraduate dissertation using it, and eventually sold it to a collector in about 2009 for almost as much as I originally paid for it. The 5mx was an amazing bit of kit. But I’ll blog about that another day, I guess.

My A-level computing class consisted of a competitive group of geeky lads, and we made sort-of a personal extracurricular challenge to ourselves of re-implementing Kevin’s take on Lunar Lander using Turbo Pascal, the primary language in which our class was taught. Many hours out-of-class were spent in the computer lab, tweaking and comparing our various implementations (with only ocassional breaks to play Spacy, CivNet, or my adaptation of LORD2): later, some of us would extend our competition by going on to re-re-implement in Delphi, Visual Basic, or Java, or by adding additional levels relating to orbital rendezvous or landing on other planetary bodies. I was quite proud of mine at the time: it was highly-playable, fun, and – at least on your first few goes – moderately challenging.

Dan's Lunar Lander (2018)
I sometimes wonder what it would have looked like if I’d have implemented my 1997 Lunar Lander today. So I did.

Always game to try old new things, and ocassionally finding time between the many things that I do to code, I decided to expand upon my recently-discovered interest in canvas coding to bring back my extracurricular Lunar Lander game of two decades ago in a modern format. My goals were:

  • A one-button version of a classic “straight descent only” lunar lander game (unlike my 1997 version, which had 10 engine power levels, this remake has just “on” and “off”)
  • An implementation based initially on real physics (although not necessarily graphically to scale)… and then adapted as necessary to give a fun/playability balance that feels good
  • Runs in a standards-compliant browser without need for plugins: HTML5, Canvas, Javascript
  • Adapts gracefully to any device, screen resolution, and orientation with graceful degredation/progressive enhancement

You can have a go at my game right here in your web browser! The aim is to reach the ground travelling at a velocity of no more than 4 m/s with the maximum amount of fuel left over: this, if anything, is your “score”. My record is 52% of fuel remaining, but honestly anything in the 40%+ range is very good. Touch the screen (if it’s a touchscreen) or press a mouse button or any key to engage your thrusters and slow your descent.

End point of Dan's Lunar Lander (2018)
“Houston, the Eagle has landed.” Kerbal Space Program, it isn’t. Here’s a very good landing: 3 m/s with 48% of the fuel tank remaining.

And of course it’s all open-source, so you’re more than welcome to take it, rip it apart, learn from it, or make something better out of it.

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TFW a Twitter bot solves a video game mystery

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TFW a Twitter bot solves a video game mystery | The Video Game History Foundation on Patreon (Patreon)

Official Post from The Video Game History Foundation: Something pretty fun happened yesterday that I wanted to share with you all: a bot on Twitter accidentally provided the clue that finally solved a 28-year-old mystery about a DOS game that never shipped.Yesterday, the VGHF Twitter account was tagged in a thread by @awesomonster, who was frantically

Something pretty fun happened yesterday that I wanted to share with you all: a bot on Twitter accidentally provided the clue that finally solved a 28-year-old mystery about a DOS game that never shipped.

Yesterday, the VGHF Twitter account was tagged in a thread by @awesomonster, who was frantically trying to figure out the origins of a screenshot:

StarTribes: Myth of the Dragon Lord

Report: 80’s kids started programming at an earlier age than today’s millennials

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Report: 80's kids started programming at an earlier age than today's millennials (The Next Web)

Thanks BBC Micro!

HackerRank has published its 2018 Developer Skills Report. The paper looks at a number things essential to understanding the developer landscape, and explores things like the perks coders demand from their workplaces, the technologies they prefer to use, and how they entered the software development industry in the first place.

While perusing the paper, something struck me as particularly interesting. One of the questions HackerRank asked its community was when they started coding. It then organized the data by age and country.

Almost immediately, you notice an interesting trend. Those in the 18 to 24 age group overwhelmingly started their programming journey in their late teens. 68.2 percent started coding between the ages of 16 to 20.

When you look at older generations, you notice another striking trend: a comparatively larger proportion started programming between the ages of five and ten. 12.2 percent of those aged between 35 and 44 started programming then.

It’s obvious why that is. That generation was lucky enough to be born at the start of the home computing revolution, when machines bearing the logos of Acorn and Commodore first entered the living rooms of ordinary people.

This survey parallels my own experience: that among developers, those of us who grew up using an 80s microcomputer at home were likely to have started programming a decade or so younger than those who grew up later, when the PC had come to dominate. I’ve written before about why I care about programming education, and I still think that we’re not doing enough to show young learners what’s “under the bonnet” of our computer systems. A computer isn’t just a machine you can use, it’s a tool you can adapt: unlike the other machines you use, which are typically built to a particular purpose, a computer is a general-purpose tool and it can be made to do an infinite number of different tasks! And even if programming professionally isn’t “for you” (and it shouldn’t be for everyone!), understanding broadly how a tool – a tool that we all come into contact with every single day – is adapted makes us hugely better-able to understand what they’re capable of and pushes us forwards. Imagine how many young inventors would be able to realise their for the “killer app” they’ve dreamed up (even if they remained unable to program if themselves) if they were able to understand the fundamental limtations and strengths of the platforms, the way to express their idea unambiguously in a way that a programmer could develop, and the way to assess its progress without falling into the “happy path” testing problem.

I’m not claiming that late-Gen X’s are better programmers than Millenials, by the way: absolutely not saying that! I’m saying that they were often lucky enough to be shaped by an experience that got them into programming earlier. And that I wish we could find a way to offer that opportunity to today’s children too.

I Have a Confession to Make

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I Have a Confession to Make | Rob Sheridan on Patreon (Patreon)

Official Post from Rob Sheridan: That goober you see above is me as a nerdy high school kid in my bedroom in 1998, being interviewed on TV for a dumb website I made. Allow me to explain.20 years ago this month, an episode of the TV show Ally McBeal featured a strange animated baby dancing the cha-cha in a vision experienced by the

That goober you see above is me as a nerdy high school kid in my bedroom in 1998, being interviewed on TV for a dumb website I made. Allow me to explain.

20 years ago this month, an episode of the TV show Ally McBeal featured a strange animated baby dancing the cha-cha in a vision experienced by the show’s titular character. It immediately became an unlikely pop culture sensation, and by the tail end of the 90s you couldn’t pass a mall t-shirt kiosk or a Spencer’s Gifts without seeing corny merchandise for The Dancing Baby, or “Oogachaka Baby” as it was sometimes known. This child of the Uncanny Valley was an offensively banal phenomenon: It had no depth, no meaning, no commentary, no narrative. It was just a dumb video loop from the internet, something your nerdiest co-worker would have emailed you for a ten-second chuckle. We know these frivolous bite-sized jokes as memes now, and they’re wildly pervasive in popular culture. You can get every type of Grumpy Cat merchandise imaginable, for example, despite the property being nothing more than a photo of a cranky-looking feline with some added text. We know what memes are in 2018 but in 1997, we didn’t. The breathtaking stupidity of The Dancing Baby’s popularity was a strange development with online origins that had no cultural precedent. It’s a cringe-worthy thing to look back on, appropriately relegated to the dumpster of regrettable 90s fads. But I have a confession to make: The Dancing Baby was kinda my fault.

Internet memes of the 1990s were a very different beast to those you see today. A combination of the slow connection speeds, lower population of “netizens” (can you believe we used to call ourselves that), and the fact that many of the things we take for granted today were then cutting-edge or experimental technologies like animated GIFs or web pages with music means that memes spread more-slowly and lived for longer. Whereas today a meme can be born and die in the fraction of a heartbeat that it takes for you to discover them, the memes of 1990s grew gradually and truly organically: there was not yet any market for attempting to “manufacture” a meme. If if you were thoroughly plugged-in to Net culture, by the time you discovered a new meme it could be weeks or months old and still thriving, and spin-off memes (like the dozens of sites that followed the theme of the Hampster Dance) almost existed to pay homage to the originals, rather than in an effort to supplant them.

I’m aware that meme culture predates the dancing baby, and I had the privilege of seeing it foster on e.g. newsgroups beforehand. But the early Web provided a fascinating breeding ground for a new kind of meme: one that brushed up against mainstream culture and helped to put the Internet onto more people’s mental maps: consider the media reaction to the appearance of the Dancing Baby on Ally McBeal. So as much as you might want to wrap your hands around the throat of the greasy teenager in the picture, above, I think that in a way we should be thanking him for his admittedly-accidental work in helping bring geek culture into the sight of popular culture.

And I’m not just saying that because I, too, spent the latter half of the 1990s putting things online that I ought to by right have been embarassed by in hindsight. ;-)

The Pig War of 1859

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The Pig War of 1859 (Historic UK)

Undeniably one of the most obscure and unusual 'wars' in history, this is the story of how the killing of an escaped pig almost caused a war between the United States and Britain.

‘The Pig War’ is perhaps one of the most obscure and unusual wars in history. The story begins back in 1846 when the Oregon Treaty was signed between the US and Britain. The treaty aimed to put to rest a long standing border dispute between the US and British North America (later to be Canada), specifically relating to the land between the Rocky Mountains and the Pacific coastline.

The Oregon Treaty stated that the US / British American border be drawn at the 49th parallel, a division which remains to this day. Although this all sounds rather straightforward, the situation because slightly more complicated when it came to a set of islands situated to the south-west of Vancouver. Around this region the treaty stated that the border be through ‘the middle of the channel separating the continent from Vancouver’s Island.’ As you can see from the map below, simply drawing a line through the middle of the channel was always going to be difficult due to the awkward positioning of the islands.

An early map of San Juan

Diary

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The time capsule was buried in a secluded square in Murmansk in 1967 on the eve of the fiftieth anniversary of the Russian Revolution. Inside was a message dedicated to the citizens of the Communist future. At short notice, the authorities brought forward the capsule’s exhumation by ten days, to coincide with the city’s 101st birthday. With the stroke of an official’s pen, a mid-century Soviet relic was enlisted to honour one of the last acts of Tsar (now Saint) Nicholas II, who founded my hometown in October 1916. From socialism to monarchism in ten days. Some of the city’s pensioners accused the local government of trying to suppress the sacred memory of the revolution. ‘Our forefathers would be turning in their graves,’ one woman wrote in a letter to the local paper. The time capsule ‘is not some kind of birthday present to the city; it’s a reminder of the centenary of the great October Revolution and its human cost.’

My father had watched the time capsule being buried. He came to Murmansk aged 17. From his remote village, he had dreamed of the sea but he failed the navy’s eye test. In October 1967, he was a second-year student at the Higher Marine Engineering Academy, an elite training school for the Soviet Union’s massive fishing fleet. As a year-round warm water port, Murmansk – the largest human settlement above the Arctic Circle – is a major fishing and shipping hub, home to the world’s only fleet of nuclear-powered ice-breakers…

In 1973, I invented a “girly drink” called Baileys

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Mac Macpherson, second-in-command at Gilbeys research laboratory in Harlow, Essex, and an unidentified colleague. He would develop the Baileys formula from the original prototype

My dinner-party party piece for many years was to say, “Well, actually, I invented Baileys. You know, Baileys Irish Cream. I did that back in 1973.”

If one of the unfortunate listening group is a woman – and this is based on actual past experience – she is likely to respond something like this: “Oh-my-God. Baileys. My mother absolutely adores it. Did you hear that, Jocasta? This man invented Baileys. It’s unreal. I don’t believe it. He must be terribly rich. Baileys Cream. Wow!”

And it’s not as if these rather posh people really adore Baileys. Or even hold it in the same esteem as, say, an obscure Islay single malt or a fine white burgundy from Meursault. Not a bit of it. They might have respected it years ago but most people of legal drinking age regard Baileys as a bit naff. To my mind, they’d be very wrong…

Welcome To Nauru, The Most Corrupt Country You’ve Never Heard Of

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Nestled in a cluster of islands in the central Pacific Ocean is Nauru, a small country with a totally insane story.

Nauru

In 1980, the island nation was considered the wealthiest nation on the planet; in 2017, BusinessTech listed it as one of the five poorest countries in the world.

This is a story of a country that journeyed from rags to riches and back to rags. It’s a cautionary tale of what happens when a nation exploits its natural resources at the expense of people’s lives…

You’ll Never Be as Radical as This 18th-Century Quaker Dwarf

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Benjamin Lay, 18th century Quaker and dwarf

It was September 1738, and Benjamin Lay had walked 20 miles, subsisting on “acorns and peaches,” to reach the Quakers’ Philadelphia Yearly Meeting. Beneath his overcoat he wore a military uniform and a sword — both anathema to Quaker teachings. He also carried a hollowed-out book with a secret compartment, into which he had tucked a tied-off animal bladder filled with bright red pokeberry juice.

When it was Lay’s turn to speak, he rose to address the Quakers, many of whom had grown rich and bought African slaves. He was a dwarf, barely four feet tall, but from his small body came a thunderous voice. God, he intoned, respects all people equally, be they rich or poor, man or woman, white or black.

Throwing his overcoat aside, he spoke his prophecy: “Thus shall God shed the blood of those persons who enslave their fellow creatures.” He raised the book above his head and plunged the sword through it. As the “blood” gushed down his arm, several members of the congregation swooned. He then splattered it on the heads and bodies of the slave keepers. His message was clear: Anyone who failed to heed his call must expect death — of body and soul.

Lay did not resist when his fellow Quakers threw him out of the building. He knew he would be disowned by his beloved community for his performance, but he had made his point. As long as Quakers owned slaves, he would use his body and his words to disrupt their hypocritical routines…

What Happens When You Mix Java with a 1960 IBM Mainframe

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IBM Mainframe

As an engineer for the U.S. Digital ServiceMarianne Bellotti has encountered vintage mainframes that are still being used in production — sometimes even powering web apps. Last month she entertained a San Francisco audience with tales about some of them, in a talk called “7074 says Hello World,” at Joyent’s “Systems We Love” conference.

Created under the Obama administration, The U.S. Digital Service was designed as a start-up-styled consultancy to help government agencies modernize their IT operations, drawing engineering talent from Google, Facebook and other web-scale companies.

Or, as President Obama put it last March, it’s “a SWAT team — a world-class technology office.”

So it was fascinating to hear Bellotti tell stories about some of the older gear still running, and the sometimes unusual ways it was paired with more contemporary technology…

The Lost Civilization of Dial-Up Bulletin Board Systems

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I have a vivid, recurring dream. I climb the stairs in my parents’ house to see my old bedroom. In the back corner, I hear a faint humming.

It’s my old computer, still running my 1990s-era bulletin board system (BBS, for short), “The Cave.” I thought I had shut it down ages ago, but it’s been chugging away this whole time without me realizing it—people continued calling my BBS to play games, post messages, and upload files. To my astonishment, it never shut down after all…

The author’s computer connecting to BBS in 1996 (Benj Edwards)