Dan’s Dingbats Challenge III

It’s back! Dan’s Dingbat Challenge III!

If you’ve not played Dan’s Dingbat Challenge before, you’d better go back and look at the first and second ones, and Andy’s one. Or just go look at the answers to my first and second ones. Or just give it a go.

I’ve made a few changes since last time:

  • There’s a nifty little JavaScript to automatically put your cursor into the box you have to type into, to save you having to click in it. You should now be able to play the whole game without touching the mouse.
  • I’m using incremental graphics, so even if you’re on a slow connection you should be able to make out (mostly) what the picture is, even before it’s loaded.
  • The penalty for wrong answers and skipped questions has been increased to 50 seconds, so it’s really worth your while to look at every one for a few seconds before giving up. As usual, there’ll be “half-marks” available for very close-but-not-quite-right answers.
Play “Dan’s Dingbat Challenge III”!

3 Brazilian Soldiers

Donald Rumsfeld was giving the president his daily briefing.

He concluded by saying: “Yesterday, 3 Brazilian soldiers were killed.”

“OH NO!” the President yells. “That’s terrible….just terrible!”

His staff watches as he buries his head in his hands and saying, “This is bad; bad for the coalition.”

His staff sits stunned at this display since he had never shown much interest when other reports came in of American casualties.

Finally, the President looks up and asks to no one in particular, “So exactly how many is a brazillian?”

Abbey National’s Rebranding

Is is just me who sees Abbey National‘s new logo – the result, inevitabley, of thousands of pounds worth of rebranding as part of their “new appeal”, as looking like some kind of symbolic steaming turd?

Abbey National's new "baked bean in a cape" logo.

Perhaps it’s just me, but when I first saw it in Aber high street the other day, that’s the first thing I thought of.

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Magic Story

Inspired by Andy‘s PassThePageGame on the RockMonkey wiki – a collaborative storytelling game based on that silly game you used to play at school, I’ve written my own tool:

MagicStory is a collaborative wiki storytelling tool designed to be harder to “run away” with than normal wikifiction. Having read the story, participants can write a suggested “next sentence”, and after three suggestions have been collected a fourth person will be able to choose which one is used. Give it a go!

You’ll need a RockMonkey account, of course, but they’re free and simple to set up.

Rock Exchange

This weekend I hope to release Rock Exchange, my latest WikiGame on the RockMonkey wiki. I’m just finishing performing some tests and fine-tuning on it now. Here’s a screenshot:

Rock Exchange game on the RockMonkey Wiki

In Rock Exchange, players will be able to invest their hard-earned Rocks (a unit of currency) in shares in the various pages on the RockMonkey wiki. The value of these shares will fluctuate based on several characteristics, and players will have to play the odds in order to know when to buy and when to sell to gain a return on their investment. A page’s shares fluctuate based on:

  1. Popularity: so if a new page seems likely to attract the attention of a lot of passing Googlers, it’s worth investing in, whereas an “in joke” that’s died out is not. Similarly, players can manipulate wiki page links in order to attract interest. The most valuable indicator of popularity is how many people come to the site for the first time, entering on a given page.
  2. Investment: investment in pages will put positive pressure on their value, but selling shares damages this value by flooding the market – who’ll be first to pull out of a high-flying page, thereby forcing other shareholders to suffer?
  3. Interference: there will be several methods for people to drastically interfere with the value of their shares and the shares of the other traders, but these won’t necessarily be immediately apparent.
  4. Random factors: the rock market, like the stock market, is an unpredictable animal, and there’ll be a small amount of luck in any investment.

The game’s pretty much “ready-to-play” in it’s most basic form right now, but I want to run it alone awhile longer and see if I can improve the balancing factors in it.

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Client Of The Day

Oh, some of our clients are funny. A client of ours, who hosts her web site and e-mail with us, calls me up because she has difficulty getting access to her webmail:

Her: “My e-mail doesn’t work.”
Me: (not knowing much about her configuration) “Are you using a web browser to check your e-mail, over the web? Or are you using some other program, like Outlook or Outlook Express?”
Her: “What?”
Me: “Are you using Internet Explorer?”
Her: “Yeah. [my co-worker] sent me a link and I went to the page and it worked. So to make it easier in future I saved it to my desktop. But now when I click on it I get the user name and password thing and then it doesn’t work.”
Me: “So… you’re clicking a shortcut on the desktop, and you see the user name and password boxes. You put in your user name and password… what do you get?”
Her: “Page Not Found.”
Me: “Could you tell me the address your web browser says it’s at?”
Her: “The what?”
Me: “The thing written in the white bar at the top of the screen.”
Her: “Okay, it’s C:\Documents and Settings\Meriel\Desktop\login.html.”
Me: “Umm. When you made this link on your desktop, how did you do that?”
Her: “I clicked File, then Save. Why?”
Me: “Right. What you’ve done is you’ve saved a copy of the login page onto your computer, isn’t it? But your webmail is online, so that’s not working.”
Her: “But I wanted to be able to read my webmail offline, because I’m only on dial-up and it’s a lot faster to open things from my desktop.”
Me: (bangs head on desk)

Peekaboom!

This game is so much fun: Peekaboom!

You are paired up with a random other player. For each round, one of you is a “peeker” and the other is “booming”. The boomer has a photograph in front of them and a word that associates with it (e.g. “balls”, “men”, “cooking”, “elephant”). They can click on parts of the picture to expose them to the peeker. The peeker has to guess what the thing depicted is. If the peeker gets it right, both players get points. The less of the picture was exposed, the more points the two get.

As the peeker makes guesses, the boomer can rate them as “hot” or “cold”, giving feedback to the peeker. The boomer can also pass limited clues in the form of “noun”, “related noun”, “verb”, etc. to the peeker. The players are against the clock to score as many points as possible before time runs out.

The really clever thing about this fun little online game is that it is being used as artificial intelligence research to teach computer algorithms how to spot the “important” parts of a picture: the bits that can be used to determine what the picture is of.

Give it a go, and contribute towards some AI research while you’re at it…

Legend Of The… Blue Dragon

Following up my thoughts earlier about old-school online games, I did some investigation into what became of fab old games like Legend Of The Red Dragon. It turns out that there was an effort to revive this particular one as a web-based game called “Legend Of The Green Dragon”. Well; as it was open-source I took a copy and adapted it with heaps of suitable “Aberisms”. It’s Abniberific.

Click here to play Dan’s “Legend Of The Blue Dragon”

Feedback appreciated. Usual address.


Additional: In answer to a much-anticipated question – when playing Blue Dragon, you’ll only have so-many turns in which to do things each “day”. However, there are two Blue Dragon “days” in each “real world” day: midnight in Blue Dragon will be occuring at (about) midnight and mid-day (GMT) each day, and between those times you have all the turns you need to do things in the game world.

Another Meme!

Don’t you hate those tried-and-tested “quiz” memes and things. Well, here’s a variation on the theme.

1. Post this meme to your weblog or journal.

2. Stick a nail bomb in a rucksack.

3. Blow yourself up on a London bus two weeks after I do.


“These aren’t suicide bombers – they’re just cry-for-help bombers!”


This content shamelessly stolen from the london_hurts LiveJournal community.