When we’ve not been out tackling escape rooms, finding geocaches, and eating curry, we’ve been doing a variety of
activities to help solidify our new team’s goals, priorities, and expertise: y’know, the normal things you might expect on a company away week.
I volunteered to lead the initial session on our first day with a couple of icebreaker games, which went well enough that I’m inclined to share them here in case they’re of any use to
you. The games we played are called Heraldry and Compairs. Let’s take a look:
Heraldry
I was looking at the coat of arms of Noord Holland, the province in which Amsterdam lies, and thinking about all the symbolism and propaganda that’s encoded into traditional heraldry,
and how much effort it takes to decode it… unless you just, y’know, guess!
I asked each participant to divide a shield into five quadrants and draw their own coats of arms, featuring aspects of (a) their work life, (b) their personal life, (c) something they
value, (d) something they’re good at, and (e) something surprising or unusual. I really wanted to keep the time pressure on and not allow anybody to overthink things, so I set a
5-minute timer from the moment everybody had finished drawing their shield outline.
Then, everybody passed their drawing to the right, and each person in turn tried, as best they could, to introduce the person to their left by attempting to interpret their
neighbour’s drawing. The known categories helped to make it easier by helping people latch onto something to start talking about, but also more-challenging as people second-guessed
themselves (“no, wait, maybe it’s sailing you’re good at and guitar you play in your personal life?”).
After each introduction is made, the person being introduced gets to explain their heraldry for themselves, congratulating their introducer on the things they got right and their
close-guesses along the way.
It’s sort-of halfway between “introduce your neighbour” and “pictionary”. And it worked well to get us warmed-up, feeling a little silly, knowing one another slightly better, and in a
space in which everybody had been expected to have spoken and to have made a harmless mistake (everybody managed to partially-interpret a shield correctly). A
useful place to be at the end of an icebreaker exercise is left with the reminder that we are, after all, only human.
Compairs
Next up, we played a game only slightly inspired by witnessing a game of Mr and Mrs the other week3.
I threw together a Perchance (which, in the nature of such things, is entirely open-source and you’re welcome to adapt it for
your own use) that generated a series of randomly-selected pairs of teammates and asked a question to differentiate the two of them.
Participants other than the two shown on the screen were challenged to guess the answer to the question. Sometimes the questions would have a definitive answer, and sometimes
not: the joy was in the speculation! “Hmm, I know that Dan’s done quite a bit of globetrotting… but could he actually have travelled further East than a colleague who lives much
further East than him?”
After a few seconds to a minute, once their colleagues had settled on an answer, the people listed on the question were encouraged to make their own guesses. Usually they’ll have a
better idea as they are one of the data points, but that’s not always true!
There’s no points, and you can play for as long as you like so long as it’s long enough that everybody gets at least one turn, so it’s a good “fill the rest of the time slot” game. It
follows Heraldry moderately well as an icebreaker double-feature because the former is firstly about learning things about one another (and to a lesser extent guessing), and
the latter is about the opposite.
I came out of both games knowing more about the humans behind the screens in my new team, and it seemed to open up the room for some good discussions afterwards, so the social lubricant
effect was clearly effective too. If you give them a go or adapt them into anything else, let me know!
Footnotes
1 Our absent colleague instead had to tower over us on an enormous projector screen.
2 The red (“gules”) upright (“rampant”) lion in the coat of arms possibly comes from the
heraldry of the city of Gelderen in Germany, but once part of the Dutch Republic. The lions striding (“passant”) to the left (“to dexter”) but turning to face you (“guardant”) come
from the arms of Fryslân (Friesland), and its rectangles represent the districts of Fryslân. Aren’t you glad you asked.
3 Also known as The Newlyweds Game after the US game show of that name and basically the same format, Mr and Mrs is a game in which a (typically newly) married couple are asked questions about one
another and their lives together which they answer separately and then those answers are compared. This induces a reaction of compersion when they’re “right” and in-sync and when the
couple disagree it results in amusement. Or possibly divorce.
I’ve recently changed team at work, so my new team and I have gotten together – from the UK, France, Poland, India and South Africa – here in Amsterdam to meet up in person and do some work “together” for a change: normally we work entirely
distributed. After our day of work we did an escape room together, then on our way to dinner I dragged them out of their way a bit to find this geocache.
Quick easy find, TFTC! Greetings from Oxfordshire, UK (and from many other corners of the
world, courtesy of Team Desire from Automattic!).
Looking for something with an “escape room” vibe for our date night this week, Ruth and I tried Tick Tock: A Tale for Two, a multiplayer simultaneous cooperative play game for two people, produced by Other Tales Interactive. It was amazing and I’d highly recommend it.
The game’s available on a variety of platforms: Windows, Mac, Android, iOS, and Nintendo Switch. We opted for the Android version because, thanks to Google Play Family Library, this meant we only had to buy one
copy (you need it installed on both devices you’re playing it on, although both devices don’t have to be of the same type: you could use an iPhone and a Nintendo Switch for
example).
The really clever bit from a technical perspective is that the two devices don’t communicate with one another. You could put your devices in flight mode and this game would
still work just fine! Instead, the gameplay functions by, at any given time, giving you either (a) a puzzle for which the other person’s device will provide the solution, or (b) a
puzzle that you both share, but for which each device only gives you half of the clues you need. By working as a team and communicating effectively (think Keep Talking and Nobody Explodes but without the time pressure), you and your partner will solve the puzzles and progress the plot.
(We’re purists for this kind of puzzle game so we didn’t look at one another’s screens, but I can see how it’d be tempting to “cheat” in this way, especially given that even the guys in
the trailer do so!)
The puzzles start easy enough, to the extent that we were worried that the entire experience might not be challenging for us. But the second of the three acts proved us wrong and we had
to step up our communication and coordination, and the final act had one puzzle that had us scratching our heads for some time! Quite an enjoyable difficulty curve, but still balanced
to make sure that we got to a solution, together, in the end. That’s a hard thing to achieve in a game, and deserves praise.
The plot is a little abstract at times and it’s hard to work out exactly what role we, the protagonists, play until right at the end. That’s a bit of a shame, but not in itself a reason
to reject this wonderful gem of a game. We spent 72 minutes playing it, although that includes a break in the middle to eat a delivery curry.
If you’re looking for something a bit different for a quiet night in with somebody special, it’s well worth a look.
We might never have been very good at keeping track of the exact date our relationship began in Edinburgh twelve years ago, but that doesn’t
stop Ruth and I from celebrating it, often with a trip away very-approximately in the summer. This year, we marked the occasion with a return to Scotland, cycling our way around and between Glasgow and Edinburgh.
Even sharing a lightweight conventional bike and a powerful e-bike, travelling under your own steam makes you pack lightly. We were able to get everything we needed – including packing
for the diversity of weather we’d been told to expect – in a couple of pannier bags and a backpack, and pedalled our way down to Oxford Parkway station to start our journey.
In anticipation of our trip and as a gift to me, Ruth had arranged for tickets on the Caledonian Sleeper train from London
to Glasgow and returning from Edinburgh to London to bookend our adventure. A previous sleeper train ticket she’d purchased, for Robin as part of
Challenge Robin II, had lead to enormous difficulties when the train got cancelled… but how often can sleeper trains get cancelled, anyway?
Turns out… more-often than you’d think. We cycled across London and got to Euston Station just in time to order dinner and pour a glass of wine before we received an email to let
us know that our train had been cancelled.
Station staff advised us that instead of a nice fast train full of beds they’d arranged for a grotty slow bus full of disappointment. It took quite a bit of standing-around and waiting
to speak to the right people before anybody could even confirm that we’d be able to stow our bikes on the bus, without which our plans would have been completely scuppered. Not a great
start!
Eight uncomfortable hours of tedious motorway (and the opportunity to wave at Oxford as we went back past it) and two service stations later, we finally reached Glasgow.
Despite being tired and in spite of the threatening stormclouds gathering above, we pushed on with our plans to explore Glasgow. We opted to put our trust into random exploration –
aided by responses to weirdly-phrased questions to Google Assistant about what we should see or do – to deliver us serendipitous discoveries, and this plan worked well for us. Glasgow’s
network of cycle paths and routes seems to be effectively-managed and sprawls across the city, and getting around was incredibly easy (although it’s hilly enough that I found plenty of
opportunities to require the lowest gears my bike could offer).
We kicked off by marvelling at the extravagance of the memorials at Glasgow Necropolis, a sprawling 19th-century cemetery covering an
entire hill near the city’s cathedral. Especially towards the top of the hill the crypts and monuments give the impression that the dead were competing as to who could leave the
most-conspicuous marker behind, but there are gems of subtler and more-attractive Gothic architecture to be seen, too. Finding a convenient nearby geocache completed the experience.
Pushing on, we headed downriver in search of further adventure… and breakfast. The latter was provided by the delightful Meat Up Deli, who make a spectacularly-good omelette. There, in
the shadow of Partick Station, Ruth expressed surprise at the prevalence of railway stations in Glasgow; she, like many folks, hadn’t known that Glasgow is served by an underground train network, But I too would get to learn things I hadn’t known about the subway at our next destination.
We visited the Riverside Museum, whose exhibitions are dedicated to the history of transport and industry,
with a strong local focus. It’s a terrifically-engaging museum which does a better-than-usual job of bringing history to life through carefully-constructed experiences. We spent much of
the time remarking on how much the kids would love it… but then remembering that the fact that we were able to enjoy stopping and read the interpretative signage and not just have to
sprint around after the tiny terrors was mostly thanks to their absence! It’s worth visiting twice, if we find ourselves up here in future with the little tykes.
It’s also where I learned something new about the Glasgow Subway: its original implementation – in effect until 1935 – was cable-driven! A steam engine on the South side of the circular
network drove a pair of cables – one clockwise, one anticlockwise, each 6½ miles long – around the loop, between the tracks. To start the train, a driver would pull a lever which would
cause a clamp to “grab” the continuously-running cable (gently, to prevent jerking forwards!); to stop, he’d release the clamp and apply the brakes. This solution resulted in
mechanically-simple subway trains: the system’s similar to that used for some of the surviving parts of San Franciso’s original tram network.
Equally impressive as the Riverside Museum is The Tall Ship accompanying it, comprising the barque Glenlee converted into a floating museum about
itself and about the maritime history of its age.
This, again, was an incredibly well-managed bit of culture, with virtually the entire ship accessible to visitors, right down into the hold and engine room, and with a great amount of
effort put into producing an engaging experience supported by a mixture of interactive replicas (Ruth particularly enjoyed loading cargo into a hoist, which I’m pretty sure was designed
for children), video, audio, historical sets, contemporary accounts, and all the workings of a real, functional sailing vessel.
After lunch at the museum’s cafe, we doubled-back along the dockside to a distillery we’d spotted on the way past. The Clydeside Distillery
is a relative newcomer to the world of whisky – starting in 2017, their first casks are still several years’ aging away from being ready for consumption, but that’s not stopping them
from performing tours covering the history of their building (it’s an old pumphouse that used to operate the swingbridge over the now-filled-in Queen’s Dock) and distillery, cumulating
in a whisky tasting session (although not yet including their own single malt, of course).
This was the first time Ruth and I had attended a professionally-organised whisky-tasting together since 2012, when we did so not once
but twice in the same week. Fortunately, it turns out that we hadn’t forgotten how to drink whisky; we’d both kept our hand in in the meantime.
<hic> Oh, and we got to keep our tasting-glasses as souvenirs, which was a nice touch.
Thus far we’d been lucky that the rain had mostly held-off, at least while we’d been outdoors. But as we wrapped up in Glasgow and began our cycle ride down the towpath of the Forth & Clyde Canal, the weather turned quickly through bleak to ugly to downright atrocious. The amber flood warning we’d been given gave way to what forecasters and the media called a “weather bomb”: an hours-long torrential downpour that limited visibility and soaked everything
left out in it.
You know: things like us.
Our bags held up against the storm, thankfully, but despite an allegedly-waterproof covering Ruth and I both got thoroughly drenched. By the time we reached our destination of Kincaid House Hotel we were both exhausted (not helped by a lack of sleep the previous night during our rail-replacement-bus journey) and soaking wet
right through to our skin. My boots squelched with every step as we shuffled uncomfortably like drowned rats into a hotel foyer way too-fancy for bedraggled waifs like us.
We didn’t even have the energy to make it down to dinner, instead having room service delivered to the room while we took turns at warming up with the help of a piping hot bath. If I
can sing the praises of Kincaid House in just one way, though, it’s that the food provided by room service was absolutely on-par with what I’d expect from their restaurant: none of the
half-hearted approach I’ve experienced elsewhere to guests who happen to be too knackered (and in my case: lacking appropriate footwear that’s not filled with water) to drag themselves
to a meal.
Our second day of cycling was to be our longest, covering the 87½ km (54½ mile) stretch of riverside and towpath between Milton of Campsie and our next night’s accommodation on the
South side of Edinburgh. We were wonderfully relieved to discover that the previous day’s epic dump of rain had used-up the clouds’ supply in a single day and the forecast was far more
agreeable: cycling 55 miles during a downpour did not sound like a fun idea for either of us!
Kicking off by following the Strathkelvin Railway Path, Ruth and I were able to enjoy verdant
countryside alongside a beautiful brook. The signs of the area’s industrial past are increasingly well-concealed – a rotting fence made of old railway sleepers here; the remains of a
long-dead stone bridge there – and nature has reclaimed the land dividing this former-railway-now-cycleway from the farmland surrounding it. Stopping briefly for another geocache we made good progress down to Barleybank where we were able to rejoin the canal towpath.
This is where we began to appreciate the real beauty of the Scottish lowlands. I’m a big fan of a mountain, but there’s also a real charm to the rolling wet countryside of the
Lanarkshire valleys. The Forth & Clyde towpath is wonderfully maintained – perhaps even better than the canal itself, which is suffering in patches from a bloom of spring reeds – and
makes for easy cycling.
Outside of moorings at the odd village we’d pass, we saw no boats along most of the inland parts of the Forth & Clyde canal. We didn’t see many joggers, or dog-walkers, or indeed
anybody for long stretches.
The canal was also teeming with wildlife. We had to circumnavigate a swarm of frogs, spotted varied waterfowl including a heron who’d decided that atop a footbridge was the perfect
place to stand and a siskin that made itself scarce as soon as it spotted us, and saw evidence of water voles in the vicinity. The rushes and woodland all around but especially on the
non-towpath side of the canal seemed especially popular with the local fauna as a place broadly left alone by humans.
The canal meanders peacefully, flat and lock-free, around the contours of the Kelvin valley all the way up to the end of the river. There, it drops through Wyndford Lock into the valley
of Bonny Water, from which the rivers flow into the Forth. From a hydrogeological perspective, this is the half-way point between Edinburgh and Glasgow.
Seven years ago, I got the chance to visit the Falkirk Wheel, but Ruth had never
been so we took the opportunity to visit again. The Wheel is a very unusual design of boat lift: a pair of counterbalanced rotating arms swap places to move entire sections of the canal
from the lower to upper level, and vice-versa. It’s significantly faster to navigate than a flight of locks (indeed, there used to be a massive flight of eleven locks a little
way to the East, until they were filled in and replaced with parts of the Wester Hailes estate of Falkirk), wastes no water, and – because it’s always in a state of balance – uses next
to no energy to operate: the hydraulics which push it oppose only air resistance and friction.
So naturally, we took a boat ride up and down the wheel, recharged our batteries (metaphorically; the e-bike’s battery would get a top-up later in the day) at the visitor centre cafe,
and enjoyed listening-in to conversations to hear the “oh, I get it” moments of people – mostly from parts of the world without a significant operating canal network, in their defence –
learning how a pound lock works for the first time. It’s a “lucky 10,000” thing.
Pressing on, we cycled up the hill. We felt a bit cheated, given that we’d just been up and down pedal-free on the boat tour, and this back-and-forth manoeuvrer confused my GPSr – which was already having difficulty with our insistence on sticking to the towpath despite all the road-based
“shortcuts” it was suggesting – no end!
From the top of the Wheel we passed through Rough Castle Tunnel and up onto the towpath of the Union Canal. This took us right underneath the remains of the Antonine Wall, the lesser-known sibling of Hadrian’s Wall and the absolute furthest extent, albeit short-lived, of the Roman Empire on
this island. (It only took the Romans eight years to realise that holding back the Caledonian Confederacy was a lot harder work than their replacement plan: giving most of what is now
Southern Scotland to the Brythonic Celts and making the defence of the Northern border into their problem.)
A particular joy of this section of waterway was the Falkirk Tunnel, a very long tunnel broad enough that the towpath follows through it, comprised of a mixture of hewn rock and masonry
arches and very variable in height (during construction, unstable parts of what would have been the ceiling had to be dug away, making it far roomier than most narrowboat canal
tunnels).
Wet, cold, slippery, narrow, and cobblestoned for the benefit of the horses that no-longer pull boats through this passage, we needed to dismount and push our bikes through. This proved
especially challenging when we met other cyclists coming in the other direction, especially as our e-bike (as the designated “cargo bike”) was configured in what we came to lovingly
call “fat ass” configuration: with pannier bags sticking out widely and awkwardly on both sides.
This is probably the oldest tunnel in Scotland, known with certainty to predate any of the nation’s railway tunnels. The handrail was added far later (obviously, as it would interfere
with the reins of a horse), as were the mounted electric lights. As such, this must have been a genuinely challenging navigation hazard for the horse-drawn narrowboats it was built to
accommodate!
On the other side the canal passes over mighty aqueducts spanning a series of wooded valleys, and also providing us with yet another geocaching opportunity. We were very selective about our geocache stops on this trip; there
were so many candidates but we needed to make progress to ensure that we made it to Edinburgh in good time.
We took lunch and shandy at Bridge 49 where we also bought a painting depicting one of the bridges on the Union Canal and negotiated with the
proprietor an arrangement to post it to us (as we certainly didn’t have space for it in our bags!), continuing a family tradition of us buying art from and of places we take holidays
to. They let us recharge our batteries (literal this time: we plugged the e-bike in to ensure it’d have enough charge to make it the rest of the way without excessive rationing of
power). Eventually, our bodies and bikes refuelled, we pressed on into the afternoon.
For all that we might scoff at the overly-ornate, sometimes gaudy architecture of the Victorian era – like the often-ostentatious monuments of the Necropolis we visited early in our
adventure – it’s still awe-inspiring to see their engineering ingenuity. When you stand on a 200-year-old aqueduct that’s still standing, still functional, and still objectively
beautiful, it’s easy to draw unflattering comparisons to the things we build today in our short-term-thinking, “throwaway” culture. Even the design of the Falkirk Wheel’s, whose fate is
directly linked to these duocentenarian marvels, only called for a 120-year lifespan. How old is your house? How long can your car be kept functioning? Long-term thinking has given way
to short-term solutions, and I’m not convinced that it’s for the better.
Eventually, and one further (especially sneaky) geocache later, a total of around 66 “canal miles”, one monsoon, and one sleep
from the Glasgow station where we dismounted our bus, we reached the end of the Union Canal in Edinburgh.
There we checked in to the highly-recommendable 94DR guest house where our host Paul and his dog Molly demonstrated their ability to instantly-befriend
just-about anybody.
We went out for food and drinks at a local gastropub, and took a brief amble part-way up Arthur’s Seat (but not too far… we had just cycled fifty-something miles), of which our
hotel room enjoyed a wonderful view, and went to bed.
The following morning we cycled out to Craigmillar Castle: Edinburgh’s other castle,
and a fantastic (and surprisingly-intact) example of late medieval castle-building.
This place is a sprawling warren of chambers and dungeons with a wonderful and complicated history. I feel almost ashamed to not have even known that it existed before now:
I’ve been to Edinburgh enough times that I feel like I ought to have visited, and I’m glad that I’ve finally had the chance to discover and explore it.
Edinburgh’s a remarkable city: it feels like it gives way swiftly, but not abruptly, to the surrounding countryside, and – thanks to the hills and forests – once you’re outside of
suburbia you could easily forget how close you are to Scotland’s capital.
In addition to a wonderful touch with history and a virtual geocache, Craigmillar Castle also provided with a
delightful route back to the city centre. “The Innocent Railway” – an 1830s stretch
of the Edinburgh and Dalkeith Railway which retained a tradition of horse-drawn carriages long after they’d gone out of fashion elsewhere – once connected Craigmillar to Holyrood Park
Road along the edge of what is now Bawsinch and Duddington Nature Reserve, and has long since been converted into a cycleway.
Making the most of our time in the city, we hit up a spa (that Ruth had secretly booked as a surprise for me) in the afternoon followed by an escape room – The Tesla Cube – in the evening. The former involved a relaxing soak, a stress-busting massage, and a chill lounge in a
rooftop pool. The latter undid all of the good of this by comprising of us running around frantically barking updates at one another and eventually rocking the week’s highscore for the
game. Turns out we make a pretty good pair at escape rooms.
After a light dinner at the excellent vegan cafe Holy Cow (who somehow sell a banana bread that is vegan, gluten-free, and sugar-free: by the
time you add no eggs, dairy, flour or sugar, isn’t banana bread just a mashed banana?) and a quick trip to buy some supplies, we rode to Waverley Station to find out if we’d at least be
able to get a sleeper train home and hoping for not-another-bus.
We got a train this time, at least, but the journey wasn’t without its (unnecessary) stresses. We were allowed past the check-in gates and to queue to load our bikes into their
designated storage space but only after waiting for this to become available (for some reason it wasn’t immediately, even though the door was open and crew were standing there) were we
told that our tickets needed to be taken back to the check-in gates (which had now developed a queue of their own) and something done to them before they could be accepted. Then they
reprogrammed the train’s digital displays incorrectly, so we boarded coach B but then it turned into coach E once we were inside, leading to confused passengers trying to take one
another’s rooms… it later turned back into coach B, which apparently reset the digital locks on everybody’s doors so some passengers who’d already put their luggage into a room
now found that they weren’t allowed into that room…
…all of which tied-up the crew and prevented them from dealing with deeper issues like the fact that the room we’d been allocated (a room with twin bunks) wasn’t what we’d paid for (a
double room). And so once their seemingly-skeleton crew had solved all of their initial technical problems they still needed to go back and rearrange us and several other customers in a
sliding-puzzle-game into one another’s rooms in order to give everybody what they’d actually booked in the first place.
In conclusion: a combination of bad signage, technical troubles, and understaffing made our train journey South only slightly less stressful than our bus journey North had been. I’ve
sort-of been put off sleeper trains.
After a reasonable night’s sleep – certainly better than a bus! – we arrived in London, ate some breakfast, took a brief cycle around Regent’s Park, and then found our way to Marylebone
to catch a train home.
All in all it was a spectacular and highly-memorable adventure, illustrative of the joy of leaving planning to good-luck, the perseverance of wet cyclists, the ingenuity of Victorian
engineers, the beauty of the Scottish lowlands, the cycle-friendliness of Glasgow, and – sadly – the sheer incompetence of the operators of sleeper trains.
Think of all the ways you already insert pleasurable, circumscribed bursts of risk into your life. Maybe you watch horror movies, consume hot sauce, jaywalk. Maybe you pursue casual
sex or steal Splenda packets from Starbucks or treat the speed limit as a cute suggestion. An escape game is like stacking these things atop one another and rounding out the itinerary
with a medium-scary roller coaster. The panic is real even if the pressure is an illusion. You won’t die or get stuck in the 1980s if you fail to escape; an employee will simply
unlatch the door and let you out with a “Better luck next time.”
…
As a big fan of escape rooms and the gaming experience they represent, I really enjoyed this NYT piece.