This post is part of 🐶 Bleptember, a month-long celebration of our dog's inability to keep her tongue inside her mouth.
It’s the Fifth of Bleptember, and our bleppy young lady is enjoying some reassurance that the team of tree surgeons working noisily on the other side of the road don’t pose any threat
to her.
This post is part of 🐶 Bleptember, a month-long celebration of our dog's inability to keep her tongue inside her mouth.
It’s the Fourth of Bleptember, but I couldn’t help but share a photo from the Third, when our dog just couldn’t find space for her tongue and her ball in her mouth at the same
time… but soon found a workaround.
This post is part of 🐶 Bleptember, a month-long celebration of our dog's inability to keep her tongue inside her mouth.
It’s the Third of Bleptember, and this routine-loving pupper is still confused by the fact that the elder child doesn’t come on the school-run morning walk any more, instead leaving
early to catch the bus to her new school. Look at those big anxious eyes, poor thing!
This post is part of 🐶 Bleptember, a month-long celebration of our dog's inability to keep her tongue inside her mouth.
The Second of Bleptember brought back the morning school run into this doggo’s routine. And while she was glad of the extra walk, she also seemed glad of the opportunity to lie down in
a quiet, child-free hallway upon our return home.
A moderately-large house spider dropped down and startled my dog as she napped in her basket, so now she’s hiding under my desk and refusing to return to bed. 🙄😂
QEF (once we started paying attention to the right host object!) for the geopup and I on a morning dog walk after an errand in the village. TFTC, now better get off to work!
Blender Studio’s official game project is a short casual interactive story. Play a big, adorable dog traversing through winter woods and help out a little kid decorate a snowman
with colorful items hidden in the environment.
…
…
DOGWALK is a free, open-source Godot game for Windows, MacOS and Linux, produced and given to the world by Blender Studio as a way of
showcasing some of their video lessons. The beautiful, playful “papercraft” models were made by making actual hand-painted paper models of the assets, unfolding them,
scanning them, and then re-folding the maps back into in-game assets, which is an amazing and imaginative approach.
It was released a little over a week ago, and it’s a short but adorable little game.
As the UK’s heatwave continues, the dog and I were delighted that this morning was sufficiently overcast that we could manage a proper walk without completely melting.
Her breed copes badly with the heat and we’ve lately had to keep her indoors or in the shade more than she’d like, so a chance to run around among the trees was very welcome!
While I searched through potential hosts in this off-the-path GZ, the geopup just stood in one particular place, looking at me as if I were a fool. I should’ve listened, because clearly
her own geosense is developing: she was right next to the cache’s hiding spot!
TFTC, and thanks once more for such a brilliant loop of caches: all nicely hidden, well cared for, and appropriately sized. Really enjoyed our walk this morning
After fashioning the requisite tool it still took me a solid 5+ attempts to retrieve the cache – it felt a bit like playing those wiggle-wire fairground games that I suck at so much!
Once retrieved, the dog was very disappointed that start I was holding wasn’t a plaything for her. TFTC, FP awarded for the right container, right hiding place, right difficulty.
My geosense tingled and I found this cache straightaway, even while the geohound excitedly ran out into the open field ahead and exhorted me to follow. SL, TFTC!