Reply to Hardware Issue – when did hard drive space get like this?

Hardware Issue (Aquarionics)

So, I am a professional system administrator. It says it on my business cards and everything. Every couple of months, when I have to explain to the receptionist at the London office that yes, I do work here, and so

Nicholas Avenell (Aquarionics) wrote:

(My first hard drive for the Amiga 600 was second hand from my dad’s old laptop. It was SIXTY MEGABYTES. It held DOZENS of games. I would need over EIGHT HUNDRED of those drives to hold a 50Gb World of Warcraft install).

I remember my first hard drive. It was 40Mb, and that felt flipping MASSIVE because I’d previously, like most people, been using floppy disks of no larger than 1.44Mb. My second hard drive was 105Mb and it felt like a huge step-up; I ripped my first MP3s onto that drive, and didn’t care for a moment that they each consumed 2%-3% of the available space (and took about 15 minutes each to encode).

Nowadays I look at my general-purpose home desktop’s 12TB RAID array and I think to myself… yeah, but it’s over half full… probably time to plan for the next upgrade. What happened‽ Somewhere along the line hard drive space became like mobile phone battery level became before it: something where you start to worry if you have less than half left. I don’t know how we got here and I’m not sure I’m happy about it, but suffice to say: technology today is nuts.

What Happens When You Mix Java with a 1960 IBM Mainframe

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IBM Mainframe

As an engineer for the U.S. Digital ServiceMarianne Bellotti has encountered vintage mainframes that are still being used in production — sometimes even powering web apps. Last month she entertained a San Francisco audience with tales about some of them, in a talk called “7074 says Hello World,” at Joyent’s “Systems We Love” conference.

Created under the Obama administration, The U.S. Digital Service was designed as a start-up-styled consultancy to help government agencies modernize their IT operations, drawing engineering talent from Google, Facebook and other web-scale companies.

Or, as President Obama put it last March, it’s “a SWAT team — a world-class technology office.”

So it was fascinating to hear Bellotti tell stories about some of the older gear still running, and the sometimes unusual ways it was paired with more contemporary technology…

The Lost Civilization of Dial-Up Bulletin Board Systems

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I have a vivid, recurring dream. I climb the stairs in my parents’ house to see my old bedroom. In the back corner, I hear a faint humming.

It’s my old computer, still running my 1990s-era bulletin board system (BBS, for short), “The Cave.” I thought I had shut it down ages ago, but it’s been chugging away this whole time without me realizing it—people continued calling my BBS to play games, post messages, and upload files. To my astonishment, it never shut down after all…

The author’s computer connecting to BBS in 1996 (Benj Edwards)

The Golden Age of x86 Gaming

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I’ve been happy with my 2016 HTPC, but the situation has changed, largely because of something I mentioned in passing back in November: The Xbox One and PS4 are effectively plain old PCs, built on: Intel Atom class (aka slow) AMD 8-core x86 CPU 8 GB RAM AMD Radeon 77xx / 78xx GPUs cheap commodity…

The 2016 HTPC Build

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I’ve loved many computers in my life, but the HTPC has always had a special place in my heart. It’s the only always-on workhorse computer in our house, it is utterly silent, totally reliable, sips power, and it’s at the center of our home entertainment, networking, storage, and gaming. This handy box does it all,…

Post-It Minesweeper

Remember Minesweeper? It’s probably been forever since you played, so go have a game online now. And there went your afternoon.

A game of Microsoft Minesweeper in progress.
This is actually a pretty tough move.

My geek-crush Ben Foxall posted on Twitter on Monday morning to share that he’d had a moment of fun nostalgia when he’d come into the office to discover that somebody in his team had covered his monitor with two layers of Post-It notes. The bottom layer contained numbers – and bombs! – to represent the result of a Minesweeper board, and the upper layer ‘covered’ them so that individual Post-Its could be removed to reveal what lay beneath. Awesome.

Ben Foxall discovers Post-It Minesweeper
Unlike most computerised implementations of Minesweeper, the first move isn’t guaranteed to be safe. Tread carefully…

Not to be outdone, I hunted around my office and found some mini-Post-Its. Being smaller meant that I could fit more of them onto a monitor and thus make a more-sophisticated (and more-challenging!) play space. But how to generate the board? Sure: I could do it by hand, but that doesn’t seem very elegant at all – plus, humans make really bad random number generators! I didn’t need quantum-tunnelling-seeded Minesweeper (yes, that’s a thing) levels of entropy, sure, but it’d still be nice to outsource the heavy lifting to a computer, right?

Screenshot of my Post-It Minesweeper board generator.
Yes, I’m quite aware of the irony of using a computer to generate a paper-based version of a computer game, why do you ask?

So naturally, I wrote a program to do it for me. Want to see? It’s at danq.me/minesweeper. Just line up some Post-Its on a co-worker’s monitor to work out how many you can fit across it in each dimension (I found that I could get 6 × 4 standard-sized Post-Its but 7 × 5 or even 8 × 5 mini-sized Post-Its very comfortably onto one of the typical widescreen monitors in my office), decide how many mines you want, and click Generate. Don’t like the board you get? Click it again!

Liz McCarthy tweets about her experience of being given a Post-It Minesweeper game to play.
I set up the first game on my colleague Liz’s computer, before she came in this morning.

And because I was looking for a fresh excuse to play with Periscope, I broadcast the first game I set up live to the Internet. In the end, 66 people ended up watching some or all of a paper-based game of Minesweeper played by my colleague Liz, including moments of cheering her on and, in one weird moment, despair at the revelation that she was married. The internet’s strange, yo.

Anyway: in case you missed the Periscope broadcast, I’ve put it on YouTube. Sorry about the portrait-orientation filming: I think it’s awful, too, but it’s a Periscope thing and I haven’t installed the new update that fixes it yet.

Now go set up a game of Post-It Minesweeper for a friend or co-worker.

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Teaching Kids to Code – Why It Matters

The BBC ran a story this week about changes to the National Curriculum that’ll introduce the concepts of computing programming to children at Key Stage 1: that is, between the ages of five and seven. I for one think that this is a very important change, long overdue in our schools. But I don’t feel that way because I think there’ll be a huge market for computer programmers in 13+ years, when these children leave school: rather, I think that learning these programming skills provide – as a secondary benefit – an understanding of technology that kids today lack.

Computer program that asks if you're a boy or a girl and then says it likes that gender. Photograph copyright Steven Luscher, used under Creative Commons license.
Ignoring the implied gender binary (fair enough) and the resulting inefficiency (why do you need to ask two questions), this is a great example of a simple algorithm.

Last year, teacher and geek Marc Scott wrote an excellent blog post entitled Kids Can’t Use Computers… And This Is Why It Should Worry You. In it, he spoke of an argument with a colleague who subscribed to the popular belief that children who use computers are more technically-literate than computer-literate adults. Marc refutes this, retorting that while children today make use of computers more than most adults (and far more than was typical during the childhood of today’s adults), they typically know far less about what Marc calls “how to use a computer”. His article is well worth reading: if you don’t have the time you should make the time, and if you can’t do that then here’s the bottom line: competency with Facebook, YouTube, Minecraft, and even Microsoft Office does not in itself demonstrate an understanding of “how to use a computer”. (Marc has since written a follow-up post which is also worth reading.)

Children programming on laptops. Photograph copyright Steven Luscher, used under Creative Commons license.
If the can of Mountain Dew wasn’t clue enough, these children are coding.

An oft-used analogy is that of the automobile. A hundred years ago, very few people owned cars, but those people that did knew a lot about the maintenance and inner workings of their cars, but today you can get by knowing very little (I’ve had car-owning friends who wouldn’t know how to change to their spare tyre after a puncture, for example). In future, the requirements will be even less: little Annabel might be allowed to ‘drive’ without ever taking a driving test, albeit in a ‘driverless’ computerised car. A similar thing happened with computers: when I was young, few homes had a computer, but in those that did one or more members of the family invariably knew a lot about setting up, configuring, maintaining, and often programming it. Nowadays, most of the everyday tasks that most people do with a computer (Facebook, YouTube, Minecraft, Microsoft Office etc.) don’t need that level of knowledge. But I still think it’s important.

A 2-year-old using a MacBook. Photograph copyright Donnie Ray Jones, used under Creative Commons license.
A future computer-literate, or just another computer “user”?

Why? Because understanding computers remains fundamental to getting the most out of them. Many of us now carry powerful general-purpose computers in our pockets (disguised as single-purpose devices like phones) and most of us have access to extremely powerful general-purpose computers in the form of laptops and desktops (but only a handful of us use them in a ‘general purpose’ way; for many people, they’re nothing more than a web browser and a word processor). However, we expect people to be able to understand the issues when we ask them – via their elected officials – to make sweeping decisions that affect all of us: decisions about the censorship of the ‘net (should we do it, and to what extent, and can we expect it to work?) or about the automation of our jobs (is it possible, is it desirable, and what role will that mean for humans?). We expect people to know how to protect themselves from threats like malicious hackers and viruses and online scams, but we give them only a modicum of support (“be careful, and install anti-virus software”), knowing full well that most people don’t have the foundation of understanding to follow that instruction. And increasingly, we expect people to trust that software will work in the way that it’s instructed to without being able to observe any feedback. Unlike your car, where you may know that it’s not working when it doesn’t go (or, alarmingly, doesn’t stop) – how is the average person to know whether their firewall is working? You can find out how fast your car can go by pressing the pedals, but how are you to know what your computer is capable of without a deeper understanding than is commonplace?

A simple program in Hackety Hack.
I first started to learn to program in Locomotive BASIC. My microcomputer was ready to receive code from the second it booted: no waiting, just programming. Nowadays, there’s a huge barrier to entry (although tools like Hackety Hack, pictured, are trying to make it easier).

A new generation of children tought to think in terms of how computers and their programs actually work – even if they don’t go on to write programs as an adult – has the potential to usher in innovating new ways to use our technology. Just as learning a foreign language, even if you don’t go on to regularly use it, helps make you better at your native language, as well as smarter in other ways (and personally, I think we should be teaching elementary Esperanto – or better yet, Ido – to primary school children in order to improve their linguistic skills generally), learning the fundamentals of programming will give children a far greater awareness about computers in general. They’ll be better-able to understand how they work, and thus why they sometimes don’t do what you expect, and better-equipped to solve problems when they see them. They’ll have the comprehension to explain what they want their computer to be able to do, and to come up with new ideas for ways in which general-purpose computers can be used. And, I’ve no doubt, they’ll be better at expressing logical concepts in mutually-intelligble ways, which improves human communication on the whole.

Let’s teach our kids to be able to understand computers, not just “use” them.

×

Cosmo – Building A Watercooled PC (Part 1)

Recently, I’ve reduced my hours working at the Bodleian in order to be able to spend more time working on Three Rings and engaging in other bits of freelance work… and to increase my flexibility so that I can be available for childcare and to generally make things more-convenient for the other Greendalians and I. Unfortunately, on my very second day of this new working arrangement Nena (which I built in 2008) had her power supply blow up, which sort-of threw a spanner into the works. This, along with a scary recent hard drive failure in JTA‘s computer, I took as being a sign from the Universe that it was time to build myself a new PC to replace Toni, my primary box, and relegate Toni to be the new Nena. It was time to build: Cosmo.

Frame from the Basic Instructions comic "How to Justify Upgrading Your Computer"; click for full comic
This episode of Basic Instructions, which came out disturbingly close to the construction of Cosmo, somewhat parallels my experience. Click for full comic.

Given that I had a little cash to burn, I decided that it must finally be time to fulfil a couple of long-standing dreams I’ve had – things I’ve wanted to do when building my last two or three computers, but never been able to justify the expense. And so I set out to build my new “dream computer”: a beast of a machine which would present me with some fresh engineering challenges during construction. Key features that I wanted to include were:

Liquid cooling

Most computers are air-cooled: the “hot” components like the processor and graphics chipset are covered with a heatsink (which works just like the fins on a motorcycle engine: drawing heat away through contact with cool air) and, generally, a fan (to improve airflow over the heatsink and thus increase cooling). Air cooling, though, is inefficient (the transfer of heat from components to air isn’t very fast) and noisy (“hot”-running air-cooled computers are annoyingly loud), and so in my last few PC builds I’ve drifted towards using cooler and quieter components, such as processors that are overpowered for what they’ll actually be asked to do (like Tiffany2, who’s virtually silent) and all-in-one liquid coolers for my CPUs (like these ones, from CoolerMaster – note that these still have a fan, but the use of a radiator means that the fan can be large, slow, and quiet, unlike conventional CPU fans which spin quickly and make noise).

Lookin' for some hot stuff baby this evenin'. I need some hot stuff baby tonight. I want some hot stuff baby this evenin'. Gotta have some hot stuff. Gotta have some love tonight.
The “business end” of the cooling system of a typical air-cooled graphics card. That grey sticky bit on the copper square touches the processor, and the entire rest of the system is about dissipating the heat produced there.

But I’ve always had this dream that I’d one day build a true, complete, custom water-cooled system: taking a pump and a reservoir and a radiator and cutting pipe to fit it all around the “hot” components in my case. The pumps and fans of water-cooled systems make them marginally louder than the quietest of fan-driven, air-cooled computers… but are far more efficient, drawing a massive amount of heat away from the components and therefore making it possible to pack more-powerful components closer together and overclock them to speeds undreamed of by their manufacturers. A liquid cooling solution was clearly going to be on the list.

Multi-GPU

And how to best make use of that massive cooling potential? By putting an extra graphics card in! The demands of modern 3D games mean that if you want to run at the highest resolutions, quality settings, and frame rates, you need a high-end graphics card. And if you want to go further still (personally: I love to be able to run Bioshock InfiniteFar Cry 3, or Call Of Duty: Ghosts at a massive “ultra-widescreen”, wrap-around resolution of 5760×1080 – that’s triple the number of pixels found on your 1080p HDTV), well: you’re going to want several high-end graphics cards.

Two ATI graphics cards linked in "Crossfire" mode using a link cable.
Even though the capability to run graphics cards in tandem, pooling resources, has existed since the 1990s, it’s only within the last decade that it’s become truly meaningful: and even now, it’s still almost-exclusively the domain of the enthusiast.

Both ATI/AMD’s Radeon and Nvidia’s GeForce series’ of chipsets are capable of running in tandem, triple, or quadruple configurations (so long as your motherboard and power supply hold up, and assuming that you’ve got the means to keep them all cool, of course!), and as a result all of my last few PC builds have deliberately been “ready” for me to add a second graphics card, down the line, if I decided I needed some extra “oomph” (instead, I’ve always ended up with a new computer by that point, instead), but this would be the first time I’d actually design the computer to be multi-GPU from the outset.

SSD/RAID 1+0 Combo

Toni featured a combination of a solid-state drive (flash memory, like you get in pendrives, but faster) instead of a conventional hard drive, to boot from, and a pair of 2TB “traditional” hard drives, all connected through the perfectly-adequate SATA 2 interface. Using an SSD for the operating system meant that the machine booted up ludicrously quickly, and this was something I wanted to maintain, so clearly the next step was a larger, faster, SATA 3 SSD for Cosmo.

RAID is for people who can't handle reality.
This is your computer. This is your computer on RAID.

Anybody who’s messed about with computer hardware for as long as I have has seen a hard drive break down at least once, and JTA’s recent malfunction of that type reminded me that even with good backups, the downtime resulting from such a component fault is pretty frustrating. This, plus the desire to squeeze as much speed as possible out of conventional hard drives, made me opt for a RAID 1+0 (or “RAID 10”). I’d tie together four 2TB hard drives to act as a single 4TB disk, providing a dramatic boost in redundancy (one, or possbily even two drives can be completely destroyed without any data loss) and speed (reading data that’s duplicated across two disks is faster because the computer can be effectively “reading ahead” with the other disk; and writing data to multiple disks is no slower because the drives work at the same time).

A few other bits of awesome

Over my last few PC builds, I’ve acquired a taste for a handful of nice-to-have’s which are gradually becoming luxuries I can’t do without. My first screwless case was Duality, back in the early 2000s, and I’d forgotten how much easier it was to simply clip hard drives to rails until I built Nena years later into a cheap case that just wasn’t the same thing.

The small non-blue thing on the left is Mark, Mark, Christian Mark.
If you were at, for example, Troma Night IV, on 17th May 2003, you’ll have seen Duality: she’s the huge blue thing on the right.

Another thing I’ve come to love and wonder how I ever did without is modular power supplies. Instead of having a box with a huge bundle of cables sticking out of it, these are just a box… the cables come separately, and you only use the ones you need, which takes up a lot less space in your case and makes the whole process a lot tidier. How did it take us so long to invent these things?

Needless to say, the planning about building Cosmo was the easy and stress-free bit. I shall tell you about the exciting time I had actually putting her together – and the lessons learned! – later. Watch this space, and all that!

× × × ×

Rave Reviews for Your Password Sucks

Last month, I volunteered myself to run a breakout session at the 2012 UAS Conference, an annual gathering of up to a thousand Oxford University staff. I’d run a 2-minute micropresentation at the July 2011 OxLibTeachMeet called “Your Password Sucks!”, and I thought I’d probably be able to expand that into a larger 25-minute breakout session.

Your password: How bad guys will steal your identity
My expanded presentation was called “Your password: How bad guys will steal your identity”, because I wasn’t sure that I’d get away with the title “Your Password Sucks” at a larger, more-formal event.

The essence of my presentation boiled down to demonstrating four points. The first was you are a target – dispelling the myth that the everyday person can consider themselves safe from the actions of malicious hackers. I described the growth of targeted phishing attacks, and relayed the sad story of Mat Honan’s victimisation by hackers.

The second point was that your password is weak: I described the characteristics of good passwords (e.g. sufficiently long, complex, random, and unique) and pointed out that even among folks who’d gotten a handle on most of these factors, uniqueness was still the one that tripped people over. A quarter of people use only a single password for most or all of their accounts, and over 50% use 5 or fewer passwords across dozens of accounts.

You are a target. Your password is weak. Attacks are on the rise. You can protect yourself.
The four points I wanted to make through my presentation. Starting by scaring everybody ensured that I had their attention right through ’til I told them what they could do about it, at the end.

Next up: attacks are on the rise. By a combination of statistics, anecdotes, audience participation and a theoretical demonstration of how a hacker might exploit shared-password vulnerabilities to gradually take over somebody’s identity (and then use it as a platform to attack others), I aimed to show that this is not just a hypothetical scenario. These attacks really happen, and people lose their money, reputation, or job over them.

Finally, the happy ending to the story: you can protect yourself. Having focussed on just one aspect of password security (uniqueness), and filling a 25-minute slot with it, I wanted to give people some real practical suggestions for the issue of password uniqueness. These came in the form of free suggestions that they could implement today. I suggested “cloud” options (like LastPass or 1Password), hashing options (like SuperGenPass), and “offline” technical options (like KeePass or a spreadsheet bundles into a TrueCrypt volume).

I even suggested a non-technical option involving a “master” password that is accompanied by one of several unique prefixes. The prefixes live on a Post-It Note in your wallet. Want a backup? Take a picture of them with your mobile: they’re worthless without the master password, which lives in your head. It’s not as good as a hash-based solution, because a crafty hacker who breaks into several systems might be able to determine your master password, but it’s “good enough” for most people and a huge improvement on using just 5 passwords everywhere! (another great “offline” mechanism is Steve Gibson’s Off The Grid system)

"Delivery" ratings for the UAS Conference "breakout" sessions
My presentation – marked on the above chart – left people “Very Satisfied” significantly more than any other of the 50 breakout sessions.

And it got fantastic reviews! That pleased me a lot. The room was packed, and eventually more chairs had to be brought in for the 70+ folks who decided that my session was “the place to be”. The resulting feedback forms made me happy, too: on both Delivery and Content, I got more “Very Satisfied” responses than any other of the 50 breakout sessions, as well as specific comments. My favourite was:

Best session I have attended in all UAS conferences. Dan Q gave a 5 star performance.

So yeah; hopefully they’ll have me back next year.

×

Internetland

This blog post is about password security. If you don’t run a website and you just want to know what you should do to protect yourself, jump to the end.

I’d like to tell you a story about a place called Internetland. Internetland is a little bit like the town or country that you live in, but there’s one really important difference: in Internetland, everybody is afflicted with an unusual disorder called prosopagnosia, or “face-blindness”. This means that, no matter how hard they try, the inhabitants of Internetland can’t recognise each other by looking at one another: it’s almost as if everybody was wearing masks, all the time.

Denied the ability to recognise one another on sight, the people of Internetland have to say out loud who they are when they want to be identified. As I’m sure you can imagine, it’d be very easy for people to pretend to be one another, if they wanted. There are a few different ways that the inhabitants get around that problem, but the most-common way is that people agree on and remember passwords to show that they really are who they claim to be.

Alice’s Antiques

Alice runs an antiques store in Internetland. She likes to be able to give each customer a personalised service, so she invites her visitors to identify themselves, if they like, when they come up to the checkout. Having them on file means that she can contact them about special offers that might interest them, and she can keep a record of their address so that the customer doesn’t have to tell her every time that they want a piece of furniture delivered to their house.

An antique desk and chair.
Some of Alice’s Antiques’ antiques.

One day, Bob came by. He found a nice desk and went to the checkout to pay for it.

“Hi,” said Alice, “Have you shopped here before?” Remember that even if he’d visited just yesterday, she wouldn’t remember him, so crippling is her face-blindness.

“No,” replied Bob, “First time.”

“Okay then,” Alice went on, “Would you like to check out ‘as a guest’, or would you like to set up an account so that I’ll remember you next time?”

Bob opted to set up an account: it’d only take a few minutes, Alice promised, and would allow him to check out faster in future. Alice gave Bob a form to fill in:

A form filled in with name - Bob, password - swordfish1, address - 1, Fisherman's Wharf, Internetland, and with a box ticked to allow a catalogue to be posted.
Bob filled in the form with his name, a password, and his address. He ticked the box to agree that Alice could send him a copy of her catalogue.

Alice took the form and put it into her filing cabinet.

The following week, Bob came by Alice’s Antiques again. When he got to the checkout, Alice again asked him if he’d shopped there before.

“Yes, I’ve been here before,” said Bob, “It’s me: Bob!”

Alice turned to her filing cabinet and pulled out Bob’s file. This might sound like a lot of work, but the people of Internetland are very fast at sorting through filing cabinets, and can usually find what they’re looking for in less than a second. Alice found Bob’s file and, looking at it, challenged Bob to prove his identity:

“If you’re really Bob – tell me your password!”

“It’s swordfish1,” came the reply.

Alice checked the form and, sure, that was the password that Bob chose when he registered, so now she knew that it really was him. When he asked for a set of chairs he’d found to be delivered, Alice was able to simply ask, “You want that delivered to 1 Fisherman’s Wharf, right?”, and Bob just nodded. Simple!

Evil Eve

That night, a burglar called Eve broke into Alice’s shop by picking the lock on the door (Alice never left money in the till, so she didn’t think it was worthwhile buying a very good lock). Creeping through the shadows, Eve opened up the filing cabinet and copied out all of the information on all of the files. Then, she slipped back out, locking the door behind her.

Alice’s shop has CCTV – virtually all shops in Internetland do – but because it wasn’t obvious that there had been a break-in, Alice didn’t bother to check the recording.

CCTV camera.
Alice has CCTV, but she only checks the recording if it’s obvious that something has happened.

Now Eve has lots of names and passwords, so it’s easy for her to pretend to be other Internetlanders. You see: most people living in Internetland use the same password at most or all of the places they visit. So Eve can go to any of the other shops that Bob buys from, or the clubs he’s part of, or even to his bank… and they’ll believe that she’s really him.

One of Eve’s favourite tricks is to impersonate her victim and send letters to their friends. Eve might pretend to be Bob, for example, and send a letter to his friend Charlie. The letter might say that Bob’s short on cash, and ask if Charlie can lend him some: and if Charlie follows the instructions (after all, Charlie trusts Bob!), he’ll end up having his money stolen by Eve! That dirty little rotter.

So it’s not just Bob who suffers for Alice’s break-in, but Charlie, too.

Bob Thinks He’s Clever

Bob thinks he’s cleverer than most people, though. Rather than use the same password everywhere he goes, he has three different passwords. The first one is his “really secure” one: it’s a good password, and he’s proud of it. He only uses it when he talks to his bank, the tax man, and his credit card company – the stuff he thinks is really important. Then he’s got a second password that he uses when he goes shopping, and for the clubs he joins. A third password, which he’s been using for years, he reserves for places that demand that he chooses a password, but where he doesn’t expect to go back to: sometimes he joins in with Internetland debates and uses this password to identify himself.

Bob's password list - his high-security password is "h@mm3rHead!", his medium-security one is "swordfish1", and his low-security one is "haddock".
Bob’s password list. Don’t tell anybody I showed you it: Bob’ll kill me.

Bob’s approach was cleverer than most of the inhabitants of Internetland, but it wasn’t as clever as he thought. Eve had gotten his medium-security password, and this was enough to persuade the Post Office to let her read Bob’s mail. Once she was able to do this, she went on to tell Bob’s credit card company that Bob had forgotten his password, so they sent him a new one… which she was able to read. She was then able to use this new password to tell the credit card company that Bob had moved house, and that he’d lost his card. The credit card company promptly sent out a new card… to Eve’s address. Now Eve was able to steal all of Bob’s money. “Muhahaha!” chortled Eve, evilly.

But even if Bob hadn’t made the mistake of using his “medium-security” password at the Post Office, Eve could have tried a different approach: Eve would have pretended to be Alice, and asked Bob for his password. Bob would of course have responded, saying “It’s ‘swordfish1’.”

Then Eve would have done something sneaky: she’d have lied and said that was wrong. Bob would be confused, but he’d probably just think to himself, “Oh, I must have given Alice a different password.”

“It must be ‘haddock’, then,” Bob would say.

“Nope; wrong again,” Eve would say, all the while pretending to be Alice.

“Surely it’s not ‘h@mm3rHead!’, is it?” Bob would try, one last time. And now Eve would have all of Bob’s passwords, and Bob would just be left confused.

Good Versus Eve

What went wrong in Internetland this week? Well, a few things did:

Alice didn’t look after her filing cabinet

For starters, Alice should have realised that the value of the information in her filing cabinet was worth at least as much as money would be, to the right kind of burglar. It was easy for her to be complacent, because it wasn’t her identity that was most at risk, but that of her customers. Alice should have planned her security in line with that realisation: there’s no 100% certain way of stopping Eve from breaking in, but Alice should have done more to make it harder for Eve (a proper lock, and perhaps a separate, second lock on the filing cabinet), and should have made it so that Eve’s break-in was likely to be noticed (perhaps skimming through the security tapes every morning, or installing motion sensors).

But the bigger mistake that Alice made was that she kept Bob’s password in a format that Eve could read. Alice knew perfectly well that Bob would probably be using the same password in other places, and so to protect him she ought to have kept his password encrypted in a way that would make it virtually impossible for Eve to read it. This, in combination with an effort to insist that her customers used good, strong passwords, could have completely foiled Eve’s efforts, even if she had managed to get past the locks and CCTV un-noticed.

Here in the real world: Some of Alice’s mistakes are not too dissimilar to the recently-publicised mistakes made by LinkedIn, eHarmony, and LastFM. While these three giants did encrypt the passwords of their users, they did so inadequately (using mechanisms not designed for passwords, by using outdated and insecure mechanisms, and by failing to protect stolen passwords from bulk-decryption). By the way: if you have an account with any of these providers, you ought to change your password, and also change your password anywhere else that uses the same password… and if this includes your email, change it everywhere else, too.

Bob should have used different passwords everywhere he went

Good passwords should be long (8 characters should be an absolute minimum, now, and Bob really ought to start leaning towards 12), complex (not based on a word in any dictionary, and made of a mixture of numbers, letters, and other characters), and not related to you (dates of birth, names of children, and the like are way out). Bob had probably heard all of that a hundred times.

But good passwords should also be unique. You shouldn’t ever use the same password in two different places. This was Bob’s mistake, and it’s the mistake of almost everybody else in Internetland, too. What Bob probably didn’t know was that there are tools that could have helped him to have a different password for everybody he talked to, yet still been easier than remembering the three passwords he already remembered.

Here in the real world: There are some really useful tools to help you, too. Here are some of them:

  • LastPass helps you generate secure passwords, then stores encrypted versions of them on the Internet so that you can get at them from anywhere. After a short learning curve, it’s ludicrously easy to use. It’s free for most users, or there are advanced options for paid subscribers.
  • KeePass does a similar thing, but it’s open source. However, it doesn’t store your encrypted passwords online (which you might consider to be an advantage), so you have to carry a pen drive around or use a plugin to add this functionality.
  • SuperGenPass provides a super-lightweight approach to web browser password generation/storing. It’s easy to understand and makes it simple to generate different passwords for every site you use, without having to remember all of those different passwords!
  • One approach for folks who like to “roll their own” is simply to put a spreadsheet or a text file into a TrueCrypt (or similar) encrypted volume, which you can carry around on your pendrive. Just decrypt and read, wherever you are.
  • Another “manual” approach is simply to use a “master password” everywhere, prefixed or suffixed with a (say) 4-5 character modifier, that you vary from site to site. Keep your modifiers on a Post-It note in your wallet, and back it up by taking a picture of it with your mobile phone. So maybe your Skype suffix is “8Am2%”, so when you log into Skype you type in your master password, plus that suffix. Easy enough that you can do it even without a computer, and secure enough for most people.
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Fetch Quest

Commissioned, a webcomic I’ve been reading for many years now, recently made a couple of observations on the nature of “fetch quests” in contemporary computer role-playing games. And naturally – because my brain works that way – I ended up taking this thought way beyond its natural conclusion.

Today’s children are presumably being saturated with “fetch quests” in RPGs all across the spectrum from fantasy Skyrim-a-likes over to modern-day Grand Theft Auto clones and science fiction Mass Effect-style video games. And the little devil on my left shoulder asks me how this can be manipulated for fun and profit.

A typical fetch quest, taken to an illogical extreme. It's only a matter of time until you see this in a video game.

The traditional “fetch quest” goes as follows: I’ll give you what you need (the sword that can kill the monster, the job that you need to impress your gang, the name of the star that the invasion fleet are orbiting, or whatever), in exchange for you doing a delivery for me. Either I want you to take something somewhere, or I want you to pick something up, or – in the most overused and thankfully falling out of fashion example – I want you to bring me X number of Y object… 9 shards of triforce, 5 orc skulls, $10,000, or whatever. Needless to say, about 50% of the time there’ll be some kind of challenge along the way (you need to steal the item from a locked safe, you’ll be offered a bribe to “lose” the item, or perhaps you’ll just be mobbed by ninja robots as you ride along on your hypercycle), which is probably for the best because it’s the only thing that adds fun to role-playing a postman. I wonder if being attacked by mage princes is something that real-life couriers dream about?

This really doesn’t tally with normality. When you want something in the real world, you pay for it, or you don’t get it. But somehow in computer RPGs – even ones which allegedly try to model the real world – you’ll find yourself acting as an over-armed deliveryman every ten to fifteen minutes. And who wants to be a Level 38 Dark Elf Florist and Dog Walker?

YAFQ.

So perhaps… just perhaps… this will begin to shape the future of our reality. If the children of today start to see the “fetch quest” as a perfectly normal way to introduce yourself to somebody, then maybe someday it will be socially acceptable.

I’m going to try it. The next time that somebody significantly younger than me looks impatient in the queue for the self-service checkouts at Tesco, I’m going to offer to let them go in front of me… but only if they can bring me a tin of sweetcorn! “I can’t go myself, you see,” I’ll say, “Because I need to hold my place in the queue!” A tin of sweetcorn may not be as impressive-sounding as, say, the Staff of Fire Elemental Control, but it gets the job done. And it’s one of your five-a-day, too.

Or when somebody asks me for help fixing their broken website, I’ll say “Okay, I’ll help; but you have to do something for me. Bring me the bodies of five doughnuts, to prove yourself worthy of my assistance.”

It’s going to be a big thing, I promise.

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