on YouTube (also as a “short”, for people who are too lazy to rotate
their phone screen to horizontal and/or don’t have the attention span for more than three minutes of content)
This post is also available as a video. If you'd prefer to watch/listen to
me talk about this topic, give it a look.
I am tired. For a couple of years I’ve been blaming it on iron-poor blood, lack of vitamins, diet, and a dozen other maladies. But now I’ve found out the real reason: I’m tired
because I’m overworked.
The population of the UK is 69 million1, of which the latest census has 37 million “of working age”2.
According to the latest statistics, 4,215,913 are unemployed3, leaving 32,784,087 people to do all the work.
19.2 million are in full time education4, 856,211 in the armed
forces5, and collectively central, regional, and local government employs 4.987 million6. This leaves just 12,727,876
to do all of the real work.
Long term disabilities affect 6.9 million7. 393,000 are on visas that prohibit them from working8, and 108,0859 are working their way through the
asylum process.
Of the remaining 339,791 people, a hundred thousand are in prison10 and 239,789 are in hospital11.
That leaves just two people to do all the work that keeps this country on its feet.
You and me.
And you’re sitting reading this.
This joke originally appeared aeons ago. I first saw it in a chain email in around 199612, when I adapted it from a US-centric version to a more
British one and re-circulated it among some friends… taking the same kinds of liberties with the numbers that are required to make the gag work.
And now I’ve updated it with some updated population statistics13.
12 In fact, I rediscovered it while looking through an old email backup from 1997,
which inspired this blog post.
13 Using the same dodgy arithmetic, cherry-picking, double-counting, wild
over-estimations, and hand-waving nonsense. Obviously this is a joke. Oh god, is somebody on the satire-blind Internet of 2026 going to assume any of these numbers are
believable? (They’re not.) Or think I’m making some kind of political point? (I’m not.) What a minefield we live in, nowadays.
As part of my efforts to reclaim the living room from the children, I’m building a new gaming PC for the playroom. She’s called Bee, and – thanks to the absolute insanity that is
The Tower 300 case from Thermaltake – she’s one of the most bonkers PC cases I’ve ever worked in.
I was having trouble visualising the dice probabilities for some Forged in the Dark-based1
RPGs2, so I drew myself a
diagram. I don’t know who, if anybody, would be interested in such a thing other than me… but that’s why we put these things online, right?
1-3: Failure – depending on the circumstances you might be
able to try again (with greater risk) and/or suffer some kind of consequence (a “harm” or “complication”).
4-5: Limited success – you succeed, but with come kind of
consequence.
6: Success – you succeed!
Multiple 6s: Critical – you succeed, and it’s more-effective
than you’d hoped or you gain some other benefit4.
If you’re playing Blades in the Dark or another Forged in the Dark-based game and find it useful to visualise how likely you are to get screwed-over by the dice…
you’re welcome!
Footnotes
1Forged in the Dark is the name of the permissively-licensed SRD originally used
for fantasy RPG Blades in the Dark, but it’s been used in plenty of other places too where its relatively fast-and-loose mechanics are best-suited. Sharp-eyed readers might
have noticed this come up in a repost from last week, too…
2 I may or may not be considering Forged in the Dark as the engine for a
prototype RPG environment I’ve been half-heartedly constructing this winter…
3 A task for which you’ve prepared and have trained, in an area in which you’re skilled,
and for which you’re well-equipped (e.g. an accomplished thief takes the time to carefully pick a basic lock using fine tools) is likely to involve rolling more dice than a
less-fortunate individual.
I’m not saying the plain-text is the best web experience. But it is an experience. Perfect if you like your browsing fast, simple, and readable. There are no
cookie banners, pop-ups, permission prompts, autoplaying videos, or garish colour schemes.
I’m certainly not the first person to do this, so I thought it might be fun to gather a list of websites which you browse in text-only mode.
…
Terence Eden’s maintaining a list of websites that are presented as, or are wholly or partially available via, plain text. Obviously my own text/plain
blog is among them, and is as far as I’m aware the only one to be entirely presented as text/plain.
Anyway, this inspired me to write a post of my own (on text/plain blog, of course!), in which I ask the question: what do we
consider plain text? Based on the sites in the list, Markdown is permissible as plain text, (for the purposes of Terence’s list), but this implies that “plain text” is a
spectrum of human-readability.
If Markdown’s fine, then presumably Gemtext would be too? How about BBCode? HTML and RTF are explicitly excluded by Terence’s rules,
but I’d argue that HTML 1.0 could be more human-readable than some of the more-sophisticated dialects of BBCode (or any Markdown that contains tables, unless those tables are laid-out
in a way that specifically facilitates human-readability)?
As I say in my post:
<-- More human-readable Less human-readable -->
|-----------|-----------|-----------|------------|-----------|-----------|-----------|-----------|
Plain text Gemtext Markdown BBCode HTML 1.0 Modern HTML RTF
This provocation is only intended to get you to think about “what does it mean for a markup language to be ‘human readable’?” Where do you draw the line?
I was in these woods anyway, seeking GC10N80 (which, incidentally, is one of
the best geocaches I’ve ever logged and well worth the attention of anybody ‘caching in this part if the world) and figured I’d come hunt for this cache too.
A quick find; my geosense spotted a candidate hiding place right from the main path, and I turned out to be right.
Cache contents are in somewhat poor condition: logbook has soaked and dried again into a slab of papier-mache and was challenging to sign!
I’m on a family holiday, staying over in Catbrook, and I have a holiday tradition of getting up early (before the kids are up!) to come out on geocaching jaunts.
I very nearly didn’t consider this at all. It’s fake location, nestled amongst challenge caches (which I have no interest in whatsoever), made me initially suspect it would be another
of the same. It’s only a lucky coincidence I clicked on it at all!
(Maybe that’s why this cache had no finds in 2025? Such a shame!)
But I’m glad I did. I puzzled over the riddle for a little while before the “odd line out” made me think of something. So confident was I in the resulting coordinates that I didn’t even
visit the special web page to double-check, which meant I missed out on the object hint until I was in the field and needed one! This, in turn, was pretty satisfying!
I saved this cache for my second morning’s outing: free one on which I didn’t bring the dog (for whose little legs this hike might have been too intense). This was the right choice. I
had to ford a flooded and frozen path by moonlight near Cleddon before a visit to the waterfalls (and the associated
cache) then pressed on up into the woods to uncover this cache, which has sat alone and undisturbed for, what… 20 months?
The view from near the GZ is fantastic.
It’s in fine condition and in an absolutely postcard-perfect spot. The sun was at long last creating the hills on the far side of the valley as I signed my name and returned the box to
its hiding spot. I really regret that this cache doesn’t see more footfall, and I hope that this effusive log (and the accompanying Favourite Point) might go some way to helping rectify
that situation!
TFTC. It’s one of the best I’ve ever found. If I could award it two FPs I would!
Hiked over from Catbrook on the way to a cache up Pen Y Fan and stopped by these beautiful waterfalls on the way. So glad I did! I’d originally planned to seek this cache on my return
journey but I’ve got to say: it looked extra spectacular by the light of the full supermoon.
And as a bonus(?) I spent long enough hunting for the cache that I got to see it in daylight too!
The primary problem came from the fact that the path that the cache is nearest… is closed! Apparently a tree has fallen somewhere and rendered it unsafe, though that’s probably a long
way from where the cache is hidden.
The secondary problem was that I didn’t read the sign. I just saw the fence, assumed that what I was looking at wasn’t the (closed) path but something completely out of bounds, and
focused my search exclusively elsewhere. My GPSr had been fritzy all morning, so being “out” by 10-15m didn’t seem like a big deal.
It was only when I was considering returning during daylight hours that I stopped to read the sign and realised where the hinted path was: it’d been right in front of me the whole time!
I quickly skirted the blockade and found the cache, then took the time – having already bypassed the fence – to snap a happy selfie by the falls in the early light.
already use the system & don’t like learning new things,
enjoy medieval fantasy settings, with a 60-70% combat tilt,
like vague, unopinionated systems,
don’t mind overly corporate media,
just kinda like it (which is totally fair)
And if you do fit the bill here, I truly do wish you all the best in your 5e adventures…
But just because one system is for you, doesn’t mean others aren’t! pulls away curtain, exaggerated
…
As a quick disclaimer, this hobby, like many others, is a matter of taste. I, like everyone else, am biased towards a certain kind of game. Specifically, I absolutely adore games
that place roleplay at center stage. Games that deal with the complexities of identity. Games with innovative mechanics. Games that present deep ethical quandaries. Games that make
everyone at the table ponder something meaningful. If you like similar games, you’ll probably love my recommendations. If you don’t, then don’t worry! There are so many more games
out there that will be for you and not for me, (5e included!), and I absolutely love that about this hobby.
I listed a good few options above, but also, I’d encourage you to take a gander at a few of the following games, most if not all of which I will write full reviews for eventually:
Spire: Rise against the oppressive high elves in a revolution destined for ruin, in an attempt to make a difference. Check out the fallout system in this one, it’s genuinely a
game changer.
Blades in the Dark: Gang warfare: the game. Run a gang in a dark, steampunk, ghost-ridden world, and execute sick heists. Prep is for losers when in-scene you can just flashback
to that time you prepared for this exact eventuality.
Slugblaster: TEENS ON HOVERBOARDS! DOIN’ SICK TRICKS! GOIN’ THROUGH PORTALS! GETTIN’ THAT SWEET SWEET INTERNET CLOUT! RUNNIN’ FROM INTERDIMENSIONAL POLICE!
YEAHHHHHHHHHHHHHHHHH!!!!!!!!
Lichcraft: You’re trans and the wait for gender affirming healthcare is 300 years. Welp time to turn to the dark arts and become a lich!
It saddens me a little that D&D (5e or whatever) is so-firmly entrenched as “the” default choice of TTRPG.
It’s fine, I guess (with the caveats above about what it’s best at and, by proxy, what it’s weaker at), and I’ve on many occasions enjoyed D&D both as a PC’s player and as
a DM. But that it’s so much the de-facto standard that D&D is in many circles synonymous with roleplaying is… just a bit of a waste, really!
I love that Kai not only shares an explanation of these limitations but that they also go on to share a handful of recommendations of other games to consider, the next time the TTRPG
itch gets you! I’d heard of Blades in the Dark (perhaps courtesy of the use of the Forged in the Dark engine in other games; I’m
not certain), but the other three are completely alien to me… and they all sound great in different ways.
I wonder if I can persuade some Abnibbers to hook up for a mini-campaign/one-shot of Slugblaster or something at some
point? Spire sounds great too, and I like the theme of Lichcraft: there’s some interesting ideas to explore in that universe!
The geohound and I walked over from Catbrook this morning “the long way” – over the hill and woods, finding a couple of caches along the way – to this cache.
From both the cache type and my GPSr’s map data I fully expected to find a post box here alongside the (decrepit) red phone box, but it’s nowhere to be seen! Has it perhaps been
removed?
The dog and I spent a little while looking for the promised postbox, without success.
In any case, the hint reassured me that I was in the right place and my geosense told me where to look. A disappointingly tiny cache container (where a larger one could have probably
been placed) was soon found, caked in mud, and replaced as-found.
The geopup and I absolutely chose the right time to come up here on this wintery morning. The sun’s ascent over the valley whenever we escape the cover of the woods is absolutely
spectacular.
Happy New Year! The geopup and I, on holiday from West Oxfordshire and staying nearby, came out for a morning walk in the ice and snow today.
Our little Frenchie’s tiny legs made the work of climbing the stiles on this path a little challenging, but with persistence we were treated to a wonderful view of the sun broaching the
horizon over the valley at the North end of School Wood.
Soon the cairn was in sight, and what a brilliant spot for a cache! Signed log, and dropped a travel bug that’s come
all the way from Texas to continue its journey. FP awarded for bringing us out this way.
Over the Christmas break I dug out my old HTC Vive VR gear, which I got way back in the Spring of 2016. Graphics card technology having come a long
way1,
it was now relatively simple to set up a fully-working “holodeck” in our living room with only a slight risk to the baubles on the Christmas tree.
For our younger child, this was his first experience of “roomscale VR”, which I maintain is the most magical thing about this specific kind of augmented
reality. Six degrees of freedom for your head and each of your hands provides the critical level of immersion, for me.
And you know what: this ten-year-old hardware of mine still holds up and is still awesome!2
The kids and I have spent a few days dipping in and out of classics like theBlu, Beat Saber, Job Simulator, Vacation Simulator, Raw Data,
and (in my case3)
Half-Life: Alyx.
It doesn’t feel too heavy, but this first edition Vive sure is a big beast, isn’t it?
I’m moderately excited by the upcoming Steam Frame with its skinny headset, balanced weight, high-bandwidth
wireless connectivity, foveated streaming, and built-in PC for basic gaming… but what’s with those controllers? Using AA batteries instead of a built-in rechargeable one feels like a
step backwards, and the lack of a thumb “trackpad” seems a little limiting too. I’ll be waiting to see the reviews, thanks.
When I looked back at my blog to double-check that my Vive really is a decade old, I was reminded that I got it in the same month at Three
Rings‘ 2016 hackathon, then called “DevCamp”, near Tintern4.
This amused me, because I’m returning to Tintern this year, too, although on family holiday rather than Three Rings business. Maybe I’ll visit on a third occasion in
another decade’s time, following another round of VR gaming?
Footnotes
1 The then-high-end graphics card I used to use to drive this rig got replaced
many years ago… and then that replacement card in turn got replaced recently, at which point it became a hand-me-down for our media centre PC in the living room.
2 I’ve had the Vive hooked-up in the office since our house move in 2020, but there’s rarely been space for roomscale play there: just an occasional bit of Elite: Dangerous at my desk…
which is still a good application of VR, but not remotely the same thing as being able to stand up and move around!
3 I figure Alyx be a little scary/intense for the kids, but I could be
wrong. I think the biggest demonstration of how immersive the game can be in VR is the moment when you see how somebody can watch it played on the big screen and be fine but as soon
as they’re in the headset and a combine zombie has you pinned-down in a railway carriage and it’s suddenly way too much!
4 Where, while doing a little geocaching, I messed-up a bonus cache’s coordinate
calculation, realised my mistake, brute-forced the possible answers, narrowed it down to two… and then picked the wrong one and fell off a cliff.