Rubberdogging

Rubberdogging, verb: attempting to invent a solution to a technical problem by explaining it out loud to a pet. From “rubberducking”, the practice of doing so to an inanimate object, and “dog walking”.

Dan, a white man with a goatee beard and a blue ponytail, looks thoughtful as he crouches on a footpath near a fawn-coloured French Bulldog.

×

Wikipedia @ 25: Yo-Yo

Duration

Podcast Version

This post is also available as a podcast. Listen here, download for later, or subscribe wherever you consume podcasts.

To celebrate the site’s 25th birthday this year, Wikipedia is encouraging/challenging people to read one Wikipedia article a day for 25 consecutive days. I felt that I could do one better than that: not only reading an article but – where I found one that was particularly interesting – to write a blog post or record a podcast episode for each of those days, sharing what I learned. For each entry, I’ll hit “random article” a few times until something catches my interest, start reading, and then start writing! Everything I’ve written below came from Wikipedia… so you should check other sources before you use it to do your homework. Happy birthday, Wikipedia!


Today’s random article: Marcus Koh
Today’s topic: Yo-yo

One of the things I’ve discovered over my past few days of hitting “Random Article” on Wikipedia is that sometimes you get something that’s worth writing about. But more often you get something worth reading but not writing about. But more often still you get something that doesn’t interest you at all, and you just need to click “Random Article” again.

And that latter category is the one I thought I was in when I discovered Marcus Koh, who’s a Singaporean yo-yo enthusiast who came first in the 1A division at the World Yo-Yo Contest in 2011. The page almost felt like a stub… but then I started clicking and found myself learning much more about yo-yos than I ever thought possible.

Like… I knew that the yo-yo was an old toy, but I had no idea how old.

Drawing showing a woman playing with an early form of the yo-yo.
This 1791 image allegedly from a French fashion journal. The French usually called the toy a emigrette at the time, but the 1888 republication of this image in Le Costume Historique called it Joujou de Normandie, so who knows.

Obviously there’s a lot of pictures from around the end of the eighteenth century, which is when they became popular in Europe. In the English-speaking world at that point they were known as “bandalores”, which I think is a nicer name than “yo-yo”, frankly.

But their influence was clearly felt much further away and much longer ago than this.

I mean, here’s a 1770 watercolor from Northern India that clearly depicts something that, despite being held in two hands, is definitely something-like-a-yo-yo:

Watercolour Mughal painting showing a woman playing with a long-stringed yo-yo, with the extended tail held over her head in her second hand, while a second woman, holding a fan, watches.

But we can go further.

If you lived in Greece in around the 5th century BCE and were serving wine to your guests, the popular drinking vessel to use was a kylix. Kylikes were pottery cups basically the shape of modern wine glasses but much more squat, having a wide bowl atop a pedestal that tapered outwards. Unlike modern wine glasses, though, they had handles, and these handles were used to play a game called kottabos: once you’d finished your wine, you’d use a handle to “flick” the sediment from your wine (I guess fining/clarification agents weren’t a thing yet?) at a target in order to win a cake or something.

Sounds pretty gross for whoever had to clean up afterwards, if you ask me.

Anyway: oftentimes the inner bowl of a kylix would be decorated. Depending on the kind of party you were throwing you might have a nautical theme where everybody finds a different kind of boat at the bottom of their cup when they drain it… or for a more raucous party perhaps you’d get out the cups where the faces at the bottom all had genitals hidden in them. That way, somebody gets surprised to find that at the end of a drinking session they have a penis in their face (I’ve certainly had parties like that before, if you know what I mean):

Interior of the Bomford Cup, a kylix with a face at the bottom whose nose is distinctly shaped like male genitalia.
I guess that these were the Ancient Greek equivalent of shot glasses with swear words etched into them?

What I’m saying is… the Ancient Greeks liked to play drinking games, and they liked drinking vessels with pictures on. Which makes you look at the “Greek culture” of fraternity houses in a whole new light.

But the pictures weren’t always either (a) boats or (b) crude, of course. They could be anything. Here’s an example of the bottom of a kylix that was probably used as a drinking vessel in or near Athens around 2,500 years ago:

Boy playing yo-yo. Tondo of an Attic red-figure kylix, ca. 440 BC.
What the actual fuck? That boy’s clearly playing with a yo-yo in a picture painted before the Parthenon was built!

It’s not just novelty earthenware that tells us that the Ancient Greeks had the yo-yo, by the way. We’ve found actual examples of them made from bronze or terracotta, although archaeologists suspect that there were many more wooden variants that have been lost to time.

I guess it’s true that it’s a toy that just keeps making a comeback. Every few centuries it gets reinvented and improved, I guess! “Modern” yo-yos got their relaunch in the 1920s, when Pedro Flores (a Filipino businessman whose time in his birth country spanned a previous story) brought to the USA a toy that had been popular in his homeland but seemed to be mostly-unknown in the States. The name apparently derives from a Tagalog word that means “come-come” or “come-go” or something similar. He produced both traditional “tied-on” yo-yos and “slip-string” varieties that allowed the toy to “sleep” – to spin-freely at the end of its string – which unlocked a diversity of new tricks.

From here on, the yo-yo saw surges in popularity every 20 to 40 years. The full article’s worth a read because unless you’re a complete yo-yo nut I can guarantee there are things in there that you didn’t know.

I was also very interested in the article about the “Eskimo yo-yo”, which I’d love to see somebody operate! It’s basically a bola of two weights attached to a stick using strings of two different lengths, and the trick is to get them spinning in opposite directions but using only one hand. That sounds amazing!

I also got briefly distracted by clackers, a hyperlink-adjacent childrens’ toy that lends its name to the excellent lawsuit title United States v. Article Consisting of 50,000 Cardboard Boxes More or Less, Each Containing One Pair of Clacker Balls, which is going right up there in my list of favourite Wikipedia page titles alongside Salmon chaos, List of lists of lists, Thinking about the immortality of the crab, 2022 United Kingdom government crisis (disambiguation), Pope John numbering, and Pentagon pizza theory.

×

Wikipedia @ 25: Presto Card

Today’s random article was Presto card: a contactless transit prepayment card used in Toronto and the surrounding area. It’s powered by MIFARE, the same underlying system as the Oyster card uses. I enjoyed learning about its rollout and history but it wasn’t quite interesting enough to be worth a full blog post or podcast episode, especially as I was just writing about public transport as a result of yesterday’s dive. So you just get this note.

Built In Obsolescence

This post contains and links to (clearly-identified) AI-generated content. As remains the case, none of my writing on this blog was generated by AI.

Imagine my excitement to learn that Pagan Wander Lu just dropped a new EP, Built In Obsolescence. And then imagine my horror to discover that it’s actually produced by P-AI-gan Wanderer Lu; an AI that’s been given PWL lyrics and some artistic direction.

Wot.

AI-generated EP cover of Built In Obsolescence by PAIgan Wanderer Lu, showing a neon digital outline of Andy.
The album art’s clearly also AI-generated, and that’s… well… you know. At least this robot hand has got the correct number of fingers.

Nothingness is what silicon dreams

My younger child’s been getting into PWL in a big way lately. As a result of this, I ended up making time for a careful re-listen to a lot of the back catalogue. This in turn inspired a blog post last year in which I mentioned that Checker Charlie‘s observations about humans replacing their work with machine effort feels increasingly prophetic in the age of generative AI. That’s something I didn’t see in it when I first reviewed it 13 years prior.

I’ve played with AI-generated music a couple of times myself, of course, mostly as an academic exercise. And it’s becoming more and more apparent that it’s hard to avoid bumping into it in the “real world”.

Early efforts at AI music were pretty unconvincing, always sounding a bit auto-tuney, frequently struggling to stress lines in the right places, and tripping over themselves when they try to do anything even remotely more-interesting than a simple repeating melody atop a predictable chord sequence. But they’re getting… shall we say… “better”, and there have been times nowadays when I’ve gotten some way through a track before realising that I’m listening to AI.

At least PWL’s being honest about it and declaring at the outset that this is AI-generated art. There’s plenty of folks using AI to generate content online and not declaring it, which is pretty awful1. Anyway: in this EP the AI’s moderately well-concealed and listening casually to most of the tracks I wouldn’t have noticed it if I hadn’t been told2.

Is there life enough in these chords?

So I listened to the EP. Three times.

The cover of Checker Charlie, I’m sad to admit, works. It’s got the feel of early-nineties pop, full of synths and saccharine, but instead of insipid lyrics about love it benefits a lot from Andy’s lyrical prowess. It’s a bouncy bop that would be forgettable if it weren’t for the excellent story told by the words is, I suppose, what I mean to say. And, of course, it’s the song that would have made me think about this. Anyway: I enjoyed it and would absolutely listen to it again, and I don’t know what that says about me, about the song, or anything else.

Uncanny Valley doesn’t work as well. Musically, it feels like a new artist in 2012 drew inspiration from their dad’s new wave albums but wanted to make it sound more like Carly Rae Jepsen was collabing with Daft Punk. And the result is kind-of…flat? Could I even say… soulless? It feels like it might have been the B-side of their cover of Chemicals Like You, which rolls out next in the same vein. Twice was probably enough for these two.

Repetition 4 is among my favourite – let’s say top 15? – Pagan Wanderer Lu songs and the AI’s cover of it starts so strong. It finishes pretty strong too. The voice it’s chosen shows only a hint of uncanny-valley-autotune and it wails plaintively. The most human-made bits – the lyrical themes of fighting for creativity against your own struggles as a vulnerable and flawed human “machine” – remain solid. I really expected to love this one! But by the time we were half way through the song it felt… musically-repetitive. You know when you get a pop cover of a classic song sometimes3 and you feel like the cover artist… missed the point somehow? That’s what this feels like to me.

The repetitions of “we are all machines… for dancing” in the original felt meaningful and real; a human’s cathartic resignation to pleasure in the simple things we all enjoy, despite the challenges of life… but the AI cover adds this kind of doo-woppy backing vocals that subtract, rather than adding to, the meaning. I’m not saying it ruins it – it’s still a fun and bouncy version of a great song… but it’s one of those covers that leaves you longing for the original.

And then there’s the “unaligned version” of Uncanny Valley. I’m not sure if the introduced distortions in this version are AI-generated or not. They don’t feel like the kinds of “creative” choices that any AI I’ve played with would make, so I suspect this represents a closer human intervention in the AI’s process: humans imitating machines imitating humans, perhaps? Anyway: the change doesn’t add anything for me.

Had this been produced entirely by a human, I’d say that EP consists one one track I’d add to my everyday playlist (the cover of Checker Charlie), maybe one or two tracks that I “wouldn’t necessarily skip” if they came up on a random shuffle while I wad driving… and the rest just feels too much like “bad cover” vibes.

And that’s as much of a review as I’m willing to give, for the reasons touched-upon below.

Building the engines of our own defeat

I continue to have several issues with the widespread use of generative AI, and in particular I have problems with it being used in the production of art. Those are partially mitigated by it being used by an artist to remix their own work, and partially mitigated by the transparent declaration of the use of AI by the publisher both of which are true in this case. But many issues (ethical, environmental, etc.) still remain.

Perhaps the biggest of which in this case is my concern that we’re using automation wrong.

As a child, I was optimistic about a future in which machines would take away the boring and repetitive work that humans do, leaving us free to pivot to experimental and experiential roles: the joy of working hard in the quest of discovery and of creativity. But instead, the predominant popular use of generative AI is to replace exactly those things, leaving humans only with an increasing amount of drudgery, review, and fact-checking. Where did we go wrong?

Don’t get me wrong: I love that Pagan Wanderer Lu has created this EP. Taking art that he’s created, whose concept touches on the concepts of AI… and feeding them into an actual AI for reinterpretation is transformative. It’s worthy of discussion as a piece of art in its own right. And the result is… well, some of it’s good, and other bits are okay.

What I don’t like is what it represents: the wider societal issue of the mainstream use of these technologies that have enormous unsolved problems.

So I guess… I appreciate the cognitive dissonance of enjoying a peice of music and disliking what it means?

Footnotes

1 Whether or not the side-effect of undisclosed AI-generated content “poisoning the well” for future AI training is a good or bad thing remains an open question, in my mind, but it’s certainly a real phenomenon. You know how we salvage the wrecks of ships sunk before the atomic age because they’re untainted by man-made radioactivity, which makes them useful for special purposes? It feels like the Internet before the explosion in generative AI may provide a similar cultural resource for future AI training, if you see what I mean.

2 And assuming I wasn’t already familiar with the artist, who doesn’t usually sound like an auto-tuned female singer.

3 I don’t have a specific example so I hope this is a universal experience!

Wikipedia @ 25: Rail transport in Indonesia

Duration

Podcast Version

This post is also available as a podcast. Listen here, download for later, or subscribe wherever you consume podcasts.

To celebrate the site’s 25th birthday this year, Wikipedia is encouraging/challenging people to read one Wikipedia article a day for 25 consecutive days. I felt that I could do one better than that: not only reading an article but – where I found one that was particularly interesting – to write a blog post or record a podcast episode for each of those days, sharing what I learned. For each entry, I’ll hit “random article” a few times until something catches my interest, start reading, and then start writing! Everything I’ve written below came from Wikipedia… so you should check other sources before you use it to do your homework. Happy birthday, Wikipedia!


Today’s random article: Argo Wilis
Today’s topic: Rail transport in Indonesia

A long train snakes around hillside stepped farms in a tropical and mountainous landscape.
The Argo Wilis, near Lebakjero Station. Photograph courtesy of Naufal Farras, used under a Creative Commons license.

With such an unfamiliar-sounding article title as “Argo Wilis” I momentarily thought I was playing Two Of These People Are Lying, but it turns out that it’s just a train. Well, I say just a train, but it’s a train that took me on a journey (ah-hah!) to a rabbithole of Wikipedia pages, and today I’m going to drag you along with me.

The Argo Wilis is a train that goes back and forth along the Southernmost train line connecting Surabaya Gubeng, in the East, to Bandung, in the West, along Java, the vastly most-populous island of the Indonesian archipelago: most of the length of the island. “Argo” means “mountain”: it’s part of a modern collection of “Argo network” trains that are each named after mountains in the region. Mount Wilis itself is a dormant volcano whose magma chamber apparently has the potential for future geothermal power generation possibilities.

Map showing the East-West route of a train line along the island of Java.
Map courtesy Twotwofourtysix, used under a Creative Commons license.

Learning about the Argo Wilis got me to reading about rail travel in Indonesia in general. There are particular challenges to running a train network in a mountainous island nation with a somewhat monsoonal climate, it seems!

Like: one of the stops on the Argo Wilis‘s line is Cipeundeuy, a relatively tiny mountain station that every single passing train stops at in both directions. Why? Because every train is required to have its brakes tested here before proceeding down the mountain slops on either side of it!

Cipeundeuy Railway Station, a small white building with a railway track running alongside, with people on the platform.
All services must stop here, and have since the 1910s (except for a brief period in the 1990s).

That rule’s existed since the railway was first built, under Dutch East Indies rule, over a century ago. It’s been consistently enforced ever since… except for a spell in the early 1990s when the practice was stopped… until a head-on crash in 1995 nearby acted as a reminder of the importance of the checks, at which point they were reinstated.

 Workers pose at a railway tunnel under construction in the mountains.
The construction of the Javanese railways up and over or through the many mountains of the island would have been an incredible feat of engineering even today, let alone in the late 19th and very-early 20th centuries.

Anyway, here are some other things I learned about Indonesia’s railways while I was exploring Wikipedia:

Trains drive on the right

Like many island nations (and in common with some non-island nations, particularly those that were part of the British Empire), Indonesian cars drive on the left. But unusually, their railways don’t follow the same pattern: on twin-tracks, Indonesian trains typically travel on the right.

The Dutch colonists were already running their railways on the right and brought this tradition with them, but when the Netherlands switched to right-hand driving for their cars in 1906 (except in Rotterdam, which imposed no fixed rules about which side of the road you should drive on until 1917!), they only dragged some of their colonies along for the ride.

Suriname is another former Dutch colony that still drives on the left. The question of which side their trains travel on is somewhat moot, though, because they don’t currently operate any trains on their railways.

Train classes

Not sufficing to have just first and second class travel like we do here in the UK, Indonesian trains are broken down into at least four classes: luxuryexecutivebusiness, and economy. Plus a further two categories for tourist-centric trains, imperial and priority. Plus some sub-classes that seem to be line-specific.

Interior of a busy train carriage.
“Premium economy”-class interior of the train Sawunggalih Utama. Photo courtesy Gaudi Renanda, used under a Creative Commons license.

It’s all mostly diesel locomotives…

Jakarta’s got an electrified metro system, but most of the Indonesian rail network’s powered by diesel. However, a handful of industrial narrow-gauge mountain railways might still see the use of steam locomotives for farming or mining purposes, like this one seen hauling sugar cane in 2003:

A small steam locomotive pulls carts full of cut sugar cane along a railway line through cropped fields.
Photo courtesy Joachim Lutz, used under a Creative Commons license.

Jakarta was supposed to be getting an electrified monorail, but the project stalled in 2008 and the already-built infrastructure is in the process of being demolished.

Lebong Tandai is a special case

The remote mountain village of Lebong Tandai is only reliably connected to the rest of the world via a mountain railway line. Much of the narrow-gauge track is connected via a plateway, rather than by sleepers, and residents operate the tiny motorised locomotives independently of the rest of the railway network.

A tiny enclosed passenger rail vehicle crosses an old narrow iron bridge in a jungle.
This “Molek-Motor” on the remote line to Lebong Tandai is constructed out of the remains of a goods vehicle that was written-off after an accident. Photo courtesy Harry Siswoyo, used under a Creative Commons license.

Anyway, that’s what I enjoyed learning about on today’s Wikipedia dive. I wonder what I’ll learn tomorrow! (If it’s as-interesting, I’ll let you know!)

CSS or BS

This is a repost promoting content originally published elsewhere. See more things Dan's reposted.

CSS or BS game in progress. The player is asked to declare whether 'view-timeline-name' is a real CSS property or made-up.

Well this is a fun (and frustrating!) game. You’ll be presented with 20 (alleged) CSS properties, but some of them… are convincing-looking fakes! You’ve got 10 seconds to identify whether each is real or not. Every few you get right increases the difficulty level, but also the score potential. How high can you score?

Me? Oh, I kept getting up into the “forbidden” level and then my brain would melt and I’d crash out. Quite proud of my last run, though:

Final score: 61/80. Reached: Forbidden. "If CSS knowledge were currency, you'd be comfortably middle-class."

×

Wikipedia @ 25: Wesley Merritt

Duration

Podcast Version

This post is also available as a podcast. Listen here, download for later, or subscribe wherever you consume podcasts.

To celebrate the site’s 25th birthday this year, Wikipedia is encouraging/challenging people to read one Wikipedia article a day for 25 consecutive days. I felt that I could do one better than that: not only reading an article but – where I found one that was particularly interesting – to write a blog post or record a podcast episode for each of those days, sharing what I learned. For each entry, I’ll hit “random article” a few times until something catches my interest, start reading, and then start writing! Everything I’ve written below came from Wikipedia… so you should check other sources before you use it to do your homework. Happy birthday, Wikipedia!


Today’s random article: Governor-General of the Philippines
Today’s topic: Wesley Merritt

The Philippines spent a lot of modern history under colonial rule:

  • First, from 1565, by the Spanish out of their Viceroyalty of New Spain (Mexico).
  • Then by the British for a few years who captured it after Spain sided with France in the Seven Years War.
  • Then back to Spain at the signing of the 1763 Treaty of Paris, where, when Britain was arguing which captured territories it should be allowed to keep, everybody forgot about it and so it fell into the default bucket of “back to its previous controller”: it seems that Spain hadn’t even noticed that Manilla had been captured!
  • Then, after the Mexican War of Independence… still under Spain, but now directly under the Spanish crown and managed from Madrid.
  • And finally, courtesy of the 1898 Treaty of Paris, under the United States (with the exception of the period during which it was occupied by Japan).
  • The Philippines finally gained independence in 1946.
The US flag is lowered and the Philippine flag is raised.
The Flag of the United States of America is lowered while the Flag of the Philippines is raised during the Independence Day ceremonies on July 4, 1946.

As you might expect if you know anything about colonialism, there are absolutely horrible stories that could be told about any of those periods of history. So when I landed on the page Governor-General of the Philippines, I decided that it might be cheerier to pick out a person from it.

And so I picked what I believe to be the person whose term as Governor-General of the Philippines was shortest: in post for just 16 days in August 1898: Wesley Merritt.

Portrait photograph of a young white man in military uniform.
Gen. Wesley Merritt, circa 1865.

Wesley was a cavalryman in the American Civil War during which, in 1863, he managed to leapfrog three ranks by getting promoted from Captain right up to Brigadier General. After the Civil War he was posted to the Texan frontier where he commanded a cavalry regiment in the American Indian Wars. His success in… umm… “freeing up land” for American settlers (it turns out this post can’t escape from the ugliness of imperialism)… lead him to a new role in using his troops to police the civilians rushing to “claim” land formerly occupied by native Americans.

But it’s right at the end of the 19th century that his story intersects with today’s random article.

Spanish propaganda cartoon showing Uncle Sam standing atop the United States and reaching out his long arms and boney fingers across the Caribbean towards Cuba.
“Uncle Sam’s Craving: Saving the island so it won’t get lost.” says this Spanish propaganda cartoon.

As the 19th century wore on, the world-spanning Spanish Empire came under serious threat. The Napoleonic Wars had cut Spain off from its colonies, and one by one they lost control of Mexico, Peru, Colombia, Chile, Argentina, and others (often with thanks to quiet support from Britain). But Spain had managed to keep hold of Cuba and the Philippines, despite growing unrest and uprisings, which were often brutally suppressed.

Cuba in particular was a major trade partner to the United States, and so the US tried to insert itself as a negotiator in the war between the Cuban independence movement and the Spanish crown.

At the time, the US was working to establish itself as a modern naval power, building new steel warships to compete with European powers and Brazil, and making plans for what would eventually become the Panama Canal, and so this was a perfect opportunity to show off their armoured cruiser the USS Maine.

Cruiser with two funnels, seen from starboard side.
Starboard bow view of USS Maine, shortly before her deployment to Cuba. Fun fact: the last surviving officer who was aboard on the day it sank, Wat Tyler Cluverius Jr., would go on to serve as an engineering officer on the new USS Maine, a pre-dreadnaught battleship that would still be in service at the time of the First World War (although she was only used as a training ship because her coal efficiency was so terrible that it was no-longer sensible to have her cross an ocean).

The Maine got sent to Havana as a show of force and to protect American interests in Cuba, where, a couple of weeks later, she… blew up.

Probably what happened was that the bituminous coal stored in her bunkers was leaking methane out, which spontaneously ignited, starting a fire that ignited the ship’s powder store. But some, including Theodore Roosevelt (who was then assistant navy secretary and on his way to becoming vice-president) and much of the popular press, claimed that the ship must have been struck by a Spanish mine or torpedo.

Newspaper headline and image (The Evening Times, Washington, D.C., U.S., February 16, 1898) reporting sinking of the USS Maine, leading to the Spanish-American War.
Neither the Spanish nor American official reports had been published before the newspapers were claiming that the Maine had been sunk deliberately. Fun fact: the inscription on the monument to the victims that stands in Havana claims it was deliberate… but by the Americans as a false-flag operation to justify a declaration of war against Spain! This interpretation was added by the communist government in 1961.

The next month, after Congress had had a chance to discuss the matter (do you remember when the US Congress used to have to be involved in the US declaring war on another country?), the US declared war on Spain and began actively attacking her fleets and colonies in the Caribbean and the Pacific.

The US fleet steamed into Manilla Bay for what might be the most one-sided naval battle ever. The Spanish fleet at Manilla would have been severely outmatched even were it not for the fact that the second-lead ship was unpowered, the shore batteries’ range was insufficient to be involved, and the mines had been placed suboptimally. Only a single American sailor lost his life in the battle, and it was apparently as a result of a heart attack.

Fanciful patriotic painting showing flaming wooden Spanish warships being bombarded by the guns of a line of steel American battleships.
Battle of Manila Bay by James Gale Tyler (1898).

Okay, we’re at last up to Wesley Merritt‘s bit. Merritt was placed in command of the ground forces that were tasked with capturing Manilla. They sailed out of San Francisco, landed in the Philippines, and prepared to attack the city.

Merritt and Admiral Dewey made a point not to coordinate with Emilio Aguinaldo y Famy, the leader of the Filipino resistance against the Spanish, who by this point had already taken control of most of the Philippines and besieged Manilla, cutting off its water supply and beginning negotiations with the local Spanish leaders. It seems that Americans feared that if the revolutionaries captured the city it would result in significant bloodshed as a result of violent looting and the murder of those who were seen to have collaborated with the Spanish, and so they came up with an alternative plan: the American expeditionary force would attack and capture the city first!

Working through the Belgian consul to Manilla Édouard André, Merritt negotiated with the Spanish Governor-General Fermín Jáudenes to arrange a “mock” battle. The ships in the bay would fire upon a fort that they knew was only used for storage and against defensive walls that they knew they were not capable of breaching, and Spanish troops would be ordered to retreat as Merritt’s soldiers advanced. Then, Merritt would demand that the Spanish surrender the city, and they would comply, turning it over to the American forces.

This would minimise casualties while allowing the Spanish Governor-General to avoid the shame of being seen to have lost the city to the revolutionaries (it being far more politically-acceptable to lose to the might of the American invaders). Meanwhile, Aguinaldo’s troops initially saw the battle as genuine, which led to some casualties as Filipino fighters advanced under fire; they joined the victims of other misunderstandings during the mock battle.

Drawing showing American troops standing at attention on a fort with cannons, as the American flag is raised and the Spanish flag is lowered.
A drawing from Harper’s Pictorial History of the War with Spain. There’s a whole lot of pictures of flags getting rotated in this blog post!

Needless to say, the Filipinos deeply resented being told to stay out of the capital city that, given time, they might well have taken for themselves by force, had their efforts not been leapfrogged by the USA. Ultimately this lead to a guerilla warfare campaign against the USA by Philippine nationalists, which in turn contributed to growing concern in US political circles that America was becoming exactly the kind of imperialist power that it had opposed, at least on paper, since its founding.

Anyway: on 13 August 1898 Wesley Merritt became the de facto Governor-General of the Philippines and the first American to hold that position. Two weeks later Major General Elwell Stephen Otis turned up and relieved him of the position, making Merritt the shortest ever Governor-General of the Philippines.

An older whtie man in military uniform with medals and a sash.
Major General Wesley Merritt from Illustrated Roster of California Volunteer Soliders in the War with Spain (1898).

Merritt retired the next year and lived ten more years.

Anyway: that’s enough of today’s history lesson courtesy of a random Wikipedia page. I wonder what I’ll learn tomorrow! (If it’s as-interesting, I’ll let you know!)

The first glimmer

This is a repost promoting content originally published elsewhere. See more things Dan's reposted.

Glimmers are the opposite of triggers.

They are small, almost imperceptible cues that tell the nervous system: you are safe. You are connected. You are still here. Where a trigger tightens the chest and narrows the world, a glimmer softens the edges. It steadies the breath. It lets a thin ribbon of light slip in.

They are rarely grand in scale. Most often, they are sensory. Fleeting. Easy to miss.

… 

This is beautiful.

I’m reminded of the way Ruth reframed imposter syndrome as wonder syndrome a few years ago, which I wrote about at the time. A “glimmer” is not only a valuable and useful word that I’d not come across before (I love it when that happens, like with entle), but it also reframes the world in a more-positive light.

I’m going to to start looking for and naming glimmers in my life as part of my general practice of gratitude. Cultivating a conscious awareness of our glimmers is probably harder than finding an awareness of our triggers – and even that’s not always easy to narrow down specifically! – but it seems like such a worthwhile exercise.

The One and I is a delightful and long-running personal blog, by the way, if you’re looking for somebody new to follow. It feels calming and personal and sweet and there’s a healthy corpus of pictures of pets.

Two Croissants

Comic showing two croissants. The first is labelled 'almond croissant'. The second is wrapped in spiked metal with eye holes and a grate reminiscent of a medieval helmet and is labelled 'armoured croissant'. The joke is that the two words are near-homophones in some dialects.

I woke up with this in my head and had to draw it.

×

Note #29114

This plant has sonehow managed to grow through the atrtoturf lawn of our temporary home!

Life… uh… finds a way?

A leafy plant growing in the middle of an artificial lawn.

×

Soccer Slash

Observation:

Media franchises attract fandoms, and many get their fair share of character ‘shipping (especially of the attractive characters).

Soccer also attracts huge fandoms… but I don’t think I’ve ever seen or heard of “soccer slash” (even of the attractive players).

Four-cell table showing the intersections of Fandoms and Slash with Media and Soccer, respectively. Media + Fandoms is a photo from Comic-Con; Media + Slash is a comic art picture of Captain Kirk and Spock kissing; Soccer + Fandom is a full World Cup stadium; Soccer + Slash just shows a question mark.

×

Car Climate Control UI

Why, when I change the temperature on the thermostat of my Renault Zoe does it change the fan direction, too? Is this a UI affordance for people who want their faces colder but their feet warmer? I don’t understand!

A white hand turns the thermostat knob in a car from 19℃ to 20℃ in 0.5℃ increments; the untouched nearby fan direction control seems to change of its own accord. Initially blowing towards the user's face it switches on 'towards feet' at 19.5℃ and switches off 'towards face' at 20℃, and reverses the process when the temperature is turned down again.

×

Coding Is When We’re Least Productive

This is a repost promoting content originally published elsewhere. See more things Dan's reposted.

I potentially saved my client a bunch of money and embarrassment with that 3-line change.

Now, I consider that a productive day.

But had I been measured on my contribution by lines of code, or commits, or features finished, it would have been seen as a very unproductive day by my manager.

A great anecdote and some wise words from Jason Gorman on the nature of productivity and code.

This matches my feeling on AI. It’s good at making lots of code. Sometimes it even writes the right code. But something it rarely demonstrates skill at is comprehending the bigger issue. I’m sure we’re already seeing developers who “game” their employers’ productivity metrics, to the detriment of the end users, by having AI make “more” code without having to engage their brain and actually understand the problem.

(And, of course, there are employers who, whether intentionally or not, promote this kind of behaviour through their policies and success metrics.)