While I was traipsing off around the countryside to commemorate the anniversary of the death of my dad, one of his
former colleagues uploaded to YouTube a video that he originally produced for the UK Bus Awards Presentation Ceremony 2012.
As his son, it felt a little weird for me to be marking the occasion on what: the ninth anniversary of his death? It’s not even a nice round number. But clearly I’m not the
only one whose mind drifted to my father on 19 February.
Fun fact: this photo – extracted from the video – was originally taken by me:
Maybe I should be asking for royalties! Or at least, using the video as an excuse to springboard my career as a professional photographer.
A slightly tongue-in-cheek (see the “serial monogamy” chain and some of the subtitles!) but moderately-complete diagram of popular varieties of relationship structure. Obviously there’s
gaps – relationships are as diverse as their participants – and lots of room for refinement, but the joy of an infographic is making visible the breadth of a field, not in providing
encyclopaedic comprehension of that field. I especially like the attention to detail in “connecting” often-related concepts.
Field behind Hill Barn, near the Gom’s Hole public footpath, in the valley beneath the hamlet of Clapton-on-the-Hill. About 4km outside the village of Bourton-on-the-Water,
Gloucestershire.
(Retro) Participants
Dan Q (as a retrohash on the same date but 19 years later, on 2021-02-19)
(Retro)Plans
On the second anniversary of the death of my father, a man who loved to get out into the world and get lost, I undertook my
first geohashing expedition. As this seemed to be a good way to remember him I decided to repeat the experience on this, the ninth anniversary of his death, but the actual
hashpoints for the day didn’t look interesting… so I opted to make my way to what would have been my nearest hashpoint on the day he died.
(Retro)Expedition
The weather looked horrible and the COVID lockdown (and working from home in general in recent years) has put me out of practice at
cycling, so I thought a 40-50 mile round trip through the rolling hills of the Cotswolds was just the thing. This may have been a mistake, as my aching legs were able to testify for
several days.
Cycling through Witney, over the hills behind Burford, and then across the Windrush valley and into Gloucestershire was a long, arduous, and damp journey, but what really got me was the
wind picking up in the afternoon and giving me a headwind to fight against all the way back home.
Near the hashpoint I was able to lock my bike up at the junction between Sherbourne Street and Bourton Hill – a place shown on my map as “Gom’s Hole” which sounds exactly like what a
D&D dungeon master would have a goblin would name his bar. From there I followed the footpath towards Farringdon. As the hashpoint drew closer I began to suspect that it would be
unreachable: tall walls, fences, and hedges stood on both sides of the (flooded) footpath, but at the last minute they gave way to wide meadows. I turned off the path and crossed a dyke
to the hashpoint, where I had a great view of hares and deer in the valley below. Minutes later, the owner of Hill Barn came over with her dog and asked what I was doing around the back
of her land and why I was taking pictures, so I explained that I’d strayed from the footpath (true) because my GPS had told me too (technically true) but I was heading back down to what
I could see was the path, now (true, if misleading).
She continued to watch me all the way back to my bike, so I changed my plans (which had been to eat a sandwich lunch and drink a pint of Guinness: my dad’s beer of choice) near the
hashpoint and instead I cycled away to a nearby layby to have my lunch.
After a 48.3 mile round trip I got back home aching and exhausted, but pleased to have made it to this damp hashpoint.
The basilisk collection (also known as the basilisk file or basilisk.txt) is a collection of over 125 million partial hash inversions of the SHA-256cryptographic hash
function. Assuming state-of-the art methods were used to compute the inversions, the entries in the collection collectively represent a proof-of-work far exceeding the computational capacity of the human race.[1][2] The collection was released in parts through BitTorrent beginning in June 2018, although it was not widely reported or discussed until early 2019.[3] On August 4th, 2019 the complete collection of 125,552,089 known hash
inversions was compiled and published by CryTor, the cybersecurity lab of the
University of Toronto.[4]
The existence of the basilisk collection has had wide reaching consequences in the field of cryptography, and has been blamed for catalyzing the January 2019 Bitcoin crash.[2][5][6]
…
Electronic Frontier Foundation cryptographer Brian Landlaw has said that “whoever made the basilisk is 30 years ahead of the NSA, and the NSA are 30 years
ahead of us, so who is there left to trust?”[35]
Presented in the style of an alternate-reality Wikipedia article, this piece of what the author calls “unfiction” describes the
narratively believable-but-spooky (if theoretically unlikely from a technical standpoint) 2018 disclosure of evidence for a new presumed mathematical weakness in the SHA-2 hash function set. (And if that doesn’t sound like a good premise for a story
to you, I don’t know what’s wrong with you! 😂)
Cryptographic weaknesses that make feasible attacks on hashing algorithms are a demonstrably real thing. But even with
the benefit of the known vulnerabilities in SHA-2 (meet-in-the-middle attacks that involve up-to-halving the search space by
solving from “both ends”, plus deterministic weaknesses that make it easier to find two inputs that produce the same hash so long as you choose the inputs carefully) the “article”
correctly states that to produce a long list of hash inversions of the kinds described, that follow a predictable sequence, might be expected to require more computer
processing power than humans have ever applied to any problem, ever.
As a piece of alternate history science fiction, this piece not only provides a technically-accurate explanation of its premises… it also does a good job of speculating what the impact
on the world would have been of such an event. But my single favourite part of the piece is that it includes what superficially look like genuine examples of what a hypothetical
basilisk.txt would contain. To do this, the author wrote a brute force hash finder and ran it for over a year. That’s some serious dedication. For those that were fooled by this seemingly-convincing evidence
of the realism of the piece, here’s the actual results of the hash alongside the claimed ones (let this be a reminder to you that it’s not sufficient to skim-read your hash comparisons,
people!):
I’m currently doing a course, through work, delivered by BetterOn Video. The aim of the course is to improve
my video presentation skills, in particular my engagement with the camera and the audience.
I made this video based on the week 2 prompt “make a video 60-90 seconds long about something you’re an expert on”. The idea came from a talk I used to give at the University of Oxford.
I’m currently doing a course, through work, delivered by BetterOn Video. The aim of the course is to improve
my video presentation skills, in particular my engagement with the camera and the audience.
I made this video based on the week 2 prompt “make a video 60-90 seconds long about something you’re passionate about”. The idea came from a blog post I
wrote back in 2014.
Coca-Cola is to test a paper bottle as part of a longer-term bid to eliminate plastic from its packaging entirely.
The prototype is made by a Danish company from an extra-strong paper shell that still contains a thin plastic liner.
But the goal is to create a 100% recyclable, plastic-free bottle capable of preventing gas escaping from carbonated drinks.
The barrier must also ensure no fibres flake off into the liquid.
…
If only somebody could invent a bottle suitable for containing Coca-Cola but 100% recyclable, plastic-free, and food safe.
Oh wait… for the vast majority of its history, all Coca-Cola bottles have met this description!The original Coke
bottles, back in 1899, were made of glass with a metal top. Glass is infinitely-recyclable (it’s also suitable for
pressure-washing and reusing, saving even more energy, as those who receive doorstep milk deliveries already know) and we already have a recycling infrastructure for it in place. Even
where new glass needs to be made from scratch, its raw ingredient is silica, one of the most abundant natural resources on the planet!
Bottle caps can be made of steel or aluminium and can be made in screw-off varieties in case you don’t have a bottle opener handy. Both steel and aluminium are highly-recyclable, and
again with infrastructure already widespread. Many modern “metal” caps contain a plastic liner to ensure a good airtight fit (especially if it’s a screw cap, which are otherwise
less-tight), but there are environmentally-friendly alternatives: bioplastics or cork, for example.
The worst things about glass are its fragility – which is a small price to pay – and its weight (making distribution more expensive and potentially more-polluting). But that latter can
easily be overcome by distributing bottling: a network of bottling plants around the country (each bottling a variety of products, and probably locally-connected to reclamation and
recycling schemes) would allow fluids to be transported in bulk – potentially even in concentrate form, further improving transport efficiency… and that’s if it isn’t just more
ecologically-sound to produce Coke more-locally rather than transporting it over vast distances: it’s not like the recipe is particularly complicated.
In short: this is the stupidest environmental initiative I’ve seen yet this year.
Enfys published an article this week to their personal blog: How to use gender-inclusive language. It spun out from a post that they co-authored on an internal Automattic blog, and while the while thing is pretty awesome as a primer for anybody you need to show it to, it introduced a new word to my lexicon for
which I’m really grateful.
The Need for a New Word
I’ve long bemoaned the lack of a gender-neutral term encompassing “aunts and uncles” (and, indeed, anybody else in the same category: your parents’ siblings and their spouses). Words
like sibling have been well-established for a century or more; nibling has gained a lot of
ground over the last few decades and appears in many dictionaries… but we don’t have a good opposite to nibling!
Why do we need such a word?
As a convenient collective noun: “I have 5 aunts and uncles” is clumsier than it needs to be.
Where gender is irrelevant: “Do you have and aunts and/or uncles” is clumsier still.
Where gender is unknown: “My grandfather has two children: my father and Jo.” “Oh; so you have an Aunt or Uncle Jo?” Ick.
Where gender is nonbinary: “My Uncle Chris’s spouse uses ‘they/them’ pronouns. They’re my… oh fuck I don’t even remotely have a word for this.”
New Words I Don’t Like
I’m not the first to notice this gap in the English language, and others have tried to fill it.
I’ve heard pibling used, but I don’t like it. I can see what its proponents are trying to do: combine
“parent” and “sibling” (although that in itself feels ambiguous: is this about my parents’ siblings or my siblings’ parents, which aren’t necessarily the same thing). Moreover, the
-ling suffix feels like a diminutive, even if that’s not its etymological root in this particular case, and it feels backwards to use a diminutive to describe somebody
typically in an older generation than yourself.
I’ve heard that some folks use nuncle, and I hate that word even more. Nuncle already has a meaning, albeit an archaic
one: it means “uncle”. Read your Shakespeare! Don’t get me wrong: I’m all for resurrecting useful archaic words: I’m
on a personal campaign to increase use eyeyesterday and, especially, overmorrow (German has übermorgen, Afrikaans has
oormôre, Romanian has poimâine: I want a word for “the day
after tomorrow” too)! If you bring back a word only to try to define it as almost-the-opposite of what you want it to mean, you’re in for trouble.
Auntle is another candidate – a simple fusion of “aunt” and “uncle”… but it still feels a bit connected to the gendered terms it comes from, plus if you look around enough you
find it being used for everything from an affectionate mutation of “aunt” to a term to refer to your uncle’s husband. We can do better.
A New Word I Do!
But Enfys’ post gave me a new word, and I love it:
…
Here are some gender-neutral options for gendered words we hear a lot. They’re especially handy if you’re not sure of the gender of the person you’re addressing:
Mx.: An honorific, alternative to Mr./Mrs./Ms.
Sibling: instead of brother/sister
Spouse: instead of husband/wife
Partner, datefriend, sweetheart, significant other: instead of boyfriend/girlfriend
Parent: instead of mother/father
Nibling: instead of niece/nephew
Pibling, Entle, Nuncle: instead of aunt/uncle
…
Entle! Possibly invented here, this is the best gender-neutral term for “the sibling of your
parents, or the spouse of the sibling of your parents, or another family member who fulfils a similar role” that I’ve ever seen. It brings “ent” from “parent” which, while
etymologically the wrong part of the word for referring to blood relatives (that comes from a PIE root pere- meaning “to produce or bring forth”), feels similar to the contemporary slang root rent (clipped form of “parent”).
It feels new and fresh enough to not be “auntle”, but it’s similar enough to the words “aunt” and “uncle” that it’s easy to pick up and start using without that “what’s that new word I
need to use here?” moment.
I’m totally going to start using entle. I’m not sure I’ll find a use for it today or even tomorrow. But overmorrow? You never know.
Back in 2005 I reblogged a Flash-based interactive advert I’d discovered via del.icio,us. And if that sentence wasn’t early-naughties enough for you, buckle up…
At the end of 2004, Unilever brand Axe (Lynx here in the UK)
continued their strategy of marketing their
deodorant as magically transforming young men into hyper-attractive sex gods. This is, of course, an endless battle, pitting increasingly sexually-charged advertisements against the
fundamental experience of their product, which smells distinctly like locker rooms and school discos. To launch 2005’s new fragrance Feather, they teamed up with London-based
design agency Dare Digital to create a game at domain AxeFeather.com (long since occupied by domain squatters).
In the game, the player’s mouse pointer becomes a feather which they can use to tickle an attractive young woman lying on a bed. The woman’s movements – which vary based on where she’s
tickled – have been captured in digital video. This was aggressively compressed using the then-new H.263-ish
Sorensen Spark codec to make a download just-about small enough to be tolerable for people still on dial-up Internet access (which was still almost as popular as broadband). The ad became a viral hit. I can’t tell you whether it paid for itself in sales, but it
must have paid for itself in brand awareness: on Valentines Day 2005 it felt like it was all the Internet wanted to talk about.
I suspect its success also did wonders for the career of its creative consultant Olivier Rabenschlag, who left Dare a few years
later, hopped around Silicon Valley for a bit, then landed himself a job as Head of Creative (now Chief Creative Officer) with Google. Kudos.
Why?
I told you about the site 16 years ago: why am I telling you again? Because this site, which made
headlines at the time, is gone.
And not just a little bit gone, like a television ad no longer broadcast but which might still exist on YouTube somewhere (and here it is – you’re welcome for the earworm). The website went down in 2009, and because it was implemented in Flash the content
was locked away in a compiled, proprietary format, which has ceased to be meaningfully usable on the modern web.
The ad was pioneering. Flash had only recently gained video support (this would be used the following year for the first version of YouTube), and it had so far been used mostly for
non-interactive linear video. This ad was groundbreaking… but now it’s disappeared like so much other Flash work. And for all that Flash might have been bad for the web,
it’s an important part of our
digital history [recommended reading].
So on a whim… I decided to see if I could recreate the ad.
Call it lockdown fever if you like, because it’s certainly not the work of a sane mind to attempt to resurrect a 16-year-old Internet advertisement. But that’s what I did.
How?
My plan: to reverse-engineer the digital assets (video, audio, cursor etc.) out of the original Flash file, and use them to construct a moderately-faithful recreation of the ad,
suitable for use on the modern web. My version must:
Work in any modern browser, without Flash of course.
Indicate how much of the video content you’d seen, because we live in an era of completionists who want to know they’ve seen it all.
Depend on no third-party frameworks/libraries: just vanilla HTML, CSS, and JavaScript.
Let’s get started.
Reverse-engineering
I grabbed the compiled .swf file from archive.org and ran it through
SWFExtract and an online decompiler: neither was individually able to extract
all of the assets, but together they gave me a full set. I ran the .flv files through Handbrake to get myself a set of
.mp4 files instead.
Seeing that the extracted video files were clearly designed to be carefully-positioned on a static background, and not all in the exact same position, I decided to make my job easier by
combining them all together, and including the background layer (the picture of the bed) as a single video. Integrating the background with the subject meant that I was able to use
video editing software to tweak the position, which I imagined would be much easier than doing so in code. Combining all of the video clips into a single file provides compression
benefits as well as making it easier to encourage a browser to precache the entire video to begin with.
The longest clip was a little over 6 seconds long, so I split my timeline into blocks of 7 seconds, padding each clip with a freeze-frame of its final image to make each exactly 7
seconds long. This meant that calculating the position in the finished video to which I wanted to jump was as simply as multiplying the (0-indexed) clip number by 7 and seeking to that
position. The additional “frozen” frames acted as a safety buffer in case my JavaScript code was delayed by a few milliseconds in jumping to the “next” block.
An additional challenge was that in the original binary, the audio files were stored separately from the video clips… and slightly longer than them! A little experimentation revealed
that the ends of each clip lined up, presumably something to do with how Flash preloads and synchronises media streams. Luckily for me, the audio clips were numbered such that
they mostly mapped to the order in which the videos appeared.
Once I had a video file suitable for use on the web (you can watch the entire clip here, if you really want to), it was time to
write some code.
Regular old engineering
The theory was simple: web page, video, loop the first seven seconds until you click on it, then animate the cursor (a feather) and jump to another seven-second block before jumping
back or, in some cases, on to a completely new seven second block. Simple!
Of course, any serious web development is always a little more complex than you first anticipate.
For example: nowadays, putting a video on a web page is as easy as a <video> tag. But, in an effort to prevent background web pages from annoying you with unexpected
audio, modern browsers won’t let a video play sound unless user interaction is the reason that the video starts playing (or unmutes, if it was playing-but-muted to
begin with). Broadly-speaking, that means that a definitive user action like a “click” event has to be in the call stack when your code makes the video play/unmute.
But changing the .currentTime of a video to force it into a loop: that’s fine! So I set the video to autoplay muted on page load, with a script to make it loop
within its first seven-second block. The actress doesn’t make any sound in block 0 (position A) anyway; so I can unmute the video when the user interacts with a hotspot.
For best performance, I used window.requestAnimationFrame to synchronise my non-interactive events (video loops, virtual cursor repositioning). This posed a slight problem
in that animationframes wouldn’t be triggered if the tab was moved to the background: the video would play through each seven-second block and into the next! Fortunately the
visibilitychange event came to the rescue and I was able to pause the video when it wasn’t being actively watched.
I originally hoped to use the cursor: CSS directive to make the “feather” cursor, but there’d be no nice way to
animate it. Comet Cursor may have been able to use animated GIFs
as cursors back in 1997 (when it wasn’t busy selling all your personal information to advertisers, back when that kind of thing used to attract widespread controversy), but modern
browsers don’t… presumably because it would be super annoying. They also don’t all respect cursor: none, so I used the old trick of using cursor: url(null.png),
none (where null.png is an almost-entirely transparent 1×1 pixel image) to hide the original cursor, then position an image dynamically. I
usegetBoundingClientRect() to allow the video to resize dynamically in CSS and convert coordinates on it represented
as percentages into actual pixel values and vice-versa: this allows it to react responsively to any screen size without breakpoints or excessive code.
Once I’d gone that far I was able to drop the GIF idea entirely and used a CSS animation for the “tickling” motion.
I added a transparent <canvas> element on top of the <video> on which the hit areas are dynamically drawn to help me test the “hotspots” and tweak
their position. I briefly considered implementing a visual tool to help me draw the hotspots, but figured it wasn’t quite worth the time it would take.
As I implemented more and more of the game, I remembered one feature from the original that I’d missed: the “blowaway”. If you trigger block 31 – a result of tickling the woman’s nose –
she’ll blow your cursor off the screen. It’s particularly fun because it subverts the player’s expectations of their user interface: once you’ve got past the surprise of your
cursor being a feather, you quickly settle in to it moving like a regular cursor… but then control’s stolen from you and the cursor vanishes! (Well I thought it was cool… 16 years ago.)
In 2020 at @automattic my team, Alpha, forked into teams Fuel and Fire (I’ll tell you the story another time).
But it took ’til now for me to notice that our internal systems use something like the string ${jobTitle} on ${teamName}. Which leads to this excellent title.