Dan Q archived GC54F78 Oxford Steganography #1 – Open In New Tab

This checkin to GC54F78 Oxford Steganography #1 - Open In New Tab reflects a geocaching.com log entry. See more of Dan's cache logs.

It’s proved impossible for me to re-create the lenses used as clues in the parts of this series that have been “muggled”, and it seems that the only solution is to dis-assemble and archive the entire series. The bonus cache (#5) will remain available until March 2016 for anybody who’s solved the puzzle but hasn’t yet found it.

Dan Q archived GC54F7B Oxford Steganography #2 – Selected Text

This checkin to GC54F7B Oxford Steganography #2 - Selected Text reflects a geocaching.com log entry. See more of Dan's cache logs.

It’s proved impossible for me to re-create the lenses used as clues in the parts of this series that have been “muggled”, and it seems that the only solution is to dis-assemble and archive the entire series. The bonus cache (#5) will remain available until March 2016 for anybody who’s solved the puzzle but hasn’t yet found it.

Dan Q archived GC54F7J Oxford Steganography #3 – X-Ray

This checkin to GC54F7J Oxford Steganography #3 - X-Ray reflects a geocaching.com log entry. See more of Dan's cache logs.

It’s proved impossible for me to re-create the lenses used as clues in the parts of this series that have been “muggled”, and it seems that the only solution is to dis-assemble and archive the entire series. The bonus cache (#5) will remain available until March 2016 for anybody who’s solved the puzzle but hasn’t yet found it.

Dan Q found GLKZW2HZ Silver Screen

This checkin to GLKZW2HZ Silver Screen reflects a geocaching.com log entry. See more of Dan's cache logs.

FTF! Happened to be in the city centre eating my sandwiches and looking at my phone when the alert came in: new cache, less than a kilometre away! Hopped on my bike and bombed it down to find this wonderfully subtle cache. Tweezers would definitely have helped here, but a safety pin that I happened to be carrying worked pretty well too. Nice cache, hope it lasts! TFTC.

Immersive Storytelling – Thoughts on Virtual Reality, part 2

This is the second in a three-part blog post about telling stories using virtual reality. Read all of the parts here.

I’m still waiting to get in on the Oculus Rift and HTC Vive magic when they’re made generally-available, later this year. But for the meantime, I’m enjoying quite how hackable VR technologies are. I chucked my Samsung Galaxy S6 edge into an I Am Cardboard DSCVR, paired it with a gaming PC using TrinusVR, used GlovePIE to hook up a Wii remote (playing games with a keyboard or even a gamepad is challenging if your headset doesn’t have a headstrap, so a one-handed control is needed), and played a game of Gone Home. It’s a cheap and simple way to jump into VR gaming, especially if – like me – you already own the electronic components: the phone, PC, and Wiimote.

An I Am Cardboard, a Samsung Galaxy S6, and a Nintendo Wii Remote
My VR system is more-ghetto than yours.

While the media seems to mostly fixate on the value of VR in “action” gaming – shoot-’em-ups, flight simulators, etc. – I actually think there’s possibly greater value in it more story-driven genres. I chose Gone Home for my experiment, above, because it’s an adventure that you play at your own pace, where the amount you get out of it as a story depends on your level of attention to detail, not how quickly you can pull a trigger. Especially on this kind of highly-affordable VR gear, “twitchy” experiences that require rapid head turning are particularly unsatisfying, not-least because the response time of even the fastest screens is always going to be significantly slower than that of real life. But as a storytelling medium (especially in an affordable form) it’s got incredible potential.

Screengrab from Hong Kong Unrest - a 360° Virtual Reality Documentary.
Nothing quite gives you a feel of the human scale of the Hong Kong protests like being able to look around you, as if you’re stood in the middle of them.

I was really pleased to discover that some content creators are already experimenting with the storytelling potential of immersive VR experiences. An example would be the video Hong Kong Unrest – a 360° Virtual Reality Documentary, freely-available on YouTube. Standing his camera (presumably a Jump camera rig, or something similar) amongst the crowds of the 2014 Hong Kong protests, the creator of this documentary gives us a great opportunity to feel as though we’re standing right there with the protesters. The sense of immersion of being “with” the protesters is, in itself, a storytelling statement that shows the filmmaker’s bias: you’re encouraged to empathise with the disenfranchised Hong Kong voters, to feel like you’re not only with them in a virtual sense, but emotionally with them in support of their situation. I’m afraid that watching the click-and-drag version of the video doesn’t do it justice: strap a Cardboard to your head to get the full experience.

An augmented reality shoot-'em-up game via Microsoft Hololens
Don’t go thinking that I’m not paying attention to the development of the Hololens, too: I am, because it looks amazing. I just don’t know… what it’s for. And, I suspect, neither does Microsoft.

But aside from the opportunities it presents, Virtual Reality brings huge new challenges for content creators, too. Consider that iconic spaghetti western The Good, The Bad, And The Ugly. The opening scene drops us right into one of the artistic themes of the film – the balance of wide and close-up shots – when it initially shows us a wide open expanse but then quickly fills the frame with the face of Tuco (“The Ugly”), giving us the experience of feeling suddenly cornered and trapped by this dangerous man. That’s a hugely valuable shot (and a director’s wet dream), but it represents something that we simply don’t have a way of translating into an immersive VR setting! Aside from the obvious fact that the viewer could simply turn their head and ruin the surprise of the shot, it’s just not possible to fill the frame with the actor’s face in this kind of way without forcing the focal depth to shift uncomfortably.

Opening scene of The Good, The Bad, And The Ugly.
Sergio Leone’s masterpiece makes strategic use of alternating close and wide shots (and shots like the opening, which initially feels open but rapidly becomes claustrophobic).

That’s not to say that there exist stories that we can’t tell using virtual reality… just that we’re only just beginning to find out feet with this new medium. When stage directors took their first steps into filmography in the early years of the 20th century, they originally tried to shoot films “as if” they were theatre (albeit, initially, silent theatre): static cameras shooting an entire production from a single angle. Later, they discovered ways in which this new medium could provide new ways to tell stories: using title cards to set the scene, close-ups to show actors’ faces more-clearly, panning shots, and so on.

Similarly: so long as we treat the current generation of VR as something different from the faltering steps we took two and a half decades ago, we’re in frontier territory and feeling our way in VR, too. Do you remember when smartphone gaming first became a thing and nobody knew how to make proper user interfaces for it? Often your tiny mobile screen would simply try to emulate classic controllers, with a “d-pad” and “buttons” in the corners of the screen, and it was awful… but nowadays, we better-understand the relationship that people have with their phones and have adapted accordingly (perhaps the ultimate example of this, in my opinion, is the addictive One More Line, a minimalist game with a single-action “press anywhere” interface).

Dan plays Back To Dinosaur Island on an Oculus Rift.
A few seconds after this photograph was taken, a T-rex came bounding out from the treeline and I literally jumped.

I borrowed an Oculus Rift DK2 from a co-worker’s partner (have I mentioned lately that I have the most awesome co-workers?) to get a little experience with it, and it’s honestly one of the coolest bits of technology I’ve ever had the priviledge of playing with: the graphics, comfort, and responsiveness blows Cardboard out of the water. One of my first adventures – Crytek’s tech demo Back to Dinosaur Island – was a visual spectacle even despite my apparently-underpowered computer (I’d hooked the kit up to Gina, my two-month old 4K-capable media centre/gaming PC: I suspect that Cosmo, my multi-GPU watercooled beast might have fared better). But I’ll have more to say about that – and the lessons I’ve learned – in the final part of this blog post.

An I Am Cardboard, a Samsung Galaxy S6, and a Nintendo Wii Remote× Screengrab from Hong Kong Unrest - a 360° Virtual Reality Documentary.× Opening scene of The Good, The Bad, And The Ugly.× Dan plays Back To Dinosaur Island on an Oculus Rift.×

Dan Q found GLKZDAQT A Cryptic Cache

This checkin to GLKZDAQT A Cryptic Cache reflects a geocaching.com log entry. See more of Dan's cache logs.

Solved the puzzle yesterday but didn’t get the chance to come hint for this one until this morning, even I took a diversion from dropping my niece off at nursery to come and hunt! Sapphirites wasn’t kidding: getting to the GZ by the obvious route (from the South) would be easier with wellies right now, don’t know about coming from the North but I suspect it might be better. Fun cache, nice puzzle, good hiding spot. TFTC.

Dan Q found GLKZAE27 Take it to the Bridge

This checkin to GLKZAE27 Take it to the Bridge reflects a geocaching.com log entry. See more of Dan's cache logs.

Found via a diversion from my cycle home this evening. Beaten to the FTF by Go Catch, of course, but that’s something I’m used to, these days! TFTC: nice to see a new cache this far out of the Oxford ring road.

Dan Q posted a note for GC6AH8Y A Cryptic Cache

This checkin to GC6AH8Y A Cryptic Cache reflects a geocaching.com log entry. See more of Dan's cache logs.

1st to solve… but I doubt that I can get there, first: probably won’t have time to visit until later this week, maybe even the weekend, unless I can rejigger my travel plans a little bit. Love the puzzle, though!