Apples To Alternative Vote

The other Earthlings, Statto, and I this week came up with a fun and topical variant of hit social board game Apples To Apples (which you might well have played with us at some point or another: if not, come over and we’ll show you). We call it AAV, or Apples To Alternative Vote, and it goes a little like this:

How'dya like them apples? An Applies to Apples (British Isles Edition) set and a sense of humour are all you need to play this game.
How’dya like them apples? An Applies to Apples (British Isles Edition) set and a sense of humour are all you need to play this game.
  1. Each player draws a hand of seven red cards, as usual. A deck of green cards is built to represent the voting populace. We used 9 green cards for 5 players, and I reckon that was too few: try doubling or tripling the number of players to get a green deck size. Round up to ensure you have an odd number.
  2. In turn, each player (or “candidate”) draws a green card from the constructed deck and explains: “Opinion polls show that voters in this constituency desire things which are…”, and then read out the card as normal. Play about with the language! “I represent the interests of voters who demand…”, etc.
  3. As usual, the other candidates play face-down red cards (policies) that will attract those voters, and the judge flips them over and chooses the one which best-reflects the interests of their constituents. The winning candidate wins their vote, and takes the green card as a prize.
  4. Play until one candidate holds the majority of the green cards. If you run out of green cards before this happens, eliminate the player(s) with the fewest votes (green cards): then they act as judge for these green cards among the remaining candidates. Continue eliminating and redistributing in this fashion until one candidate has a majority. This player is the winner.
  5. If this is all somehow too challenging for you, then declare that AV actually is too complicated, like the No-to-AV people say it is, and give up. Also: you should probably buy yourself some simpler board games, thicko.
An explanation of what all those complicated numbers mean for those too stupid to get their head around Alternative Vote.

We have in mind a possible variant in which different voting issue (green cards) represent different numbers of voters (perhaps using the “values” deck from For Sale), and the aim is to have a majority of voters, not issues, won over by your policies. “12,000 voters desire things which are… scary!” Give it a go, and let us know how you get on. And don’t forget to vote on Thursday!

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2 comments

  1. Mister JTA Mister JTA says:

    I also think you can modify this in small groups by nominating a political party for each player to reflect in their policy bids as best they can.

    Say the green card is “alarming”, then your Designated Tory wants to play something like ‘Lie Detectors’ whereas your Designated SNP wants ‘House of Commons’.

    Although it might lead to fights if you got stuck playing with an actual Tory, I guess.

    1. Dan Q Dan Q says:

      Possibly. Although this can already be role-played to some extent: when “representing” the voters who are looking for something in particular, just state your affiliation (or spin a “rosette spinner” with different colours) to show the perspective from which you’ll be making the judgement.

      (Actually, I quite like the idea of a rosette spinner…)

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