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Dan Q
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I’ve been playing for a little while now, and here’s my thoughts so far:
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British Rail flying saucer
The British Rail flying saucer, officially known simply as space vehicle, was a proposed spacecraft designed by Charles Osmond Frederick.
Purpose
The flying saucer originally started as a proposal for a lifting platform. However, the project was revised and edited, and by the time the patent was filed had become a large passenger craft for interplanetary travel.
Design
The craft was to be powered by nuclear fusion, using laser beams to produce pulses of nuclear energy in a generator in the centre of the craft, at a rate of over 1000 Hz to prevent resonance, which could damage the vehicle. The pulses of energy would then have been transferred out of a nozzle into a series of radial electrodes running along the underside of the craft, which would have converted the energy into electricity that would then pass into a ring of powerful electromagnets (the patent describes using superconductors if possible). These magnets would accelerate subatomic particles emitted by the fusion reaction, providing lift and thrust. This general design was used in several fusion rocket studies.
A layer of thick metal running above the fusion reactor would have acted as a shield to protect the passengers above from the radiation emitted from the core of the reactor. The entire vehicle would be piloted in such a way that the acceleration and deceleration of the craft would have simulated gravity in zero gravity conditions.
A patent application was filed by Jensen and Son on behalf of British Rail on 11 December 1970 and granted on 21 March 1973.
The patent lapsed in 1976 due to non-payment of renewal fees.
Media attention
The patent first came to the attention of the media when it was featured in The Guardian on 31 May 1978, in a story by Adrian Hope of the New Scientist magazine. There was a further mention in The Daily Telegraph on 11 July 1982, during the silly season. The Railway Magazine mentioned it in its May 1996 issue, saying that the passengers would have been “fried” anyway.
When the patent was rediscovered in 2006, it gained widespread publicity in the British press. A group of nuclear scientists examined the designs and declared them to be unworkable, expensive and very inefficient. Michel van Baal of the European Space Agency claimed “I have had a look at the plans, and they don’t look very serious to me at all”, adding that many of the technologies used in the craft, such as nuclear fusion and high temperature superconductors, had not yet been discovered, while Colin Pillinger, the scientist in charge of the Beagle 2 probe, was quoted as saying “If I hadn’t seen the documents I wouldn’t have believed it”.
Wikipedia
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I’ve got chests full of diamonds and a huge fortress of solitude in my singleplayer world. I’ve found the End Portal and I’ve got enough eyes to activate it. But why bother? Alone, I don’t stand a chance against the Ender Dragon anyway: I’m just not that good a player. And it doesn’t matter how much time I spend enachanting all of my stuff, it’s never going to be good enough.
So there’s no point. I’m sat here, alone, and I’m not achieving anything anymore. Sometimes I just want to delete the world and get it all over with. It’s not like anybody will miss me.
It feels like most of the time I’ve spent in a car this year, so far, has been for travel related to somebody’s recent death. And so it was that yesterday, Ruth, JTA and I zipped up and down the motorway to attend the funeral of Ruth’s grandmother.
It went really well, but what I wanted to share with you today was two photos that I took at service stations along the the way.
This one confuses me a lot. If I buy alcohol from this service area, I can’t drink it either inside… or outside… the premises. Are they unlicensed, perhaps, and so the only way they’re allowed to sell us alcohol is if we promise not to drink it? Or is it perhaps the case that they expect us only to consume it when we’re in a parallel dimension?
It’s hard to see in the second photo without clicking (to see it in large-o-vision), but the sign on the opposite wall in this Costa Coffee implies the possibility of being an “Americano Addict”. And there was something about that particular marketing tack that made me cringe.
Imagine that this was not a café but a bar, and substitute the names of coffees with the names of alcoholic beverages. Would it be cool to advertise your products to the “wine addicts” or the “beer addicts” of the world? No: because alcoholism isn’t hip and funny… but caffeine addiction is? Let’s not forget that caffiene is among the most-addictive drugs in the world. Sure, caffeine addiction won’t wreck your liver like alcohol will or give you cancer like smoking tobacco (the most-popular way to consume nicotine) will, but that doesn’t detract from the fact that there are many people for whom a dependency upon caffeine is a very real part of their everyday life.
Is it really okay to make light of this by using such a strong word as “addict” in Costa’s marketing? Even if we’re sticking with alliteration to fit in with the rest of their marketing, wouldn’t “admirer” or “aficionado” be better? And at least that way, Costa wouldn’t leave me with a bitter taste in my mouth.
I already own the best mouse in the world. Maybe it’s time for a new keyboard, too.
A few weeks ago, Adam blogged about his trip to London last year, and mentioned that, after trips out to Soho’s “G-A-Y” nightclub when he was younger, he’d often surprise himself the following morning to wake up in some quite distant travel zones of London. My favourite bit was when he mentioned that, on one ocassion, he’d…
…somehow managed to whore my way beyond the reach of the Underground.
Adam
I replied with a comment, stating, among other things:
You owe me a fresh herbal tea. Also a new keyboard, which might never recover from the nasal spraying of herbal tea that it’s just been exposed to.
Dan
(it’s not a particularly original comment, I know: Jimmy said something similar in a comment on this very blog, about four years ago)
In any case: the week before last I received a pair of unexpected parcels. I opened the first, an Amazon box, and pulled out a note. It was from Adam, and stated that the contents were “a replacement keyboard”, assuming that “nobody’s got their wires crossed.”
A musical keyboard: this one’s powered by air (I’d have never guessed that Stagg would have made such a thing!). The musician blows into a tube while they play the notes in order to elicit a tune. It doesn’t sound bad, actually, although I do feel that it could do with a MIDI port. And an air-driven dynamo to power that port. And then a battery-powered pump so that you don’t need to blow it at all.
The second parcel continued the theme:
A selection of herbal and fruit teas, from Asda’s Morrisons’ range. There was no note in this parcel, but it was pretty clear by now who the sender must be. I’d have
been ever so confused if I’d have opened the second parcel one first.
So thank you, Adam, you crazy old fool, for making me laugh out loud yet again. I shall have to compose a song in your honour: and given the amount of air intake that’s needed to keep the keyboard playing, I shall call it, The Big Puff Song.
Commissioned, a webcomic I’ve been reading for many years now, recently made a couple of observations on the nature of “fetch quests” in contemporary computer role-playing games. And naturally – because my brain works that way – I ended up taking this thought way beyond its natural conclusion.
Today’s children are presumably being saturated with “fetch quests” in RPGs all across the spectrum from fantasy Skyrim-a-likes over to modern-day Grand Theft Auto clones and science fiction Mass Effect-style video games. And the little devil on my left shoulder asks me how this can be manipulated for fun and profit.
The traditional “fetch quest” goes as follows: I’ll give you what you need (the sword that can kill the monster, the job that you need to impress your gang, the name of the star that the invasion fleet are orbiting, or whatever), in exchange for you doing a delivery for me. Either I want you to take something somewhere, or I want you to pick something up, or – in the most overused and thankfully falling out of fashion example – I want you to bring me X number of Y object… 9 shards of triforce, 5 orc skulls, $10,000, or whatever. Needless to say, about 50% of the time there’ll be some kind of challenge along the way (you need to steal the item from a locked safe, you’ll be offered a bribe to “lose” the item, or perhaps you’ll just be mobbed by ninja robots as you ride along on your hypercycle), which is probably for the best because it’s the only thing that adds fun to role-playing a postman. I wonder if being attacked by mage princes is something that real-life couriers dream about?
This really doesn’t tally with normality. When you want something in the real world, you pay for it, or you don’t get it. But somehow in computer RPGs – even ones which allegedly try to model the real world – you’ll find yourself acting as an over-armed deliveryman every ten to fifteen minutes. And who wants to be a Level 38 Dark Elf Florist and Dog Walker?
So perhaps… just perhaps… this will begin to shape the future of our reality. If the children of today start to see the “fetch quest” as a perfectly normal way to introduce yourself to somebody, then maybe someday it will be socially acceptable.
I’m going to try it. The next time that somebody significantly younger than me looks impatient in the queue for the self-service checkouts at Tesco, I’m going to offer to let them go in front of me… but only if they can bring me a tin of sweetcorn! “I can’t go myself, you see,” I’ll say, “Because I need to hold my place in the queue!” A tin of sweetcorn may not be as impressive-sounding as, say, the Staff of Fire Elemental Control, but it gets the job done. And it’s one of your five-a-day, too.
Or when somebody asks me for help fixing their broken website, I’ll say “Okay, I’ll help; but you have to do something for me. Bring me the bodies of five doughnuts, to prove yourself worthy of my assistance.”
It’s going to be a big thing, I promise.