A wise man once said “To Infinity and Beyond”, Unfortunately there’s no way of knowing who that man was or in what context it was meant to be understood, so let us instead turn our attention to the Toy Story porn parody – Sex Toy Story The XXX Parody Part 1.
It says Part 1, but I searched and there’s no Part 2. Unless they’re doing like a Toy Story 3 thing where they wait like ten years for Andy to grow up and go off to college, in which case we will have to wait with bated breath for ten years for Part 2.
We open on an unnamed woman played by Veruca James (Lesbian Anal Vampires, Emo Teen Fucks at Work) getting ready to masturbate. She does so the normal way we all do, by rubbing her clothed body.
“Does it exist?”, I asked, when the conversation drifted perilously close to this topic. Well of course it exists: Rule 34, duh. I was so glad that this article existed, to spare me from having to watch it to work out how much I didn’t want to watch it. Now all I have to do is scrub the idea of this article from my mind, which is hopefully easier than the retina-burning image of the film itself would have been.
Back to work after a great weekend. Troma Night was particularly successful this week – we watched a RiffTrax‘d copy of Eragon (“Get your ragons online at e-ragon!”), which was suitably hilarious; the classic bit of self-deprecating sci-fi that is Barbarella (“Hmm… camp bad guy number 104… how will Barbarella get past this one? Oh; using sex. What a surprise!”); and Human Traffic, which is what Trainspotting could have been if it wanted to appeal to the 24 Hour Party People demographic. Kinda.
That’s three mediocre-to-good films, plus a RiffTrax on one of them. That’s pretty good stamina for Troma Nights these days. After the last film had finished, everybody stood up and meandered towards the door, chatting as they went about the various recent events (floods, terrorism, blah blah) that had been going on. Then stopped walking. Then kept talking. “Well, I’m sitting down again,” I said, after awhile, and so did everybody else. And so, for the first time in years, a 3-film Troma Night ended with everybody sat around chatting for half an hour or more. Which is fab: Troma Night’s always supposed to have been about the people (not the films, the beer, or the pizza, which jointly come about second), and actually stopping to pass time at the end of a night was a fun and unusual reminder of what we’re all really here for.
Then on Sunday we had a low-key but “different” Geek Night. We only had Matt P, Claire and me, so we took the opportunity to learn and try out a handful of the games from the Playing With Pyramids book and Treehouse sets Claire had gotten from Looney Labs (creators of Chrononauts and Fluxx, amongst other things). Aside from Treehouse itself (which is an easy-to-learn and short game – with perhaps a little too much luck – that gets you used to playing with the pyramids), we played Icehouse, Homeworlds, and RAMbots.
Icehouse is the original Icehouse strategy game – a real-time (no, not simultaneous turn: actually real-time – players can all perform legal moves whenever they like) board game, which is somewhat unusual. Icehouse is fun, but I think it would work better with more players, more diplomacy, and more thoughtful strategy than we were executing.
Homeworlds is a stunningly-clever turn-based game of space strategy, diplomacy, exploration, and conquest. There’s a few things in it that make you have to think quite hard (such as the way that the hyperspace system works, the fact that the orientation, not the colour, of a piece implies it’s ownership, and the difference between free and sacrificial actions). Not to mention the secret alignments of the players. This game’s been running through my head ever since we played (I’ve just come up with a strategy that I should have done in the last three turns to lead me to a victory that would have been particularly brutal).
Finally, RAMbots – which I quite liked, but which I think could be ludicrously good fun with four players – is a simultaneous-turn based game of secret orders, which reminds me slightly of the ship-to-ship combat in Yo-Ho-Ho! Puzzle Pirates! or Space Fleet. Players each secretly “program” their robots using instructions from their “limited” code pool and execute them in a way that will seem instantly familiar to any computer scientists who play it (at least, those who are familiar with ideas like priority queues, program counters, and parallel processing), and shouldn’t be so hard for others to learn, too. These robots can drive around the board (actually a chessboard) trying to activate and ram “beacons” in an order chosen by the player to their right, but it’s also possible to ram, push, pull, tip up, and shoot at the other robots too… causing damage lets you “steal” from their instruction set, making it harder for them to write effective programs… and so it goes on.
We’ll be having another Geek Night on Friday, if you want to join in: we’ll be playing more of these four games (and perhaps some other bits of pyramid-related fun), and maybe even a game or Illuminati, if it’s not too late by the time it (and it’s carriers) arrive.
…testing Dan. Earlier I sent in to ask how many times the big Panda said ‘nice’ in Panda Ko Panda (12, 5 times referring to bamboo). When we were getting food at the Chinese, Dan accused Bryn of having sent that in (he was logged on at the time), I might have got away with it but I burst out laughing.
Then just now, Bryn and I were wondering how many cups of coffee you could make using all the water in the pacific ocean. In case anyone wants to try it, the answer is 259 million cups, using 518 million tablespoons of ground coffee. That’s a lot of caffeine!
Bryn: “Can you imagine the size of the coffee filter?”
Until 2006, Aberystwyth University (then The University of Wales, Aberystwyth) ran an interdisciplinary competition for 2nd year undergraduate students to showcase the skills offered by their degree, by producing an educational stand and a presentation. Employers from various industries were invited as judges, and prizes were offered for the best stand, best presentation, and best overall.
Prior to 2001, the presentation aspect had typically consisted of, at best, a handful of PowerPoint slides and students taking turns to list off some of the reasons that their department was best at producing versatile, highly-employable graduates. But in 2001’s competition, Team CompSci (from the Computer Science department) changed all that, by producing a mixed audiovisual and stage performance presentation, inspired by 1999’s hit movie The Matrix.
A film shows a young Neo, unskilled and unemployed, as he’s picked up by the crew of the Aberchadnezzar and “trained” (using a brain-jack interface) with the skills of an Aberystwyth CompSci graduate. The audience then saw a clip of Neo ascending the stairs to the theatre, before he would appear on stage and undergo a job interview with an “agent”. In this version, the interview segment was (hasily) re-filmed and inserted directly into the clip.