This post is part of 🐶 Bleptember, a month-long celebration of our dog's inability to keep her tongue inside her mouth.
It’s the Tenth of Bleptember, and this doggo is desperately trying to stay awake in case the postman comes back or something else equally interesting happens, but I reckon she’s going
to nod off any… second… now…
This post is part of 🐶 Bleptember, a month-long celebration of our dog's inability to keep her tongue inside her mouth.
Suddenly, there was the noise of somebody walking on our driveway. The doggo woke up and stood, alert, ready to defend the house from intruders. Unfortunately in her haste she forgot to
put her tongue away.
FTF after a delightful walk and a surprisingly challenging hunt!
When I woke this morning and saw a new semi-local cache, about when I ought to be getting myself and the geopup up anyway, I was intrigued. Bed called me back for a Sunday morning
lie-in, but eventually I escaped its clutches and the geohound and I set out on our adventure.
Parking in Bladon was a challenge but we were fortune enough to find a residential road with a few spots up towards St. Martin’s Church. After that, and working out how to open the gate
to the Community Footpath, we were on our way.
World’s most-pointless gate?
Passing the world’s most pointless gate and a heron finding his breakfast (both pictured), the doggo and I enjoyed our riverside stroll in relative peace and quiet, excepting the
occasional jogger or dog walker that would come the other way. Eventually we found the bridge, stopped to enjoy the view a little, and then began the hunt.
The long, patient wait for breakfast to swim by.
Even with the hint and a strong idea of what I was looking for, this was a challenging search. I’ll bet my kids would’ve found the cache much faster than my ~15-20 minute search, but
eventually I caught a glimpse of it, worked my way to it, and retrieved the log. Seeing it still blank, I claimed my FTF, and then had a brief panic when I discovered that I could no
longer see it’s hiding place! A brief re-search and I’d found it again, but for a while there I was kicking myself for taking the time to return to the wall of the bridge to write my
log!
This post is part of 🐶 Bleptember, a month-long celebration of our dog's inability to keep her tongue inside her mouth.
It’s the Fifth of Bleptember, and our bleppy young lady is enjoying some reassurance that the team of tree surgeons working noisily on the other side of the road don’t pose any threat
to her.
This post is part of 🐶 Bleptember, a month-long celebration of our dog's inability to keep her tongue inside her mouth.
It’s the Fourth of Bleptember, but I couldn’t help but share a photo from the Third, when our dog just couldn’t find space for her tongue and her ball in her mouth at the same
time… but soon found a workaround.
This post is part of 🐶 Bleptember, a month-long celebration of our dog's inability to keep her tongue inside her mouth.
It’s the Third of Bleptember, and this routine-loving pupper is still confused by the fact that the elder child doesn’t come on the school-run morning walk any more, instead leaving
early to catch the bus to her new school. Look at those big anxious eyes, poor thing!
This post is part of 🐶 Bleptember, a month-long celebration of our dog's inability to keep her tongue inside her mouth.
The Second of Bleptember brought back the morning school run into this doggo’s routine. And while she was glad of the extra walk, she also seemed glad of the opportunity to lie down in
a quiet, child-free hallway upon our return home.
A moderately-large house spider dropped down and startled my dog as she napped in her basket, so now she’s hiding under my desk and refusing to return to bed. 🙄😂
QEF (once we started paying attention to the right host object!) for the geopup and I on a morning dog walk after an errand in the village. TFTC, now better get off to work!
Blender Studio’s official game project is a short casual interactive story. Play a big, adorable dog traversing through winter woods and help out a little kid decorate a snowman
with colorful items hidden in the environment.
…
…
DOGWALK is a free, open-source Godot game for Windows, MacOS and Linux, produced and given to the world by Blender Studio as a way of
showcasing some of their video lessons. The beautiful, playful “papercraft” models were made by making actual hand-painted paper models of the assets, unfolding them,
scanning them, and then re-folding the maps back into in-game assets, which is an amazing and imaginative approach.
It was released a little over a week ago, and it’s a short but adorable little game.