How analog TV worked

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How analog TV worked (datagenetics.com)

Today, just about all monitors and screens are digital (typically using an LCD or Plasma technology), but a decade or two ago, computer displays were based on the analog technology inherited from TV sets.

These analog displays were constructed around Cathode Rays Tubes (commonly referred to as CRTs).

Analog TV has a fascinating history from when broadcasts were first started (in Black and White), through to the adoption of color TV (using a totally backwards-compatible system with the earlier monochrome standard), through to cable, and now digital.

Analog TV transmissions and their display technology really were clever inventions (and the addition of colour is another inspiring innovation). It’s worth taking a look about how these devices work, and how they were designed, using the technology of the day.

After a couple of false starts, an analog colour TV system, that was backwards compatible with black and white, became standard in 1953, and remained unchanged until the take-over by digital TV broadcasts in the early 2000’s.

AMPstinction

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AMPstinction (adactio.com)

I’ve come to believe that the goal of any good framework should be to make itself unnecessary.
Brian said it explicitly of his PhoneGap project:
The ultimate purpose of PhoneGap is to cease to exist.
That makes total sense, especially if your code is a polyfill—those solutions are temporary by d…

When Google first unveiled AMP, its intentions weren’t clear to me. hoped that it existed purely to make itself redundant:

As well as publishers creating AMP versions of their pages in order to appease Google, perhaps they will start to ask “Why can’t our regular pages be this fast?” By showing that there is life beyond big bloated invasive web pages, perhaps the AMP project will work as a demo of what the whole web could be.

Alas, as time has passed, that hope shows no signs of being fulfilled. If anything, I’ve noticed publishers using the existence of their AMP pages as a justification for just letting their “regular” pages put on weight.

Worse yet, the messaging from Google around AMP has shifted. Instead of pitching it as a format for creating parallel versions of your web pages, they’re now also extolling the virtues of having your AMP pages be the only version you publish:

In fact, AMP’s evolution has made it a viable solution to build entire websites.

On an episode of the Dev Mode podcast a while back, AMP was a hotly-debated topic. But even those defending AMP were doing so on the understanding that it was more a proof-of-concept than a long-term solution (and also that AMP is just for news stories—something else that Google are keen to change).

But now it’s clear that the Google AMP Project is being marketed more like a framework for the future: a collection of web components that prioritise performance

You all know my feelings on AMP already, I’m sure. As Jeremy points out, our optimistic ideas that these problems might go away as AMP “made itself redundant” are turning out not to be true, and Google continues to abuse its monopoly on search to push its walled-garden further into the mainstream. Read his full article…

Taking Stock, Fraud

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Taking Stock, Fraud Article (Inc.com)

Nowadays, fraudulent online stock-trading schemes are common. But even before the first electric telegraph, two bankers committed the equivalent of modern-day Internet stock fraud.

Nowadays, fraudulent online stock-trading schemes are common. But even before the first electric telegraph, two bankers committed the equivalent of modern-day Internet stock fraud.

Fabulous article from 1999 about how two bankers in 1837 hacked additional data into the fledgling telegraph system to surreptitiously (and illicitly) send messages to give them an edge at the stock exchange. Their innovative approach is similar to modern steganographic systems that hide information in headers, metadata, or within the encoding of invisible characters.

Three’s Company by Natalie Dupille

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Three’s Company by Natalie Dupille (Oh Joy Sex Toy)

Erika and I did a long weekend in the woods as part of a victory lap/recovery from the Kickstarter. SO GOOD, and SO NEEDED. It's with great thanks that I share this wonderful comic from Natalie on her non-monogamous life. I hope you all like this slice of autobio and honest comic. Drop her a word of

Extract of Three's Company by Natalie Dupille, as republished on Oh Joy Sex Toy

Erika and I did a long weekend in the woods as part of a victory lap/recovery from the Kickstarter. SO GOOD, and SO NEEDED. It’s with great thanks that I share this wonderful comic from Natalie on her non-monogamous life. I hope you all like this slice of autobio and honest comic. Drop her a…

Oh Joy Sex Toy is a fabulous webcomic anyway, but it was especially pleasing to see some poly-representation in a guest comic on the site recently. Especially when that guest comic mirrors a broad part of my own experience of polyamory: that it may look exciting, sexy, scandalous or crazy to other people, but – for the most part – to us it’s pretty everyday, domestic, and mundane.

The Poetics of Empire

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The Poetics of Empire (Lewton Bus)

Pop quiz: In your typical James Bond movie, who is the protagonist?
Seems like a strange, obvious question, right? It’s obviously Bond. He’s the hero. He’s played by the top-billed actor. The franchise is basically named after him. So, clearly, Bond is the protagonist. Right?
Put a pin in that…

Bond, Thanos, Palpatine, Thespis

Pop quiz: In your typical James Bond movie, who is the protagonist?

Seems like a strange, obvious question, right? It’s obviously Bond. He’s the hero. He’s played by the top-billed actor. The franchise is basically named after him. So, clearly, Bond is the protagonist. Right?

Put a pin in that, and we’ll come back to it.

Now, here’s a similar question: In the new Avengers: Infinity War, who is the protagonist?

This article mirrors almost-exactly the conversation that Ruth and I had coming out of the cimena after seeing Infinity War the other week.

Daft Lego

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YouTube (youtube.com)

You’ve seen Daft Punk music videos before. You’ve seen remixes of Daft Punk music videos before. You’ve seen Lego remixes of Daft Punk music videos before. But you haven’t seen anything like this before (unless you’ve seen this before).

Orkambi Protests, 22nd June 2018, Belfast and London

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Orkambi Protests, 22nd June 2018, Belfast and London (Little Fierce One)

www.youtube.com/watch This video was made to raise awareness about the campaign to make a life saving cystic fibrosis medicine available on the NHS. Please share far and wide and go to a protest in…

https://www.youtube.com/watch?v=oVCZqWu5_Lk

This video was made to raise awareness about the campaign to make a life saving cystic fibrosis medicine available on the NHS. Please share far and wide and go to a protest in Belfast or London on 22nd June if you can! Thanks to everyone who contributed to the video and huge thanks to…

GIF MD5 hashquine

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GIF MD5 hashquine – Rogdham (rogdham.net)

TL;DR: Quick access to GIF MD5 hasquine ressources:

Introduction

A few days ago, Ange Albertini retweteed an tweet from 2013 asking for a document that shows its own MD5 or SHA1 hash.

Later, he named such a document an hashquine, which seems to be appropriate: in computing, a quine is a program that prints its own source code when run.

Now, creating a program that prints its own hash is not that difficult, as several ways can be used to retrieve its source code before computing the hash (the second method does not work for compiled programs):

  • Reading its source or compiled code (e.g. from disk);
  • Using the same technique as in a quine to get the source code.

However, conventional documents such as images are likely not to be Turing-complete, so computing their hash is not possible directly. Instead, it is possible to leverage hash collisions to perform the trick.

This is the method that I used to create the following GIF MD5 hashquine:

hashquine and md5sum

Once I managed to do create it, I figured out that it was not the first GIF MD5 hashquine ever made, since spq beat me to it.

I will take that opportunity to look at how that one was done, and highlight the differences.

Finally, my code is on Github, so if you want to create your own gif md5 hashquine, you could easily start from there!

Creating a GIF MD5 hashquine

To create the hasquine, the two following ressources were used exhaustively:

A note about MD5 collisions

We say that MD5 is obsolete because one of the properties of a cryptographic hash function is that it should not be possible to find two messages with the same hash.

Today, two practical attacks can be performed on MD5:

  1. Given a prefix P, find two messages M1 and M2 such as md5(P || M1) and md5(P || M2) are equal (|| denotes concatenation);
  2. Given two prefixes P1 and P2, find two messages M1 and M2 such as md5(M1 || P1) and md5(M2 || P2) are equal.

To the best of my knowledge, attack 1 needs a few seconds on a regular computer, whereas attack 2 needs a greater deal of ressources (especially, time). We will use attack 1 in the following.

Please also note that we are not able (yet), given a MD5 hash H, to find a message M such as md5(M) is H. So creating a GIF displaying a fixed MD5 hash and then bruteforcing some bytes to append at the end until the MD5 is the one displayed is not possible.

Overview

The GIF file format does not allow to perform arbitrary computations. So we can not ask the software used to display the image to compute the MD5. Instead, we will rely on MD5 collisions.

First, we will create an animated GIF. The first frame is not interesting, since it’s only displaying the background. The second frame will display a 0 at the position of the first character of the hash. The third frame will display a 1 at that same position. And so on and so forth.

In other words, we will have a GIF file that displays all 16 possibles characters for each single character of the MD5 “output”.

If we allow the GIF to loop, it would look like this:

GIF showing all possible MD5 characters

Now, the idea is, for each character, to comment out each frame but the one corresponding to the target hash. Then, if we don’t allow the GIF to loop, it will end displaying the target MD5 hash, which is what we want.

To do so, we will, for each possible character of the MD5 hash, generate a MD5 collision at some place in the GIF. That’s 16×32=512 collisions to be generated, but we average 3.5 seconds per collision on our computer so it should run under 30 minutes.

Once this is done, we will have a valid GIF file. We can compute its hash: it will not change from that point.

Now that we have the hash, for each possible character of the MD5 hash, we will chose one or the other collision “block” previously computed. In one case, the character will be displayed, on the other it will be commented out. Because we replace some part of the GIF file with the specific collision “block” previously computed at that very same place, the MD5 hash of the GIF file will not change.

All what is left to do is to figure out how to insert the collision “blocks” in the GIF file (they look mostly random), so that:

  • It is a valid GIF file;
  • Using one “block” displays the corresponding character at the right position, but using the other “block” will not display it.

I will detail the process for one character.

Example for one character

Let’s look at the part of the generated GIF file responsible for displaying (or not) the character 7 at the first position of the MD5 hash.

The figure below shows the relevant hexdump displaying side by side the two possible choices for the collision block (click to display in full size):

hexdump of two version of a character

The collision “block” is displayed in bold (from 0x1b00 to 0x1b80), with the changing bytes written in red.

In the GIF file formats, comments are defined as followed:

  • They start with the two bytes 21fe (written in white over dark green background);
  • Then, an arbitrary number of sub-blocks are present;
  • The first byte (in black over a dark green background) describes the length of the sub-block data;
  • Then the sub-block data (in black over a light green background);
  • When a sub-block of size 0 is reached, it is the end of the comment.

The other colours in the image above represent other GIF blocks:

  • In purple, the graphics control extension, starting a frame and specifying the duration of the frame;
  • In light blue, the image descriptor, specifying the size and position of the frame;
  • In various shades of red, the image data (just as for comments, it can be composed of sub-blocks).

To create this part of the GIF, I considered the following:

  • The collision “block” should start at a multiple of 64 bytes from the beginning of the file, so I use comments to pad accordingly.
  • The fastcoll software generating a MD5 collision seems to always create two outputs where the bytes in position 123 are different. As a result, I end the comment sub-block just before that position, so that this byte gives the size of the next comment sub-block.
  • For one chosen collision “block” (on the left), the byte in position 123 starts a new comment sub-block that skips over the GIF frame of the character, up to the start of a new comment sub-block which is used as padding to align the next collision “block”.
  • For the other chosen collision “block” (on the right), the byte in position 123 creates a new comment sub-block which is shorter in that case. Following it, I end the comment, add the frame displaying the character of the MD5 hash at the right position, and finally start a new comment up to the comment sub-block used as padding for the next collision “block”.

All things considered, it is not that difficult, but many things must be considered at the same time so it is not easy to explain. I hope that the image above with the various colours helps to understand.

Final thoughts

Once all this has been done, we have a proper GIF displaying its own MD5 hash! It is composed of one frame for the background, plus 32 frames for each character of the MD5 hash.

To speed-up the displaying of the hash, we can add to the process a little bit of bruteforcing so that some characters of the hash will be the one we want.

I fixed 6 characters, which does not add much computations to create the GIF. Feel free to add more if needed.

Of course, the initial image (the background) should have those fixed characters in it. I chose the characters d5 and dead as shown in the image below, so that this speed-up is not obvious!

Background and hash compared

That makes a total of 28 frames. At 20ms per frame, displaying the hash takes a little over half a second.

Analysis of a GIF MD5 hashquine

Since I found out that an other GIF MD5 hashquine has been created before mine once I finished creating one, I thought it may be interesting to compare the two independent creations.

Here is spq’s hashquine:

spq's hashquine

The first noticeable thing is that 7-digits displays have been used. This is an interesting trade-off:

  • On the plus side, this means that only 7×32=224 MD5 collisions are needed (instead of 16×32=512), which should make the generation of the GIF more than twice as fast, and the image size smaller (84Ko versus 152Ko, but I also chose to feature my avatar and some text).
  • However, there is a total of 68 GIF frames instead of 28, so the GIF takes more time to load: 1.34 seconds versus 0.54 seconds.

Now, as you can see when loading the GIF file, a hash of 32 8 characters is first displayed, then each segment needed to be turned off is hidden. This is done by displaying a black square on top. Indeed, if we paint the background white, the final image looks like this:

Using a white background reveals black squares

My guess is that it was easier to do so, because there was no need to handle all 16 possible characters. Instead, only a black square was needed.

Also, the size (in bytes) of the black square (42 bytes) is smaller than my characters (58 to 84 bytes), meaning that it is more likely to fit. Indeed, I needed to consider the case in my code where I don’t have enough space and need to generate an other collision.

Other than that, the method is almost identical: the only difference I noticed is that spq used two sub-block comments or collision alignment and skipping over the collision bytes, whereas I used only one.

For reference, here is an example of a black square skipped over:

hexdump of a commented square

And here is another black square that is displayed in the GIF:

hexdump of a used square

Conclusion

Hashquines are fun! Many thanks to Ange Albertini for the challenge, you made me dive into the GIF file format, which I probably wouldn’t have done otherwise.

And of course, well done to spq for creating the first known GIF MD5 hashquine!

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In Defense of Arrested Development Season 4

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They Didn’t Make A Huge Mistake: In Defense of Arrested Development Season 4 (Freshly Popped Culture)

It was overstuffed, scattershot, and occasionally quite tedious — but also kinda brilliant? It’s Arrested Development Season 4.

It was overstuffed, scattershot, and occasionally quite tedious — but also kinda brilliant? It’s Arrested Development Season 4.