Rendering text, how hard could it be? As it turns out, incredibly hard! To my knowledge, literally no system renders text “perfectly”. It’s all best-effort, although some efforts are more important than others.
…
Just so you have an idea for how a typical text-rendering pipeline works, here’s a quick sketch:
- Styling (parse markup, query system for fonts)
- Layout (break text into lines)
- Shaping (compute the glyphs in a line and their positions)
- Rasterization (rasterize needed glyphs into an atlas/cache)
- Composition (copy glyphs from the atlas to their desired positions)
Unfortunately, these steps aren’t as clean as they might seem.
…
Delightful dive into the variety of issues that face developers who have to implement text rendering. Turns out this is, and might always remain, an unsolved issue.
0 comments