Codecademy vs. The BBC Micro

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If you google “learn to code,” the first result you see is a link to Codecademy’s website. If there is a modern equivalent to the Computer Literacy Project, something with the same reach and similar aims, then it is Codecademy.

“Learn to code” is Codecademy’s tagline. I don’t think I’m the first person to point this out—in fact, I probably read this somewhere and I’m now ripping it off—but there’s something revealing about using the word “code” instead of “program.” It suggests that the important thing you are learning is how to decode the code, how to look at a screen’s worth of Python and not have your eyes glaze over. I can understand why to the average person this seems like the main hurdle to becoming a professional programmer. Professional programmers spend all day looking at computer monitors covered in gobbledygook, so, if I want to become a professional programmer, I better make sure I can decipher the gobbledygook. But dealing with syntax is not the most challenging part of being a programmer, and it quickly becomes almost irrelevant in the face of much bigger obstacles. Also, armed only with knowledge of a programming language’s syntax, you may be able to read code but you won’t be able to write code to solve a novel problem.

So very much this! I’ve sung a song many times about teaching people (and especially children) to code and bemoaned the barriers in the way of the next (and current!) generation of programmers, but a large part of it – in this country at least – seems to come down to this difference in attitude. Today, we’ve stopped encouraging people to try to learn to “use computers” (which was, for the microcomputer era, always semi-synonymous with programming owing to the terminal interface) and to “program”, but we’ve instead started talking about “learning to code”. And that’s problematic, because programming != coding!

I’m a big fan of understanding the fundamentals, and sometimes that means playing with things that aren’t computers: looms, recipe cards, board games, pencils and paper, algebra, envelopes… all of these things can be excellent tools for teaching programming but have nothing to do with learning coding.

Let’s stop teaching people to code and start teaching them to program, again, okay?

Mark Zuckerberg asks governments to help control internet content

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Mark Zuckerberg

Mark Zuckerberg says regulators and governments should play a more active role in controlling internet content.

In an op-ed published in the Washington Post, Facebook’s chief says the responsibility for monitoring harmful content is too great for firms alone.

He calls for new laws in four areas: “Harmful content, election integrity, privacy and data portability.”

It comes two weeks after a gunman used the site to livestream his attack on a mosque in Christchurch, New Zealand.

“Lawmakers often tell me we have too much power over speech, and frankly I agree,” Mr Zuckerberg writes, adding that Facebook was “creating an independent body so people can appeal our decisions” about what is posted and what is taken down.

An interesting move which puts Zuckerberg in a parallel position to Bruce Schneier, who’s recently (and especially in his latest book) stood in opposition to a significant number of computer security experts (many of whom are of the “crypto-anarchist” school of thought) also pushed for greater regulation on the Internet. My concern with both figureheads’ proposals comes from the inevitable difficulty in enforcing Internet-wide laws: given that many countries simply won’t enact, or won’t effectively enforce, legislation of the types that either Zuckerberg nor Schneier suggest, either (a) companies intending to engage in unethical behaviour will move to – and profit in – those countries, as we already see with identity thieves in Nigeria, hackers in Russia, and patent infringers in China… or else (b) countries that do agree on a common framework will be forced to curtail Internet communications with those countries, leading to a fragmented and ultimately less-free Internet.

Neither option is good, but I still back these proposals in principle. After all: we don’t enact other internationally-relevant laws (like the GDPR, for example) because we expect to achieve 100% compliance across the globe – we do so because they’re the right thing to do to protect individuals and economies from harm. Little by little, Internet legislation in general (possibly ignoring things like the frankly silly EU cookie regulation and parts of the controversial new EU directives on copyright) makes the Internet a safer place for citizens of Western countries. There are still a huge number of foreign threats like scammers and malware authors as as well as domestic lawbreakers, but increasing the accountability of large companies is, at this point, a far bigger concern.

Bald Eagle Trio Seen Taking Turns Caring For Eggs In Illinois Refuge

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Eagle1 webcam showing Starr with Valor I and Valor II

So… two eagles, Valor I (male) and Hope (female) raised some chicks in a nest. Then Valor II (another male) came along and tried to displace Valor I, but he wouldn’t go, so the pair of them both ultimately cooperated in raising Hope’s chicks, even after Hope was driven away by some other eagles. Later, another female, Starr, turned up and Valor I and Valor II are collectively incubating three eggs of hers in the nest.

I’ve known (human) polyamorous networks with origin stories less-complicated than this.

Generating More of My Favorite Aphex Twin Track

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“aisatsana” is the final track off Aphex Twin’s 2012 release, Syro. A departure from the synthy dance tunes which make up the majority of Aphex Twin’s catalog, aisatsana is quiet, calm, and perfect for listening to during activities which require concentration. But with a measly running time just shy of five and a half minutes, the track isn’t nearly long enough to sustain a session of reading or coding. Playing the track on repeat isn’t satisfactory; exact repetition becomes monotonous quickly. I wished there were an hour-long version of the track, or even better, some system which could generate an endless performance of the track without repetition. Since I build software for a living, I decided to try creating such a system.

If you’d like to try the experience before you read this whole article (although you should read the article), listen here. I’m sure you’ll agree that it sounds like “more aistsana” without being aistsana.

Spoiler: the secret is Markov chains of musical phrases.

Google’s Three Gender Emoji Future

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Coming to Android this year: a third gender option for emojis such as Police Officer, Zombie, Person Facepalming, Construction Worker and People With Bunny Ears.

Revealed by Google in a submission to the Unicode Consortium last week, these changes signal a new direction from Google which has in recent years played ball with other vendors in overlooking Unicode guidelines, in favor of cross platform compatibility.

Above: Google will introduce a distinct appearance for emojis which don’t specify any gender in 2019. Image: Google designs / Emojipedia composite.

In giving public notice via Unicode, Google hopes that other vendors will join them in this effort to standardize many of the emoji which don’t specify a gender.

This builds on an initial few gender inclusive revisions made by Google in 2018.

How many people are missing out on JavaScript enhancement?

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few weeks back, we were chatting about the architecture of the Individual Electoral Registration web service.  We started discussing the pros and cons of an approach that would provide a significantly different interaction for any people not running JavaScript.

“What proportion of people is that?” an inquisitive mind asked.

Silence.

We didn’t really have any idea how many people are experiencing UK government web services without the enhancement of JavaScript. That’s a bad thing for a team that is evangelical about data driven design, so I thought we should find out.

The answer is:

1.1% of people aren’t getting Javascript enhancements (1 in 93)

This article by the GDS is six years old now, but its fundamental point is still as valid as ever: a small proportion (probably in the region of 1%) of your users won’t experience some or all of the whizzy Javascript stuff on your website, and it’s not because they’re a power user who disables Javascript.

There are so many reasons a user won’t run your Javascript, including:

  • They’re using a browser that doesn’t support Javascript (or doesn’t support the version you’re using)
  • They, or somebody they share their device with, has consciously turned-off Javascript either wholesale or selectively, in order to for example save bandwidth, improve speed, reinforce security, or improve compatibility with their accessibility technologies
  • They’re viewing a locally-saved, backed-up, or archived version of your page (possibly in the far future long after your site is gone)
  • Their virus scanner mis-classified your Javascript as potentially malicious
  • One or more of your Javascript files contains a bug which, on their environment, stops execution
  • One or more of your Javascript files failed to be delivered, for example owing to routing errors, CDN downtime, censorship, cryptographic handshake failures, shaky connections, cross-domain issues, stale caches…
  • On their device, your Javascript takes too long to execute or consumes too many resources and is stopped by the browser

Fundamentally, you can’t depend on Javascript and so you shouldn’t depend on it being there, 100% of the time, when it’s possible not to. Luckily, the Web already gives us all the tools we need to develop the vast, vast majority of web content in a way that doesn’t depend on Javascript. Back in the 1990s we just called it “web development”, but nowadays Javascript (and other optional/under-continuous-development web technologies like your favourite so-very-2019 CSS hack) is so ubiquitous that we give it the special name “progressive enhancement” and make a whole practice out of it.

The Web was designed for forwards- and backwards-compatibility. When you break that, you betray your users and you make work for yourself.

(by the way: I know I plugged the unpoly framework already, the other day, but you should really give it a look if you’re just learning how to pull off progressive enhancement)

Enigma, the Bombe, and Typex

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How to guides

How to encrypt/decrypt with Enigma

We’ll start with a step-by-step guide to decrypting a known message. You can see the result of these steps in CyberChef here. Let’s say that our message is as follows:

XTSYN WAEUG EZALY NRQIM AMLZX MFUOD AWXLY LZCUZ QOQBQ JLCPK NDDRW F

And that we’ve been told that a German service Enigma is in use with the following settings:

Rotors III, II, and IV, reflector B, ring settings (Ringstellung in German) KNG, plugboard (Steckerbrett)AH CO DE GZ IJ KM LQ NY PS TW, and finally the rotors are set to OPM.

Enigma settings are generally given left-to-right. Therefore, you should ensure the 3-rotor Enigma is selected in the first dropdown menu, and then use the dropdown menus to put rotor III in the 1st rotor slot, II in the 2nd, and IV in the 3rd, and pick B in the reflector slot. In the ring setting and initial value boxes for the 1st rotor, put K and O respectively, N and P in the 2nd, and G and M in the 3rd. Copy the plugboard settings AH CO DE GZ IJ KM LQ NY PS TW into the plugboard box. Finally, paste the message into the input window.

The output window will now read as follows:

HELLO CYBER CHEFU SERST HISIS ATEST MESSA GEFOR THEDO CUMEN TATIO N

The Enigma machine doesn’t support any special characters, so there’s no support for spaces, and by default unsupported characters are removed and output is put into the traditional five-character groups. (You can turn this off by disabling “strict input”.) In some messages you may see X used to represent space.

Encrypting with Enigma is exactly the same as decrypting – if you copy the decrypted message back into the input box with the same recipe, you’ll get the original ciphertext back.

Plugboard, rotor and reflector specifications

The plugboard exchanges pairs of letters, and is specified as a space-separated list of those pairs. For example, with the plugboard AB CD, A will be exchanged for B and vice versa, C for D, and so forth. Letters that aren’t specified are not exchanged, but you can also specify, for example, AA to note that A is not exchanged. A letter cannot be exchanged more than once. In standard late-war German military operating practice, ten pairs were used.

You can enter your own components, rather than using the standard ones. A rotor is an arbitrary mapping between letters – the rotor specification used here is the letters the rotor maps A through Z to, so for example with the rotor ESOVPZJAYQUIRHXLNFTGKDCMWB, A maps to E, B to S, and so forth. Each letter must appear exactly once. Additionally, rotors have a defined step point (the point or points in the rotor’s rotation at which the neighbouring rotor is stepped) – these are specified using a < followed by the letters at which the step happens.

Reflectors, like the plugboard, exchange pairs of letters, so they are entered the same way. However, letters cannot map to themselves.

How to encrypt/decrypt with Typex

The Typex machine is very similar to Enigma. There are a few important differences from a user perspective:

  • Five rotors are used.
  • Rotor wirings cores can be inserted into the rotors backwards.
  • The input plugboard (on models which had one) is more complicated, allowing arbitrary letter mappings, which means it functions like, and is entered like, a rotor.
  • There was an additional plugboard which allowed rewiring of the reflector: this is supported by simply editing the specified reflector.

Like Enigma, Typex only supports enciphering/deciphering the letters A-Z. However, the keyboard was marked up with a standardised way of representing numbers and symbols using only the letters. You can enable emulation of these keyboard modes in the operation configuration. Note that this needs to know whether the message is being encrypted or decrypted.

How to attack Enigma using the Bombe

Let’s take the message from the first example, and try and decrypt it without knowing the settings in advance. Here’s the message again:

XTSYN WAEUG EZALY NRQIM AMLZX MFUOD AWXLY LZCUZ QOQBQ JLCPK NDDRW F

Let’s assume to start with that we know the rotors used were III, II, and IV, and reflector B, but that we know no other settings. Put the ciphertext in the input window and the Bombe operation in your recipe, and choose the correct rotors and reflector. We need one additional piece of information to attack the message: a “crib”. This is a section of known plaintext for the message. If we know something about what the message is likely to contain, we can guess possible cribs.

We can also eliminate some cribs by using the property that Enigma cannot encipher a letter as itself. For example, let’s say our first guess for a crib is that the message begins with “Hello world”. If we enter HELLO WORLD into the crib box, it will inform us that the crib is invalid, as the W in HELLO WORLD corresponds to a W in the ciphertext. (Note that spaces in the input and crib are ignored – they’re included here for readability.) You can see this in CyberChef here

Let’s try “Hello CyberChef” as a crib instead. If we enter HELLO CYBER CHEF, the operation will run and we’ll be presented with some information about the run, followed by a list of stops. You can see this here. Here you’ll notice that it says Bombe run on menu with 0 loops (2+ desirable)., and there are a large number of stops listed. The menu is built from the crib you’ve entered, and is a web linking ciphertext and plaintext letters. (If you’re maths inclined, this is a graph where letters – plain or ciphertext – are nodes and states of the Enigma machine are edges.) The machine performs better on menus which have loops in them – a letter maps to another to another and eventually returns to the first – and additionally on longer menus. However, menus that are too long risk failing because the Bombe doesn’t simulate the middle rotor stepping, and the longer the menu the more likely this is to have happened. Getting a good menu is a mixture of art and luck, and you may have to try a number of possible cribs before you get one that will produce useful results.

Bombe menu diagram

In this case, if we extend our crib by a single character to HELLO CYBER CHEFU, we get a loop in the menu (that U maps to a Y in the ciphertext, the Y in the second cipher block maps to A, the A in the third ciphertext block maps to E, and the E in the second crib block maps back to U). We immediately get a manageable number of results. You can see this here. Each result gives a set of rotor initial values and a set of identified plugboard wirings. Extending the crib further to HELLO CYBER CHEFU SER produces a single result, and it has also recovered eight of the ten plugboard wires and identified four of the six letters which are not wired. You can see this here.

We now have two things left to do:

  1. Recover the remaining plugboard settings.
  2. Recover the ring settings.

This will need to be done manually.

Set up an Enigma operation with these settings. Leave the ring positions set to A for the moment, so from top to bottom we have rotor III at initial value E, rotor II at C, and rotor IV at G, reflector B, and plugboard DE AH BB CO FF GZ LQ NY PS RR TW UU.

You can see this here. You will immediately notice that the output is not the same as the decryption preview from the Bombe operation! Only the first three characters – HEL – decrypt correctly. This is because the middle rotor stepping was ignored by the Bombe. You can correct this by adjusting the ring position and initial value on the right-hand rotor in sync. They are currently A and G respectively. Advance both by one to B and H, and you’ll find that now only the first two characters decrypt correctly.

Keep trying settings until most of the message is legible. You won’t be able to get the whole message correct, but for example at F and L, which you can see here, our message now looks like:

HELLO CYBER CHEFU SERTC HVSJS QTEST KESSA GEFOR THEDO VUKEB TKMZM T

At this point we can recover the remaining plugboard settings. The only letters which are not known in the plugboard are J K V X M I, of which two will be unconnected and two pairs connected. By inspecting the ciphertext and partially decrypted plaintext and trying pairs, we find that connecting IJ and KM results, as you can see here, in:

HELLO CYBER CHEFU SERST HISIS ATEST MESSA GEFOR THEDO CUMEO TMKZK T

This is looking pretty good. We can now fine tune our ring settings. Adjusting the right-hand rotor to G and M gives, as you can see here,

HELLO CYBER CHEFU SERST HISIS ATEST MESSA GEFOR THEDO CUMEN WMKZK T

which is the best we can get with only adjustments to the first rotor. You now need to adjust the second rotor. Here, you’ll find that anything from D and F to Z and B gives the correct decryption, for example here. It’s not possible to determine the exact original settings from only this message. In practice, for the real Enigma and real Bombe, this step was achieved via methods that exploited the Enigma network operating procedures, but this is beyond the scope of this document.

What if I don’t know the rotors?

You’ll need the “Multiple Bombe” operation for this. You can define a set of rotors to choose from – the standard WW2 German military Enigma configurations are provided or you can define your own – and it’ll run the Bombe against every possible combination. This will take up to a few hours for an attack against every possible configuration of the four-rotor Naval Enigma! You should run a single Bombe first to make sure your menu is good before attempting a multi-Bombe run.

You can see an example of using the Multiple Bombe operation to attack the above example message without knowing the rotor order in advance here.

What if I get far too many stops?

Use a longer or different crib. Try to find one that produces loops in the menu.

What if I get no stops, or only incorrect stops?

Are you sure your crib is correct? Try alternative cribs.

What if I know my crib is right, but I still don’t get any stops?

The middle rotor has probably stepped during the encipherment of your crib. Try a shorter or different crib.

How things work

How Enigma works

We won’t go into the full history of Enigma and all its variants here, but as a brief overview of how the machine works:

Enigma uses a series of letter->letter conversions to produce ciphertext from plaintext. It is symmetric, such that the same series of operations on the ciphertext recovers the original plaintext.

The bulk of the conversions are implemented in “rotors”, which are just an arbitrary mapping from the letters A-Z to the same letters in a different order. Additionally, to enforce the symmetry, a reflector is used, which is a symmetric paired mapping of letters (that is, if a given reflector maps X to Y, the converse is also true). These are combined such that a letter is mapped through three different rotors, the reflector, and then back through the same three rotors in reverse.

To avoid Enigma being a simple Caesar cipher, the rotors rotate (or “step”) between enciphering letters, changing the effective mappings. The right rotor steps on every letter, and additionally defines a letter (or later, letters) at which the adjacent (middle) rotor will be stepped. Likewise, the middle rotor defines a point at which the left rotor steps. (A mechanical issue known as the double-stepping anomaly means that the middle rotor actually steps twice when the left hand rotor steps.)

The German military Enigma adds a plugboard, which is a configurable pair mapping of letters (similar to the reflector, but not requiring that every letter is exchanged) applied before the first rotor (and thus also after passing through all the rotors and the reflector).

It also adds a ring setting, which allows the stepping point to be adjusted.

Later in the war, the Naval Enigma added a fourth rotor. This rotor does not step during operation. (The fourth rotor is thinner than the others, and fits alongside a thin reflector, meaning this rotor is not interchangeable with the others on a real Enigma.)

There were a number of other variants and additions to Enigma which are not currently supported here, as well as different Enigma networks using the same basic hardware but different rotors (which are supported by supplying your own rotor configurations).

How Typex works

Typex is a clone of Enigma, with a few changes implemented to improve security. It uses five rotors rather than three, and the rightmost two are static. Each rotor has more stepping points. Additionally, the rotor design is slightly different: the wiring for each rotor is in a removable core, which sits in a rotor housing that has the ring setting and stepping notches. This means each rotor has the same stepping points, and the rotor cores can be inserted backwards, effectively doubling the number of rotor choices.

Later models (from the Mark 22, which is the variant we simulate here) added two plugboards: an input plugboard, which allowed arbitrary letter mappings (rather than just pair switches) and thus functioned similarly to a configurable extra static rotor, and a reflector plugboard, which allowed rewiring the reflector.

How the Bombe works

The Bombe is a mechanism for efficiently testing and discarding possible rotor positions, given some ciphertext and known plaintext. It exploits the symmetry of Enigma and the reciprocal (pairwise) nature of the plugboard to do this regardless of the plugboard settings. Effectively, the machine makes a series of guesses about the rotor positions and plugboard settings and for each guess it checks to see if there are any contradictions (e.g. if it finds that, with its guessed settings, the letter A would need to be connected to both B and C on the plugboard, that’s impossible, and these settings cannot be right). This is implemented via careful connection of electrical wires through a group of simulated Enigma machines.

A full explanation of the Bombe’s operation is beyond the scope of this document – you can read the source code, and the authors also recommend Graham Ellsbury’s Bombe explanation, which is very clearly diagrammed.

Implementation in CyberChef

Enigma/Typex

Enigma and Typex were implemented from documentation of their functionality.

Enigma rotor and reflector settings are from GCHQ’s documentation of known Enigma wirings. We currently simulate all basic versions of the German Service Enigma; most other versions should be possible by manually entering the rotor wirings. There are a few models of Enigma, or attachments for the Service Enigma, which we don’t currently simulate. The operation was tested against some of GCHQ’s working examples of Enigma machines. Output should be letter-for-letter identical to a real German Service Enigma. Note that some Enigma models used numbered rather than lettered rotors – we’ve chosen to stick with the easier-to-use lettered rotors.

There were a number of different Typex versions over the years. We implement the Mark 22, which is backwards compatible with some (but not completely with all, as some early variants supported case sensitivity) older Typex models. GCHQ also has a partially working Mark 22 Typex. This was used to test the plugboards and mechanics of the machine. Typex rotor settings were changed regularly, and none have ever been published, so a test against real rotors was not possible. An example set of rotors have been randomly generated for use in the Typex operation. Some additional information on the internal functionality was provided by the Bombe Rebuild Project.

The Bombe

The Bombe was likewise implemented on the basis of documentation of the attack and the machine. The Bombe Rebuild Project at the National Museum of Computing answered a number of technical questions about the machine and its operating procedures, and helped test our results against their working hardware Bombe, for which the authors would like to extend our thanks.

Constructing menus from cribs in a manner that most efficiently used the Bombe hardware was another difficult step of operating the real Bombes. We have chosen to generate the menu automatically from the provided crib, ignore some hardware constraints of the real Bombe (e.g. making best use of the number of available Enigmas in the Bombe hardware; we simply simulate as many as are necessary), and accept that occasionally the menu selected automatically may not always be the optimal choice. This should be rare, and we felt that manual menu creation would be hard to build an interface for, and would add extra barriers to users experimenting with the Bombe.

The output of the real Bombe is optimised for manual verification using the checking machine, and additionally has some quirks (the rotor wirings are rotated by, depending on the rotor, between one and three steps compared to the Enigma rotors). Therefore, the output given is the ring position, and a correction depending on the rotor needs to be applied to the initial value, setting it to W for rotor V, X for rotor IV, and Y for all other rotors. We felt that this would require too much explanation in CyberChef, so the output of CyberChef’s Bombe operation is the initial value for each rotor, with the ring positions set to A, required to decrypt the ciphertext starting at the beginning of the crib. The actual stops are the same. This would not have caused problems at Bletchley Park, as operators working with the Bombe would never have dealt with a real or simulated Enigma, and vice versa.

By default the checking machine is run automatically and stops which fail silently discarded. This can be disabled in the operation configuration, which will cause it to output all stops from the actual Bombe hardware instead. (In this case you only get one stecker pair, rather than the set identified by the checking machine.)

Optimisation

A three-rotor Bombe run (which tests 17,576 rotor positions and takes about 15-20 minutes on original Turing Bombe hardware) completes in about a fifth of a second in our tests. A four-rotor Bombe run takes about 5 seconds to try all 456,976 states. This also took about 20 minutes on the four-rotor US Navy Bombe (which rotates about 30 times faster than the Turing Bombe!). CyberChef operations run single-threaded in browser JavaScript.

We have tried to remain fairly faithful to the implementation of the real Bombe, rather than a from-scratch implementation of the underlying attack. There is one small deviation from “correct” behaviour: the real Bombe spins the slow rotor on a real Enigma fastest. We instead spin the fast rotor on an Enigma fastest. This means that all the other rotors in the entire Bombe are in the same state for the 26 steps of the fast rotor and then step forward: this means we can compute the 13 possible routes through the lower two/three rotors and reflector (symmetry means there are only 13 routes) once every 26 ticks and then save them. This does not affect where the machine stops, but it does affect the order in which those stops are generated.

The fast rotors repeat each others’ states: in the 26 steps of the fast rotor between steps of the middle rotor, each of the scramblers in the complete Bombe will occupy each state once. This means we can once again store each state when we hit them and reuse them when the other scramblers rotate through the same states.

Note also that it is not necessary to complete the energisation of all wires: as soon as 26 wires in the test register are lit, the state is invalid and processing can be aborted.

The above simplifications reduce the runtime of the simulation by an order of magnitude.

If you have a large attack to run on a multiprocessor system – for example, the complete M4 Naval Enigma, which features 1344 possible choices of rotor and reflector configuration, each of which takes about 5 seconds – you can open multiple CyberChef tabs and have each run a subset of the work. For example, on a system with four or more processors, open four tabs with identical Multiple Bombe recipes, and set each tab to a different combination of 4th rotor and reflector (as there are two options for each). Leave the full set of eight primary rotors in each tab. This should complete the entire run in about half an hour on a sufficiently powerful system.

To celebrate their centenary, GCHQ have open-sourced very-faithful reimplementations of Enigma, Typex, and Bombe that you can run in your browser. That’s pretty cool, and a really interesting experimental toy for budding cryptographers and cryptanalysts!

I Used The Web For A Day On Internet Explorer 8

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Who In The World Uses IE8?

Before we start; a disclaimer: I am not about to tell you that you need to start supporting IE8.

There’s every reason to not support IE8. Microsoft officially stopped supporting IE8, IE9 and IE10 over three years ago, and the Microsoft executives are even telling you to stop using Internet Explorer 11.

But as much as we developers hope for it to go away, it just. Won’t. Die. IE8 continues to show up in browser stats, especially outside of the bubble of the Western world.

Sure, you aren’t developing for IE8 any more. But you should be developing with progressive enhancement, and if you do that right, you get all kinds of compatibility, accessibility, future- and past-proofing built-in. This isn’t just about supporting the (many) African countries where IE8 usage remains at over 1%… it’s about supporting the Web’s openness and archivibility and following best-practice in your support of new technologies.

Going beyond the Golden Ratio

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I show that for the same reason that the golden ratio, ϕ=1.6180334.., can be considered the most irrational number, that 1 + √2 can be considered the 2nd most irrational number, and indeed why (9 + √221)/10 can be considered the 3rd most irrational number.

Let us imagine a game between two kids, Emily and Sam – both strong and determined in their own way who spend their entire lives trying to outwit each other, instead of doing their homework. (A real life Generative Adversial Network…)

Emily, proudly reminds us that she simultaneously bears the same first name as Emily Davison, the most famous of British suffragettes; Emily Balch, Nobel Peace Prize laureate; Emilie du Chatelet, who wrote the first French translation and commentary of Isaac Newton’s “Principia”; Emily Roebling, Chief Engineer of New York’s iconic Brooklyn Bridge; Emily Bronte author of Wuthering Heights; Emily Wilson, the first female editor of ‘New Scientist‘ publication; and also Emmy Noether, who revolutionized the field of theoretical physics.

On the other side we have Sam (and all his minion friends, who are aptly called Sam-002, Sam-003, Sam-004) who is part human / part robot and plays Minecraft or watches Youtube, 24/7.

They agree to play a game where Emily thinks of a number, and then Sam (with the possible help of his minions) has 60 seconds to find any fractions that are equal to Emily’s number.

And so the game begins…

Emily says “8.5″.

Sam & friends quickly reply with “85/10″,… “34/4″,…  “17/2″,… “425/50″,…

They soon realize that all these answers are equally valid because they are all equivalent fractions. Being competitive they want to pick a single winner, so they all agree that the best answer is the one with the lowest denominator. And so, 17/2 is deemed the best answer.

This time, Emily tries to make it harder by picking ‘0.123456‘. After only a slight pause, Sam  slyly says “123456/1000000“.

Emily’s annoyed with this answer. She knows that although the best answer would be the irreducible fraction 1929/15625, Sam’s answer is still valid answer, and furthermore he will always be able to instantly answer like this if she picks any number with a terminating decimal expansion.

So this time, Emily picks “π”.

Delightful exploration of the idea that while all irrational numbers are irrational, some can be considered more-irrational than others if you consider the complexity of the convergent series of fractions necessary to refine the representation of it. Some of this feels to me like the intersection between meta-mathematics and magic, but it’s well-written enough that I was able to follow along all the way to the end and I think that you should give it a go, too.

Killed by Google – The Google Graveyard & Cemetery

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Fusion Tables… Fabric… Inbox… Google+… goo.gl… Goggles… Site Search… Glass… Now… Code… Bump!… Gears… Desktop Search…

Just some of the projects and services that Google has offered and then killed; this site aims to catalogue them all. Some, like Wave, were given to the community (Wave lived on for a while as an Apache project but is now basically dead), but most, like Reader, were assassinated in a misguided attempt to drive traffic to other services (ultimately, Reader was killed perhaps to try to get people onto Google+, which was then also killed).

Google can’t be trusted to maintain the services of theirs that you depend upon (relevant XKCD?). That’s not a phenomenon that’s unique to Google, of course: it’s perhaps just that they produce so many new and often-experimental services that they inevitably cease supporting more of them than some of the many other providers who’ve killed the silos that people depended upon.

How could things be better? For a start, Google could make a better commitment to open-source and developing standards rather than platforms. But if you don’t think you can trust them to do that – and you can’t – then the only solution for individuals is to use fewer Google products to break the Google-monoculture. Encourage the competition to weaken their position, and break free from silos in general where it’s possible to do so.

148+ projects and services dead. But hey, we’re getting Stadia so everything’s okay, right? <sigh>

Review of The Vine Inn

This review of The Vine Inn originally appeared on Google Maps. See more reviews by Dan.

Perfectly good pub food served by friendly staff. Prices a little higher than I’d expect for what you get, but not completely unreasonable. Play equipment in the kid-friendly garden was a hit with my little ones.

How Can Free Porn Be Feminist?

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If you search “free porn” on Google, you get 1,400,000,000 hits. That’s a lot of porn. From vanilla lovers to BBW aficionados, kink and BDSM enthusiasts, foot fetishists and golden shower fans, there’s something for everyone. All at your fingertips, and all for free.

Although free porn is an accessible way for us to explore and embrace our sexuality, it relies on a business model that exploits sex workers and filmmakers. So while viewers are getting off, creators are the ones getting screwed. We boycott fast fashion brands for exploiting factory workers, we go vegan in the name of animal rights, we ban plastic straws to save the ocean, so where’s that same energy when it comes to protecting sex workers?

Free porn sites operate on pirated and unregulated user-generated content. Users can upload clips even though they’re infringing copyright, and stolen content goes up faster than studios can issue demands for it to be taken down. Award-winning feminist adult filmmaker Erika Lust tells Refinery29 that at the time of writing her team had been fruitlessly chasing Pornhub, asking them to take down some of her XConfessions films. “[Free porn sites] steal from studios, while at the same time profit from unregulated amateur production. This adds to the capacity for exploitation towards the performers, and the illusion that porn is free leads to the assumption that sex work is not work,” says Lust. “Most of the performers involved in these videos did not give their consent for their film to be pirated and hosted on a free porn site.” And they’re not making a penny, either.

Pay for your porn, folks!

We are actively destroying the web

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One of the central themes of my talk on The Lean Web is that we as developers repeatedly take all of the great things the web and browsers give us out-of-the-box, break them, and then re-implement them poorly with JavaScript.

This point smacked me in the face hard a few weeks ago after WebAIM released their survey of the top million websites.

As Ethan Marcotte noted in his article on the survey:

Pages containing popular JavaScript frameworks were more likely to have accessibility errors than those that didn’t use those frameworks.

JavaScript routing has always perplexed me.

You take something the browser just gives you for free, break it with JavaScript, then reimplement it with more JavaScript, often poorly. You have to account for on-page clicks, on-site clicks, off-site clicks, forward and back button usage, and so on.

JavaScript routing has always perplexed me, too. Back when SPA-centric front-end frameworks started taking off I thought that there must be something wrong with me, as a developer. Why was I unable to see why this “new hotness” was so popular, so immediately ubiquitous? I taught myself a couple of different frameworks in the hope that in learning to use them in anger I’d “click” and understand why this approach to routing made any sense, but I still couldn’t get it.

That’s when I remembered, later than I ought to have, that just because something is popular doesn’t mean that it’s a good idea.#

Front-end routing isn’t necessarily poisonous. By building on-top of what you already have in a progressive-enhancement kind-of way (like unpoly does for example!) you can potentially provide some minor performance or look-and-feel improvements to people in ideal circumstances (right browser(s), right compatibility, no bugs, no blocks, no accessibility needs, no “power users” who like to open-in-new-tab and the like, speedy connection, etc.) without damaging the fundamentals of what makes your web application work… but you’ve got to appreciate that doing this is going to be more work. For some applications, that’s worthwhile.

But when you do it at the expense of the underlying fundamentals… when you say “we’re moving everything to the front-end so we’re not going to bother with real URLs any more”… that’s when you break the web. And in doing so, you break a lot of other things too:

  • You break your user experience for people who don’t fit into your perfect vision of what your users look like in terms of technology, connection, or able-bodiedness
  • You break the sustainability and archivability of your site, making it into another piece of trash that’ll be lost to the coming digital dark age
  • You break the usability of the site by anything but your narrow view of what’s right
  • You break a lot of the technology that’s made the web as great as it is already: caching, manipulatable URLs, widespread compatibility… and many other things become harder when you have to re-invent the wheel to get basic features like preloading, sharability/bookmarking, page saving, the back button, stateful refreshes, SEO, hyperlinks…