Carribean Night

It’s not often you plan an entire evening around one ingredient… which turns out not to have anything to do with the food…

Kit: “What’re we going to do with these coconuts?” (holds up two coconuts)

Two hours later, we’re sipping pina coladas, eating carribean-style curry (soon to be followed by Bounty bars). The curry turned out quite fantastic: I’d recommend it (and, in fact Sainsbury’s Recipe Finder). I’d have liked more banana in it, and perhaps a little pineapple… but hey; I’ve had six pina coladas so far, so I’m not complaining (although typing is becoming challenging).

Claire is playing Tropico, which I recently bought from Amazon Marketplace. It’s pretty good. You get to be dictator of a carribean island.

Hugz;

Thoughts Of Tuesday

Cycling home last night I realised once again quite what a happy bunny I am. I enjoy my job, for which I am paid very reasonably. I live in a town that I love, and I’m surrounded by good friends. And, above all else, I have the love of a beautiful woman whom I love and adore with all my heart. When I got home, I told Kit, Bryn and Paul (who were already at my house, playing Super Monkey Ball 2) quite what a happy little creature I was. They didn’t seem particularly impressed.

Kit continues to get better at Super Monkey Ball 2. He kicked my arse at Monkey Target 2, in which the aim is to land gliders on small targets at sea, at least as much as I beat him. Might need to get some Super Monkey Practice in.

Andy’s latest journal entry is weird as ever. Slightly trippy, but inspirational nonetheless. I have a thought for a similar tale of my own, published to this site, but with an interesting twist upon the typical “serial story” theme. If I can be arsed I’ll make it happen. No promises. I have lots of other stuff to be getting on with.

This morning, picked up our insurance report from Daton Systems, who I’ve given a link because they didn’t charge me for the privilege. This report claims that the laptop is a write-off, which lets us stop the insurance company bugging us about having claimed it as such and bought a new one without any evidence.

Better get some work done, now, I guess.

Monday Morning

Another new week. I’m surprisingly jolly about it. Spent the morning so far discussing corporate image with my boss.

[quiz results removed]

Gotta love Mondays.

I won at Mario Party 4 again last night. But Claire didn’t come second… she came third, beaten to it by Paul. You’d think she’d be pleased. But no.

She kicked all our asses in a Flag Rally at Cel Damage, though. D’oh!

Back From Lancashire, Continued

Spent the last four days in Lancashire and elsewhere in the North of England, visiting my folks (among other things). Details follow…

Saturday 28th June 2003
Dan’s Mum’s House, Preston
More video games. Yet again I won at Mario Party 4. Claire is starting to get really pissed-off with always coming second-place. I don’t think she’d mind being last or second-to-last all the time, but coming second-place time and time again really seems to annoy her. Particularly when I proceed to dance around the room chanting “I am the Party Star!” at the top of my voice. Ah well.

Horton Tower, Horton
Went with Claire and my family to see the annual symphony orchestra at Horton Tower. It wasn’t as good as last year, but it was still fun. Taught Claire to waltz.

More to follow…

Back From Lancashire, Continued

Spent the last four days in Lancashire and elsewhere in the North of England, visiting my folks (among other things). Details follow…

Friday 27th June 2003
Dan’s Mum’s House, Preston
Played on Claire’s Nintendo GameCube with Claire, my mum, and sisters. I won at Mario Party 4.
Went to meet the managing director who’ll be taking over from my dad upon his retirement. He didn’t seem remotely scared enough by the idea that if my dad fell under a bus (oh; the irony of a transport consultant being run over by a public transport vehicle), I’d be his majority shareholder, nor did he seem to believe all the stories the rest of the staff told about me. He’ll be taught to fear me, yet… <evil grin>

Later, met up with Andy, Dan’s AvAngel.com co-webmaster, and played more video games, before going out for KFC and to see Bruce Almighty at the cinema, which was a pretty damn cool film.

Finally, retired to my mum’s house for yet more video games. I won at Mario Party 4. Again.

More to follow…

Scanning And Zelda

Talked with ICQ-friend Summer for the first time in over six months this afternoon, which was great, because I’ve missed chatting with her. Caught up on each other’s news, then chatted about Love, Sex, and What It All Means for awhile. Refreshing. Made her promise to be online more often in future. We’ll see.

Couldn’t be arsed going to campus to help Kit scan magazines this evening, so I bought a scanner and set it up on Claire’s computer, where he’s now scanning away to his little heart’s content.

Got a little further in Zelda: The Wind Waker on the GameCube this evening – all the way to Ganondorf, the bad nasty guy at the end, but he kicked my arse.

Norfolk

Claire’s gone to Norfolk to help her dad move house, among other things. She’s back on Sunday.

Played a little Zelda and wrote a little Three Rings code last night, but didn’t do enough of either to be called ‘productive’. Rather, I watched The Animatrix with Kit and drank Firestoker and Hobgoblin and Newcastle Brown Ale.

I miss her already.

Half-Life 2

Pre-ordered Half-Life 2 from Amazon for £25 this evening. Sweet.

A Violent Evening In

Spent yesterday evening drinking and playing Cel Damage with Bryn, Kit and Claire. Cel Damage is a stupidly fun game on the Nintendo GameCube in which up to four players drive cartoon cars around a zany landscape attempting to kill one another in bizzare ways, such as chopping with axes, harpooning, tricking into falling down Acme Portable Holes, burning, shredding, chainsawing, flattening, chaingunning… It’s a lot of fun. Like MarioKart, but with an attitude problem.

Stayed up too late and, as a result, woke up late this morning. Will get into the office yet. But first I oughtta dig up some clothes from the heaps I still haven’t unpacked since laundry day.

In other news: Bryn managed to find a place to live in Aber for his industry year, and Paul – another friend, this time a hat-wearing Troma-freak – may also have found somewhere here. Updates to follow.

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Ship sizes and Pillaging / Flag-o-poly

This is a reply to a post published elsewhere. Its content might be duplicated as a traditional comment at the original source.

Nemo wrote:

Ursela is her own, walking, talking, swashbuckling example of the monopoly flag argument. I see the flag distribution happening along almost the same lines as the current crew situation.

Example:

A new player logs on. We’ll call him Steve. Steve is quickly greeted by a member of the largest, most aggressively expansionist flag/crew. We’ll call her Ursela. Ursela seems nice, her politics look good, and she is certainly persistent, so Steve joins the Dastards. Steve, as a new player, quickly sees the advantages of having such powerful crewmates. Many ships to job on, knowledge to be shared, a snappy in-house trade system.
Steve puzzles away happily with the Dastards.
Steve gets pretty good and wants more power and renown. Steve soon realizes that the sort of fame and riches he can get through the Dastards is only in keeping with the Dastard heirarchy. Much as he likes the Dastards, Steve thinks he can make it on his own, with his own ship, and this time… as Captain!

Fin.

Ta-daa.

Or, Steve stays with the Dastards and they live happily ever after. Or there’s a terrible row and Steve’s new crew and the Dastards become lifelong foes and their rivalry and animosity are legendary. Or Steve never joined because he’s a distrustful paranoid and starts his own Crew of fellow misanthropes and they never amount to much because they’re always afraid of everybody stealing their maps.

People in this game are governed by their personalities just like in the real world. In the real world there are many different groups to be part of. And no one group gets everybody. And don’t forget, there are ooo-run flags too. So, we’ll have some in-game influence of what’s going on too. If the need for some sort of anti-trust activity arises, we’ll confront it, but until then, I think the system is working out pretty well.

-Nemo
(Who will likely have his own renegade flag of anti-imperialists, operating out of a volcano near the Canary Islands. Then all we’ll need is a giant submersible war machine…. mmmm)

Steve? Why didn’t you just call him Ava and be done with it.

 

Gender Balance

This is a reply to a post published elsewhere. Its content might be duplicated as a traditional comment at the original source.

Rengor wrote:

Also an interesting group are the developers, not the ringers, but all the other game developers playing this game, and there’s quite a few of them. Im curious if they can say why they chose this game instead of Sims or Everquest etc?

I’m a dev. (not a PP dev., of course), and you’ll probably laugh, Rengor, when you hear how I discovered the game…

I’m currently spending way too much of what little free time I have developing a secure online database system, which I’ll be selling at cost price to a network of charities in the UK providing night-time telephone listening and information to students. This system will help these voluntary organisations find and manage volunteers for specific nights of the week, send text messages to them to remind them when they’re due to be ‘on duty’, provide a secure forum, and (eventually) a host of other features.

While the selection of organisations which this system will serve are… somewhat diverse in their policies (much to my horror as the system I develop has to cope with all of them), one thing they all have in common is the amount of time the telephone has to ring before they will answer it: three rings. As a result, my system is called Three Rings.

So; I looked for a domain name for it… threerings.com was already gone. Oh, I thought, I wonder who owns that? So I hopped to the web site and thus found Three Rings Design Inc., and, being a fan of MMORPGs and all things MUD and puzzle games, I signed up for Yohoho!

But what about the rest of you dev’s? I know there’re more tech’s out there than just me, arr!

 

FEAR

The site hasn’t been updated in a long time so it seems like a good idea to bring something new onto AvAngel.com! Andy has made a sub-site to AvAngel.com for a Starfleet Command 2 fleet that he is in called FEAR. If you play the game, then check it out!

Project AngelPlanet Publicly Announced

The boys behind AvAngel.com have got something new up their sleeves… it’ll be coming soon, and you can expect to see it mentioned here a lot. Their latest project is a web-based, multiplayer, live-action roleplaying game called AngelPlanet. They’re keeping most of the details on a ‘need to know’ basis, at the moment, but you can watch for updates on AngelPlanet.co.uk.

Avatar Diary – Tiberian Sun

A post on my blog, now lost, was published in August or September 1999, and mentioned that I’d been playing a lot of Command & Conquer: Tiberian Sun. This image, taken on the day I purchased the game (although never used in the blog post) was shared here in hindsight, on 25 May 2019.

Dan opens a copy of Tiberian Sun.

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LORD II – Preston College Version

This document was shared on my college Intranet and via a hidden URL on my first website, on 11 December 1997. It was republished here on 22 March 2021. It provides instructions for players of the multiplayer DOOR game I adapted for local network play and the world I built within it for my friends to explore. The game world was an adaptation of our very own Preston College but transplanted to a fantasy realm.


LEGEND OF THE RED DRAGON II – Preston College Version

You have probably been given this sheet because you have requested a chance to take part in one of the most fast-moving and user-interactive multi user games on earth. I’ve spent a lot of time recently reprogramming Seth Able Robinson’s Bulletin Board System game, Legend Of The Red Dragon II (with his permission) to customise it and make it suitable for network play.

But – I’m sure this waffle is worthless to you; so here are the instructions you need:

To run the software:

Drop to an MS-DOS shell using the appropriate icon. Change to the ALEVEL.001 directory, if you’re not already there, by typing CD\ALEVEL.001. Type PC (abbreviation of Preston College) to start. You will be asked for your user name and password. These should be on a slip of paper attached to the foot of this sheet. Your password will be hidden from view for security.

Upon logging in for the first time you will see a menu from which you can choose to see the instructions, and other functions, or start the game. It is recommended that you read the instructions now, though do remember it is possible to get to them from the game by tapping ?.

Assuming you’ve discovered how to play, by one means or another, here is a list of some people and places in the game you might want to visit.

(Please note : The map of Preston College in the game is only representative, and not necessarily accurate. There is most definitely not a cult temple or a stone circle on campus…)

ENROLMENT

Until you have visited here you won’t have a membership card, which allows you access to much of the game. It’s one of the first places your character should visit.

STUDENT SERVICES

Right next door to enrolment, this cool office will buy junk that you don’t want any more from you.

THE BEASTMAN

Kevin Geldard, your computing teacher, lives in an office on the Ground Floor of the Main Building. Though he can be prone to rambling on and persistently saying “BEAST!” in the middle of otherwise sane-sounding sentences, he’s the key to a lot of the game world, and a valuable resource.

NETWORK SERVER

Found within the I.T. Block, this machine is the hub of all the computers in the college. With it it’s possible to really screw up somebody’s student record. However, it’s kept under lock and key.

VENDING MACHINES

Keep your eye out for these, as you can buy food and drinks from them. Different foodstuffs restore different quantities of Hit Points, so try them all (remember that some also have extra purposes beyond the obvious…)

MESSAGE BOARDS

Scattered around the college, these appear as a coloured section of wall. You can write messages on them to other players, to arrange trade, combat and other meetings.

SOUTHERN PATH AND SAVICK BROOK

This dirt path, found beyond the amphitheatre, is a dangerous land. Head to it to practice your combat skills, and earn a little money and experience while you’re at it. The brook is a barrier, protecting the campus from the Lands Of Chaos beyond. It is possible to cross the river at the bridge, but only the greatest warriors are allowed across.

TEMPLE OF NIG

The Disciples of Nig, a religious cult, have established themselves within the campus. Finding their temple will enable you to meditate there. Check the daily College Bulletin (by pressing D) to find out if the Disciples are celebrating a festival to determine if it is worth your while to go there.

STONE CIRCLE

It is believed that the black altar within this strange circle of standing stones is blessed with a power beyond that of this world.

REFECTORY

This safe haven is a land of protection from other players. Take refuge here to escape the blows of your enemies. Just remember that you need your Student ID Card to get in.

NESCAFE BAR

The place to hang out if you’re waiting for somebody. Right next to a message board, and with easy access to the main doors, you can settle down here if you don’t quite require the level of security the refectory provides.