I don’t know if this is genius or insanity, but either way it’s pretty remarkable. Lost my shit at “pop girl”. Lost it again at “I can poke the nipple”.
It takes a true engineer to think to themselves, “Hey, I wonder if I could use technology to tell me when I’m feeling aroused? That sounds like a useful project.” I love it.
TL/DR: When you use eight values specifying border-radius in CSS, you can create organic looking shapes. WOW. No time to read it all ?— we made a visual tool for you.
Find it here.
“The Image is set round just by using the well-supported border-radius. Don’t forget that old CSS still exists and is useful. You don’t need to use something fancy for every
effect.” — Rachel Andrew
Shortly after I heard this talk, I thought that you certainly could create more than just circles and started to dig deeper into what can be done using border-radius.
…
That’s really cool. I had a quick play and made this gold ‘shield’ award:
Here’s a thought: what’s the minimum number of votes your party would need to attract in order to be able to secure a majority of seats in the House of Commons and form a government?
Let’s try to work it out.
The 2017 general election reportedly enjoyed a 68.8% turnout. If we assume for simplicity’s sake that each constituency had the same turnout and that votes for candidates other than
yours are equally-divided amongst your opposition, that means that the number of votes you need to attract in a given constituency is:
68.8% × the size of its electorate ÷ the number of candidates (rounded up)
For example, if there was a constituency of 1,000 people, 688 (68.8%) would have voted. If there were 3 candidates in that constituency you’d need 688 ÷ 3 = 229⅓, which rounds up to 230 (because you need the plurality of the ballots) to vote for your candidate in order to secure the seat. If there are
only 2, you need 345 of them.
The minimum number of votes you’d need would therefore be this number for each of the smallest 326 constituencies (326 is the fewest number of seats you can hold in the
650-seat House of Commons and guarantee a strict majority; in reality, a minority government can sometimes form a government but let’s not get into that right now). Constituencies vary
significantly in size, from only 21,769 registered voters in Na h-Eileanan an Iar (the Western Isles of Scotland, an SNP/Labour marginal) to 110,697 in the Isle of Wight (which
flip-flops between the Conservatives and the Liberals), but each is awarded exactly one seat, so if we’re talking about the minimum number of votes you need we can take the
smallest 326.
By my calculation, with a voter turnout of 68.8% and assuming two parties field candidates, one can win a general election with only 7,375,016 votes; that’s 15.76% of
the electorate (or 11.23% of the total population). That’s right: you could win a general election with the support of a little over 1 in 10 of the population, so long as it’s the
right 1 in 10.
I’ll leave you to decide how you feel about that. In the meantime, here’s my working (and you can
tweak the turnout and number-of-parties fields to see how that affects things). My data comes from the following Wikipedia/Wikidata sources: [1], [2], [3], [4],
[5] mostly because the Office of National Statistics’ search engine is terrible.
Think of all the ways you already insert pleasurable, circumscribed bursts of risk into your life. Maybe you watch horror movies, consume hot sauce, jaywalk. Maybe you pursue casual
sex or steal Splenda packets from Starbucks or treat the speed limit as a cute suggestion. An escape game is like stacking these things atop one another and rounding out the itinerary
with a medium-scary roller coaster. The panic is real even if the pressure is an illusion. You won’t die or get stuck in the 1980s if you fail to escape; an employee will simply
unlatch the door and let you out with a “Better luck next time.”
…
As a big fan of escape rooms and the gaming experience they represent, I really enjoyed this NYT piece.
Sorry it took me so long to get out here to check up on this cache; geocaching.com started disbelieving that my email address was valid and stopped sending me watchlist notifications
for a while! Looks like the lid had become detached at some point (that can happen with this kind of container) but a subsequent cacher more-familiar with this kind of container
reassembled it. Dried out the container a little, but the most-fragile contents were already safely ziplocked and silica-gelled and were all in serviceable condition already.
The fairies are all busy weatherproofing their homes for the winter, so I gave them a little help too.
Notes from #musetech18 presentations (with a strong “collaboration” theme). Note that these are “live notes” first-and-foremost for my own use and so are probably full of typos. Sorry.
Matt Locke (StoryThings, @matlocke):
Over the last 100 years, proportional total advertising revenue has been stolen from newspapers by radio, then television: scheduled media that is experienced
simultaneously. But we see a recent drift in “patterns of attention” towards the Internet. (Schedulers, not producers, hold the power in radio/television.)
The new attention “spectrum” includes things that aren’t “20-60 minutes” (which has historically been dominated by TV) nor “1-3 hours” (which has been film), but now there are
shorter and longer forms of popular medium, from tweets and blog posts (very short) to livestreams and binging (very long). To gather the full spectrum of attention, we need to span
these spectra.
Rhythm is the traditions and patterns of how work is done in your industry, sector, platforms and supply chains. You need to understand this to be most-effective (but this is
hard to see from the inside: newcomers are helpful). In broadcast television as a medium, the schedules dictate the rhythms… in traditional print publishing, the major
book festivals and “blockbuster release” cycles dominate the rhythm.
Then how do we collaborate with organisations not in our sector (i.e. with different rhythms)? There are several approaches, but think about the rhythmic impact.
Partnered with Google Arts & Heritage; Google’s first single-partner project and also their first project with a multi-site organisation.
This kind of tech can be used to increase access (e.g. street view of closed sites) and also support curatorial/research aims (e.g. ultra-high-resolution photography).
Aside from the tech access, working with a big company like Google provides basically “free” PR. In combination, these benefits boost reach.
Learnings: prepare to work hard and fast, multi-site projects are a logistical nightmare, you will need help, stay organised and get recordkeeping/planning in place early, be aware
that there’ll be things you can’t control (e.g. off-brand PR produced by the partner), don’t be afraid to stand your ground where you know your content better.
Decide what successw looks like at the outset and with all relevant stakeholders involved, so that you can stay on course. Make sure the project is integrated into contributors’
work streams.
Daria Cybulska (Wikimedia UK, @DCybulska):
Collaborative work via Wikimedians-in-residence not only provides a boost to open content but involves engagement with staff and opens further partnership opportunities.
Your audience is already using Wikipedia: reaching out via Wikipedia provides new ways to engage with them – see it as a medium as well as a platform.
Wikimedians-in-residence, being “external”, are great motivators to agitate processes and promote healthy change in your organisation.
Creative Collaborations ([1] Kate Noble @kateinoble, Ina Pruegel @3today, [2] Joanna Salter, [3] Michal Cudrnak, Johnathan Prior):
Digital making (learning about technology through making with it) can link museums with “maker culture”. Cambridge museums (Zoology, Fitzwilliam) used a “Maker in Residence”
programme and promoted “family workshops” and worked with primary schools. Staff learned-as-they-went and delivered training that they’d just done themselves (which fits maker culture
thinking). Unexpected outcomes included interest from staff and discovery of “hidden” resources around the museums, and the provision of valuable role models to participants. Tips: find
allies, be ambitious and playful, and take risks.
National Maritime Museum Greenwich/National Maritime Museum – “re.think” aimed to engage public with emotive topics and physically-interactive exhibits. Digital wing allowed leaving
of connections/memories, voting on hot issues, etc. This leads to a model in which visitors are actively engaged in shaping the future display (and interpretation) of exhibitions.
Stefanie Posavec appointed as a data artist in residence.
SoundWalk Strazky at Slovak National Gallery: audio-geography soundwalks as an immersive experiential exhibition; can be done relatively cheaply, at the basic end. Telling fictional
stories (based on reality) can help engage visitors with content (in this case, recreating scenes from artists’ lives). Interlingual challenges. Delivery via Phonegap app which provides
map and audio at “spots”; with a simple design that discourages staring-at-the-screen (only use digital to improve access to content!).
Lightning talks:
Maritime Museum Greenwich: wanted to find out how people engage with objects – we added both a museum interpretation and a community message to each object. Highly-observational
testing helped see how hundreds of people engage with content. Lesson: curators are not good judges of how their stuff will be received; audience ownership is amazing. Be reactive.
Visitors don’t mind being testers of super-rough paper-based designs.
Nordic Museum / Swedish National Heritage Board explored Generous Interfaces: show first, don’t ask, rich overviews, interobject relationships, encourage exploration etc. (Whitelaw,
2012). Open data + open source + design sprints (with coding in between) + lots of testing = a collaborative process. Use testing to decide between sorting OR filtering;
not both! As a bonus, generous interfaces encourage finding of data errors. bit.ly/2CNsNna
IWM on the centenary of WWI: thinking about continuing the crowdsourcing begun by the IWM’s original mission. Millions of assets have been created by users. Highly-collaborative
mechanism to explore, contribute to, and share a data space.
Lauren Bassam (@lswbassam) on LGBT History and co-opting of Instagram as an archival space: Instagram is an unconventional archival source, but provides a few benefits in
collaboration and engagement management, and serves as a viable platform for stories that are hard to tell using the collections in conventional archives. A suitably-engaged community
can take pride in their accuracy and their research cred, whether or not you strictly approve of their use of the term “archivist”. With closed stacks, we sometimes forget how important
engagement, touch, exploration and play can be.
Owen Gower (@owentg) from Dr. Jenner’s House Museum and Garden: they received EU REVEAL funding to look at VR as an engagement tool. Their game is for PSVR and has a commercial
release. The objects that interested the game designers the most weren’t necessarily those which the curators might have chosen. Don’t let your designers get carried away and fill the
game with e.g. zombies. But work with them, and your designers can help you find not only new ways to tell stories, but new stories you didn’t know you could
tell. Don’t be afraid to use cheap/student developers!
Rebecca Kahm @rebamex from Pelagios Commons (@Pelagiosproject): the problem with linked data is that it’s hard to show its value to end users (or even show museums “what you can do”
with it). Coins have great linked data, in collections. Peripleo was used to implement a sort-of “reverse Indiana Jones”: players try to recover information to find where an
artefact belongs.
Jon Pratty: There are lots of useful services (Flickr, Storify etc.) and many are free (which is great)… but this produces problems for us in terms of the long-term
life of our online content, not to mention the ethical issues with using services whose business model is built on trading personal data of our users. [Editor’s note: everything being
talked about here is the stuff that the Indieweb movement have been working on for some time!] We need to de-siloise and de-centralise our content
and services. redecentralize.org? responsibledata.io?
In-House Collaboration and the State of the Sector:
Rosie Cardiff @RosieCardiff, Serpentine Galleries on Mobile Tours. Delivered as web application via captive WiFi hotspot. Technical challenges were significant for a relatively
small digital team, and there was some apprehension among frontline staff. As a result of these and other problems, the mobile tours were underused. Ideas to overcome barriers: report
successes and feedback, reuse content cross-channel, fix bugs ASAP, invite dialogue. Interesting that they’ve gained a print guides off the back of the the digital. Learn lessons and
relaunch.
Sarah Younaf @sarahyounas, Tyne & Wear Museums. Digital’s job is to ask the questions the museum wouldn’t normally ask, i.e. experimentation (with a human-centric bias). Digital is
quietly, by its nature, “given permission” to take risks. Consider establishing relationships with (and inviting-in) people who will/want to do “mashups” or find alternative uses for
your content; get those conversations going about collections access. Experimental Try-New-Things afternoons had value but this didn’t directly translate into ideas-from-the-bottom,
perhaps as a result of a lack of confidence, a requirement for fully-formed ideas, or a heavy form in the application process for investment in new initiatives. Remember you can’t
change everyone, but find champions and encourage participation!
Kati Price @katiprice on Structuring for Digital Success in GLAM. Study showed that technical leadership and digital management/analysis is rated as vital, yet they’re also
underrepresented. Ambitions routinely outstrip budgets. Assumptions about what digital teams “look” like from an org-chart perspective don’t cover the full diversity: digital teams look
very different from one another! Forrester Research model of Digital Maturity seems to be the closest measure of digital maturity in GLAM institutions, but has flaws (mostly relating to
its focus in the commercial sector): what’s interesting is that digital maturity seems to correlate to structure – decentralised less mature than centralised less mature than
hub-and-spoke less mature than holistic.
Jennifer Wexler, Daniel Pett, Chiara Bonacchi on Diversifying Museum Audiences through Participation and stuff. Crowdsourcing boring data entry tasks is sometimes easier than asking
staff to do it, amazingly. For success, make sure you get institutional buy-in and get press on board. Also: make sure that the resulting data is open so everybody can
explore it. Crowdsourcing is not implicitly democratisating, but it leads to the production of data that can be. 3D prints (made from 3D cutouts generated by crowdsourcing) are a useful
accessibility feature for bringing a collection to blind or partially-sighted visitors, for example. Think about your audiences: kids might love your hip VR, but if their parents hate
it then you still need a way to engage with them!
Fantastic hide! Stood around looking at my phone for a bit while some pot-smoking workmen nearby eyed me suspiciously, but eventually they moved away and I had a moment to retrieve the
cache. Glad I came first thing in the morning (am on my way to a conference at the National Gallery)! SL, TFTC!
Now that Google+ has been shuttered, I should air my dirty laundry on how awful the project and exec team was.
I’m still pissed about the bait and switch they pulled by telling me I’d be working on Chrome, then putting me on this god forsaken piece of shit on day one.
This will be a super slow burn that goes back many years. I’ll continue to add to over the next couple of days. I’ll preface it with a bunch of backstory and explain what I had left
behind, which made me more unhappy about the culture I had come into.
I spent most of my early career working for two radical sister non-profit orgs. I was the only designer working on anywhere from 4-5 different products at the same time. All centered
around activism and used by millions of people.
It’s how I cut my teeth. Learned to be the designer that I am today. Most importantly, the people I worked for are imho some of the greatest people on the planet. Highly intelligent,
empathetic, caring, and true role models for a young me. I adore them.
You might not know who they are, but if you’re reading this then you have definitely seen their work. Maybe OpenCongress, or Miro, or maybe Amara which is Vimeo’s partner
transcription service. Definitely Fight for the Future, our internet defenders, which was shortly after me.
I married the love of my life in 2008, started a family, and at some point realized that I simply needed to make a better living. No matter how prolific, non-profits usually can’t
provide the type of income that you need for a growing family with huge ambitions.
So as I gained visibility – via @dribbble – I started to field recruiters and consider new opportunities. Mostly little startups. I interviewed at one (Rockmelt) and they passed on me
(hi, @iamxande ?).
Got an email from Kickstarter (hi, @amotion ?). Schlepped to New York and wasted days of time to be passed on by their founders. Then they unfollowed me on twitter. At least I ate
some deli. ?
Then Google reached out. I remember that ”holy shit” moment. “Me!? Are they kidding?? The schmuck who tested out of high school and dropped out of college??” They told me I’d
interview to work on Chrome. I was over the moon. I remember Manda tearing up. God I love her.
They gave me a little bit of time for a design exercise. You can see it here in all it’s dated glory: morganallanknutson.com/google/ Click and hold for the overlay. More schlepping
from LA and an interview at their silly college-like campus. I was a nervous wreck.
The process felt very haphazard. At one point a front-end dev with a bow-tie grilled me on CSS and asked some super dumb questions. My advocate (a sweetheart named Peter) seemed to be
rushing people through, quelling their fears. I still appreciate his belief in me to this day.
I felt like I had done ok. The last two interviews that I failed at were real shots to the heart. I took this one incredibly seriously. I wanted this job so badly. I wanted to prove I
was worthy.
Weeks went by and I heard nothing. I accepted the inevitable and started responding to other recruiters. It was ok. I wasn’t joining the big leagues. I could play triple-A ball for
longer. As long as I got up to SF where the opportunities were.
I took a gig with a failing news startup (lol) called Ongo (hi, @bethdean ?). They got me up here. I guess it was a bit of a Hail Mary for them. In a couple of months I knocked out
more work than they could have built in a year with their eng team. Then…
Google got back in touch almost 3-4 months after the interview (who does this??).
I got the job.
To be continued…
…
If you ever thought that Google+, despite its laudable aims, was rolled out like a shitstorm… image what it must have been like behind the scenes. Actually, image no more –
read this thread for a taste of the full horror.
A puzzle that the steam locomotive enthusiasts among you (you’re out there, right?) might stand a chance at solving:
The picture below is of “6040”, the last steam locomotive to be built for the Department of Railways New South Wales in Australia. She was in service as a coal/goods transporter from
1957 through 1967 before the increase in the use of diesel on the railways lead to the death of steam. She was eventually rescued and displayed by the New South Wales Railway Museum, which is where the photo was taken. There, starting from her 50th birthday, a team of volunteers have been
restoring her. But that’s perhaps not the thing that’s most-unusual about her, or her class (AD60).
I’ve highlighted on the photo a feature that you’ve probably never seen before, even if you’re of an inclination to go “Ooh, a steam loco: I’mma have a closer look at that!”.
What you’re seeing is an open pipe (with a funnel-like protrusion at one end) connecting the area behind the leading wheels to the cab. What’s it for? Have a think
about it as you read the rest of this post, and see if you can come up with the answer before I tell you the answer.
These pipes weren’t initially fitted to “6040” nor to any of her 41 sisters: they were added later, once the need for them became apparent.
If you’re thinking “ventilation”, you’d be wrong, but I can see why you’d make that guess: the AD60 is an extremely long locomotive, and sometimes long steam locomotives
experience ventilation problems when going through tunnels. Indeed, this was a concern for the AD60 and some were fitted with ventilation pipes, but these carried air from the
front of the engine back to the cab, not from down near the wheels like this mystery pipe would. However, the pipe does connect through to the cab…
It’s worth taking a moment though to consider why this is such a long locomotive, though: you may have noticed that it exhibits a rather unusual shape! The AD60 is a Garratt locomotive, an uncommon articulated design which places a single (usually relatively-large) boiler straddled in-between two steam
engines. Articulating a locomotive allows a longer design to safely take corners that were only rated for shorter vehicles (which can be important if your network rolled out
narrow-gauge everywhere to begin with, or if you put too many curves onto a mountain railway). Garratt (and other articulated steam) locos are a fascinating concept however you look at
them, but I’m going to try harder than usual to stay on-topic today.
And by the time you’re articulating a locomotive anyway, engineer Herbert William Garratt reasoned, you
might as well give it a huge boiler and two engines and give it the kind of power output you’d normally expect from double-heading your train. And it pretty-much worked, too!
Garratt-type articulated steam locomotives proved very popular in Africa, where some of the most-powerful ones constructed remained in service until 1980, mountainous parts of Asia, and
– to a lesser extent – in Australia.
Indeed: it’s the combination of length of this loco and its two (loud) engines that necessitated the addition of the “mystery pipe”. Can you work out what it is, yet? One final clue
before I give the game away – it’s a safety feature.
While you think about that, I direct your attention to this photo of the Я-class (of which only one was ever
built), which shows you what happens then the Soviet Union thought “Da, we have to be having one of these ‘Garratt’ steam engines with the bending… but we have also to be making it much
bigger than those capitalist dogs would.” What a monster!
In the 1840s, engineer Edward Alfred Cowper (who’d later go on to design the famous single-arch roof of Birmingham New
Street station which lasted until its redevelopment in the 1960s) invented a device called the railway detonator. A
detonator is a small explosive charge that can be attached to a railway line and which will explode when a train drives over it. The original idea – and still one in which they’re used
to this day – is that if a train breaks down or otherwise has to come to a halt in foggy conditions, they can be placed on the track behind. If another train comes along, the driver
will hear the distinctive “bangs” of the detonators which will warn them to put on the brakes and stop, and so avoid a collision with the stopped train ahead.
They’re the grown-up equivalent of those things kids used to be able to buy that went bang when you threw them on the ground (or,
in a great example of why kids shouldn’t be allowed to buy them, at least in the case of a childhood friend of mine, detonated them by biting them!).
But when your cab is behind not only the (long) boiler and (even longer and very loud) articulated engine of an AD60, there’s a very real risk that you won’t hear a detonator,
triggered by the front wheels of your loco. Your 264-tonnes of locomotive plus the weight of the entire train behind you can sail on through a trio of detonators and not even hear the
warning (though you’re probably likely to hear the bang that comes later, when you catch up with the obstruction ahead).
The mystery tubes on the AD60 were added to address this problem: they’re a noise-carrier! Connecting the area right behind the leading wheels to the drivers’ cab via a
long tube makes the driver more-able to hear what’s happening on the rails, specifically so that they can hear if the engine begins to roll over a detonator. That’s a crazy bit of
engineering, right? Installing a tube along most of the length of a locomotive just to carry the sound of the wheels (and anything they collide with) to the driver’s cab seems like a
bizarre step, but having already-constructed the vehicle in a way that introduced that potential safety problem, it was the simplest and lowest-cost retrofitting.
In other news: this is what happens when I finish the last exam I anticipate sitting in a long while, this week (I know I’ve said that before, last time I was in the position of finishing a final-exam-before-a-dissertation). Clearly my brain
chooses to celebrate not having to learn what I was studying for a bit by taking a break to learn something completely different.
I can’t help but notice that this “modern missus” is quite-literally being held back by a chain (of oppression?). Not sure that’s what the artist intended or just an unfortunate
side-effect of the way it’s been installed, though!